Research Week: SM Edition [Done]

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eren

je suis d'ailleurs
rw5 ivy

hopefully all but probably only celebi

may edit this post with thoughts later but don't look forward to that because i probably wont
I find that leaf storm sucks on np celebi which is where psychium would fit best

will update with more findings later.
 
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A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
Okay, so I tried out Celebi as my contribution to this. I've gotta say, it's not that bad.

I used the following set for the majority of my time laddering:
Mew, but a plant (Celebi) @ Grassium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Leaf Storm
- Psychic
- Hidden Power [Fire]

It's a pretty typical nasty plot set, but with Grassium Z, and Leaf Storm over Giga Drain.
Z-Leaf Storm has 195 BP, which gives celebi a one-time nuke which does massive damage to even resisted targets, and gives celebi a strong grass move that doesn't remove its nasty plot boost after use.

A couple calcs involving bloom doom from Celebi versus some common threats to it:
+2 252 SpA Celebi Bloom Doom (195 BP) vs. 0 HP / 4 SpD Latias: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO

+2 252 SpA Celebi Bloom Doom (195 BP) vs. 0 HP / 4 SpD Hydreigon: 288-339 (88.6 - 104.3%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Celebi Bloom Doom (195 BP) vs. 248 HP / 252+ SpD Empoleon: 378-445 (101.8 - 119.9%) -- guaranteed OHKO

+4 252 SpA Celebi Bloom Doom (195 BP) vs. 252 HP / 4 SpD Blissey: 612-720 (85.7 - 100.8%) -- 87.5% chance to OHKO after Stealth Rock

252 SpA Celebi Bloom Doom (195 BP) vs. 0 HP / 4 SpD Aerodactyl-Mega: 276-325 (91.6 - 107.9%) -- guaranteed OHKO after Stealth Rock

As a warning, however, Bloom Doom Celebi still can't break through a well-played Unaware Clefable.

The team that contained Bloom Doom Celebi got me to a max of around 1350 elo, which is impressive for my standards as I'm not too good at this game.
http://imgur.com/a/9elgJ

Anyways, here are some replays in which I dismantle some things with Celebi bloom dooms.

These two were games from before I added HP fire; I used bloom doom in these instances to bypass steel types usually. I changed it quickly.
http://replay.pokemonshowdown.com/gen7uu-545500686
http://replay.pokemonshowdown.com/gen7uu-545506136

After I added HP fire:
http://replay.pokemonshowdown.com/gen7uu-545545705 -- I use bloom doom to maintain a nasty plot boost and sweep the opposing team
http://replay.pokemonshowdown.com/gen7uu-545554915 -- I oneshot an Empoleon
http://replay.pokemonshowdown.com/gen7uu-545561366 -- I use the Z-move versus a mew. Not sure if it mattered.
 
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Alright, I've had a relatively busy week in terms of irl stuff, but I could ladd a bit with a team I built for this RW.

As I wanted to be as effective as possible, I tried to build something with both Primarina and Celebi. I think I managed to do a decent team with these two sets, after a few modifications. Here are the importables :
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Defog
- Roost
- U-turn
- Bullet Punch

Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Moonblast
- Rest
- Sleep Talk

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- Pursuit

Celebi @ Grassium Z
Ability: Natural Cure
EVs: 48 HP / 204 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Leaf Storm
- Psychic
- Hidden Power [Fire]

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Earthquake
- Roost

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 SpD / 8 Spe
Careful Nature
- Defog
- Roost
- Defog
- Bullet Punch

Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Rest
- Sleep Talk

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- Pursuit

Celebi @ Leftovers
Ability: Natural Cure
EVs: 48 HP / 204 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Giga Drain
- Psychic
- Recover

Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Earthquake
- Roost

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 48 Def / 196 SpD / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- Swords Dance

Primarina @ Leftovers
Ability: Torrent
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Rest
- Sleep Talk

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Roost
- Swords Dance

Celebi @ Psychium Z
Ability: Natural Cure
EVs: 48 HP / 204 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Recover

Infernape @ Choice Scarf
Ability: Iron Fist
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Gunk Shot
- U-turn

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Earthquake
- Roost


So yeah, as you can see, I've tested a lot of differents Celebi's sets. There's actually a reason for that, I wasn't satisfied of its job. Idk, maybe I aimed to high with my goal being "Build a team with both Prima and Celebi", so it wasn't exactly the perfect team for this set and that's why I got mixed results with it. At the end however, I'm not that disappointed ; it fills my team somehow, it has its occasions to shine at some times but it's not a set I'd recommend. It seems like I'm the only one tho, so idk maybe I'm just bad with this lol (+ I had to cheat a bit by replacing Leaf Storm with Giga Drain, I know it wasn't in the primary set but Leaf Storm is not a good option if you run Psychium Z imo).

Primarina, on the other hand, is one of the greatest surprises I've had in a while. It saved me a load of times, even if I'm not entirely sure which one is the best out of Def and SpD sets. I've had better success with SpD one, but it's definitely too frail on the physical side to be viable on every team. Def is easier to run, as it already has a nice special bulk.

As far as Primarina is concerned, I think it could be recommended as a sample set regardless of my biased opinion. It's still has a great offensive presence while you tank hits like a freaking Cresselia, the only toys that annoyed me while I was running this were Togekiss and Tentacruel.

Sorry for the absence of replays btw, I'll post some as soon as I come back on my computer. I couldn't hit great ELO 'cause of the reason said earlier, but out of the 20 battles I did, I won about 15-16 of them iirc, so it's not that bad for Research Week I guess.
 
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Amane Misa

Bring Them Home Now!
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Built a team around Celebi and played with it today. The set is unorthodox; yet viable. It catches a lot of people off-guard and is damn good against balance (as you can see here: http://replay.pokemonshowdown.com/gen7uu-547658930).

However, I came across one big issue: most of the teams in the ladder are offense. Whether it's bulky offense or hyper offense; they have the tools to beat Celebi. With everyone spamming Mega Aerodactyl, Alakazam, Latias, Scarf Krookodile, etc., Celebi has a really hard time in the current metagame. Yeah, Celebi can grab a kill here and there but it's mainly because people don't expect it to be offensive so they just stay in on it.
Because of that, in most games Celebi was just sitting on the bench and doing almost nothing, letting its teammates do all the work.

Good teammates:
- Both share common switch-in - Latias. Celebi beats bulky waters, what Keldeo struggles against and Keldeo beats Dark types, Fire types (if it lacks lack Earth Power) and Scizor (if it lacks HP fire), what Celebi struggles against.

- Same deal with Keldeo - both share common switch-in - Latias, Celebi beats bulky waters and Infernape beats Dark, Ice types and Scizor (if it lacks HP Fire)

- Pursuit trappers pair really well with Celebi - they can Pursuit trap faster Pokémon who Celebi struggle against such as Latias, Offensive Starmie, Low-HP Mega Aerodactyl, Alakazam, etc.

Celebi @ Grassium Z
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Leaf Storm
- Psychic
- Earth Power

Infernape @ Life Orb
Ability: Blaze
EVs: 136 Atk / 120 SpA / 252 Spe
Naive Nature
- Nasty Plot
- Fire Blast
- Close Combat
- Vacuum Wave

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 72 Atk / 184 SpA
Brave Nature
- Meteor Mash
- Hidden Power [Fire]
- Grass Knot
- Pursuit

Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam

Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt

Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Recover



And... yeah... that's all I got to say by far... have a good day, everyone!
 
Sorry for the slight delay, I got caught up in some things. Congratulations to this week's winner, Ov3r Ac3.

It seems we didn't get much of a report on Absol. This sets main use was thought to be a lure that can take on both Gliscor and Scizor, as many teams use these Pokemon to initially scout out Absol. Whether or not that is effective remains to be seen, as we have no research on it.

Meanwhile, RestTalk Primarina has been impressing people. A set that was originally posted by Sacri' during the Alpha, it has been forgotten by many people until very recently. Its ability to act as a check to Dragon-types, and keep itself healthy through most of the match, has allowed it to put in work. While its usual Choice Specs set is a very fearsome wallbreaker, this set operates differently and is more about whittling down the opponent while still punishing the standard Latias-Hippowdon Balance cores. @Ov3r Ace reports that it is a good answer to most Dark- and Fighting-types. It of course has to be wary of Bisharp's Iron Head and Krookodile's Earthquake, but its ability to absorb strong Fighting-type attacks and Knock Off allowed it to excel. HotFuzzBall reports that not only can RestTalk Primarina do this job, but it can also beat some Pokemon that boost and think they can KO it. Cirio reports that he has had success with a specially defensive version, so that may be an option as well, although he concedes its lack of physical bulk means it may not fit every team.

Celebi has by far been the most used Pokemon this week. ChrystalFalchion, A Cake Wearing A Hat, Cirio and Amane Misa have all been testing this Pokemon successfully. All have used a Nasty Plot variation, and have enjoyed the power of Z-Leaf Storm and Z-Psychic to beat many of Celebi's usual checks. This set sometimes lacked the sweeping potential of a standard Nasty Plot Celebi, but made up for it with its newfound wallbreaking capabilities. I have heard that some people missed the recovery from Giga Drain if they were running Psychium Z, but as I wanted this Celebi to function as a better wallbreaker, I decided not to unlock said move for this week. I apologize for that, and for the delay here.

Now without further ado, here is Week 6's selection:

Slowking @ Assault Vest
Ability: Regenerator
EVs:
filler Nature
IVs: 0 Atk
- Scald
- Future Sight
-
-

Chesnaught @ Eject Button
Ability: Bulletproof
EVs:
Impish Nature
- Drain Punch
- Synthesis
- Spikes
-

Venomoth @ Buginium Z
Ability: Tinted Lens
EVs:
filler Nature
IVs: 0 Atk
- Bug Buzz
- Quiver Dance
-
-


Slowking here is used as a specially defensive pivot that is able to hit surprisingly hard and punish players expecting a standard Calm Mind set. Future Sight, alongside teammates that threaten Dark-types, allow for this set to slowly break down opposing teams. I have heard some people use a spread of 248 HP / 192 SpA / 68 SpD, as it turns Modest Choice Specs Primarina's Moonblast into a guaranteed 3HKO after Stealth Rock. Chesnaught is used alongside Magneton to block Scizor's U-turn and trap it. It can also switch into a variety of Water-type attacks, such as Choice Specs Keldeo's Hydro Pump, to safely scout them and pivot into another answer. Venomoth, meanwhile, is used as a strong wallbreaker or cleaner, as there are not many Pokemon appreciating a Z-Bug Buzz thanks to its ability, Tinted Lens. Quiver Dance is necessary to set up, but the last two slots are open. I would personally recommend using Sleep Powder, but I am not going to forcefully lock this, as Venomoth does have quite a few cool options in its movepool.

A thank you to everyone who participated up to now, and again sorry for the slight delay. As always, for the new cycle, sign up with a fresh RW alt, and post replays demonstrating the sets you were testing. If you are worried about the amount of your posts, feel free to edit your research into your signup. The deadline for this week is Friday, March 24th, at 11:59 pm GMT+1. Me or my co-host eht will announce the week's winner then, and start a new week. Good luck, and have fun researching!
 
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Amane Misa

Bring Them Home Now!
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Trapping Scizor... While thinking that, the first thing came to my mind is hail. Yeah, it might not be so viable but that's something I wanted to use for quite a long time. Long story short, I built this weird looking team that somehow works.


Chesnaught @ Eject Button
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
- Spikes
- Taunt
- Leech Seed
- Drain Punch

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Encore

Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Wing Attack
- Aqua Tail

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 172 Def / 84 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind


Eject Button has been one of my favorite items since I made a weird stall team last gen's OU with Eject Button Skarmory + Dugtrio (http://replay.pokemonshowdown.com/ou-438078084).

Chesnaught's Eject Button is really effective. Nobody expect this set and every Scizor I have faced against got trapped. Yay! Yeah, Chesnaught doesn't get passive recovery in Leftovers but I haven't noticed such a difference.

By far, Pokémon I have seen enjoying the removal of Scizor other than the Hail abusers are Mega Aerodactyl, Clefable, Life Orb Alakazam, Latias and Mega Sharpedo.

Notable replays:
http://replay.pokemonshowdown.com/gen7uu-549252940 - Shows how well the team members function together.
http://replay.pokemonshowdown.com/gen7uu-549259346 - Missclicked Magneton with Chesnaught but oh well, luckily, it worked out for me.
http://replay.pokemonshowdown.com/gen7uu-549273577 - Show me your Sandslash switch-in.
http://replay.pokemonshowdown.com/gen7uu-549645903 - Clefable just won after the removal of Scizor.

I will try to build another team featuring Eject Button Chesnaught and report more!
 

Mac3

im reminded theres no finer place to kiss
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So AV Slowking has been doing really well as its just so Specially bulky it just walls most Special mons that don't hit for SE damage. Then the classic RegenVest makes it even better as it gets recovery every time it switches out. Future Sight is the move you click most of the time when you can on this set as it is very good at luring in Steel, Dark or Psychic types. Pair it with a fighting type and it is a very dangerous attack. I paired it with CB Conkeldurr as I wanted to build around it and I thought it was really underrated. I then added Magnezone on version 1 to trap steels who switch in to take a Future Sight mainly Scizor and Forretress. I then added Scarf Hydreigon to beat the Psychics who dare to switch-in on Future Sight.

Eject Button (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 64 Def / 44 SpA / 68 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Scald
- Psyshock
- Fire Blast

Sheer Force (Conkeldurr) @ Choice Band
Ability: Iron Fist
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Hammer Arm
- Knock Off
- Mach Punch
- Ice Punch

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Choice Band (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Tsareena (F) @ Leftovers
Ability: Queenly Majesty
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- U-turn
- Synthesis
- Rapid Spin
- Trop Kick

Choice Specs (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn


EVs on Slowking lets it Ohko Scizor after rocks with Fire Blast while outspeeding base 40's. 68 SpD to live 2 Specs Primarina Moonblasts and max into HP with rest into Def. This version is really weak to Clef if you let it set-up some Calm Minds.

Eject Button (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 212 HP / 144 SpA / 68 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Scald
- Psyshock
- Ice Beam

Sheer Force (Conkeldurr) @ Choice Band
Ability: Iron Fist
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Hammer Arm
- Knock Off
- Mach Punch
- Ice Punch

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost

Choice Band (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Choice Specs (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn


These EVs on Slowking lets it 2hko Latias after rocks with Ice Beam while retaining enough Spe and SpD to still tank 2 Primarina's Moonblast and outspeeding base 40's. While this version is a lot weaker to CM 3 Attacks Latias or even CM Roost Draco HP Fire Latias.
Edit: Made Scizor Scarf to beat CM Latias.
 
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sparrow

kacaw
is a Tiering Contributor Alumnus
rw6 sparrow,

I have an AV Slowking team already. I've found that it works really well alongside Pokemon that lure Fairy & Fighting types, for example I am currently running is alongside Specs Hydreigon, which really hurts the meta. Slowking can also switch into Pokemon such as Primarina & Keldeo in return for Hydreigon.

Will get back to y'all and post the team depending on how it goes!
 

ehT

:dog:
is a Contributor Alumnus
Research Week has been over for a good hour now, and we checked for results at the appropriate time. However, this is being posted an hour late as Daylight Saving Time starts in Germany on Sunday, and this project is typically set to end at midnight German time.

This week, there has been a lot of ladder activity, but only two people shared their results. This is a reminder to everyone to share your research if you want to be eligible to win the week. Nevertheless, Ov3r Ac3 has won with an admirable performance that could have very well earned him the victory even during a more competitive week.

Assault Vest Slowking saw the most success this week by a large margin. Unlike Slowbro, Slowking is able to reliably pivot into Pokemon such as Latias, Starmie, Primarina and Keldeo and, as Ov3r Ac3 reported, punish switches with Future Sight. All the while, it still acts as an acceptable check to Mega Aerodactyl and Cobalion. All of this together makes Slowking a very viable alternative to Slowbro. Being a specially inclined Water and Fighting resist supports teammates that are scared of the aforementioned Pokemon immensely, such as Hydreigon, Keldeo, and Conkeldurr, as discovered by pokemon sparrow.

Eject Button Chesnaught (plus Magneton) proved to be a very effective in its purpose of surprising and removing Scizor, punishing teams that rely heavily on its defensive utility to check the likes of Mega Aerodactyl and Alolan Ninetales, as found out by Amane Misa. This pairing is so potent because normally, it takes a heavy amount of prediction and clever maneuvering to actually get Magneton in versus Scizor to remove it, meaning it can do its job as a blanket check and pivot with at least relative safety. By canceling U-turn and cutting out the middleman, Eject Button Chesnaught makes teammates that are checked by Scizor's lives much easier, while also serving as a one-time general emergency pivot thanks to its great bulk and typing.

Z-Move Venomoth saw next to no usage this week, with there only being a replay provided by Nightingales, but I think it has a lot of potential. Unlike a lot of Speed boosting wincons, Venomoth can outspeed most non-Choice Scarf forms of Speed control after a single boost, while possessing a good set of resistances and the ability to boost Special Defense that makes it surprisingly tough to revenge kill without priority, despite being so frail. It doesn't need much support to do so either, since its mediocre offensive typing is augmented with Tinted Lens, allowing it to blow away the likes of Gliscor, Scizor, and Gengar with a +1 Savage Spin-Out with little prior damage.

That said, here is week 7's selection:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect

Kyurem @ filler item
Ability: Pressure
filler evs
filler nature
IVs: 0 Atk
- Substitute
- Roost
-
-

Clefable @ filler item
Ability: filler
filler evs
filler nature
- Stored Power
-
-
-


This week focuses on Pokemon that appreciate Toxic Spikes support. As far as Suicune sets go, VinCune was only very recently discovered and popularized, but it has proven to be brutal versus passive teams. It can avoid status with Substitute, although it can still be phazed out and affected by entry hazards. Between Substitute and Protect, VinCune can PP stall a great many Pokemon, and the EVs allow it to avoid Amoonguss' breaking its Substitute after a single Calm Mind boost. Its speed allows it to outspeed most of the tier's walls, and it can even serve as a way of dealing with Stallbreaker Togekiss for bulkier teams.

SubRoost Kyurem operates in a similar fashion to VinCune, as Substitute and Roost coupled with Pressure allow it to PP stall many of its would-be checks. However, unlike VinCune, it has more offensive presence. Ice Beam and Earth Power are usually used as coverage options, as they hit most of the tier. Scizor is still a problem for this set so Scizor lures or Magneton are advised. The lack of a boosting move does make it harder for SubRoost Kyurem to beat passive teams, but it is still very solid against them.

Lastly, Stored Power Clefable is a mostly unexplored option, but can act as a nasty surprise to teams that rely on Poison-types and Unaware users to check standard Clefable. We left the other 3 slots open, since Clefable has access to multiple potential boosting moves, including options such as Cosmic Power.

As always, sign up with a fresh RW alt, and post your results, as well as your own thoughts on the Pokemon in question. You are free to edit your signup post if your post count is a concern. The deadline is Friday, March 31st, at 11:59 pm GMT+2. My co-host Ark or I will check everyone's ladder scores then and decide the winner. Good luck, have fun, and be sure to post your results!
 
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not gonna bother ladderin more than i have already cause i went on trademark tilt but i built 3 squads with slowking, dumping them here cus i can


Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Scald
- Future Sight
- Fire Blast
- Dragon Tail

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Spikes
- Thunder Wave
- Play Rough

Krookodile @ Steelium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Tail
- Stealth Rock
- Earthquake

Conkeldurr @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hammer Arm
- Ice Punch
- Mach Punch
- Knock Off

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Earthquake
- Wing Attack

Chandelure @ Leftovers
Ability: Flame Body
EVs: 248 HP / 112 Def / 16 SpA / 116 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Hex
- Taunt


when i thought of av king the first thing that came to mind was pairing it with spikes, future sight / dragon tail forcing switches coupled with it makes slowking a pretty big pain in the ass. keys has pretty good synergy with king, since it tanks knocks and checks stuff like shark and slowbro, the whole deal. krook fits well with slowking as usual despite the grass stacking. i put iron tail z over here because clefable can be annoying for this team otherwise. then i added conk cause i wanted some priority and a wallbreaker. i never used this thing before this team but it is such a good nuke, and coupled with spikes nothing aside from clefable likes switching into this thing. hone claws aero is just a general cleaner and another thing to break balance. chand serves as a spinblocker and a scizor check (fuck that thing it is so obnoxious for this team).

overall i didnt really like this team so i decided to build another slowking spikes balance afterwards that performed better but had the same problems and more of a zor weakness


Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Future Sight
- Fire Blast
- Dragon Tail

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Volt Switch
- Rapid Spin
- Gyro Ball

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Encore / Flamethrower

Hydreigon @ Steelium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Roost

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Wing Attack
- Aqua Tail

Conkeldurr @ Leftovers
Ability: Guts
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch


a more balanced approach to the slowking + spikes idea, and is a lot slower in general, but is a lot better on taking on some threats. not too much to say about this one, but i decided that despite the "role compression" keys gave in terms of typing that having forre + clef was better, since having hazard control / pivoting / fucking clefable was better than trying to condense something in one slot when it didnt really benefit me. encore is to take advantage of some set up sweepers, fthrower is just because bulky zor is such a pain in the ass for this team. cm can work as well if you feel like pulling those shenanigans. hydra is nice to lure in opposing clef / toge, both of which are annoying as shit for my defensive core, and also serves as a check to some fires, craw, slowbro, etc. aero is here cause i needed a suit trapper and a flying resist, general speed control, really just aero things lol. i have aqua tail here instead of quake because sd gliscor kind of wins otherwise if slowking dies. conk is here again, but bu is used this time since i wanted it to have more staying power, and imo it does about as well as you'd expect it to. being complete clef bait is annoying but it blanket checks a fuck ton of offensive mons so its manageable.

overall i thought slowking was alright....didnt like how it was a free switchin for latias / hydra and was easy to pressure, but it was a fun mon to use nontheless

sry for lateness btw forgive me !!s:
 
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