Retro Battling with E_D and Jayjinde

Hello and welcome to Viridian Forest! We have kicked out any and all bug catchers for this event.

This arena takes place in the distant past known as the late 1990s. As such, many mechanics act like they did back then:

There is no physical-special split.
Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, and Poison moves are Physical Moves
Water, Grass, Fire, Ice, Electric, Psychic, and Dragon moves are Special Moves

Dark, Steel, and Fairy types have not been discovered yet. All Dark, Steel, and Fairy type moves are defaulted to normal, unless a good reason is presented for it to be otherwise. All dual typed Dark, Steel, or Fairy type pokemon lose their Dark, Steel, or Fairy typing. All Single-typed Dark, Steel, or Fiary pokemon become normal type unless a good reason is presented for it to be otherwise.

Special Attack and Special Defense are merged into the Special stat, which is determined by averaging a mon's Special Attack and Special Defense ranks and rounding up. Any moves that would boost/lower Special Attack or Special Defense will boost/lower the special stat.

Poison is super effective against Bug, and Bug is super effective against Poison.

There are no abilities, except for Truant, Slow Start, and Defeatest.

There are no changes to partial trapping moves for obvious balance reasons.


The arena:

The forest, located between the cities of Viridian and Pewter, is home to many bug type pokemon as well as the elusive yet always popular Pikachu. There is an abundance of tall grass and trees.
There is no water source
Seismic activity is allowed



Now lets meet the teams!

Team Eternal_Drifter

Fear, Terror, and Despair (Female Hydreigon)
Jolly Nature
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: 4
Def: 3
Special: 4 (-)
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%

EC: 9/9
MC: 0

Attacks: (29/82 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Earth Power

Toxic
Protect
Thief
Thunder Wave
Dragon Tail


Itsumo (Male Spiritomb)
Relaxed Nature
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
Special: 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion

MC: 0
DC: 5/5

Attacks: (65/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room

Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Swagger
Substitute
Snarl


Team Jayjinde!

Bugsy (Flygon) (M)
Mild (+SpA, -Def)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Levitate (Trait):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Levitate (DW): See above

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100
Weight Class: 4
Size Class: 4
Rank Total: 20

Moves:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Dig
Dragon Claw
Earth Power
Earthquake
Fissure

Endure
Flail
Bug Bite
Gust

Rock Slide
Bulldoze
Struggle Bug
U-Turn
Fly


Naive (+Spe, -Def, +15 Acc)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


EC: 9/9
MC: 1
DC: N/A

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 113(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Attacks:
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Outrage

Earth Power
Dark Pulse
Head Smash
Ice Fang
Fire Fang

Thunder Wave
Taunt
Dragon Tail
Acrobatics
Fire Blast
Focus Blast
Earthquake
U-Turn
Surf

Draco Meteor

Total Attacks: 26
Giga Drain
Dragon Pulse

Draco Meteor

Heat Wave
ThunderPunch
Fire Punch
Outrage
Tailwind
Twister

Moves Known: 29

Eternal_Drifter sends out and equips
Jayjinde sends out, equips, and orders
Eternal_Drifter orders
 

"Kekekekeke! Allow me to introduce you to my little friend..."

Fear, Terror, and Despair
Eaters of Worlds
RRAAWWRR!
RRAAWWRR!
RRAAWWRR!
Fear, Terror, and Despair sent out. Exp. Share held.
 
If that's the case, we'll have to make this a little mirror match!

Go, Ghetsis!



Thunder Wave ~ Outrage ~ Outrage

IF he uses Protect A1, Focus Energy and push actions back
IF he uses a status move A1, Taunt, hope we win the speed tie, and push actions back
 

"Go, my servant! Devour everything!"

Fear, Terror, and Despair:
Action 1: Protect
Action 2: Dragon Tail
Action 3: Thunder Wave

IF fully paralyzed action 2, push actions back.
 
feedback on the mechanics would be appreciated




Fear, Terror, and Despair
HP: 100
EN: 100
4/3/4/113
Status:


Itsumo
HP: 90
EN: 100
3/5/4/29
Status:

Ghetis​
HP: 100​
EN: 100​
4/2/4/113​
Status:​
Bugsy​
HP: 100​
EN: 100​
4/2/4/100​
Status:​
Calcs:​
A1​
FTD used Protect​
-7 EN​
Ghetis used Focus Energy​
-12 EN​
A2​
Ghetis used Thunder Wave​
-7 EN​
FTD was paralyzed​
FTD used Dragon Tail​
Paralyzed (<2500): 93 (Yes)​
FTD was fully paralyzed!​
A3​
Ghetis used Outrage​
Crit (<1250): 4472 (No)​
(12+3+6-6)*1.5=22.5​
-7 EN​
FTD used Dragon Tail​
Paralysis (<2000): 7753 (No)​
Crit (<625): 2783 (No)​
(6+3+6-6)*1.5= 13.5​
-4 EN​
Ghetis was switched out!​
Fear, Terror, and Despair​
HP: 77​
EN: 89​
4/3/4/113​
Status: Paralyzed (15%)​
Itsumo​
HP: 90​
EN: 100​
3/5/4/29​
Status:​
Ghetis​
HP: 86​
EN: 74​
4/2/4/113​
Status:​
Bugsy​
HP: 100​
EN: 100​
4/2/4/100​
Status:​
 
One thing is that both Outrage and Dragon Tail are Special moves, not physical. Calcs need to be fixed with that small error, it's only about 2 DMG either way.

Anyways, since I believe I need to send out Bugsy now, I'll do just that!
 

"Devour him! Eat him whole!"

Fear, Terror, and Despair:
Action 1 (Fear (Left Head)): Dragon Pulse
Action 2 (Despair (Center Head)): Ice Fang
Action 3 (Terror (Right Head)): Dragon Pulse
 

Fear, Terror, and Despair
HP: 77
EN: 89
4/3/4/113
Status: Paralyzed (15%)

Itsumo
HP: 90
EN: 100
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 100
EN: 100
4/2/4/100
Status:​
Calcs:
A1
Bugsy used Dragon Pulse
Crit (<625): 6228 (No)
(9+3+6-6)*1.5= 18
-6 EN
FTD used Dragon Pulse
Paralysis (<1500): 3464 (No)
Crit (<625): 2778 (No)
(9+3+6-6)*1.5= 18
-6 EN
A2
Bugsy dug a hole!
FTd used Ice Fang
Paralysis (<1500): 5409 (No)
Missed!
-5 EN
Bugsy used Dig!
Crit (<625): 872 (No)
(8+3+6-4.5)= 12.5
-9 EN
A3
FTD used Dragon Pulse
Paralysis (<1500): 7178 (No)
Crit (<625): 9695 (No)
(9+3+6-6)*1.5= 18
-6 EN
Bugsy used Interstellar Collision!
Hit (<8100): 1332 (Yes)
Crit (<625): 4654 (No)
(31.5+3+6-6)*1.5= 51.75
-4 Special
FTD KO
-41 EN

Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 90
EN: 100
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 64
EN: 85
4/2/4/100
Status: -4 Special​
 

"So you've defeated my servant... no matter... you're trapped. You cannot retreat in your current condition!"

Demon Lord Itsumo
Amulet Coin Attached
 
OK, Bugsy, good job taking out his Hydreigon! Now, we've just got the big guy to handle.

Cooldown ~ Earthquake ~ U-Turn

IF he uses Icy Wind A2, Dig instead
IF he uses Protect A3, use Tailwind instead
 

"YOU WILL NOT EVADE ME!"

Demon Lord Itsumo:
Action 1: Icy Wind
Action 2: Hypnosis
Action 3: Dream Eater

IF Hypnosis misses action 2, replace action 3 with Pursuit.
 
wow, sorry. I have too many tabs open and I just lost this battle for a few days. I'll ref either sometime tonight or early tomorrow. sorry 'bout that
 

Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 90
EN: 100
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 64
EN: 85
4/2/4/100
Status: -4 Special​

Calcs:
A1
Bugsy cooled down

Itsumo used Icy Wind
Hit (<9500): 6015 (Yes)
Crit (<625): 6706 (No)
(6+6-6)*2.25+8= 21.5
-5 EN

A2
Bugsy used Earthquake
Crit (<625): 3986 (No)
(10+3+6-7.5)= 11.5
-6 EN

Itsumo used Hypnosis
Hit (<6000): 1264 (Yes)
-7 EN
Bugsy is asleep

A3
Bugsy is fast asleep!

Itsunoh used Dream Eater
Crit (<625): 2394 (No)
(10+6-6)+8= 18
Itsumo +9 HP
-12 EN




Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 87
EN: 74
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 24
EN: 79
4/2/4/100
Status: -3 Special​
 
(The penalty to the Special stat should be reduced to 3 by now, if I recall correctly.)

"Now, suffer the wrath of a Demon Lord!"

Demon Lord Itsumo:
Action 1: Icy Wind
Action 2: Faint Attack
Action 3: Icy Wind

IF Evasive Damaging action, use Pursuit and push actions back.
IF (successful) Protective/Evasive action, Chill and push actions back.
 
Sorry, gents. Been out of town.


Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 87
EN: 74
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 24
EN: 79
4/2/4/100
Status: -3 Special​

Calcs said:
ugh, why can we just have real hide tags?

A1
Bugsy used Endure
-15 EN

Itsumo used Icy Wind
Hit (<9500): 5401 (Yes)
Crit (<625): 2026 (No)
(6+6-6)*2.25+6= 19.5
-5 EN

A2
Bugsy used Earthquake
Crit (<625): 1393 (No)
(10+6-4.5)=11.5
-6 EN

Itsumo used Faint Attack
Not gonna bother calcing
-3 EN

A3
Bugsy used Earthquake
Crit (<625): 3260 (No)
(10+6-4.5)=11.5
-10 EN

Isumo used Icy wind
-5 EN



Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 64
EN: 61
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: 1
EN: 48
4/2/4/100
Status: -2 Special​
, -speed but not enough to be outsped by spiritomb
 
Dig ~ Stay Under ~ Stay Under
IF he uses Sucker Punch, use Tailwind the first time, Taunt the second, and Chill the third
IF he uses Shadow Sneak, DOOOOOOOOOOOOOOOOOOOOOOOOOOODGE!!!!!!
 
Bugsy fainted.


Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 64
EN: 56
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: KO
EN: KO
4/2/4/100
Status: KO​
 
Last edited:

"Now... for your destruction!"

Demon Lord Itsumo:
Action 1: Foul Play
Action 2: Snarl
Action 3: Foul Play

IF Roar is issued AND Itsumo is not Taunted, Chill.
 

Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 64
EN: 56
3/5/4/29
Status:


Ghetis
HP: 86
EN: 74
4/2/4/113
Status:

Bugsy
HP: KO
EN: KO
4/2/4/100
Status: KO​

A1
Ghetis used Thunder Wave!
-7 EN

Itsumo used Foul Play!
Paralysis (<2500): 9856 (No)
Crit (<625): 1762 (No)
(10+6-3)= 13
-7 EN

A2
Ghetis used Dragon Pulse
Crit (<625): 7486
(9+3+6-6)= 12
-6 EN

Itsumo used Snarl
Paralysis (<2500): 1299 (Yes)

A3
Ghetis used U-Turn
Crit (<625): 5023 (No)
(7+6-7.5)*.67= 3.685
-5 EN

Itsumo used Foul Play
Paralysis (<2000): 3501 (No)
Crit (<625): 7964 (No)
(10+6-3)= 13
-6 EN


Fear, Terror, and Despair
HP: KO
EN: KO
4/3/4/113
Status: KO

Itsumo
HP: 48
EN: 43
3/5/4/29
Status:


Ghetis
HP: 60
EN: 56
4/2/4/113
Status:

Bugsy
HP: KO
EN: KO
4/2/4/100
Status: KO​
 

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