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Completed Return to the Forest! TheWolfe vs Tortferngatr, 3v3 Singles! (Dummy007 Refs)

Discussion in 'ASB' started by SimonSays, Nov 19, 2011.

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  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    It's good to be home... The wind in the trees, softly kissing my skin... my little Buneary, snuggling alongside me. I love this place... Ohh, right. The battle. Violence.

    Ahh, and what will our illustrious guests be using?

    TheWolfe's Team!
    Azazel the Pupitar (open)

    [​IMG]
    Azazel - Pupitar (M)
    Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Defense.)
    Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 2

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin: (DW) - LOCKED.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 4/9
    MC: 1
    DC: 2/5

    Attacks:
    -Bite
    -Leer
    -Sandstorm
    -Screech
    -Chip Away
    -Rock Slide
    -Scary Face
    -Thrash
    -Payback

    -Pursuit
    -Curse
    -Stealth Rock

    -Earthquake
    -Brick Break
    -Protect
    -Smack Down

    Total Moves: 16

    Serenity the Togetic (open)
    [​IMG]
    Serenity - Togetic (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 2
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 2/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Nasty Plot
    Psycho Shift
    Morning Sun
    Tri Attack

    Shadow Ball
    Flamethrower
    Grass Knot
    Toxic
    Reflect
    Light Screen

    Total Moves: 20

    Hakumen the Nohface (open)
    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 2

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Levitate: (Dream World) LOCKED.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    -Scratch
    -Tackle
    -Iron Defense
    -Lick
    -Leer
    -Odor Sleuth
    -Metal Burst
    -Faint Attack
    -Shadow Sneak
    -Curse
    -Shadowstrike
    -Revenge
    -Perish Song
    -Fake Out

    -Yawn
    -Psycho Shift
    -Meteor Mash

    -Will-o-Wisp
    -Rock Slide
    -Payback
    -Trick Room

    Total Moves: 20


    Tortferngatr's Team!
    Wormadam (open)
    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 60/79+/105/59/85/36-

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/4
    MC: 0
    DC: 4/5

    Attacks:

    Protect
    Tackle
    Bug Bite
    Hidden Power (Grass, base 7)
    Confusion
    Rock Blast
    Psychic

    Earthquake
    Struggle Bug
    Toxic
    Venoshock
    Rock Tomb
    Safeguard

    Snore
    String Shot

    Sucker Punch

    Total moves: 16


    Piloswine (open)

    [​IMG]
    Piloswine (Frozen) (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats: 100/100/80/60+/60/50-

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 5/5-DW unlocked!

    Attacks:
    AncientPower
    Peck
    Horn Attack
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Blizzard
    Ice Shard

    Icicle Crash
    Icicle Spear
    Stealth Rock

    Reflect
    Light Screen
    Dig
    Protect
    Stone Edge
    Roar

    Endeavor

    Total moves: 23


    Timburr (open)
    [​IMG]
    Timburr (Flatten) F
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 3/9
    MC: 0
    DC: 2/5

    Stats: 75/80+/55/25-/35/35

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm

    Drain Punch
    Mach Punch
    Counter

    Poison Jab
    Smack Down
    Dig
    Payback


    TheWolfe Sends Out Pokemon
    Tornferngatr Considers Getting a Shorter Name, Sends Out Pokemon, then Orders
    TheWolfe Orders
    I Ref
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Hakumen! I choose you!

    [​IMG]
    Hakumen - Nohface (M)

    Hakumen: "IAMTHEWHITEVOI-Nohhhhhhhhhhh!"
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    "Go, Flatten!"
    [​IMG]
    how'd the wood turn into a girder anyway
    Show Hide

    [​IMG]
    Gurdurr (Flatten) F
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 4/9
    MC: 0
    DC: 3/5

    Stats: 85/105+/85/40-/50/40

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm

    Drain Punch
    Mach Punch
    Counter

    Poison Jab
    Smack Down
    Dig
    Payback

    Total Attacks: 17


    We'll keep Sheer Force on, thank you very much.

    "Smack Down Nohface, then Dig Nohface, then Focus Energy!

    If Nohface uses Fake Out turn 1, Focus Energy turn 1 and push actions back."
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Whoa, how did that thing gain a girder out of nowhere? And what's with those veins? Ewww.

    Start off with a Fake Out, release a Yawn, and end with Trick Room to shift the odds in your favor!

    Fake Out ~ Yawn ~ Trick Room
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Flavour will have to wait until I get home later on tonight. Sorry, gentlemen.

    Pre-Round Information:
    Arena:
    Natural Life (BGM: Maplestory - Kamuna)
    [​IMG]
    Nohface (Hakumen) [M]
    HP:
    100
    En: 100
    Spe: 10
    Stats: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP:
    100
    En: 80
    Spe: 35
    Stats: None
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active

    ----------------------------------------------

    Round 1 Starts!

    ----------------------------------------------

    Ahh, home again... I remember when I first found my Deerling here. And look how far the arena's come. New destinations, New battlers.

    SPEEEEED REFFING ON SPEED, GO!

    Action 1:
    Flatten:
    Mr. High and mighty, get dow-
    Hakumen: NOPE (Fake Out)
    Flatten: AAHHNOTTHENOSENOTTHENOSE (Flinched)

    Action 2:
    Flatten:
    Right, as I was saying, GET DOWN HERE! (Smack Down)
    Hakumen: Wow, that's really, really boring. (Yawn)

    Action 3:
    Flatten:
    Where's the clown-mon... (Dig)
    Flatten (Again): Here he is!
    Hakumen: Okay. But let's mess with the mechanics, shall we? (Trick Room)

    And so the round comes to a close. I blink slowly, as Celebi appears, carrying us all through Time to when the Volcano gave its final call out, before the forest grew. "I remember this place. This is were Prometheus went for training. He wouldn't tell me what happened here, just kept unusually quiet." Sighing, and brushing off some stray flakes of ash, Simon takes a small sip from his hip-flask, keeping an eye on the 2 battlers.

    ----------------------------------------------

    Round 1 Ends!

    ----------------------------------------------

    Post-Round Information:
    Arena:
    Volcanic Pile (BGM: Super Mario Galaxy - Melty Molten Galaxy)
    Trick Room: (3 Rounds Left)

    [​IMG]
    Nohface (Hakumen) [M]
    HP:
    79
    En: 79
    Spe: 10
    Stats: None
    Abilities: Levitate
    Other: Smacked Down (5a)

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP:
    97
    En: 66
    Spe: 35
    Stats: None
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active, Drowsy

    Calculations (open)

    Action 1:
    Nohface:
    Uses Fake Out! (4 En) (Crit <63, rolled 70) (4+(2-3)*1.5) = 2.5 = 3 Dmg!
    Gurrdurr: Flinched!

    Action 2:
    Gurrdurr:
    Uses Smack Down! (4 En) (Crit <63, rolled 488) (5+(5-4)*1.5)*.66 = 4.29 = 4 Dmg!
    Nohface: Uses Yawn! (7 En) Gurrdurr is now Drowsy!

    Action 3:
    Gurrdurr:
    Uses Dig! (10 En) (Crit <63, rolled 957) (10+(5-4)*1.5)*1.5 = 17.25 = 17 Dmg!
    Nohface: Uses Trick Room! (10 En) Nohface Twisted the Dimensions!

    End of Round:
    Arena Effect:
    1-10, rolled 7: Volcanic Pile


    TheWolfe Orders
    Tortferngatr Orders
    I Ref
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    ...Humorously enough, Trick Room means Metal Burst doesn't work.

    Wake-Up Slap yourself out of drowsiness, Dig, Payback.

    That is one badly written substitution.
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Crap, forgot to note Smack-Downed-edness. And Wolfe, Metal Burst operates at 0 Priority, and Trick Room is still in effect. Your sub could not, and thus did not activate.

    EDIT: And I also forgot the Arena Effect. Luckily, no one fell flat on their faces.

    Pre-Round Information:
    Arena: Volcanic Pile (BGM: Super Mario Galaxy - Melty Molten Galaxy)
    Trick Room: (3 Rounds Left)

    [​IMG]
    Nohface (Hakumen) [M]
    HP: 79
    En: 79
    Spe: 10
    Stats: None
    Abilities: Levitate
    Other: Smacked Down (5a)

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 97
    En: 66
    Spe: 35
    Stats: None
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active, Drowsy

    ----------------------------------------------

    Round 2 Starts!

    ----------------------------------------------

    The sounds of distant calling-birds was muffled against the soft ash. I never could get here early enough to see the destruction take place, but the amount of energy that must have been released, right at that moment...


    ----------------------------------------------

    Round 2 Ends!

    ----------------------------------------------

    Post-Round Information:
    Arena: Forest Fire (BGM: Tekken 5 - Red Hot Fist)
    Trick Room: (2 Rounds Left)

    [​IMG]
    Nohface (Hakumen) [M]
    HP: 57
    En: 64
    Spe: 10
    Stats: +2 Def (Decays in 1a)
    Abilities: Levitate
    Other: Smacked Down (2a)

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 68
    En: 45
    Spe: 35
    Stats: None
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active

    Calculations (open)

    Action 1:
    Nohface: Uses Shadowstrike! (6-1= 5 En) (Fail <100, rolled 956) (Miss <50, rolled 717) (Crit <63, rolled 251) (8+3+(2-3)*1.5) = 10 Dmg! (Def Drop <500, rolled 837)
    Gurrdurr: Uses Wake Up Slap on itself! (5-1= 4 En) (Fail <100, rolled 464) (Crit <63, rolled 169) (6+3+(5-3)*1.5) = 12 Dmg! Gurrdurr is no longer Drowsy!

    Action 2:
    Nohface: Uses Iron Defence! (7-1= 6 En) Nohface's Defence Sharply Rose! (+2)
    Gurrdurr: Uses Dig! (10 En) (Fail <100, rolled 395) (Crit <63, rolled 107) (10+(5-4)*1.5)*1.5+(-2*1.75) = 13.75 = 14 Dmg! (4 Recoil)

    Action 3:
    Nohface: Uses Faint Attack! (4 En) (Fail <100, rolled 444) (Crit <63, rolled 78) (6+(2-3)*1.5)*.67 = 3.015 = 3 Dmg!
    Gurrdurr: Uses Payback! (7 En) (Fail <100, rolled 362) (Crit <63, rolled 560) (10+(5-4)*1.5)+(-2*1.75) = 8 Dmg!

    End of Round:
    Arena Roll: 1-10, rolled 2: Forest Fire


    Tortferngatr Orders
    TheWolfe Orders
    I Ref
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Dig, Focus Energy, Payback!

    If Nohface uses Iron Defense turn 1, switch the order of Dig and Focus Energy!
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Tekken 5 - Red Hot Fist

    [​IMG]

    Yeah, that was pretty silly of me, I thought Metal Burst operated at negative priority a la Counter and Mirror Coat. And happy belated birthday to you Simon. :3

    Yawn ~ Trick Room ~ Shadowstrike
  11. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    IRL shit just hit the metaphorical fan. I'm sorry about the delay, and I am absolutely positive I can manage a little ol' Singles match. If I go over DQ again, feel free to drop my sorry ass.

    Pre-Round Information:
    Arena: Forest Fire (BGM: Tekken 5 - Red Hot Fist)
    Trick Room: (2 Rounds Left)
    [​IMG]
    Nohface (Hakumen) [M]
    HP: 57
    En: 64
    Spe: 10
    Stats: +2 Def (Decays in 1a)
    Abilities: Levitate
    Other: Smacked Down (2a)

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 68
    En: 45
    Spe: 35
    Stats: None
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active

    ----------------------------------------------

    Round 3 Starts!

    ----------------------------------------------

    Stupid horny teenagers....

    ----------------------------------------------

    Round 3 Ends!

    ----------------------------------------------

    Post-Round Information:
    Arena: Drought (BGM: Soma Bringer - Adel Desert)
    [​IMG]
    Nohface (Hakumen) [M]
    HP: 38
    En: 42
    Spe: 10
    Stats: +1 Def (Decays in 1a)
    Abilities: Levitate
    Other: None

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 58
    En: 23
    Spe: 35
    Stats: -1 Def (4a)
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active, Drowsy (1a), Focus Energy'd (5a)

    Calculations (open)

    Action 1:
    Nohface: Uses Yawn! (7 En) Gurrdurr is Drowsy!
    Gurrdurr: Uses Dig! (10 En) (Crit <63, rolled 325) (10+(5-4)*1.5)*1.5+(-2*1.75) = 13.75 = 14 Dmg!

    Between Actions:
    Nohface: Defence Boost Decays! (Now +1)

    Action 2:
    Gurrdurr: Uses Focus Energy! (5 En) Gurrdurr is getting pumped! (6a)
    Nohface: Uses Trick Room! (10 En) The Trick Room Dissipated!

    Between Actions:
    Nohface: No longer Smacked Down!

    Action 3:
    Gurrdurr: Uses Payback! (7 En) (Crit <125, rolled 540) (5+(5-4)*1.5)+(-1*1.75) = 4.75 = 5 Dmg!
    Nohface: Uses Shadowstrike! (6-1= 5 En) (Miss <50, rolled 750) (Crit <63, rolled 127) (8+3+(2-3)*1.5) = 9.5 = 10 Dmg! (Def Drop <500, rolled 485) Gurrdurr's Defence Fell!

    End of Round:
    Arena Roll: 1-10, rolled 3: Drought


    TheWolfe Orders
    Tortferngatr Orders
    Reffing is Done
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Soma Bringer - Adel Desert

    [​IMG]

    Hmmmm...

    Meteor Mash ~ Iron Defense ~ Meteor Mash
    Sub: IF Gurrdurr uses Dig to avoid attack, THEN use Iron Defense.
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Payback, Chill, Chill.
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Post-Round Information:
    Arena: Drought (BGM: Soma Bringer - Adel Desert)
    [​IMG]
    Nohface (Hakumen) [M]
    HP: 38
    En: 42
    Spe: 10
    Stats: +1 Def (Decays in 1a)
    Abilities: Levitate
    Other: None

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 58
    En: 23
    Spe: 35
    Stats: -1 Def (4a)
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active, Drowsy (1a), Focus Energy'd (5a)

    ----------------------------------------------

    Round 4 Starts!

    ----------------------------------------------

    Blep boop boop, Flavour fits here.

    ----------------------------------------------

    Round 4 Ends!

    ----------------------------------------------

    Post-Round Information:
    Arena: Industrialization (BGM: TBC)
    [​IMG]
    Nohface (Hakumen) [M]
    HP: 33
    En: 24
    Spe: 10
    Stats: +2 Def (Decays in 2a)
    Abilities: Levitate
    Other: None

    [​IMG]
    Gurrdurr (Flatten) [F]
    HP: 30
    En: 24
    Spe: 35
    Stats: -1 Def (1a)
    Abilities: Guts | Sheer Force
    Other: Sheer Force Active, Focus Energy'd (2a)

    Calculations (open)

    Action 1:
    Gurrdurr: Uses Payback! (7+4= 11 En) (Crit <125, rolled 475) (5+(5-4)*1.5)+(-1*1.75) = 4.75 = 5 Dmg!
    Nohface: Uses Meteor Mash! (7-1= 6 En) (Miss <150, rolled 662) (Crit <63, rolled 942) (10+3+(2-3)*1.5)+(1*1.75) = 13.25 = 13 Dmg! (Atk Raise <200, rolled 126) Nohface's Attack Rose!

    Between Actions:
    Gurrdurr: Fell Asleep! (Sleep 1-3, rolled 1: Light Sleep)
    Nohface: Defence Boost Decays! (Now Normal)

    Action 2:
    Gurrdurr: Fast Asleep! (Will wake next action)
    Nohface: Uses Iron Defence! (7-1= 6 En) Nohface's Defence sharply rose! (+2)

    Action 3:
    Gurrdurr: Woke Up! Chills! (+12 En)
    Nohface: Uses Meteor Mash! (7-1= 6 En) (Miss <150, rolled 611) (Crit <63, rolled 813) (10+3+(2-3)*1.5)+(2*1.75) = 15 Dmg! (Atk Raise <200, rolled 911)

    End of Round:
    Arena Roll: 1-10, rolled 3: Industrialization


    Tortferngatr Orders
    TheWolfe Orders
    I Ref
  15. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Smack Down, Dig, Payback
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 5- Just When You Thought It Was Over...

    Background Music: Sonic CD - Wacky Workbench

    Rules:
    3 vs 3 Singles
    3 Day DQ
    2 recovers / 5 chills
    Switch = KO
    All abilities
    Items = Off

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: 33
    Energy: 24
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: +2 Def
    Other: none

    Tortferngatr's Flatten (open)

    [​IMG]
    Gurdurr (Flatten) F
    Nature: Adamant

    Stats:
    HP: 30
    Energy: 24
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Boosts: -1 Def
    Other: Focus Energy (2 actions)


    Round 5 Begin!

    Hey, what are you guys doing? You want me to ref a match? I'm not qualified! I don't even have a driver's license! Bring back SimonSays! Free Rayquaza! We are the 99%!...wait, this is a Singles match? Never mind, I'll ref.

    Celebi transports everyone to some really big city, where all available sunlight is blocked out by the smoky haze of progress. Unfortunately, it's really *cough* hard to breathe *cough* in here *cough*, so don't expect *cough* a long reffing *cough*.

    Flatten *cough* gets the jump on Hakumen *cough*, using her girder *cough* to smack the poor Nohface *cough* straight down *cough*. It seems that all that *cough* focused energy *cough* paid off for Flatten *cough*, since it wouldn't have been a critical *cough* hit *cough* without it *cough*. Hakumen keeps his determination, though *cough*, and leaps into and then out of the shadows *cough*, leaving a huge dent in Flatten's health *cough* and lowering her defense *cough*.

    Hey, is that an oxygen mask? *breathes* Ah, much better. Flatten attempts to burrow into the concrete, but it seems the ground is just too hard to break. Hakumen laughs, and suddenly a meteor drops from the sky, leaving Flatten reeling and surrounded by poorly-drawn stars.

    Flatten gets a little payback for that last attack by ramming into Hakumen with some kind of dark energy. The attack doesn't do much damage, but it does throw off Hakumen's accuracy enough that his finishing attack hits a nearby building instead.

    Celebi then decides to mess with everyone by sending us to a drought. Looks like I won't need this mask anymore...

    End Round 5

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: 24
    Energy: 14
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: +1 Def
    Other: Smacked Down (4 actions)

    Tortferngatr's Flatten (open)

    [​IMG]
    Timburr (Flatten) F
    Nature: Adamant

    Stats:
    HP: 5
    Energy: 13
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Boosts: -1 Def
    Other: none


    Just the Facts (open)

    Smack Down (Gurdurr) [Crit Roll: 663; crit]
    (5 + 3 + 5*1.5 – 4*1.5) * .66 = 6.333 ~ 6 damage
    Energy Cost: 4

    ShadowStrike (Nohface) [Hit Roll: 8891, Crit Roll: 7654, Drop Roll: 4404; hit, no crit, Def drop]
    ((8 + 3 + 2*1.5 – 3*1.5) * 1) + 1*1.75 = 10.25 ~ 10 damage
    Gurdurr’s Defense fell! (-2)
    Energy Cost: 3


    Dig (Gurdurr) [Compliance with Arena Effects Roll: 0]
    Energy Cost: 0

    Meteor Mash (Nohface) [Hit Roll: 7086, Crit Roll: 7587, Boost Roll: 4273; hit, no crit, no boost]
    ((10 + 3 + 2*1.5 – 3*1.5) * 1) + 2*1.75 = 15 damage
    Energy Cost: 4

    Post-Action: Focus Energy ran out!


    Payback (Gurdurr) [Crit Roll: 5343; no crit]
    ((5 + 5*1.5 – 4*1.5) * 1) – 2*1.75 = 3 damage
    Energy Cost: 7

    ShadowStrike (Nohface) [Hit Roll: 9591; miss]
    Energy Cost: 3

    Post-Round:
    Gurdurr: Def stage rises (-1)
    Nohface: Def stage falls (+1)
    Next stage: 4/10 [Drought]


    TheWolfe, you're up! (Also, Tortferngatr, in Flatten's Gurdurr profile, it still says Timburr underneath the picture.)
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Soma Bringer - Adel Desert

    [​IMG]

    Thanks Dummy! =3

    Shadow Sneak ~ Chill ~ Chill
    Sub: IF Gurdurr is still alive after A1, THEN keep using Shadow Sneak until he falls.
  19. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Shouldn't Nohface be Smacked Down?

    eh, either way, my mistake. If only I had the Foresight to get said move...probably will, given Nohface is a good mon.

    Mach Punch+Payback Nohface, chill.
  20. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 6- Too Hot to Handle

    Background Music: Soma Bringer - Adel Desert

    Rules:
    3 vs 3 Singles
    3 Day DQ
    2 recovers / 5 chills
    Switch = KO
    All abilities
    Items = Off

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: 24
    Energy: 14
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: +1 Def
    Other: Smacked Down (4 actions)

    Tortferngatr's Flatten (open)

    [​IMG]
    Timburr (Flatten) F
    Nature: Adamant

    Stats:
    HP: 5
    Energy: 13
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Boosts: -1 Def
    Other: none


    Round 6 Begin!

    The heat is on!...for approximately 5 seconds, which is long enough for Flatten to race across the field and plunge her darkness-shrouded fist into Hakumen's perpetually hidden face. The attack doesn't leave too heavy a dent in Hakumen, but it does drain the last of Flatten's energy, knocking her out! Hakumen sits patiently on the sidelines, waiting for the inevitable time shift...

    ...and it comes, sending everyone from the ridiculous heat to *BOOM* a massive thunderstorm! I didn't even have time to grab a raincoat...

    End Round 6

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: 15
    Energy: 14
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: none
    Other: Smacked Down (3 actions)

    Tortferngatr's Flatten (open)

    [​IMG]
    Timburr (Flatten) F
    Nature: Adamant

    Stats:
    HP: 5
    Energy: -7
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Boosts: none
    Other: none


    Just the Facts (open)

    Mach Punch + Payback (Gurdurr) [Crit Roll: 7010; no crit]
    (((4+5) + 5*1.5 – 4*1.5) * 1) – 1*1.75 = 8.75 ~ 9 damage
    Energy Cost: (11+2) * 1.5 = 19.5 ~ 20
    Gurdurr fainted due to energy loss!

    Shadow Sneak (Nohface) [Unnecessary]

    Post-Round:
    Nohface: Def stage falls (0)
    Next stage: 5/10 [Storm]


    Tortferngatr, 'mon and orders!
  21. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    gogo Wormadam

    Wormadam: Earthquake Nohface*3.
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Tekken 6 - Lightning Storm

    [​IMG]

    "Nicely done Hakumen! Let's leave a gift for our new friend, shall we?"

    Will-o-Wisp ~ Chill ~ Shadowstrike
  23. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    (10+3)*1.5=19.5~20 damage, as Nohface is still Smacked Down.

    Wormadam's speed: 31
    Nohface's speed: 10

    EQ isn't a contact move, so no burn fun for you.

    [​IMG]
  24. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 7: Tortferngatr Does His Calcs Correctly

    Background Music: Tekken 6 - Lightning Storm

    Rules:
    3 vs 3 Singles
    3 Day DQ
    2 recovers / 5 chills
    Switch = KO
    All abilities
    Items = Off

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: 15
    Energy: 14
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: none
    Other: Smacked Down (3 actions)

    Tortferngatr's Feck Knight (open)

    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave

    Stats:
    HP: 90
    Energy: 100
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Boosts: none
    Other: none


    Round 7 Begin!

    Not much happens during this raging storm, aside from Tortferngatr sending out Feck Knight and Earthquaking Hakumen to oblivion. The arena suddenly changes again...and now everything looks dead...

    End Round 7

    TheWolfe's Hakumen (open)

    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish

    Stats:
    HP: -5
    Energy: 14
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts: none
    Other: none

    Tortferngatr's Feck Knight (open)

    [​IMG]
    Wormadam [Feck Knight] (F)
    Nature: Brave

    Stats:
    HP: 90
    Energy: 94
    Attack: Rank 4 (+)
    Defense: Rank 4
    Special Attack: Rank 2
    Special Defense: Rank 3
    Speed: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Boosts: none
    Other: none


    Just the Facts (open)

    Earthquake (Wormadam) [Crit Roll: 1878; no crit]
    (10 + 3 + 4*1.5 – 4*1.5) *1.5 = 19.5 ~ 20 damage
    Energy Cost: 6
    Nohface fainted!

    Post-Round:
    Next stage: 6/10 [Deadland]


    TheWolfe, 'mon and orders! (By the way, does Deadland actually have a Sandstorm going, or is that just flavor text?)
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "As far as I know, it's an actual Sandstorm going on in that round, so yes, that is correct. And boo for no burn. Serenity, it's your turn."

    [​IMG]
    Serenity - Togetic (F)

    Reflect ~ Yawn ~ Nasty Plot
    Sub: IF the foe tries to use Toxic, THEN use Psycho Shift and push actions down by one.
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