Introduction Hello Smogon! I've recently returned to the competitive scene of Pokemon after a bit of a break, and decided to start with OU. I wanted to build a team around a SD Haxorus, with a combination of walls to help wear down the other team before switching him in and setting up. Here is what I came up with: Quick Glance The Team Haxorus @ Life Orb Trait: Mold Breaker Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Moves: Outrage | Superpower | Earthquake | Swords Dance Summary: This is the pokemon I have decided to build my team around, because I love the way he looks (especially shiny) and he can completely devastate teams once he is set up. I try to wait to bring him in until late into the match, so that the other team's walls have all been softened up. The reason to running superpower over aqua tail or low kick, despite the stat decrease, is because I need it if walls such as Ferrothorn or Skarmory. Yes, Lucario is in the team to soften them up, but sometimes I just can't seem to get CC of on those walls. I also run into the problem of not being able to take out the other team's dragons (mostly scarfs), causing Haxorus to be nuked down. I have been debating changing his nature to jolly or even running DD instead of SD to help with the non-scarfed dragons. Skarmory @ Leftovers Trait: Sturdy Nature: Impish EVs: 224 HP/252 Def/32 SpD Moves: Drill Peck | Spikes | Roost | Whirlwind Summary: The standard physical wall Skarmory. I chose him because of his dragon resist for Haxorus and the Spike/Whirlwind combo he can do to soften the other team. I personally prefer drill peck over brave bird because of there is no recoil and usually, the damage between the two doesn't make a difference for Haxorus. The main problem I have with Skarmory is Magnezone, but the only thing I can do about that is not let Skarmory get trapped. Jellicent @ Leftovers Trait: Water Absorb Nature: Calm EVs: 252 HP/36 Def/220 SpD Moves: Scald | Shadow Ball | Recover | Toxic Summary: I then chose Jellicent to be a walling partner with Skarmory. His resist to fire and his ability to spin block provide great synergy with Skarm. Also, I can attempt to burn or poison the other team, further weakening them for Haxorus. A main problem I run into with the combination of these 2 walls are grass types on sun teams such as offensive Celebi or Venusaur. Their combination of grass-STAB and HP Fire is enough to severely injury both of my 2 main walls. An option I am debating is putting ice beam in place of shadow ball, helping me weaken enemy dragon types. However, I don't find myself putting Jellicent in on many dragons except for Latios and Latias, and shadow ball is still super effective and STAB against them. Gliscor @ Toxic Orb Trait: Poison Heal Nature: Impish EVs: 252 HP/184 Def/72 Spe Moves: Earthquake | Stealth Rock | Roost | Protect Summary: This is the standard defensive wall set for Gliscor with 2 minor move changes. I replaced toxic with stealth rock because with dual-status on Jellicent, I figured stealth rock would be more important. I originally had it on Skarmory, but when I added this guy to cover the glaring electric weakness on Skarm and Jelli, I decided to switch it. Also, I switched taunt for roost simply for more survivability. Of course, with only having earthquake to attack, flying and levitating dragons are still a big problem, as my only way to damage them with Gliscor would be with stealth rock. For this reason, I have considered replace either roost or protect with ice fang, but I can't figure out which would be best. Magnezone is still a HUGE weakness for my 3 walls because it often carries HP ice, which knocks out Gliscor easily. Volcarona @ Life Orb Trait: Flame Body Nature: Timid EVs: 252 SpA/4 SpD/252 Spe Moves: Bug Buzz | Fiery Dance | Hidden Power Rock | Quiver Dance Summary: This is the basic quiver dance sweeping set for Volcarona. I added Volcarona because I need a strong special attacker who could knock out steel-types with ease. Unfortunately, I don't like this guy very much. His stealth rock weakness when I have no spinners is a huge problem. For this reason, I am often sending him in earlier than I want to as fodder or to attempt to set up before stealth rock is in play. I have considered switching Jellicent to Tentacruel to cover this problem, but the loss of a spin blocker is huge to me. For this reason, I wish to find a better special attacker to take out steel (and hopefully dragon too) types. Possibly Infernape or Heatran? Lucario @ Choice Band Trait: Inner Focus Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Moves: Close Combat | Ice Punch | ExtremeSpeed | Bullet Punch Summary: Another powerful hitter to break down dragon and steel types for Haxorus, and come in for easy revenge kills with double priority. Choice band Lucario is great at destroying counters to my team, like steel walls, magnezone, and fast dragons. Close Combat hits anything hard, steel types even harder. ExtremeSpeed and Bullet Punch give me a choice in priority to take down weakened scarfers or dragon dancers. Overall, he has been a key to giving Haxorus the support he needs. Lucario's ground and fire weaknesses are completely covered by my walls. He has seemed like one of the best additions to the team so far. Conclusion Any input is welcomed and will be considered! Only thing I won't accept is taking out Haxorus, he is the pokemon I want to use right now. Sorry, haha :).