Introduction
Hey guys, this is my first serious RMT on this site. I battled a lot with it last week. First it started really well, I won like 70% of my matches. But now I'm getting to a rating of approximately 1650 and I keep being stuck.
At a glance:
Team building process:
I started with my favorite mon of all time: Reuniclus. It is lower in the OU usage statistics while it is truly a great mon.
I needed a mon who has good synergy with Reuniclus. Infernape came to mind, because it can take the opponents tyranitar and scizor out of the match.
Because infernape is a fire type, I immediately thought of a FWG core. Rotom-w was added: It can battle well against rain and because Infernape had u-turn, I gave Rotom-w voltswitch for a mini voltturn core.
Now time for a grass type: Ferrothorn as a general purpose wall and hazard layer, as being a general pain with spamming T-waves and leech seeds.
Many cores can be beaten by trapping utility. Because of this, I added dugtrio
Last but not least, I added scarf ditto, as the glue of the team.
Closer Look
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover
The MVP of the team. It doesn't get passive damage and is a bane to stall. Once it's counters are gone it is a pain to get rid of. I have chosen a life orb to get more oomph. It is my late-game sweeper and usually only comes out when it can do his job. It doesn't mind status or hazards and his only big problems are tyranitar, scizor and genesect. Only the latter giving this team problems sometimes if Ditto can't do his job, because the scarf variant outspeeds Infernape. Another problem is that it can't hit the two ghost/dark types, but if I see my opponent has those, Reuniclus will stay out of battle until they are gone.
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Stealth Rock
Infernape is as close as a best friend can get for reuniclus because it can get rid of tyranitar and scizor. I have to be cautious though, because it is also very frail. Stealth rock is there when I know that the opponent is going to switch out and hazards are needed. Infernape's u-turn combined with Rotom-w's volt switch cause a mini voltturn core for some momentum. It is also the first member of the FWG core. Close combat makes short work of tyranitar, Overheat of scizor. It is annoying though that scarf genesect outspeeds.
Rotom-Wash @ Choice Scarf
Trait: Levitatet
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Ice]
The second member of the FWG core and the voltturn combo. Scarf for some extra speed, Trick to neuter a wall or set-up threat. HP Ice to dent dragons more, who are resistant to the other moves. Most of the time if the opponents team isn't Rotom-w weak, his job is very much done after using trick, which can be dissapointing sometimes. generally, it functions well against sand and rain, teams I see pretty often.
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
The general wall, the safe heaven and hazard support. Rocky helmet to rack up some serious damage to physical attackers. T-wave support is a godsend. It is also the last member of the FWG core. It really helps against rain and is easy and safe to switch in. The lack of leftovers recovery hurts, but it's too satisfying to see the opponent get 30% damage every time he attacks ferrothorn, while ferro receives less than he recovers through leech seed. I use ferrothorn as my only form of "spinblocker". It doesn't actually block, but just hurts the user of it a lot, since it's a physical contact move. Power Whip is for the ever annoying bulky Water/Ground types like gastrodon that usually try to annoy me.
Dugtrio @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 224 Spd / 32 Def
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Most cores can be dispatched by trapping. Dugtrio has 2 functions in my battles: the award for golden help, or for fastest killed mon, since it's stats, bar speed, are pretty underwhelming. Still, it functions well to as a trapper/revenge killer. The only downside is that the opponent needs to be grounded. Lati@s can just switch out instead of receiving a super effective Sucker Punch. This spot I'm most uncertain of, but Io can't see any other reliable trapper that would function well in this setting.
Ditto (ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Transform
The glue of the team and certainly the 2nd most MVP. Battling against a rain team? I have a tornadus-t too, wrecking your team with your own hurricanes! Want to set up? Think twice! Ditto saved me so many times: Switching into a flash fire mon using a fire attack, copying and taunting a prankster sableye to shut it down. It also helps out when it isn't on the battlefield because every opponent will think twice before setting up. The mind games ditto causes are bigger and more significant than Zoroark. It usually fills my core in a battle with a pokémon that benefits of the own kind of team that the opponent is using: in rain, rotom-w, ferrothorn and ditto (who changes in a mon who functions well in rain of the opponent) form quite a core while he also does that for the other weathers.
Team export
Possible pro's/contra's
+ the late game sweeper doesn't mind hazards or status
+ ditto gives an answer to most kind of teams.
Closing comments: Thanks everybody for reading my RMT. I'm open for changes of pokémon and moves to improve this team
Hey guys, this is my first serious RMT on this site. I battled a lot with it last week. First it started really well, I won like 70% of my matches. But now I'm getting to a rating of approximately 1650 and I keep being stuck.
At a glance:
Team building process:
I started with my favorite mon of all time: Reuniclus. It is lower in the OU usage statistics while it is truly a great mon.
I needed a mon who has good synergy with Reuniclus. Infernape came to mind, because it can take the opponents tyranitar and scizor out of the match.
Because infernape is a fire type, I immediately thought of a FWG core. Rotom-w was added: It can battle well against rain and because Infernape had u-turn, I gave Rotom-w voltswitch for a mini voltturn core.
Now time for a grass type: Ferrothorn as a general purpose wall and hazard layer, as being a general pain with spamming T-waves and leech seeds.
Many cores can be beaten by trapping utility. Because of this, I added dugtrio
Last but not least, I added scarf ditto, as the glue of the team.
Closer Look
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover
The MVP of the team. It doesn't get passive damage and is a bane to stall. Once it's counters are gone it is a pain to get rid of. I have chosen a life orb to get more oomph. It is my late-game sweeper and usually only comes out when it can do his job. It doesn't mind status or hazards and his only big problems are tyranitar, scizor and genesect. Only the latter giving this team problems sometimes if Ditto can't do his job, because the scarf variant outspeeds Infernape. Another problem is that it can't hit the two ghost/dark types, but if I see my opponent has those, Reuniclus will stay out of battle until they are gone.
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Stealth Rock
Infernape is as close as a best friend can get for reuniclus because it can get rid of tyranitar and scizor. I have to be cautious though, because it is also very frail. Stealth rock is there when I know that the opponent is going to switch out and hazards are needed. Infernape's u-turn combined with Rotom-w's volt switch cause a mini voltturn core for some momentum. It is also the first member of the FWG core. Close combat makes short work of tyranitar, Overheat of scizor. It is annoying though that scarf genesect outspeeds.
Rotom-Wash @ Choice Scarf
Trait: Levitatet
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Ice]
The second member of the FWG core and the voltturn combo. Scarf for some extra speed, Trick to neuter a wall or set-up threat. HP Ice to dent dragons more, who are resistant to the other moves. Most of the time if the opponents team isn't Rotom-w weak, his job is very much done after using trick, which can be dissapointing sometimes. generally, it functions well against sand and rain, teams I see pretty often.
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
The general wall, the safe heaven and hazard support. Rocky helmet to rack up some serious damage to physical attackers. T-wave support is a godsend. It is also the last member of the FWG core. It really helps against rain and is easy and safe to switch in. The lack of leftovers recovery hurts, but it's too satisfying to see the opponent get 30% damage every time he attacks ferrothorn, while ferro receives less than he recovers through leech seed. I use ferrothorn as my only form of "spinblocker". It doesn't actually block, but just hurts the user of it a lot, since it's a physical contact move. Power Whip is for the ever annoying bulky Water/Ground types like gastrodon that usually try to annoy me.
Dugtrio @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 224 Spd / 32 Def
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Most cores can be dispatched by trapping. Dugtrio has 2 functions in my battles: the award for golden help, or for fastest killed mon, since it's stats, bar speed, are pretty underwhelming. Still, it functions well to as a trapper/revenge killer. The only downside is that the opponent needs to be grounded. Lati@s can just switch out instead of receiving a super effective Sucker Punch. This spot I'm most uncertain of, but Io can't see any other reliable trapper that would function well in this setting.
Ditto (ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Transform
The glue of the team and certainly the 2nd most MVP. Battling against a rain team? I have a tornadus-t too, wrecking your team with your own hurricanes! Want to set up? Think twice! Ditto saved me so many times: Switching into a flash fire mon using a fire attack, copying and taunting a prankster sableye to shut it down. It also helps out when it isn't on the battlefield because every opponent will think twice before setting up. The mind games ditto causes are bigger and more significant than Zoroark. It usually fills my core in a battle with a pokémon that benefits of the own kind of team that the opponent is using: in rain, rotom-w, ferrothorn and ditto (who changes in a mon who functions well in rain of the opponent) form quite a core while he also does that for the other weathers.
Team export
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Stealth Rock
Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Ice]
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Dugtrio @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 224 Spd / 32 Def
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Ditto (ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Transform
-
-
-
Trait: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Stealth Rock
Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Volt Switch
- Trick
- Hydro Pump
- Hidden Power [Ice]
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Dugtrio @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 224 Spd / 32 Def
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Ditto (ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Transform
-
-
-
Possible pro's/contra's
+ the late game sweeper doesn't mind hazards or status
+ ditto gives an answer to most kind of teams.
Closing comments: Thanks everybody for reading my RMT. I'm open for changes of pokémon and moves to improve this team