RU Reuniclus (GP 2/2)

CyclicCompound

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Overview
########

With a great mix of power and bulk, Reuniclus is one of the top offensive threats in RU. A great base 125 Special Attack means that none but the bulkiest walls can safely stand up to Reuniclus, and most that can have little means of hurting it due to its excellent ability Magic Guard. An immunity to all passive damage not only helps against status ailments but also allows Reuniclus to use Life Orb with no recoil, further boosting Reuniclus's already impressive power output. Adequate coverage as well as two useful moves in Trick Room and Calm Mind means that Reuniclus can be put to good use against nearly every team.

However, Reuniclus's low base 30 Speed is often a liability, despite being a temporary blessing under the effects of Trick Room. A pure Psychic typing leaves it with a lack of great resistances outside of Fighting and weaknesses to Dark-, Ghost-, and Bug-type moves, so it is vulnerable to many common wielders of such moves, particularly if it has not set up yet. In particular, Knock Off is an extremely common move that frequently poses a threat to Reuniclus, which tends to be very reliant on its item.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Shadow Ball / Focus Blast
ability: Magic Guard
item: Leftovers
evs: 252 HP / 252 Def / 4 SpA
nature: Bold

Moves
========

Calm Mind is a great boosting move for Reuniclus, working well in tandem with both Reuniclus's great Special Attack and HP stats. Recover allows Reuniclus to set up in the face of nearly any attacker that cannot 2HKO it, especially special attackers attempting to wear it down. Psyshock is chosen as Reuniclus's STAB move instead of Psychic because it allows Reuniclus to easily win Calm Mind wars. The final slot should be decided based on what Reuniclus's teammates can handle. Shadow Ball is good on teams that can get rid of powerful or resilient Dark-types, such as Drapion, while Focus Blast allows Reuniclus to get past these Dark-types easily at the expense of losing to Pokemon like Doublade.

Set Details
========

Maximum HP and Defense investment with a Bold nature makes Reuniclus as physically bulky as possible, as its Special Defense stat will be aided by boosts. Magic Guard is mandatory as an ability, as it prevents Reuniclus from succumbing to Toxic. Leftovers is the recommended item, as the passive recovery means that Reuniclus can spend more time boosting and less time recovering. However, Life Orb is an option for more immediate power.

Usage Tips
========

Powerful Pokemon with STAB Dark- or Ghost-type moves, such as Mega Banette and Drapion, can prevent Reuniclus from setting up or sweeping. If possible, make sure they are removed or weakened enough to be easily beaten before Reuniclus attempts a sweep. When up against stall teams, it is a good idea to preserve Reuniclus's health, as its immunity to passive damage and bulky sweeping style make it extremely dangerous for many stall teams. Against any playstyle, however, it's a good idea to keep Reuniclus at high health. Because of Reuniclus's low Speed, the opponent can take advantage of turns spent setting up or attacking to bring in attackers that can easily outspeed and take out a weakened Reuniclus. Finally, watch out for Pokemon with Roar, Dragon Tail, or Taunt, such as Rhyperior, Slowking, and Drapion, respectively. All three moves will stop or nullify Reuniclus's boosting attempts, so while those Pokemon are still alive it may be more worthwhile to simply attack.

Team Options
========

Depending on whether Reuniclus runs Shadow Ball or Focus Blast in the final moveslot, its teammates should be able to easily handle Dark-types or Ghost-types, respectively. When running Shadow Ball, Mismagius and Mega Banette are great partners, as they can easily lure in and get rid of Dark-types with Destiny Bond. Fighting-types such as Cobalion, Virizion, Hitmonlee, and Gurdurr are valuable for their great matchups against Dark-types in general. If running Focus Blast, Moltres handles both of the most threatening Ghost-types to Reuniclus, Doublade and Mega Banette, quite well. Drapion makes a great Pursuit trapper, as does Escavalier; the latter has the ability to beat most Dark-types as well. Spiritomb gets special mention as a Pursuit trapper since it beats specially defensive Meloetta, which can easily stop Reuniclus. Apart from that, Reuniclus can give back to its team by being a good weapon versus stall teams, so teammates such as Cobalion and Moltres that struggle to beat common walls may find Reuniclus is a very helpful teammate for late-game sweeps.


Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
ability: Magic Guard
item: Life Orb
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room allows Reuniclus to outspeed nearly every single Pokemon in RU thanks to its low base 30 Speed. Psychic is Reuniclus's strongest STAB option, and it is chosen instead of Psyshock because this set appreciates the extra power. Shadow Ball hits Ghost-types, most notably Doublade, extremely hard, while Focus Blast gets past the Dark-types that resist Psychic and Shadow Ball, as well as bulky Steel-types such as Registeel that may not care about Shadow Ball.

Set Details
========

In order to maximize Reuniclus's Speed under Trick Room, a Quiet nature and minimum Speed IVs are used. They allow Reuniclus to move before even Pokemon like Escavalier. The EVs go to HP and Special Attack, making Reuniclus bulky and powerful. Life Orb is the item of choice, as it boosts Reuniclus's power without recoil thanks to Magic Guard.

Usage Tips
========

Reuniclus works best as a late-game sweeper due to its power and "Speed" under Trick Room. As Trick Room only lasts for 5 turns, it's best to use it when you're guaranteed to be able to use the turns effectively. If possible, try to weaken or remove the main targets of Focus Blast prior to sweeping, as misses not only open up opportunities for the opponent to attack, but also take up a turn of precious Trick Room time. Even though Reuniclus is fully invested in HP, it will not likely get more than one chance to set up Trick Room against an offensive team, so use it wisely. Unlike other Trick Room setters such as Slowking or Aromatisse, Reuniclus is very offensive and is best-suited to utilizing the boosts itself. For this reason, even on dedicated Trick Room teams it should be treated more like a sweeper rather than a setter.

Team Options
========

When being used as a standalone sweeper on a non-Trick Room team, Reuniclus should be paired with at least one other Pokemon that can still function or functions better inside of Trick Room, such as Rhyperior or Escavalier. This gives Reuniclus much more freedom to set up and sweep. On dedicated Trick Room teams, good setters include Aromatisse, Bronzong, Uxie, and Slowking; while good sweepers to pair with Reuniclus are Escavalier, Rhyperior, Mega Abomasnow, and Druddigon. Aromatisse in particular is always a great partner, as it has great defensive synergy with Reuniclus. Regardless of whether Reuniclus is being used on Trick Room teams or not, entry hazards setters such as Druddigon and Rhyperior as well as wallbreakers such as Hitmonlee and Exploud are important teammates, as weakening the opponent's Pokemon as well as getting rid of special walls are both important for a successful sweep.

Other Options
########

Hidden Power Fire can be used to hit Escavalier, but it serves no purpose outside of that and doesn't even OHKO Assault Vest variants, so it's an inferior choice to Focus Blast. A set carrying Flame Orb with Trick might have some degree of effectiveness, as it makes it much easier to deal with threats like Doublade. However, it's very predictable, as a Reuniclus holding a Flame Orb is most likely running Trick. While Regenerator is a very good ability, in all cases Reuniclus would rather have Magic Guard, as the staying power it offers Reuniclus is overall much more helpful. Overcoat may seem cool as well, but Magic Guard is again far more helpful than an immunity to powder moves. Reuniclus has a few other options, including Thunder Wave and Grass Knot, and while both might be situationally useful, Reuniclus has no space in its movesets for them.


Checks & Counters
########

**Escavalier**: Escavalier is easily Reuniclus's best counter, resisting its Psychic-type STAB attacks, taking very little from Reuniclus's coverage attacks due to Assault Vest, and hitting back with a super effective STAB Megahorn.

**Dark-types**: Drapion, Sharpedo, and other Dark-types are all impossible for Reuniclus to switch into and can even take on the fully-invested Calm Mind variant.

**Ghost-types**: Doublade and Banette get special mention due to their tendency to carry priority attacks, easily threatening Reuniclus even under Trick Room.

**Taunt**: Taunt prevents Reuniclus from utilizing both Trick Room and Calm Mind, making it far easier to beat.

**Meloetta**: Assault Vest variants of Meloetta can easily take on Trick Room Reuniclus, while specially defensive variants can use Perish Song to force out Calm Mind Reuniclus, which can't do anything back.

**Knock Off**: Reuniclus is bulky enough to take most non-STAB Knock Offs, but the loss of an item hurts all variants of it, particularly Trick Room ones that rely on Life Orb for damage output.

**Spiritomb**: Spritomb completely walls Calm Mind sets that use Focus Blast, and it has Taunt to deal with Shadow Ball ones. It also carries both Sucker Punch and Shadow Sneak for priority.
 
Last edited:

Molk

Godlike Usmash
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Give special mention of Knock Off when talking about Reun's weakness to Dark-type moves in the overview, not just in checks and counters, its a great move with huge distribution and its really painful for Reuniclus all around, especially since it removes CM Reuniclus's Leftovers and OTR Reuniclus's Life Orb, both of which are pretty important.

Mention Spiritomb when mentioning Pursuit users imo, especially since its pretty much a foolproof stop to Meloetta who can be a massive pain for Reuniclus in general (perish song varients stop CM from sweeping) possibly over Zoroark if that ends up being banned.

Fighting-types such as Cobalion, Virizion, Hitmonlee, and Gurdurr should be mentioned for their good matchup against Dark-types in the team options for both sets as well, especially since most CM Reuniclus *are* running Shadow Ball these days just because of how threatening Doublade is.

Be a bit more specific when mentioning roles such as hazard setters and wallbreakers in team options imo, examples are always good, especially since new players might read this and have no idea to go from there :S.

Do this and you can consider this

QC Approved 3/3
 
Good job on explaining everything in such a detailed and fashionable order!


Reuniclus has decent bulk and your assertion of needing Magic Guard just in case it gets hit!

The order of the checks and counters look lovely:
Escavalier is deadly and i forgot about Spiritomb walling Calm Mind!
Taunting Reuniclus is the worst, worst way to start with it!
Trick Room Reuniclus is impressive, especially if you're opponent lacks counters!
Great mention about Reuniclus being a late game Pokemon, most people ive seen use it early on and it dies fast.

The OO:

Great overall example that opponents can predict Flame Orb and HP Fire being not effective against AV Escavalier!


Overall, good job on the presentation of the OP, very organized and neat.
 

P Squared

a great unrecorded history
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Here's an amcheck :)

Overview
########

With a great mix of both power and bulk, Reuniclus is one of the top offensive threats in RU. A great base 125 Special Attack means all but the bulkiest walls can safely stand up to Reuniclus, and most that can have little means of hurting it due to its excellent ability, (comma) Magic Guard. An immunity to all passive damage helps not only against status ailments but also allows it to carry Life Orb with no recoil, further boosting Reuniclus's already impressive power output. Adequate coverage as well as two extremely fitting and useful moves in Trick Room and Calm Mind means that Reuniclus can be put to good use against nearly every team.

However, Reuniclus does have a few faults that keep it from destroying the entire tier. Its low base 30 Speed is often a liability, despite being a temporary blessing under the effects of Trick Room. A pure Psychic typing leaves it with a lack of great resistances outside of Fighting and weaknesses to Dark-, Ghost-, and Bug-type moves, leaving it somewhat vulnerable to many common wielders of such moves, particularly if it has not set up yet. In particular, Knock Off is an extremely common move that frequently poses a threat to Reuniclus, since it tends to be very reliant on its item. However, Reuniclus's great offensive traits still allow it to be an extremely formidable threat, and by no means should it ever be underestimated due to its typing or speed alone.


Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Shadow Ball / Focus Blast
ability: Magic Guard
item: Leftovers
evs: 252 HP / 252 Def / 4 SpA
nature: Bold

Moves
========

Calm Mind is a great boosting move for Reuniclus, working well in tandem with both Reuniclus's great Special Attack and HP stats. Recover allows Reuniclus to set up in the face of nearly any attacker that cannot 2HKO it, especially special attackers attempting fruitlessly to wear it down. Psyshock is chosen as Reuniclus's STAB instead of Psychic because it allows Reuniclus to easily win Calm Mind wars. The final slot should be decided based on what Reuniclus's teammates can handle. Shadow Ball is good alongside teams that can get rid of powerful or resilient Dark-types (capitalization), such as Drapion, while Focus Blast allows Reuniclus to get past these Dark-types easily at the expense of losing to Pokemon like Doublade.

Set Details
========

Maximum HP and Defense investment with a Bold nature makes Reuniclus as physically bulky as possible, as its Special Defense stat will be aided by boosts. Magic Guard is mandatory as an ability, preventing Reuniclus from succumbing to Toxic. Leftovers is the recommended item, as the passive recovery means Reuniclus can spend more time boosting and less time recovering. However, Life Orb is an option for more immediate power at the cost of passive recovery.

Usage Tips
========

Powerful Pokemon with STAB Dark- or Ghost-type moves, such as Mega Banette or Drapion, can prevent Reuniclus from setting up or sweeping. If possible, make sure they are removed or weakened enough to easily beat before Reuniclus attempts a sweep. When going up against stall teams, it is a good idea to preserve Reuniclus's health carefully, as its immunity to passive damage and bulky sweeping style make it extremely dangerous for many stall teams. Against any playstyle, however, it's a good idea to keep Reuniclus at high health. Because of Reuniclus's low speed, the opponent can take advantage of turns spent setting up or attacking to bring in attackers that can easily outspeed and take out a weakened Reuniclus. Finally, watch out for Pokemon with Roar, Dragon Tail, or Taunt, such as Rhyperior, Slowking, or Drapion, respectively. All three moves will stop or nullify Reuniclus's boosting attempts, so while those Pokemon are still alive it may be worthwhile to simply attack.

Team Options
========

Depending on whether Reuniclus runs Shadow Ball or Focus Blast in the final moveslot, teammates should be able to handle Dark-types or Ghost-types with ease, respectively. When running Shadow Ball, Mismagius and Mega Banette are great partners as they can easily lure in and get rid of Dark-types with Destiny Bond. Fighting-types such as Cobalion, Virizion, Hitmonlee, and Gurdurr are valuable for their great matchups against Dark-types in general. If running Focus Blast, Moltres handles both of the most threatening Ghost-types to Reuniclus, Doublade and Mega Banette, quite well. Zoroark and Drapion both make great Pursuit trappers, as does Escavalier; the latter also has the ability to beat most Dark-types as well. Spiritomb gets special mention as a Pursuit-trapper (I don't think you need the dash there), as since it beats specially defensive Meloetta, who can easily stop Reuniclus. Apart from that, Reuniclus can give back to its team by being a good weapon versus stall teams, so teammates that struggle to beat common walls, such as Cobalion or Moltres (unclear whether Cobalion and Moltres are the teammates or the common walls), may find that Reuniclus is a very helpful teammate for late-game sweeps.


Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
ability: Magic Guard
item: Life Orb
evs: 252 HP / 4 Def / 252 SpA
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room reverses the order in which moves go based on a Pokemon's Speed, allowing Reuniclus to outspeed nearly every single Pokemon in RU thanks to its low base 30 Speed. Psychic is Reuniclus's strongest STAB option, so it is chosen instead of Psyshock, (comma) as this set appreciates the extra power. Shadow Ball hits Ghost-types extremely hard, most notably Doublade, while Focus Blast gets past Dark-types that resist the aforementioned moves, as well as bulky Steel-types such as Registeel that may not care about Shadow Ball.

Set Details
========

In order to maximize Reuniclus's Speed under Trick Room, a Quiet nature and minimum Speed IVs are used, allowing Reuniclus to move even before Pokemon like Escavalier. The EVs go to HP and Special Attack, making it bulky and powerful. Life Orb is the item of choice as it boosts Reuniclus's power without recoil thanks to Magic Guard.

Usage Tips
========

Reuniclus works best as a late-game sweeper, due to its power and "speed" under Trick Room. As Trick Room only lasts for 5 turns, it's best to use it when you're guaranteed to be able to use the turns effectively (in other words, don't waste the Trick Room turns). If possible, try to minimize (I'm not sure this is the right word here, maybe 'weaken' or 'minimize the health of' would work better?) targets of Focus Blast prior to sweeping, as misses don't just open up opportunities for the opponent to attack, but also take up a turn of precious Trick Room time. Even though Reuniclus is fully invested in HP, it will not likely get more than one chance to set up Trick Room against an offensive team, so use it wisely. Unlike other Trick Room setters such as Slowking or Aromatisse, Reuniclus is very offensive and is best-suited to utilizing the boosts itself. For this reason, even on dedicated Trick Room teams it should be treated more like a sweeper rather than a setter.

Team Options
========

When being used as a standalone sweeper on a non-Trick Room team, Reuniclus should be paired with at least one other Pokemon that can still function or functions better inside of Trick Room, such as Rhyperior or Escavalier. This gives Reuniclus much more freedom to set up and sweep. On dedicated Trick Room teams, good setters include Aromatisse, Bronzong, Uxie, and Slowking, while good sweepers to pair with Reuniclus are Escavalier, Rhyperior, Mega Abomasnow, and Druddigon. Aromatisse in particular is always a great partner, as it has great defensive synergy with Reuniclus. Regardless of whether Reuniclus is being used on a Trick Room team or not, hazard setters such as Druddigon and Rhyperior, as well as wallbreakers like Hitmonlee and Exploud, (commas) are both important teammates, as weakening the opponent's Pokemon as well as getting rid of special walls are both important for a successful sweep.

Other Options
########

Hidden Power Fire can be used to hit Escavalier, but it serves no purpose outside of that and doesn't even OHKO Assault Vest variants, so it's an inferior choice to Focus Blast. A set carrying Flame Orb with Trick may have some degree of effectiveness as it makes it much easier to deal with threats like Doublade. However, it's very predictable, as a burnt Reuniclus is a clear indicator that it's holding a Flame Orb and most likely Trick. While Regenerator is, admittedly, a very good ability, but (take out either "While" or "but"; you only need one) in all cases Reuniclus would rather have Magic Guard. The staying power it offers Reuniclus is overall much more helpful to Reuniclus. Overcoat may seem cool as well, but Magic Guard is again far more helpful than an immunity to powder moves. Reuniclus has a few other options, such as like Thunder Wave and Grass Knot, and while both may be situationally useful, Reuniclus has no space in its movesets to use them.


Checks & Counters
########

***Escavalier***: Escavalier is easily Reuniclus's best counter, resisting its Psychic-type STAB, taking very little from Reuniclus's coverage attacks due to Assault Vest, and hitting back with a super effective STAB Megahorn.

***Dark-types***: Drapion, Zoroark, Sharpedo, etc. and many other Dark-types are all impossible for Reuniclus to switch into, (comma) and can even take on the fully-invested Calm Mind variant.

***Ghost-types***: Doublade and Banette get special mention due to their tendency to carry priority attacks, easily threatening Reuniclus even under Trick Room.

***Taunt***: Taunt prevents Reuniclus from utilizing both Trick Room and Calm Mind, making it far easier for its opponents to beat.

***Meloetta***: Assault Vest variants can easily take on Trick Room Reuniclus, while the specially defensive set can use Perish Song to force out Calm Mind Reuniclus, (who can't do anything back to Meloetta).

***Knock Off***: Reuniclus is bulky enough to take most unSTABbed Knock Offs, but the loss of an item hurts it, particularly Trick Room variants that rely on Life Orb for damage output.

***Spiritomb***: Spritomb completely walls Calm Mind sets that use Focus Blast, and has Taunt to deal with Shadow Ball ones. It also carries both Sucker Punch and Shadow Sneak for priority.
 
I feel that the 4 EVs on the Calm Mind set should go into Speed, this allows Reuniclus to outspeed base 30's such as Slowking and Cofagrigus, whereas they don't really do anything when put into Special Attack, seeing as Reuniclus is already boosting that stat.
 

aVocado

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I feel that the 4 EVs on the Calm Mind set should go into Speed, this allows Reuniclus to outspeed base 30's such as Slowking and Cofagrigus, whereas they don't really do anything when put into Special Attack, seeing as Reuniclus is already boosting that stat.
That counts as speed creep, which isn't used in analyses.
 

frenzyplant

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Re: above, I'm pretty sure that it isn't speed creep, as it's outspeeding not other members of the same species which run fewer Speed EVs, but other Pokemon in the tier (base 30s such as Slowking and Cofagrigus) which might be important to. Either way, GP 1/2 CyclicCompound :)

add remove (comments)

Overview
########

With a great mix of both power and bulk, Reuniclus is one of the top offensive threats in RU. A great base 125 Special Attack means all that none but the bulkiest walls can safely stand up to Reuniclus, and most that can have little means of hurting it due to its excellent ability Magic Guard. An immunity to all passive damage helps not only helps against status ailments but also allows it Reuniclus to carry use Life Orb with no recoil, further boosting Reuniclus's already impressive power output. Adequate coverage as well as two extremely fitting and useful moves in Trick Room and Calm Mind means that Reuniclus can be put to good use against nearly every team.

However, Reuniclus does have a few faults that keep it from destroying the entire tier. Its low base 30 Speed is often a liability, despite being a temporary blessing under the effects of Trick Room. A pure Psychic typing leaves it with a lack of great resistances outside of Fighting and weaknesses to Dark-, Ghost-, and Bug-type moves, leaving so it is somewhat vulnerable to many common wielders of such moves, particularly if it has not set up yet. In particular, Knock Off is an extremely common move that frequently poses a threat to Reuniclus, since it which tends to be very reliant on its item. However, Reuniclus's great offensive traits still allow it to be an extremely formidable threat, and by no means should it ever be underestimated due to its typing or Speed alone.


Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Shadow Ball / Focus Blast
ability: Magic Guard
item: Leftovers
evs: 252 HP / 252 Def / 4 SpA
nature: Bold

Moves
========

Calm Mind is a great boosting move for Reuniclus, working well in tandem with both Reuniclus's great Special Attack and HP stats. Recover allows Reuniclus to set up in the face of nearly any attacker that cannot 2HKO it, especially special attackers attempting fruitlessly to wear it down. Psyshock is chosen as Reuniclus's STAB move instead of Psychic because it allows Reuniclus to easily win Calm Mind wars. The final slot should be decided based on what Reuniclus's teammates can handle. Shadow Ball is good alongside on teams that can get rid of powerful or resilient Dark-types, such as Drapion, while Focus Blast allows Reuniclus to get past these Dark-types easily at the expense of losing to Pokemon like Doublade.

Set Details
========

Maximum HP and Defense investment with a Bold nature makes Reuniclus as physically bulky as possible, as its Special Defense stat will be aided by boosts. Magic Guard is mandatory as an ability, as it preventsing Reuniclus from succumbing to Toxic. Leftovers is the recommended item, as the passive recovery means that Reuniclus can spend more time boosting and less time recovering. However, Life Orb is an option for more immediate power at the cost of passive recovery.

Usage Tips
========

Powerful Pokemon with STAB Dark- or Ghost-type moves, such as Mega Banette or and Drapion, can prevent Reuniclus from setting up or sweeping. If possible, make sure they are removed or weakened enough to be easily beatten before Reuniclus attempts a sweep. When going up against stall teams, it is a good idea to preserve Reuniclus's health carefully, as its immunity to passive damage and bulky sweeping style make it extremely dangerous for many stall teams. Against any playstyle, however, it's a good idea to keep Reuniclus at high health. Because of Reuniclus's low Speed, the opponent can take advantage of turns spent setting up or attacking to bring in attackers that can easily outspeed and take out a weakened Reuniclus. Finally, watch out for Pokemon with Roar, Dragon Tail, or Taunt, such as Rhyperior, Slowking, or and Drapion, respectively. All three moves will stop or nullify Reuniclus's boosting attempts, so while those Pokemon are still alive it may be more worthwhile to simply attack.

Team Options
========

Depending on whether Reuniclus runs Shadow Ball or Focus Blast in the final moveslot, its teammates should be able to easily handle Dark-types or Ghost-types with ease, respectively. When running Shadow Ball, Mismagius and Mega Banette are great partners as they can easily lure in and get rid of Dark-types with Destiny Bond. Fighting-types such as Cobalion, Virizion, Hitmonlee, and Gurdurr are valuable for their great matchups against Dark-types in general. If running Focus Blast, Moltres handles both of the most threatening Ghost-types to Reuniclus, Doublade and Mega Banette, quite well. Zoroark and Drapion both make great Pursuit trappers, as does Escavalier; the latter also has the ability to beat most Dark-types as well. Spiritomb gets special mention as a Pursuit trapper (remove dash) since it beats specially defensive Meloetta, who which can easily stop Reuniclus. Apart from that, Reuniclus can give back to its team by being a good weapon versus stall teams, so teammates such as Cobalion and Moltres that struggle to beat common walls, such as Cobalion or Moltres, (keep as is if Cobalion and Moltres are the common walls) may find Reuniclus is a very helpful teammate for late-game sweeps.


Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
ability: Magic Guard
item: Life Orb
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room reverses the order in which moves go based on a Pokemon's Speed, allowing allows (I hope anyone using Trick Room Reuniclus knows what Trick Room does) Reuniclus to outspeed nearly every single Pokemon in RU thanks to its low base 30 Speed. Psychic is Reuniclus's strongest STAB option, so and it is chosen instead of Psyshock as because this set appreciates the extra power. Shadow Ball hits Ghost-types, most notably Doublade, extremely hard, most notably Doublade, while Focus Blast gets past the Dark-types that resist Psychic and Shadow Ball the aforementioned moves, as well as bulky Steel-types such as Registeel that may not care about Shadow Ball.

Set Details
========

In order to maximize Reuniclus's Speed under Trick Room, a Quiet nature and minimum Speed IVs are used. They allow Reuniclus to move even before even Pokemon like Escavalier. The EVs go to HP and Special Attack, making it Reuniclus bulky and powerful. Life Orb is the item of choice as it boosts Reuniclus's power without recoil thanks to Magic Guard.

Usage Tips
========

Reuniclus works best as a late-game sweeper, (remove comma) due to its power and "Speed" under Trick Room. As Trick Room only lasts for 5 turns, it's best to use it when you're Reuniclus is guaranteed to be able to use the turns effectively (in other words, don't waste the Trick Room turns). If possible, try to minimize weaken or remove the main targets of Focus Blast prior to sweeping, as misses don't just not only open up opportunities for the opponent to attack, but also take up a turn of precious Trick Room time. Even though Reuniclus is fully invested in HP, it will not likely get more than one chance to set up Trick Room against an offensive team, so use it wisely. Unlike other Trick Room setters such as Slowking or Aromatisse, Reuniclus is very offensive and is best-suited to utilizing the boosts itself. For this reason, even on dedicated Trick Room teams it should be treated more like a sweeper rather than a setter.

Team Options
========

When being used as a standalone sweeper on a non-Trick Room team, Reuniclus should be paired with at least one other Pokemon that can still function or functions better inside of Trick Room, such as Rhyperior or Escavalier. This gives Reuniclus much more freedom to set up and sweep. On dedicated Trick Room teams, good setters include Aromatisse, Bronzong, Uxie, and Slowking; (comma to semicolon) while good sweepers to pair with Reuniclus are Escavalier, Rhyperior, Mega Abomasnow, and Druddigon. Aromatisse in particular is always a great partner, as it has great defensive synergy with Reuniclus. Regardless of whether Reuniclus is being used on Trick Room teams or not, entry hazards setters such as Druddigon and Rhyperior as well as wallbreakers like such as Hitmonlee and Exploud are both important teammates, as weakening the opponent's Pokemon as well as getting rid of special walls are both important for a successful sweep.

Other Options
########

Hidden Power Fire can be used to hit Escavalier, but it serves no purpose outside of that and doesn't even OHKO Assault Vest variants, so it's an inferior choice to Focus Blast. A set carrying Flame Orb with Trick may have some degree of effectiveness as it makes it much easier to deal with threats like Doublade. However, it's very predictable, as a burnt Reuniclus is a clear indicator that it's holding a Flame Orb and most likely Trick. While Regenerator is, admittedly, a very good ability, but in all cases Reuniclus would rather have Magic Guard, as the staying power it offers Reuniclus is overall much more helpful to Reuniclus. Overcoat may seem cool as well, but Magic Guard is again far more helpful than an immunity to powder moves. Reuniclus has a few other options, including like Thunder Wave and Grass Knot, and while both may be situationally useful, Reuniclus has no space in its movesets to use for them.


Checks & Counters
########
(all checks and counters should have 2 stars (**Escavalier** instead of ***Escavalier***))
**Escavalier**: Escavalier is easily Reuniclus's best counter, resisting its Psychic-type STAB, taking very little from Reuniclus's coverage attacks due to Assault Vest, and hitting back with a super effective STAB Megahorn.

**Dark-types**: Drapion, Zoroark, Sharpedo, and other Dark-types etc. are all impossible for Reuniclus to switch into and can even take on the fully-invested Calm Mind variant.

**Ghost-types**: Doublade and Banette get special mentions due to their tendency to carry priority attacks, easily threatening Reuniclus even under Trick Room.

**Taunt**: Taunt prevents Reuniclus from utilizing both Trick Room and Calm Mind, making it far easier for its opponents to beat.

**Meloetta**: Assault Vest variants of Meloetta can easily take on Trick Room Reuniclus, while the specially defensive set variants can use Perish Song to force out Calm Mind Reuniclus, which (who can't do anything back to Meloetta).

**Knock Off**: Reuniclus is bulky enough to take most unSTABbed non-STAB Knock Offs, but the loss of an item hurts all variants of it, particularly Trick Room variants ones that rely on Life Orb for damage output.

**Spiritomb**: Spritomb completely walls Calm Mind sets that use Focus Blast, and it has Taunt to deal with Shadow Ball ones. It also carries both Sucker Punch and Shadow Sneak for priority.
 

CyclicCompound

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Hi, sorry it took me three forevers to finally get around to completing that check. I changed everything except for one thing:
As Trick Room only lasts for 5 turns, it's best to use it when you're Reuniclus is guaranteed to be able to use the turns effectively
I was hesitant to make this change because if Reuniclus is being used on a full Trick Room team, it might not be able to use the turns effectively for itself but can still help a teammate sweep. If there's a better wording for it I'd be happy to change it, but I don't think it's right to refer to only Reuniclus in this context.

Thank you much!
 

Lumari

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Overview
########

With a great mix of power and bulk, Reuniclus is one of the top offensive threats in RU. A great base 125 Special Attack means that none but the bulkiest walls can safely stand up to Reuniclus, and most that can have little means of hurting it due to its excellent ability Magic Guard. An immunity to all passive damage not only helps against status ailments but also allows Reuniclus to use Life Orb with no recoil, further boosting Reuniclus's already impressive power output. Adequate coverage as well as two useful moves in Trick Room and Calm Mind means that Reuniclus can be put to good use against nearly every team.

However, Reuniclus's does have a few faults that keep it from destroying the entire tier. Its low base 30 Speed is often a liability, despite being a temporary blessing under the effects of Trick Room. A pure Psychic typing leaves it with a lack of great resistances outside of Fighting and weaknesses to Dark-, Ghost-, and Bug-type moves, so it is vulnerable to many common wielders of such moves, particularly if it has not set up yet. In particular, Knock Off is an extremely common move that frequently poses a threat to Reuniclus, which tends to be very reliant on its item. However, Reuniclus's great offensive traits still allow it to be an extremely formidable threat, and by no means should it ever be underestimated due to its typing or Speed alone.


Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock
move 4: Shadow Ball / Focus Blast
ability: Magic Guard
item: Leftovers
evs: 252 HP / 252 Def / 4 SpA
nature: Bold

Moves
========

Calm Mind is a great boosting move for Reuniclus, working well in tandem with both Reuniclus's great Special Attack and HP stats. Recover allows Reuniclus to set up in the face of nearly any attacker that cannot 2HKO it, especially special attackers attempting to wear it down. Psyshock is chosen as Reuniclus's STAB move instead of Psychic because it allows Reuniclus to easily win Calm Mind wars. The final slot should be decided based on what Reuniclus's teammates can handle. Shadow Ball is good on teams that can get rid of powerful or resilient Dark-types, such as Drapion, while Focus Blast allows Reuniclus to get past these Dark-types easily at the expense of losing to Pokemon like Doublade.

Set Details
========

Maximum HP and Defense investment with a Bold nature makes Reuniclus as physically bulky as possible, as its Special Defense stat will be aided by boosts. Magic Guard is mandatory as an ability, as it prevents Reuniclus from succumbing to Toxic. Leftovers is the recommended item, as the passive recovery means that Reuniclus can spend more time boosting and less time recovering. However, Life Orb is an option for more immediate power at the cost of passive recovery. (already implied because it's an option over Leftovers)

Usage Tips
========

Powerful Pokemon with STAB Dark- or Ghost-type moves, such as Mega Banette and Drapion, can prevent Reuniclus from setting up or sweeping. If possible, make sure they are removed or weakened enough to be easily beaten before Reuniclus attempts a sweep. When up against stall teams, it is a good idea to preserve Reuniclus's health, as its immunity to passive damage and bulky sweeping style make it extremely dangerous for many stall teams. Against any playstyle, however, it's a good idea to keep Reuniclus at high health. Because of Reuniclus's low Speed, the opponent can take advantage of turns spent setting up or attacking to bring in attackers that can easily outspeed and take out a weakened Reuniclus. Finally, watch out for Pokemon with Roar, Dragon Tail, or Taunt, such as Rhyperior, Slowking, and Drapion, respectively. All three moves will stop or nullify Reuniclus's boosting attempts, so while those Pokemon are still alive it may be more worthwhile to simply attack.

Team Options
========

Depending on whether Reuniclus runs Shadow Ball or Focus Blast in the final moveslot, its teammates should be able to easily handle Dark-types or Ghost-types, respectively. When running Shadow Ball, Mismagius and Mega Banette are great partners, (AC) as they can easily lure in and get rid of Dark-types with Destiny Bond. Fighting-types such as Cobalion, Virizion, Hitmonlee, and Gurdurr are valuable for their great matchups against Dark-types in general. If running Focus Blast, Moltres handles both of the most threatening Ghost-types to Reuniclus, Doublade and Mega Banette, quite well. Zoroark and Drapion both makes a great Pursuit trappers, as does Escavalier; the latter has the ability to beat most Dark-types as well. Spiritomb gets special mention as a Pursuit trapper since it beats specially defensive Meloetta, which can easily stop Reuniclus. Apart from that, Reuniclus can give back to its team by being a good weapon versus stall teams, so teammates such as Cobalion and Moltres that struggle to beat common walls may find Reuniclus is a very helpful teammate for late-game sweeps.


Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
ability: Magic Guard
item: Life Orb
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room allows Reuniclus to outspeed nearly every single Pokemon in RU thanks to its low base 30 Speed. Psychic is Reuniclus's strongest STAB option, and it is chosen instead of Psyshock because this set appreciates the extra power. Shadow Ball hits Ghost-types, most notably Doublade, extremely hard, while Focus Blast gets past the Dark-types that resist Psychic and Shadow Ball, as well as bulky Steel-types such as Registeel that may not care about Shadow Ball.

Set Details
========

In order to maximize Reuniclus's Speed under Trick Room, a Quiet nature and minimum Speed IVs are used. They allow Reuniclus to move before even Pokemon like Escavalier. The EVs go to HP and Special Attack, making Reuniclus bulky and powerful. Life Orb is the item of choice, (AC) as it boosts Reuniclus's power without recoil thanks to Magic Guard.

Usage Tips
========

Reuniclus works best as a late-game sweeper due to its power and "Speed" under Trick Room. As Trick Room only lasts for 5 turns, it's best to use it when you're guaranteed to be able to use the turns effectively. If possible, try to weaken or remove the main targets of Focus Blast prior to sweeping, as misses not only open up opportunities for the opponent to attack, but also take up a turn of precious Trick Room time. Even though Reuniclus is fully invested in HP, it will not likely get more than one chance to set up Trick Room against an offensive team, so use it wisely. Unlike other Trick Room setters such as Slowking or Aromatisse, Reuniclus is very offensive and is best-suited to utilizing the boosts itself. For this reason, even on dedicated Trick Room teams it should be treated more like a sweeper rather than a setter.

Team Options
========

When being used as a standalone sweeper on a non-Trick Room team, Reuniclus should be paired with at least one other Pokemon that can still function or functions better inside of Trick Room, such as Rhyperior or Escavalier. This gives Reuniclus much more freedom to set up and sweep. On dedicated Trick Room teams, good setters include Aromatisse, Bronzong, Uxie, and Slowking; while good sweepers to pair with Reuniclus are Escavalier, Rhyperior, Mega Abomasnow, and Druddigon. Aromatisse in particular is always a great partner, as it has great defensive synergy with Reuniclus. Regardless of whether Reuniclus is being used on Trick Room teams or not, entry hazards setters such as Druddigon and Rhyperior as well as wallbreakers such as Hitmonlee and Exploud are important teammates, as weakening the opponent's Pokemon as well as getting rid of special walls are both important for a successful sweep.

Other Options
########

Hidden Power Fire can be used to hit Escavalier, but it serves no purpose outside of that and doesn't even OHKO Assault Vest variants, so it's an inferior choice to Focus Blast. A set carrying Flame Orb with Trick may might have some degree of effectiveness, (AC) as it makes it much easier to deal with threats like Doublade. However, it's very predictable, as a burnt Reuniclus is a clear indicator that it's holding a Flame Orb and is most likely running Trick (I changed up the wording because the opponent will be explicitly told that Reuniclus is holding Flame Orb by its activation message. If you want to keep the 'clear indicator' part that's fine too, just be aware that it's kinda redundant with 'most likely' :) ). While Regenerator is a very good ability, in all cases Reuniclus would rather have Magic Guard, as the staying power it offers Reuniclus is overall much more helpful. Overcoat may seem cool as well, but Magic Guard is again far more helpful than an immunity to powder moves. Reuniclus has a few other options, including Thunder Wave and Grass Knot, and while both may might be situationally useful, Reuniclus has no space in its movesets for them.


Checks & Counters
########

**Escavalier**: Escavalier is easily Reuniclus's best counter, resisting its Psychic-type STAB attacks, taking very little from Reuniclus's coverage attacks due to Assault Vest, and hitting back with a super effective STAB Megahorn.

**Dark-types**: Drapion, Zoroark, Sharpedo, and other Dark-types are all impossible for Reuniclus to switch into and can even take on the fully-invested Calm Mind variant.

**Ghost-types**: Doublade and Banette get special mention due to their tendency to carry priority attacks, easily threatening Reuniclus even under Trick Room.

**Taunt**: Taunt prevents Reuniclus from utilizing both Trick Room and Calm Mind, making it far easier to beat.

**Meloetta**: Assault Vest variants of Meloetta can easily take on Trick Room Reuniclus, while specially defensive variants can use Perish Song to force out Calm Mind Reuniclus, which can't do anything back.

**Knock Off**: Reuniclus is bulky enough to take most non-STAB Knock Offs, but the loss of an item hurts all variants of it, particularly Trick Room ones that rely on Life Orb for damage output.

***Spiritomb***: Spritomb completely walls Calm Mind sets that use Focus Blast, and it has Taunt to deal with Shadow Ball ones. It also carries both Sucker Punch and Shadow Sneak for priority.




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