hello everyone.
http://www.smogon.com/cap/pokemon/revenankh
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent Attack stat to make it a greater threat. As such, it is recommended that you invest in its Special Defense with your EVs. Rest allows you to switch into Toxic Spikes or Will-o-Wisp with impunity and remove the status with its ability, Shed Skin. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>
<p>As for your offensive moves, Hammer Arm is a strong and reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple of Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, enabling you to nearly always hit with 100 power. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and fast Tyranitar. If you do, it is recommended that you use a Sassy nature and a 0 Speed IV, as you won't have Hammer Arm to power up Payback. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>
<p>This set functions very well on its own, and requires very little team support. Revenankh can take hits, set up, and instantly heal itself. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users are a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a teammate. Blissey can cover the majority of the Pokemon that give Revenankh a hard time. The only physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>
<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. It makes a good partner to a Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon or Magnezone. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, and Bronzong, so if your team needs an answer to any of these, Revenankh is an excellent choice.</p>
<p>Revenankh also functions as one of the best Rapid Spin blockers available. Its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users is what sets it apart from other Ghosts. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>
[SET]
name: Three Attacks
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
[SET COMMENTS]
<p>This set has an advantage over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch in almost all situations, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water and Ground-types like Vaporeon, Hippowdon and Swampert.</p>
<p>Rest is the main option in the last slot, allowing you to heal off the recoil damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>
<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon like Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Neither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Gliscor has about a 50% chance of surviving a Life Orb Ice Punch without Stealth Rock. A +1 Ice Punch will fail to KO physically defensive Zapdos, even after Stealth Rock. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. Offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>
[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe
[SET COMMENTS]
<p>Revenankh can also run a bulky Choice Band set effectively. What sets Revenankh's Choice Band set apart from every other Fighting-type's Choice set is Shed Skin, which prevents it from ever being permanently statused. In this case, Payback and Superpower are the main options, as the Speed drop from Hammer Arm is undesirable. A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch, along with Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>
<p>The recommended EVs are extremely simple, but are free to be modified. Max Attack is an obvious necessity to hit the opposing Pokemon as hard as possible. Four Speed EVs is mostly just leftover, but it will allow you to outrun other Revenankh, as well as Vaporeon and Scizor that don't invest in Speed. 72 - 76 Speed can be used to outrun many Scizor and nearly all Vaporeon, as well as Adamant Rhyperior, slow Metagross, and the vast majority of Skarmory. Beyond that, there isn't anything notable that you can outrun, so any more Speed isn't recommended. If you are running Payback + Mach Punch, the other way to go is to use a Brave nature and a 0 Speed IV. The primary advantage of this is that Dusknoir and other Revenankh don't ruin your fun.</p>
<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>
[Rest Vs. Moonlight]
<p>On most of the tanking sets, both Rest + Shed Skin and Moonlight + Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100% of its HP instantly. Shed Skin means it has a 51% chance of waking up earlier than usual. Moonlight, on the other hand, has the benefit of not spending a possible two turns sitting there doing nothing, which can give the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to Leftovers already healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Cleric.</p>
[Team Options]
<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin blocker. The other sets should be used on offensively inclined teams.</p>
<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful special attacks, or those that can survive its hits and use Trick or Roar/Whirlwind. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-types. The Trick users, such as Rotom-A, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>
<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying-types in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can successfully Baton Pass a Mean Look to Revenankh, the game is usually over. Until then, Revenankh is great at taking the U-turns that Umbreon loathes so deeply.</p>
[Other Options]
<p>Ice Punch and Mach Punch can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin, Revenankh has a 51% chance of waking up early, so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Taunt and Knock Off are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Force Palm comes with a 30% paralysis chance, which can be highly crippling to many of Revenankh's usual counters, but it is illegal with Shadow Sneak and has terrible synergy with Payback. Drain Punch can be used to restore Revenankh's health, however, it isn't very powerful and has low PP, and shouldn't be used outside of a Bulk Up + three attacks set. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Mean Look would be a good option if Revenankh had space for it, but Revenankh is extremely hard-pressed for moveslots as it is. One could try a gimmick Nasty Plot set with Vacuum Wave and Shadow Ball, but don't expect to have any success with it.</p>
[EVs]
<p>When using Bulk Up, Special Defense and HP should be given priority. Careful, 252 HP and 216 Special Defense EVs gives Revenankh a free Special Defense point and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 60 Speed EVs can be invested to outspeed 16 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>
[CAP Metagame]
<p>The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut. Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up thanks to Unaware. All of this leaves Revenankh with only the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high chance of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90%.</p>
<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65% to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>
<p>However, not everything is bad news for Revenankh. In a metagame riddled with Spikes, a Spin-blocker that isn't Dark-weak is extremely welcome. If played correctly, even Fidgit can have a hard time using Rapid Spin. Further, Revenankh makes a great partner to the big special attacking threats of CAP. Stratagem and Cyclohm in particular are highly appreciative of Revenankh's ability to switch into special walls.</p>
<p>The only real difference to any of Revenankh's movesets in the CAP metagame is the increased viability of Force Palm as your Fighting STAB. It has low power and is generally an inferior choice, but it has the advantage of terrifying Fidgit with the 30% paralysis chance.</p>
[Opinion]
<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up, it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>
[Counters]
<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because it has STAB Air Slash to beat it down, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Psychic Celebi, Slowbro and Cresselia are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75% with Overheat.</p>
<p>Some physical attackers can hit hard enough to bypass Revenankh’s Defense boosts and force it out. Choice Band Staraptor is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up. Even Mach Punch isn't a problem thanks to Intimidate. Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO. Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but Dragon Dance 'Mence won’t fare as well without Taunt. Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch, though.</p>
<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a Choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its unboosted Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>
http://www.smogon.com/cap/pokemon/revenankh
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent Attack stat to make it a greater threat. As such, it is recommended that you invest in its Special Defense with your EVs. Rest allows you to switch into Toxic Spikes or Will-o-Wisp with impunity and remove the status with its ability, Shed Skin. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>
<p>As for your offensive moves, Hammer Arm is a strong and reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple of Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, enabling you to nearly always hit with 100 power. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and fast Tyranitar. If you do, it is recommended that you use a Sassy nature and a 0 Speed IV, as you won't have Hammer Arm to power up Payback. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>
<p>This set functions very well on its own, and requires very little team support. Revenankh can take hits, set up, and instantly heal itself. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users are a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a teammate. Blissey can cover the majority of the Pokemon that give Revenankh a hard time. The only physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>
<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. It makes a good partner to a Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon or Magnezone. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, and Bronzong, so if your team needs an answer to any of these, Revenankh is an excellent choice.</p>
<p>Revenankh also functions as one of the best Rapid Spin blockers available. Its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users is what sets it apart from other Ghosts. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>
[SET]
name: Three Attacks
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
[SET COMMENTS]
<p>This set has an advantage over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch in almost all situations, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water and Ground-types like Vaporeon, Hippowdon and Swampert.</p>
<p>Rest is the main option in the last slot, allowing you to heal off the recoil damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>
<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon like Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Neither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Gliscor has about a 50% chance of surviving a Life Orb Ice Punch without Stealth Rock. A +1 Ice Punch will fail to KO physically defensive Zapdos, even after Stealth Rock. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. Offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>
[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe
[SET COMMENTS]
<p>Revenankh can also run a bulky Choice Band set effectively. What sets Revenankh's Choice Band set apart from every other Fighting-type's Choice set is Shed Skin, which prevents it from ever being permanently statused. In this case, Payback and Superpower are the main options, as the Speed drop from Hammer Arm is undesirable. A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch, along with Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>
<p>The recommended EVs are extremely simple, but are free to be modified. Max Attack is an obvious necessity to hit the opposing Pokemon as hard as possible. Four Speed EVs is mostly just leftover, but it will allow you to outrun other Revenankh, as well as Vaporeon and Scizor that don't invest in Speed. 72 - 76 Speed can be used to outrun many Scizor and nearly all Vaporeon, as well as Adamant Rhyperior, slow Metagross, and the vast majority of Skarmory. Beyond that, there isn't anything notable that you can outrun, so any more Speed isn't recommended. If you are running Payback + Mach Punch, the other way to go is to use a Brave nature and a 0 Speed IV. The primary advantage of this is that Dusknoir and other Revenankh don't ruin your fun.</p>
<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>
[Rest Vs. Moonlight]
<p>On most of the tanking sets, both Rest + Shed Skin and Moonlight + Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100% of its HP instantly. Shed Skin means it has a 51% chance of waking up earlier than usual. Moonlight, on the other hand, has the benefit of not spending a possible two turns sitting there doing nothing, which can give the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to Leftovers already healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Cleric.</p>
[Team Options]
<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin blocker. The other sets should be used on offensively inclined teams.</p>
<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful special attacks, or those that can survive its hits and use Trick or Roar/Whirlwind. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-types. The Trick users, such as Rotom-A, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>
<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying-types in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can successfully Baton Pass a Mean Look to Revenankh, the game is usually over. Until then, Revenankh is great at taking the U-turns that Umbreon loathes so deeply.</p>
[Other Options]
<p>Ice Punch and Mach Punch can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin, Revenankh has a 51% chance of waking up early, so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Taunt and Knock Off are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Force Palm comes with a 30% paralysis chance, which can be highly crippling to many of Revenankh's usual counters, but it is illegal with Shadow Sneak and has terrible synergy with Payback. Drain Punch can be used to restore Revenankh's health, however, it isn't very powerful and has low PP, and shouldn't be used outside of a Bulk Up + three attacks set. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Mean Look would be a good option if Revenankh had space for it, but Revenankh is extremely hard-pressed for moveslots as it is. One could try a gimmick Nasty Plot set with Vacuum Wave and Shadow Ball, but don't expect to have any success with it.</p>
[EVs]
<p>When using Bulk Up, Special Defense and HP should be given priority. Careful, 252 HP and 216 Special Defense EVs gives Revenankh a free Special Defense point and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 60 Speed EVs can be invested to outspeed 16 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>
[CAP Metagame]
<p>The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut. Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up thanks to Unaware. All of this leaves Revenankh with only the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high chance of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90%.</p>
<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65% to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>
<p>However, not everything is bad news for Revenankh. In a metagame riddled with Spikes, a Spin-blocker that isn't Dark-weak is extremely welcome. If played correctly, even Fidgit can have a hard time using Rapid Spin. Further, Revenankh makes a great partner to the big special attacking threats of CAP. Stratagem and Cyclohm in particular are highly appreciative of Revenankh's ability to switch into special walls.</p>
<p>The only real difference to any of Revenankh's movesets in the CAP metagame is the increased viability of Force Palm as your Fighting STAB. It has low power and is generally an inferior choice, but it has the advantage of terrifying Fidgit with the 30% paralysis chance.</p>
[Opinion]
<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up, it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>
[Counters]
<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because it has STAB Air Slash to beat it down, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Psychic Celebi, Slowbro and Cresselia are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75% with Overheat.</p>
<p>Some physical attackers can hit hard enough to bypass Revenankh’s Defense boosts and force it out. Choice Band Staraptor is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up. Even Mach Punch isn't a problem thanks to Intimidate. Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO. Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but Dragon Dance 'Mence won’t fare as well without Taunt. Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch, though.</p>
<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a Choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its unboosted Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>