Revenankh - Full Revamp + Update

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hello everyone.
http://www.smogon.com/cap/pokemon/revenankh


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]

<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent Attack stat to make it a greater threat. As such, it is recommended that you invest in its Special Defense with your EVs. Rest allows you to switch into Toxic Spikes or Will-o-Wisp with impunity and remove the status with its ability, Shed Skin. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>

<p>As for your offensive moves, Hammer Arm is a strong and reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple of Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, enabling you to nearly always hit with 100 power. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and fast Tyranitar. If you do, it is recommended that you use a Sassy nature and a 0 Speed IV, as you won't have Hammer Arm to power up Payback. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>

<p>This set functions very well on its own, and requires very little team support. Revenankh can take hits, set up, and instantly heal itself. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users are a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a teammate. Blissey can cover the majority of the Pokemon that give Revenankh a hard time. The only physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>

<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. It makes a good partner to a Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon or Magnezone. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, and Bronzong, so if your team needs an answer to any of these, Revenankh is an excellent choice.</p>

<p>Revenankh also functions as one of the best Rapid Spin blockers available. Its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users is what sets it apart from other Ghosts. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>

[SET]
name: Three Attacks
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set has an advantage over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch in almost all situations, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water and Ground-types like Vaporeon, Hippowdon and Swampert.</p>

<p>Rest is the main option in the last slot, allowing you to heal off the recoil damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>

<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon like Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Neither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Gliscor has about a 50% chance of surviving a Life Orb Ice Punch without Stealth Rock. A +1 Ice Punch will fail to KO physically defensive Zapdos, even after Stealth Rock. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. Offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>

[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Revenankh can also run a bulky Choice Band set effectively. What sets Revenankh's Choice Band set apart from every other Fighting-type's Choice set is Shed Skin, which prevents it from ever being permanently statused. In this case, Payback and Superpower are the main options, as the Speed drop from Hammer Arm is undesirable. A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch, along with Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>

<p>The recommended EVs are extremely simple, but are free to be modified. Max Attack is an obvious necessity to hit the opposing Pokemon as hard as possible. Four Speed EVs is mostly just leftover, but it will allow you to outrun other Revenankh, as well as Vaporeon and Scizor that don't invest in Speed. 72 - 76 Speed can be used to outrun many Scizor and nearly all Vaporeon, as well as Adamant Rhyperior, slow Metagross, and the vast majority of Skarmory. Beyond that, there isn't anything notable that you can outrun, so any more Speed isn't recommended. If you are running Payback + Mach Punch, the other way to go is to use a Brave nature and a 0 Speed IV. The primary advantage of this is that Dusknoir and other Revenankh don't ruin your fun.</p>

<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>

[Rest Vs. Moonlight]

<p>On most of the tanking sets, both Rest + Shed Skin and Moonlight + Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100% of its HP instantly. Shed Skin means it has a 51% chance of waking up earlier than usual. Moonlight, on the other hand, has the benefit of not spending a possible two turns sitting there doing nothing, which can give the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to Leftovers already healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Cleric.</p>

[Team Options]

<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin blocker. The other sets should be used on offensively inclined teams.</p>

<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful special attacks, or those that can survive its hits and use Trick or Roar/Whirlwind. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-types. The Trick users, such as Rotom-A, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>

<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying-types in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can successfully Baton Pass a Mean Look to Revenankh, the game is usually over. Until then, Revenankh is great at taking the U-turns that Umbreon loathes so deeply.</p>

[Other Options]

<p>Ice Punch and Mach Punch can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin, Revenankh has a 51% chance of waking up early, so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Taunt and Knock Off are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Force Palm comes with a 30% paralysis chance, which can be highly crippling to many of Revenankh's usual counters, but it is illegal with Shadow Sneak and has terrible synergy with Payback. Drain Punch can be used to restore Revenankh's health, however, it isn't very powerful and has low PP, and shouldn't be used outside of a Bulk Up + three attacks set. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Mean Look would be a good option if Revenankh had space for it, but Revenankh is extremely hard-pressed for moveslots as it is. One could try a gimmick Nasty Plot set with Vacuum Wave and Shadow Ball, but don't expect to have any success with it.</p>

[EVs]

<p>When using Bulk Up, Special Defense and HP should be given priority. Careful, 252 HP and 216 Special Defense EVs gives Revenankh a free Special Defense point and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 60 Speed EVs can be invested to outspeed 16 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>

[CAP Metagame]

<p>The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut. Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up thanks to Unaware. All of this leaves Revenankh with only the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high chance of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90%.</p>

<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65% to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>

<p>However, not everything is bad news for Revenankh. In a metagame riddled with Spikes, a Spin-blocker that isn't Dark-weak is extremely welcome. If played correctly, even Fidgit can have a hard time using Rapid Spin. Further, Revenankh makes a great partner to the big special attacking threats of CAP. Stratagem and Cyclohm in particular are highly appreciative of Revenankh's ability to switch into special walls.</p>

<p>The only real difference to any of Revenankh's movesets in the CAP metagame is the increased viability of Force Palm as your Fighting STAB. It has low power and is generally an inferior choice, but it has the advantage of terrifying Fidgit with the 30% paralysis chance.</p>

[Opinion]

<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up, it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>

[Counters]

<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because it has STAB Air Slash to beat it down, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Psychic Celebi, Slowbro and Cresselia are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75% with Overheat.</p>

<p>Some physical attackers can hit hard enough to bypass Revenankh’s Defense boosts and force it out. Choice Band Staraptor is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up. Even Mach Punch isn't a problem thanks to Intimidate. Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO. Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but Dragon Dance 'Mence won’t fare as well without Taunt. Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch, though.</p>

<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a Choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its unboosted Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>
 
<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent attack stat to make it a greater threat. As such, is recommended that you tend to its Special Defense with your EVs. Rest allows you to easily switch in on Toxic Spikes or Will-o-Wisp and Shed Skin off the status. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>

<p>As for your offensive moves, Hammer Arm is your strongest reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and Stratagem. If you do, it is recommended that you use 252 HP / 116 Atk / 140 SpD with a Sassy Nature, as after only one Bulk Up it will allow you to 2HKO Bulky Tyranitar and Stratagem with Mach Punch, while avoiding a 2HKO due to priority. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>

<p>This set functions very well on its own, with very little team support. Revenankh can take hits, set up, and heal its HP and status. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a team-mate. Blissey can cover the majority of Pokemon that give Revenankh a hard time, such as Zapdos and Togekiss. The only Physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>

<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require is services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. Try using it alongside Pokemon like Latias or Porygon-Z. Another bonus of this is that Scizor is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, Bronzong, so if your team needs an answer to any of these, consider Revenankh.</p>

<p>Revenankh also functions as one of the best Rapid Spin blockers available with its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>.

The first bolded part sounds weird to me and the second one is a typo I assume.

Otherwise looking good!

(Note: I only read the first set as I am tired).
 
hello everyone.
http://www.smogon.com/cap/pokemon/revenankh


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]

<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent attack stat to make it a greater threat. As such, it is recommended that you tend to its Special Defense with your EVs. Rest allows you to easily switch into Toxic Spikes or Will-o-Wisp and Shed Skin off the status. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>

<p>As for your offensive moves, Hammer Arm is your strongest reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, doubling its power. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and Stratagem. If you do, it is recommended that you use 252 HP / 116 Atk / 140 SpD with a Sassy Nature, as after only one Bulk Up it will allow you to 2HKO Bulky Tyranitar and Stratagem with Mach Punch, while avoiding a 2HKO due to priority. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>

<p>This set functions very well on its own, with very little team support. Revenankh can take hits, set up, and heal its HP and status. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a team-mate. Blissey can cover the majority of Pokemon that give Revenankh a hard time, such as Zapdos and Togekiss. The only Physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>

<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. Try using it alongside Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, Bronzong, so if your team needs an answer to any of these, consider Revenankh.</p>

<p>Revenankh also functions as one of the best Rapid Spin blockers available with its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>

[SET]
name: Three Attacks
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set has anadvantage (remove the final "s") over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch 90 percent of the time, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water and Ground-types like Vaporeon, Hippowdon and Swampert.</p>

<p>Rest is the main option in the last slot, allowing you to heal off the damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>

<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Gliscor with Taunt is cleanly OHKOed by Ice Punch, Neither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Even a +1 Ice Punch will fail to KO physically defensive Zapdos, even after Stealth Rock. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. Offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>

[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Revenankh can also run a bulky Choice Band set effectively. In this case, Payback and Superpower are the main options, as the speed drop from Hammer Arm is undesirable. A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch along with ("and" is a repetition) Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. What sets Revenankh's choice set apart from every other Fighting-type's choice set is Shed Skin, which prevents it from ever being permanently statused. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>

<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out of the Pokeball until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>

[Rest Vs. Moonlight]

<p>On most of the tanking sets, both Rest+Shed Skin and Moonlight+Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100% of its HP instantly. Shed Skin means it has a 51% chance of waking up earlier than usual. Moonlight on the other hand has the benefit of not spending a possible two turns sitting there doing nothing, possibly giving the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to leftovers healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Heal Bell user.</p>

[Team Options]

<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin Blocker (I don't think Rev knows Rapid Spin^^). The other sets should be used on offensively inclined teams.</p>

<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful Special attacks, or those that can survive its hits and use Trick or Roar. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-typed. The Trick users, such as Rotom-a, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>

<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying type in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can Baton Pass a Mean Look to Revenankh, the game is usually over, and Revenankh is great at taking the U-turns that Umbreon loathes so deeply.</p>

[Other Options]

<p>Ice Punch and Mach Punch can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin Revenankh has a 51% chance of waking up early so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Knock Off and Taunt are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users respectively. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Drain Punch can be used to take advantage of the healing from Pokemon like Blissey, however it isn't very powerful. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Revenankh has access to Nasty Plot, and attains a Special Attack stat of 508 after one.</p>

[EVs]

<p>When using Bulk Up, Special Defense and HP should be given priority "when EVing" (You can remove it - after all, it is the EV section, what else could you talk about if not EVs? Besides, the "When...when" repetition is awful). Careful, 252 HP EVs and 216 Special Defense gives Revenankh a free point and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 44 Speed EVs can be invested to outspeed 0 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>

[CAP Metagame]

<p> The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut (lol at Rev countering itself, which actually may be true sometimes). Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up. All this leaves Revenankh with only (I'd drop "is") the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high rate of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90%.</p>

<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65% to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>

[Opinion]

<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STABs in the game (I'd prefer "STAB combination", said like you did it seems to imply that Fighting and Ghost are alone the best STABs in the game, which I highly disagree with... *coughDragoncough*), and the ability to boost both its offense and it's defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>

[Counters]

<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because has STAB Air Slash to beat down Revenankh, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Offensive Celebi, Slowbro and Cresselia are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively (or, if you prefer, "for super effective damage") with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75 percent ("75%" was too rough for your taste?) with Overheat.</p>

<p>Some physical attackers can hit hard enough to bypass Revenankh’s defense boosts and force it out. Choice Band Staraptor is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up (you may also underline the Intimidate factor for lowering Hammer Arm damage upon switching in - why Gyarados and Salamence got mention for it and poor Staraptor didn't?). Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO. Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but DD Mence won’t fare as well without Taunt. Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch.</p>

<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple it's ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Swords Dance (seriously, who uses it? You should keep to credible menaces, not "theorymon" ones IMO) and Brave Bird. It also has the ability to Taunt, if need to be, and if it doesn’t switch "in" (why you keep using in and on consecutively? You should use either the former or the latter) on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or attack its weaker Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with Earthquake"s" (I'd drop the plural "s", it does not seem to fit). Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>
Hope it helped
 
thanks, both. zarator, i agree with most of what you said, but

zarator said:
(why you keep using in and on consecutively? You should use either the former or the latter)
i don't like either of these:

"if it doesn’t switch on a Bulk Up, Brave Bird will 2HKO."
"if it doesn’t switch in a Bulk Up, Brave Bird will 2HKO."

"if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO." just makes more sense. i dunno.

zarator said:
Skarmory can come in and Whirlwind it away, or deal heavy damage with Swords Dance (seriously, who uses it? You should keep to credible menaces, not "theorymon" ones IMO) and Brave Bird.
swords dance lol. i didn't write most of the counters, by the way (it's actually on-site like that rofl)

ps: i have kitsunoh reserved, and HD was doing pyroak last time i checked. so you can look forward to two more non-fuzznip revamps coming up ^_^
 
[Opinion]

Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up make it a formidable opponent if not dealt with swiftly.
[Counters]

<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its weaker Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>
And you're correct - "switch in on" makes the most sense. Keep it.
 
You better be fucking grateful I'm bored right now, otherwise you could've waited a loooooooooooooooooooooong long time. Not kidding, Soviet's Honor.
http://www.smogon.com/cap/pokemon/revenankh


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]

<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent Attack stat to make it a greater threat. As such, it is recommended that you tend to its Special Defense with your EVs. Rest allows you to easily switch into Toxic Spikes or Will-o-Wisp and Shed Skin off the status. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51 % chance of waking up early with Shed Skin.</p>

<p>As for your offensive moves, Hammer Arm is your strongest reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat, and after a couple Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, doubling its power. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and Stratagem. If you do, it is recommended that you use 252 HP / 116 Atk / 140 SpD with a Sassy Nature, as after only one Bulk Up it will allow you to 2HKO Bulky Tyranitar and Stratagem with Mach Punch, while avoiding a 2HKO due to priority. If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>

<p>This set functions very well on its own, with very little team support[if it works well alone, it obviously doesn't need team support. this fragment is repeating the fragment before]. Revenankh can take hits, set up, and heal its HP and status['itself' sounds more natural here]. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users a bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos. To that end, Blissey makes a good choice for a team-mate. Blissey can cover the majority of Pokemon that give Revenankh a hard time, such as Zapdos and Togekiss. The only Physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>

<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. Try using[analysises are informative essays, this is clearly suggesting you to do something. put in something with more conviction; like: 'This set is best used with...'] it alongside Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly[I don't feel like checking a dictionary right now, but are you sure 'doubly' (lol) is a word?] resistant to Bug and immune to Fighting. As it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, and Bronzong[what is there to stop cold, a Macho Brace Gyro Ball sweep? Bronzong always accomplishes it's duty against Rev, so what exactly are you stoping cold?], so if your team needs an answer to any of these, consider Revenankh.</p>

<p>Revenankh also functions as one of the best Rapid Spin blockers available with its solid defenses and its ability to seriously hurt Starmie while setting up on most other Rapid Spin users. If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>

[SET]
name: Three Attacks['Bulk Up and Three Attacks' is better imo]
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set has an advantage over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch 90 percent[you know that little percent thingy? you know, the one you use so you don't have to write out percent? %. yeah that's the one!] of the time, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water and Ground-types like Vaporeon, Hippowdon and Swampert.</p>

<p>Rest is the main option in the last slot, allowing you to heal off the damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>

<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Gliscor with Taunt is cleanly OHKOed by Ice Punch, Neither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Even a +1 Ice Punch will fail to KO physically defensive Zapdos, even after Stealth Rock. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. Offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>

[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Revenankh can also run a bulky Choice Band set effectively. In this case, Payback and Superpower are the main options, as the speed drop from Hammer Arm is undesirable. A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch, along with Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. What sets Revenankh's choice set apart from every other Fighting-type's choice set is Shed Skin, which prevents it from ever being permanently statused. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>

<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out of the Pokeball[end it at 'out'. Please] until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>

[Rest Vs. Moonlight]

<p>On most of the tanking sets, both Rest + Shed Skin and Moonlight + Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100 % of its HP instantly. Shed Skin means it has a 51 % chance of waking up earlier than usual. Moonlight, on the other hand, has the benefit of not spending a possible two turns sitting there doing nothing, giving the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to Leftovers healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Heal Bell user.</p>

[Team Options]

<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin blocker. The other sets should be used on offensively inclined teams.</p>

<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful special attacks, or those that can survive its hits and use Trick or Roar/Whirlwind. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-typed['types' sounds better]. The Trick users, such as Rotom-a, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>

<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying type in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can Baton Pass a Mean Look to Revenankh, the game is usually over, and Revenankh is great at taking the U-turns[but don't U-turns ruin the point of Mean Lock?] that Umbreon loathes so deeply.</p>

[Other Options]

<p>Ice Punch and Mach Punch[what does Mach Punch hit?] can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin Revenankh has a 51 % chance of waking up early so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Knock Off and Taunt are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users respectively. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Drain Punch can be used to take advantage of the healing from Pokemon like Blissey, however it isn't very powerful. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Mean Look would be a good option if Revenankh had space for it, but Revenankh is extremely hard-pressed for moveslots as it is. One could try a gimmick Nasty Plot set with Vacuum Wave and Shadow Ball, but don't expect to have any success with it.</p>

[EVs]

<p>When using Bulk Up, Special Defense and HP should be given priority. Careful, 252 HP and 216 Special Defense EVs gives Revenankh a free point and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 44 Speed EVs can be invested to outspeed 0 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>

[CAP Metagame]

<p>The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut. Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up. All of this leaves Revenankh with only the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high chance of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90 %.</p>

<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65 % to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>

[Opinion]

<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>

[Counters]

<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because it has STAB Air Slash to beat down Revenankh, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Offensive Celebi, Slowbro and Cresselia are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75 % with Overheat.</p>

<p>Some physical attackers can hit hard enough to bypass Revenankh’s defense boosts and force it out. Choice Band Staraptor[counters should be common enough to warrant mention] is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up. Even Mach Punch isn't a problem thanks to Intimidate. Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO. Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but DD Mence won’t fare as well without Taunt. Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch.</p>

<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its unboosted Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>
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[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Hammer Arm
move 3: Shadow Sneak / Payback
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]

<p>Revenankh can easily come in on its many resists and immunities. Taking advantage of the switches it causes, Bulk Up makes it all but impregnable to physical attacks, as well as boosting its already decent Attack stat to make it a greater threat. As such, it is recommended that you tend to its invest in Special Defense with your EVs. Rest allows you to easily (anything can switch into status easily, you don't need Rest) switch into Toxic Spikes or Will-o-Wisp with impunity and Shed Skin off the status remove remove the status with its ability, Shed Skin. Unlike most Rest users, Sleep Talk is not necessary on this set, as you have a 51% chance of waking up early with Shed Skin.</p>

<p>As for your offensive moves, Hammer Arm is your strongest and most reliable Fighting-type move, allowing it to put the hurt on many Pokemon that are neutral to it after a Bulk Up or two. Because of the Speed drop, Shadow Sneak or Payback is recommended in tandem with Hammer Arm. Shadow Sneak has priority, negating the Speed drop somewhat bypassing Revenankh's pathetic Speed, and after a couple of Bulk Ups, it will easily OHKO Azelf and Gengar and severely dent the Rotom formes and other Revenankh. Payback takes advantage of the Speed drop, as after one Hammer Arm, Revenankh will nearly always be going last, doubling its Payback's (the way you worded it seems as if Revenankh is doubling its power, which is not true) power to 100. However, you can also use Mach Punch and Payback if you would like to get the jump on Pokemon like Weavile and Stratagem. If you do, it is recommended that you use 252 HP / 116 Atk / 140 SpD with a Sassy Nature, as after only one Bulk Up it will allow you to 2HKO Bulky Tyranitar and Stratagem with Mach Punch, while avoiding a 2HKO due to priority (what priority?). If you're not sold on Hammer Arm's accuracy and speed drops, you can use Brick Break instead of it. This also gets rid of pesky screens in your way.</p>

<p>This set functions very well on its own, and requires very little team support. Revenankh can take hits, set up, and instantly heal itself. Normally, the only things that can stop a Revenankh sweep are Trick users and phazers. Having a designated Trick absorber, such as Heatran or Flygon, will help against the first group. Roar users are bit varied, but they are commonly weak to either Fire or Grass, such as Skarmory, Swampert and Hippowdon. Celebi is a handy Pokemon to use against these. Generally, the only offensive threats to this set are powerful special attackers like Togekiss and Zapdos (you must mention Salamence, as it can easily dispose of Revenankh with a combination of Draco Meteor + Outrage). To that end, Blissey makes a good choice for a teammate. Blissey can cover the majority of Pokemon that give Revenankh a hard time, such as Zapdos and Togekiss the previously mentioned special attackers. The only physical attackers that can normally handle Revenankh are Taunt Gyarados and Zen Headbutt Metagross. Celebi will be of much use against these Pokemon as well.</p>

<p>However, Revenankh is not a Pokemon one would normally build a team around. Revenankh is often placed on teams that require its services to support the rest of the team, as it can shut down a surprisingly high number of Pokemon. Special attackers work very well with Revenankh, as Revenankh is a virtually infinite switch-in to Blissey and Snorlax. It makes a good partner to a Pokemon like Latias or Porygon-Z. Another bonus of this is that Revenankh is generally very good at switching into Scizor – it is doubly resistant to Bug and immune to Fighting. As Since it takes neutral damage from Steel, consider pairing Revenankh with a Pokemon that can take advantage of Choice Band Bullet Punches, like Empoleon or Magnezone. Other common Pokemon stopped cold by Revenankh include Machamp, Heracross, and Bronzong, so if your team needs an answer to any of these, consider Revenankh is a primary choice.</p>

<p>Revenankh also functions as one of the best Rapid Spin blockers available with its solid defenses and its ability to seriously hurt Starmie (Starmie can seriously hurt Revenank to, as it takes about 40-50% from LO Hydro Pump)while setting up on most other Rapid Spin users (bit of a run-on sentence there, I suggest you fix it somehow). If you intend to keep your entry hazards laid down by Pokemon like Skarmory or Roserade on the opponent’s side, Revenankh is a safe bet.</p>


[SET]
name: Three Attacks
move 1: Hammer Arm
move 2: Shadow Sneak / Payback
move 3: Ice Punch / Power Whip
move 4: Rest / Bulk Up
item: Life Orb / Leftovers
ability: Shed Skin
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set has an advantage over the Bulk Up set in the extra move slot, giving much better coverage and making it more of an immediate threat. With Revenankh’s low Speed, Payback outdamages Shadow Punch in almost all situations, despite STAB. The final attack can either be Ice Punch to deal with Dragon-types and Flying-types like Salamence, Togekiss and Zapdos, or Power Whip to take down bulky Water- and Ground-types like Vaporeon, Hippowdon and Swampert.</p>

<p>Rest is the main option in the last slot, allowing you to heal off the recoil damage of Life Orb, however Bulk Up is also viable if you wish to set up on some threats. Leftovers is also a viable option if you wish to trade some power for bulkiness, and it is recommended if you aren’t using Rest.</p>

<p>This set poses much less of a long-term threat to the opponent’s team. In exchange, it uses the surprise value gained by running three attacks to function as a lure. Normally, this set is used if you need to remove one of your opponent’s Pokemon from the battle. For example, if you intend to sweep with an Agility Metagross, this set can lure in Roaring Pokemon like Swampert and Hippowdon, and KO or do major damage with Power Whip. If Flying-types are more of a threat to your chosen lategame sweeper, Ice Punch can take care of them. For example, many battlers rely on Zapdos or Gliscor to handle Lucario. Gliscor with Taunt is cleanly OHKOed by Ice Punch, beither of those Pokemon normally hesitates to switch into Revenankh (provided Gliscor has Taunt). If using Ice Punch, Stealth Rock support is absolutely vital. Even a +1 Ice Punch will fail to KO physically defensive Zapdos, even after with Stealth Rock in play. You will need to force Zapdos to switch into Stealth Rock more than once to finish it off, but then be sure that you don’t Ice Punch while it Roosts. However, offensive Zapdos will be OHKOed most of the time by a Life Orb Ice Punch after Stealth Rock.</p>


[SET]
name: Choice Band
move 1: Payback / Shadow Sneak
move 2: Superpower / Mach Punch
move 3: Ice Punch
move 4: Power Whip
item: Choice Band
ability: Shed Skin
nature: Adamant
evs: 252 Hp / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Revenankh can also run a bulky Choice Band set effectively. In this case, Payback and Superpower are the main options, as the Speed drop from Hammer Arm is undesirable (why Payback? It's not guaranteed to be stronger than Shadow Punch). A priority move, Mach Punch or Shadow Sneak, can be used over Superpower or Payback if you want to revenge kill a dangerous sweeper, but you will lose a lot of power. The two priority moves should probably not be used together, as you will lack a powerful STAB move. The first two moves are nearly unresisted, and Ice Punch, along with Power Whip, covering almost every type for super-effective damage, augment type coverage. This set requires a lot of prediction, but can easily annihilate its counters. What sets Revenankh's Choice set apart from every other Fighting-type's Choice set is Shed Skin, which prevents it from ever being permanently statused. Pursuit is an option to hit physically weak Psychic-types and Ghost-types while they switch out.</p>

<p>Choice Band Revenankh sacrifices durability for power and massive surprise value. Again, this set should be used when you need to surprise a key Pokemon and remove it from battle. You will need to know your opponent’s team almost inside and out in order to be able to use this set to the fullest degree of effectiveness. For that reason, many of the team-mates you select alongside Revenankh should be ones that are able to reveal information about the opponent’s team. The primary moves for this are Roar and U-turn. Pokemon like Skarmory and Swampert can use Roar very well; Flygon and Scizor are examples of Pokemon that can use U-turn. In general, Choice Band Revenankh shouldn’t come out until you can successfully predict which Pokemon is going to switch into it. Revenankh doesn’t pack that much power, so you can’t afford a miss-prediction.</p>


[Rest Vs. Moonlight]

<p>On most of the tanking sets, both Rest + Shed Skin and Moonlight + Air Lock are valid options. Both have their equal pros and cons. With Rest, Revenankh is protected from status and can heal 100% of its HP instantly. Shed Skin means it has a 51% chance of waking up earlier than usual. Moonlight, on the other hand, has the benefit of not spending a possible two turns sitting there doing nothing, giving which can give the opponent an opportunity to set up on you. Air Lock also prevents Sandstorm or Hail from wearing you down. Unfortunately, Moonlight has only half the PP of Rest. The protection from status is almost always better than protection from weather due to Leftovers already healing off the damage from weather. Air Lock is only really viable if you’ve got a weather inducer on your team, as well as a Heal Bell user Cleric.</p>


[Team Options]

<p>Bulk Up Revenankh normally finds its place on stall or balanced teams. It needs very little support itself, and serves as a highly effective Rapid Spin blocker. The other sets should be used on offensively inclined teams.</p>

<p>In general, the Pokemon that can stop a Revenankh sweep are those who can hit it with powerful special attacks, or those that can survive its hits and use Trick or Roar/Whirlwind. The first group includes Pokemon like Togekiss, Calm Mind Jirachi, and Zapdos. Blissey will be able to cover these, especially with Toxic or Thunder Wave. Stealth Rock also helps quite a bit when using Revenankh, as many of its common switch-ins are Flying-types. The Trick users, such as Rotom-A, Latias, or Jirachi, will often hold their item once they’ve seen Revenankh until it has begun setting up. Tyranitar or Scizor can use a powerful Pursuit to remove many Trick users. Phazers are often bulky, and therefore difficult to remove, but a Magnezone with Hidden Power Grass can trap Skarmory and surprise Swampert.</p>

<p>Defensively, Revenankh is very fortunate in that none of its three weaknesses are common. Flying, Ghost and Psychic are very easy to handle on any given team. Tyranitar resists all three, and Pursuit is very helpful in taking out some of Revenankh’s checks like Celebi, Rotom and Gengar. Magnezone resists all three as well, and is very helpful in taking out Roar or Whirlwind users, as well as Flying-types in general. Heatran and Empoleon are examples of Pokemon that resist Ghost, Psychic and Flying and will be able to take advantage of Revenankh’s ability to force Blissey out. Steels and Darks in general resist most moves that worry Revenankh, so those are the Pokemon that should be kept in mind. Umbreon gets special mention because if it can successfully Baton Pass a Mean Look to Revenankh, the game is usually over. Until then, Revenankh is great at taking the U-turns that Umbreon loathes so deeply.</p>


[Other Options]

<p>Ice Punch and Mach Punch can be used on the Bulk Up set to hit a lot of Revenankh's counters. Sleep Talk can be used on any set that includes Rest, but with Shed Skin, Revenankh has a 51% chance of waking up early so it won't see much use. Note that Shed Skin cures status at the end of a turn, however, so there is no chance of using Sleep Talk and wasting a turn due to waking up. Knock Off and Taunt are great utility moves which can be used to stop enemy tanks, stat-uppers and Choice users respectively. Substitute and Focus Punch can be used if you want an alternate way to protect yourself from status as well as a stronger Fighting attack, but it saps Revenankh of the HP it so dearly relies on. Drain Punch can be used to take advantage of the healing from Pokemon like Blissey, however it isn't very powerful. Toxic will catch many of Revenankh’s counters off-guard, such as Zapdos and Togekiss. Mean Look would be a good option if Revenankh had space for it, but Revenankh is extremely hard-pressed for moveslots as it is. One could try a gimmick Nasty Plot set with Vacuum Wave and Shadow Ball, but don't expect to have any success with it.</p>


[EVs]

<p>When using Bulk Up, Special Defense and HP should be given priority. Careful, 252 HP and 216 Special Defense EVs gives Revenankh a free point (in what?) and protects you against many common threats. For example, that spread will not be 2HKOed by a Choice Scarf Heatran’s Fire Blast, OHKOed by Timid Life Orb Gengar’s Shadow Ball, or OHKOed by Empoleon’s Surf after Torrent and Petaya Berry. However, that spread is not fixed; any Special Defense between 136 and 252 is fine. Generally, the numbers to hit are 136, 176, or 216 for free stat points. Max Attack can also be used to OHKO Gengar and Azelf with Shadow Sneak after a Bulk Up. On any defensive set without Bulk Up, more EVs could be invested into Defense. Maximum HP should not be tampered with as it reaches optimal Leftovers recovery, especially if you are running Air Lock. 44 Speed EVs can be invested to outspeed 0 EV Skarmory, which can be useful to Taunt it before it can set up, but Revenankh can't do much in return without Bulk Up. Offensive sets should just max HP and their attacking stat of choice.</p>


[CAP Metagame]

<p>The CAP metagame, unfortunately, is not as kind to Revenankh as standard OU is. The metagame is dominated by two of Revenankh’s very best counters: Fidgit and Arghonaut. Fidgit takes little damage from all of Revenankh’s attacks and can Encore Bulk Up, then set up on it or switch out to let another Pokemon do so. Arghonaut takes very little damage from any of Revenankh’s moves, and has no reason to be afraid of Bulk Up due to its ability, Unaware. All of this leaves Revenankh with only the potential to lure and KO these two with Ice Punch or Power Whip, but even then, it’s not easy to do so. Kitsunoh and Cyclohm can also be a pain for Revenankh. ShadowStrike’s high chance of a Defence drop means that Kitsunoh will most often beat Revenankh one on one. Cyclohm has solid Defense, and between Life Orb Thunderbolt and Draco Meteor, Revenankh will take around 90%.</p>

<p>The other CAP Pokemon are not as threatening, however, they aren’t as common, either. Syclant can’t do more than 65% to Revenankh, even with a +2 Ice Beam. Priority moves means that Revenankh will most likely come out on top. Pyroak tends to be set-up bait, except that Pyroak occasionally carries Roar. Stratagem can’t hit Revenankh nearly hard enough, while Revenankh easily hits its low Defense with strong Fighting moves, or better yet, Mach Punch.</p>

You don't have any mention of the OU Pokemon in the CAP metagame. You need to mention stuff like that. For example, Revenankh makes a pretty sweet Lucario counter, so you could always mention that. I'm sure you can think of more. This section isn't just for the CAP Pokemon, it's for the CAP metagame in general.


[Opinion]

<p>Revenankh is a very solid choice as a tank and spin-blocker. Two excellent forms of healing, arguably the best STAB combination in the game, and the ability to boost both its offense and its defense at the same time with Bulk Up makes it a formidable opponent if not dealt with swiftly. If Revenankh is not carrying Bulk Up, it is significantly less threatening in the long run, but short term could easily cripple most Pokemon with Knock Off or get an unexpected kill with Ice Punch or Power Whip. Choice sets have the ability to land a few surprise kills, but as with all Choice sets they require prediction to work effectively.</p>


[Counters]

<p>Because Revenankh is constantly boosting its physical defense with Bulk Up, some of its best checks and counters are special attackers. Togekiss is the best Revenankh check, because it has STAB Air Slash to beat it down Revenankh, and it doesn’t have to worry as much about 2HKOing Revenankh due to the flinch rate, though it also takes neutral damage from Hammer Arm and x2 damage while Roosting. Zapdos with Metal Sound will threaten a 2HKO on Revenankh with Thunderbolt after a Special Defense drop. Zapdos can also use HP Flying, although it will need a significant investment in Special Attack to ensure a 2HKO on even a 252 HP/136 Special Defense Revenankh. Calm Mind Jirachi with Psychic can switch in on Revenankh with virtual impunity and threaten to set up and sweep. Offensive Celebi, Slowbro and Cresselia (uhh, offensive Slowbro? Seriously?) are similar, however they have to be more wary, as unlike Jirachi, Revenankh hits them super effectively with its Ghost STAB. Choice Specs Heatran can switch into any move that isn’t Fighting and can inflict upwards of 75% with Overheat.</p>

<p>Some physical attackers can hit hard enough to bypass Revenankh’s Defense boosts and force it out. Choice Band Staraptor is a serious threat to Revenankh, as it is immune to Shadow Sneak and will OHKO with Brave Bird even after a Bulk Up. Even Mach Punch isn't a problem thanks to Intimidate. Choice Band Metagross will easily 2HKO Revenankh with Zen Headbutt after a Bulk Up, and without one it will OHKO (you can say that standard 252 Atk Adamant Metagross can 2HKO Rev after a Bulk Up with ZH). Bulky Gyarados is one of the best switch-ins to Revenankh, as it has Intimidate to neutralize an Attack boost and has Taunt to stop it from setting up further. Salamence also has Intimidate, but DDMence won’t fare as well without Taunt (Mence doesn't get Taunt). Choice Band Salamence will always 2HKO Revenankh with Outrage after a Bulk Up. All Salamence variants should be careful of the rare Ice Punch, though.</p>

<p>Some Pokemon can hinder Revenankh from sweeping through methods other than brute force. Any faster user of Trick can Trick a Choice item onto Revenankh anywhere in the middle of its set up, and will severely cripple its ability to sweep. Skarmory can come in and Whirlwind it away, or deal heavy damage with Brave Bird. It also has the ability to Taunt, if need be, and if it doesn’t switch in on a Bulk Up, Brave Bird will 2HKO. Bulky Suicune can also set up on Revenankh and Roar it out, or exploit its unboosted Special Defense with powerful Surfs. Gliscor takes very little damage from the standard set (watch out for Ice Punch), and can Taunt Revenankh before wearing it down with repeated Earthquakes. Defensive Celebi doesn’t mind Shadow Sneak too much and can force Revenankh out with Perish Song.</p>


All done.
 
HELP TENNISFACE BROKE MY %

i'll leave this open for about another twenty-four hours. so uh if nobody has anything else to say, i'll get some badged loser like fuzznip to upload this

thanks for proofreads from hd, fuzznip and umbr

edit: thanks everyone, you've been a great audience. i am now using my super uploading + locking powers
 
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