polop
Would you look at the time?
After lurking around the forums for a long time and looking at forum statistics I realized that rayquaza had decreased in usage since DPP <.< THE MOST DEADLY SWEEPER IN UBERS IS USED BELOW A FERROTHORN ._. When I saw this statistic I had the urge to make a team solely based around this. And hence came the team based around a mad weather stopping killer, with pokes that some don't even see in ubers. This team does need to be stripped of a lot of its fat and unessecary things though.
At a basic glance
The Teambuilding process…
A much closer look
Rayquaza @ Life orb
Trait: Air lock
EVs: 42 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -Spdef)
- Draco Meteor
- Fire Blast
- Outrage
- Extremespeed
Rayquaza was built around the team and if I even see a groudon I tend to lead with it. Why? It ohkoes 252hp groudon 100% of the time and because of my speed investment unless groudon is scarfed or jolly + 252 speed it cannot hope to avoid dying unless it sees the meteor ohko coming. Fire blast holds this team together by destroying pesky ferrothorns in the rain as they stand in shock wondering how in the world it was killed in the rain (screw pressure airlock > pressure). Outrage dents several phoenixes and the blobs that eat their eggs while giving me a strong STAB move to fall back on once Rayquaza’s thrown meteors at things. Extremespeed lets me pick off weak threats as well as break darkrai’s focus sash when I lead. Also useful for hitting the blobs when I don’t want to lock myself into one move.
Synergy: Ice -> tentacruel, jirachi, kyogre
Dragon-> jirachi, ferrothorn
Rock -> Jirachi, Ferrothorn
Jirachi @ Light Clay
Trait: Serence grace (but it doesn’t do anything sadly D: )
EVs: 252 HP / 128 Def / 128 Spdef
Sassy (+SpDef, -Speed)
Iv’s: 0 speed 31 every other stat
- Light Screen
- Reflect
- Wish
- U-turn
TROLL TROLL, no im not going to hax you but half of all competitive players know how badly jirachi can hax a person. BUT the coup de ferrothorn loves switching in to him to take the paralysis and simply reflect that hax back with his barbs of irony. Taking this knowledge and actually having a ferrothorn killer I use this guy to absorb status and set up screens. Wish + u-turn is an amazing way to heal up members and unlike everyone else jirachi benefits from ferrothorn’s thunder wave because it slows me down even more so that I underspeed the spikers(wait jirachi’s enemy is helping him wait till the enemy figures that out lol wonder what he will think when he gets u-turned + fire blasted). Light screen boosts the teams special defense and reflect increases defense. However the evs on this thing are not by any mean creative <.< but they do enable him to live mewtwo’s flamethrower in the sun and set up a screen on the poor cat DNA twisted thing.
Synergy: Ground-> Rayquaza
Fire-> rayquaza, kyogre, tentacruel
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish (+Def, -SAtk)
- Thunder Wave <- Considering switching it for protect
- Spikes
- Leech Seed
- Power Whip
If you looked at this and thought wait why is this ferrothorn literally PHYSCIALLY DEFENSIVE. Well let’s see the surprise groudon gets when fire punch doesn’t ohko me, and that extremekiller’s +2 SD brick break cant do the same thing. But other then those things he absorbs physical blows for tentacruel and most of the team while setting up spikes and making my enemy mad because he’s got a seed on him (gasp). Thunderwave is to stop scarfers in particular scarfkia since flamethrower in the rain will not ohko him and scarfkia’s pretty much useless when paralyzed (Kyogre roars in the distance). Also the parahax can be nice. He serves as my check to extremekiller since he can leech seed paralyze and whip the poor god until he dies.
Synergy: Fire-> tentacruel, kyogre, rayquaza
Fighting-> Ghost arceus, Rayquaza
Tentacruel (M)<- considering changing this to female @ Black sludge <- Also considering leftovers over this.
Trait: Rain dish
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic spikes
- Rapid spin
- Protect (tried confuse ray sadly firecape was right on the additional recovery D: )
Forretress is not the best spinner hands down. Tentacruel possess MUCH greater special bulk then him and sadly he’s not even used much. Tentacruel provides the toxic spikes and spin support for my team and is a switch in for specs ogre (not 2hkoed by water spout :D (with protect) and not ohkoed by thunder (uhhh not as great…) at full hp. If there is a kyogre that attacks him I can instantly find out which set that kyogre is using by the damage dealt to him. If that kyogre happens to be scarfed then I can easily set up toxic spikes on him. Scald benefits from rain and has that chance to burn which is really handy against a ferrothorn vs tentacruel situation. Protect provides me 1/8 recovery and lets me scout against choiced pokes, (darkrai want to go trick or treating with arceus? Sadly arceus doesn’t like scarves D:). His special bulk often makes him my special wall (underestimate him at your peril) since he can take draco meteors and even thunders from non Life orbed Deoxys-a that have a sp atk raising nature. Only special attacker he cannot take is mewtwo and that’s handled easily by Jirachi.
Synergy: Psychic (lol like not used) -> Jirachi, Ferrothorn
Ground -> Rayquaza
Electric-> ferrothorn
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SpAtk / 252 Speed / 4 HP
Timid Nature (+Speed, -Atk)
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre sets up rain for the team which benefits everyone (well with the exception of rayquaza and arceus but quaza has air lock and arceus can use the psuedo fire resist to his advantage). I can even hide him sometimes until late game and clean up my opponents team from there. Double STAB + speed raising nature ensures he will outspeed many things even adamant Dragon dance rayquaza at +1 wont outspeed him because of his timid nature and normally the spikes make up for the power lost from running modest. He sadly doesn’t do much more then revenge and clean but his ability makes him irreplaceable to the team.
Arceus @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 124 Speed / 36 Spdef/96 def <- Considering changing evs to outspeed all non scarf ray
Calm Nature (+Spdef, -Atk)
- Judgment
- Will-o-wisp
- Recover
- Perish Song
Arceus is supposed to be the most versatile pokemon there is. Uh I take versatile as doing a lot of jobs so I crammed a lot of things onto this pokemon so that he could just do everything and I haven’t been disappointed with his work yet too. Arceus serves as my spin blocker, mixed wall, physical attacker crippler, and pseudo phazer. Calm + 252 hp evs + 36 sp def evs let it take base modest max investment 150 STAB draco meteors and let it recover the damage off. 124 speed evs let me outspeed all nonscarfed base 90’s and the rest of the evs were thrown into defense to take extremekiller’s shadowy claws. This thing can stop non lum berry arceus if it switches in on them when they extremespeed or dance with swords as well as make some dragons just feel sad. It threatens forretress with one of those you know I have fire blast but I really don’t moments. If forretress does decide to brave it out I often perish song when I switch in on the rapid spin. If its taken residual damage and sturdy has been broken through, kyogre can switch in directly after its attempt to spin and drown him or thunder the palkia that tries to come in.
And that is the team :D. Criticism, rates, and comments on the team are always nice. For those that do care this team peaked 6 on the smogon uber ladder (which i agree is terrible) and 15 on the Pokmon online wifi uber ladder.
At a basic glance
The Teambuilding process…
I wanted to start of with rayquaza while looking at its moveset I realized it could do one thing no other pokemon could do, OHKO THOSE annoying FERROTHORNS in the rain. So I decided to use last gens mixquaza.
Since I was using rayquaza I needed a steel type that could switch into its ice beams and essentially provide great synergy with it. While looking at the usage statistics again jirachi, haxmakor was also being used less then a ferrothorn <.<. I decided to chose jirachi since it resits ice,rock, and dragon type moves, the moves quaza would be targeted with. I decided to use the dual screen set since it could provide support to my underated dragon and it causes ferrothorn to come into it only to have a screen slapped in front of it take advantage of the paralysis status it gives and LET ME OHKO THAT ANNOYING SPIKER WITH A free switch provided from a u-turn.
I needed some hazard support for rayquaza since it was going to cause a lot of switches, after looking at the ubers combination thread posted by the awesome trickroom I decided to use the underated ferrocruel combo because they provide great synergy for each other and can set up 5 entry hazards with ease.
After looking at the semi-made team I realized that half of the team was begging for rain. So I decided to use scarf ogre because it can abuse the insane amount of hazards on the field to revenge kill and clean late game.
My team loved the hazard support set up and I wasn’t about to let some forretress spin them away, So I chose giratina-o for the last spot to spin block.
Giratina-o = dragon <.< it kept on getting hit with meteors and I realized I had no way to kill manaphy if it was the last pokemon on the other team. I switched to a ghost-arceus to spin block with perish song so that those manaphys would NOT ANNOY ME.
Since I was using rayquaza I needed a steel type that could switch into its ice beams and essentially provide great synergy with it. While looking at the usage statistics again jirachi, haxmakor was also being used less then a ferrothorn <.<. I decided to chose jirachi since it resits ice,rock, and dragon type moves, the moves quaza would be targeted with. I decided to use the dual screen set since it could provide support to my underated dragon and it causes ferrothorn to come into it only to have a screen slapped in front of it take advantage of the paralysis status it gives and LET ME OHKO THAT ANNOYING SPIKER WITH A free switch provided from a u-turn.
I needed some hazard support for rayquaza since it was going to cause a lot of switches, after looking at the ubers combination thread posted by the awesome trickroom I decided to use the underated ferrocruel combo because they provide great synergy for each other and can set up 5 entry hazards with ease.
After looking at the semi-made team I realized that half of the team was begging for rain. So I decided to use scarf ogre because it can abuse the insane amount of hazards on the field to revenge kill and clean late game.
My team loved the hazard support set up and I wasn’t about to let some forretress spin them away, So I chose giratina-o for the last spot to spin block.
Giratina-o = dragon <.< it kept on getting hit with meteors and I realized I had no way to kill manaphy if it was the last pokemon on the other team. I switched to a ghost-arceus to spin block with perish song so that those manaphys would NOT ANNOY ME.
A much closer look
Rayquaza @ Life orb
Trait: Air lock
EVs: 42 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -Spdef)
- Draco Meteor
- Fire Blast
- Outrage
- Extremespeed
Rayquaza was built around the team and if I even see a groudon I tend to lead with it. Why? It ohkoes 252hp groudon 100% of the time and because of my speed investment unless groudon is scarfed or jolly + 252 speed it cannot hope to avoid dying unless it sees the meteor ohko coming. Fire blast holds this team together by destroying pesky ferrothorns in the rain as they stand in shock wondering how in the world it was killed in the rain (screw pressure airlock > pressure). Outrage dents several phoenixes and the blobs that eat their eggs while giving me a strong STAB move to fall back on once Rayquaza’s thrown meteors at things. Extremespeed lets me pick off weak threats as well as break darkrai’s focus sash when I lead. Also useful for hitting the blobs when I don’t want to lock myself into one move.
Synergy: Ice -> tentacruel, jirachi, kyogre
Dragon-> jirachi, ferrothorn
Rock -> Jirachi, Ferrothorn
Jirachi @ Light Clay
Trait: Serence grace (but it doesn’t do anything sadly D: )
EVs: 252 HP / 128 Def / 128 Spdef
Sassy (+SpDef, -Speed)
Iv’s: 0 speed 31 every other stat
- Light Screen
- Reflect
- Wish
- U-turn
TROLL TROLL, no im not going to hax you but half of all competitive players know how badly jirachi can hax a person. BUT the coup de ferrothorn loves switching in to him to take the paralysis and simply reflect that hax back with his barbs of irony. Taking this knowledge and actually having a ferrothorn killer I use this guy to absorb status and set up screens. Wish + u-turn is an amazing way to heal up members and unlike everyone else jirachi benefits from ferrothorn’s thunder wave because it slows me down even more so that I underspeed the spikers(wait jirachi’s enemy is helping him wait till the enemy figures that out lol wonder what he will think when he gets u-turned + fire blasted). Light screen boosts the teams special defense and reflect increases defense. However the evs on this thing are not by any mean creative <.< but they do enable him to live mewtwo’s flamethrower in the sun and set up a screen on the poor cat DNA twisted thing.
Synergy: Ground-> Rayquaza
Fire-> rayquaza, kyogre, tentacruel
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish (+Def, -SAtk)
- Thunder Wave <- Considering switching it for protect
- Spikes
- Leech Seed
- Power Whip
If you looked at this and thought wait why is this ferrothorn literally PHYSCIALLY DEFENSIVE. Well let’s see the surprise groudon gets when fire punch doesn’t ohko me, and that extremekiller’s +2 SD brick break cant do the same thing. But other then those things he absorbs physical blows for tentacruel and most of the team while setting up spikes and making my enemy mad because he’s got a seed on him (gasp). Thunderwave is to stop scarfers in particular scarfkia since flamethrower in the rain will not ohko him and scarfkia’s pretty much useless when paralyzed (Kyogre roars in the distance). Also the parahax can be nice. He serves as my check to extremekiller since he can leech seed paralyze and whip the poor god until he dies.
Synergy: Fire-> tentacruel, kyogre, rayquaza
Fighting-> Ghost arceus, Rayquaza
Tentacruel (M)<- considering changing this to female @ Black sludge <- Also considering leftovers over this.
Trait: Rain dish
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic spikes
- Rapid spin
- Protect (tried confuse ray sadly firecape was right on the additional recovery D: )
Forretress is not the best spinner hands down. Tentacruel possess MUCH greater special bulk then him and sadly he’s not even used much. Tentacruel provides the toxic spikes and spin support for my team and is a switch in for specs ogre (not 2hkoed by water spout :D (with protect) and not ohkoed by thunder (uhhh not as great…) at full hp. If there is a kyogre that attacks him I can instantly find out which set that kyogre is using by the damage dealt to him. If that kyogre happens to be scarfed then I can easily set up toxic spikes on him. Scald benefits from rain and has that chance to burn which is really handy against a ferrothorn vs tentacruel situation. Protect provides me 1/8 recovery and lets me scout against choiced pokes, (darkrai want to go trick or treating with arceus? Sadly arceus doesn’t like scarves D:). His special bulk often makes him my special wall (underestimate him at your peril) since he can take draco meteors and even thunders from non Life orbed Deoxys-a that have a sp atk raising nature. Only special attacker he cannot take is mewtwo and that’s handled easily by Jirachi.
Synergy: Psychic (lol like not used) -> Jirachi, Ferrothorn
Ground -> Rayquaza
Electric-> ferrothorn
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SpAtk / 252 Speed / 4 HP
Timid Nature (+Speed, -Atk)
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre sets up rain for the team which benefits everyone (well with the exception of rayquaza and arceus but quaza has air lock and arceus can use the psuedo fire resist to his advantage). I can even hide him sometimes until late game and clean up my opponents team from there. Double STAB + speed raising nature ensures he will outspeed many things even adamant Dragon dance rayquaza at +1 wont outspeed him because of his timid nature and normally the spikes make up for the power lost from running modest. He sadly doesn’t do much more then revenge and clean but his ability makes him irreplaceable to the team.
Arceus @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 124 Speed / 36 Spdef/96 def <- Considering changing evs to outspeed all non scarf ray
Calm Nature (+Spdef, -Atk)
- Judgment
- Will-o-wisp
- Recover
- Perish Song
Arceus is supposed to be the most versatile pokemon there is. Uh I take versatile as doing a lot of jobs so I crammed a lot of things onto this pokemon so that he could just do everything and I haven’t been disappointed with his work yet too. Arceus serves as my spin blocker, mixed wall, physical attacker crippler, and pseudo phazer. Calm + 252 hp evs + 36 sp def evs let it take base modest max investment 150 STAB draco meteors and let it recover the damage off. 124 speed evs let me outspeed all nonscarfed base 90’s and the rest of the evs were thrown into defense to take extremekiller’s shadowy claws. This thing can stop non lum berry arceus if it switches in on them when they extremespeed or dance with swords as well as make some dragons just feel sad. It threatens forretress with one of those you know I have fire blast but I really don’t moments. If forretress does decide to brave it out I often perish song when I switch in on the rapid spin. If its taken residual damage and sturdy has been broken through, kyogre can switch in directly after its attempt to spin and drown him or thunder the palkia that tries to come in.
And that is the team :D. Criticism, rates, and comments on the team are always nice. For those that do care this team peaked 6 on the smogon uber ladder (which i agree is terrible) and 15 on the Pokmon online wifi uber ladder.