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Revised 4th Generation RNG Manipulation guide [GP 2/2]

Discussion in 'Uploaded Analyses' started by Everstone, May 21, 2012.

  1. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

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    First post is done. Sorry this has taken so long ;-;

    Second Post in progress... (open)
    V: Getting an ID/SID of your choice
    A note to previous version users: Pandora's Box is bugged in version 9.94-9.95. Therefore, download the latest version before attempting this.
    Introduction

    RNG manipulation for an ID/SID combination is one of the lengthiest yet most rewarding endeavors in your quest to be a Pokemon master. Practical uses of ID/SID manipulation include:
    -Getting a flawless shiny spread (or two) that can be used to capture shiny legendaries and wild Pokemon.
    -Being able to nickname event Pokemon (and other trainers' Pokemon for that matter). To do this your Trainer ID must match up with the desired Pokemon's Trainer ID. Some noteworthy IDs are:
    ...
    02211 (Celebi, WIN2011 Suicune)
    02141 (WIN2011 Entei)
    11088 (TRU Dragonite)
    02071 (WIN2011 Raikou)
    05318 (ALAMOS Darkrai)
    01311 (GAMESTP Suicune)
    01301 (Ash's Pikachu)
    02089 (TRU Shaymin)
    05099 (VGC Milotic)
    01171 (GAMESTP Entei)
    01031 (GAMESTP Raikou)
    10160 (FAL2010 Mew)
    03060 (Oblivia Heatran, Shaymin, Deoxys)
    03050 (SPR2010 Pichu)
    06260 (SMR2010 Jirachi)
    02270 (GAMESTP Jirachi)
    01300 (GAMESTP Pichu)
    11079 (TRU Arceus)
    03089 (TRU Regigigas)



    To summarize, every IV/nature combination has what's called a PID, and certain PIDs in your save file are shiny, depending on what that save file's ID/SID is. There is no other way to change what PIDs are shiny other than starting a new game and getting a different ID/SID combination. The PID and shininess factor will come into play when attempting to capture wild Pokemon. Breeding is not affected that much by it because you can get any combination of IVs shiny.

    This means if you wanted to capture a shiny Jolly 31/31/31/29/31/31 Rayquaza, if your ID/SID does not make the corresponding PID shiny, you will never be able to capture that shiny Rayquaza in your game without getting a new ID/SID. On the other hand, if your ID/SID makes Calm 27/24/25/31/28/29 shiny, then any time you encounter any Pokemon with those IVs and nature, it will always be shiny.

    Note that PID is NOT the same as seed. PID is only used when determining what capture spreads are shiny, nowhere else.

    To find an ID we want, we go to Pandora's Box, which can be accessed from RNG Reporter's main screen as shown below.
    [​IMG][​IMG]

    Step 1: Finding a PID
    In order to get Pandora's Box running, we need to find a PID for the spread that we want to make shiny. Let's say we want to make a spread of 31/x/31/31/31/31 shiny. Go to 4th Gen Time Finder, run the search similar to what's shown below, and let's see what we get. Make sure to set the Method to "Method 1".

    [​IMG][​IMG]
    Well, look at that, a Modest spread with a frame of 24! Surely this is a suitable PID right? Well, there's more to it than meets the eye. If we picked this PID and successfully got a matching ID/SID, we would be able to capture shiny Modest 31/31/31/31/31/31 Pokemon. However, every IV spread has a "pair" so to speak. In other words, for every IV spread, there is a paired spread with matching IVs but different nature.

    Looking at the above picture, there are a lot of hex-31 IV spreads. How are we supposed to figure out the pairs? It's actually pretty simple. Make sure the frame, hour, and IVs match. If you want to be extra careful, make sure the last 3 digits of the seed and PID match as well.
    [​IMG]
    So what's the significance of this pair stuff? Well, if you have an ID/SID that makes one spread shiny, its pair will also be shiny as well. Therefore, to minimize the number of new saves you make, always find the pairs and make sure you're satisfied with both of them. Since the paired nature is Docile, that last Modest spread doesn't look so enticing now does it? A better choice would be the spreads boxed in blue (Modest/Timid) or green (Modest/Calm). For the remainder of this section, let's pick the Modest/Calm spread. It doesn't matter whether you pick E9375A48 or 6937DA48 as either one will make both the Modest/Calm spreads shiny.

    [​IMG]

    Step 2: Searching for an ID
    Now in Pandora's Box under the shiny PID section, set it up as seen below and run a search by hitting "Find Compatible Seeds". You may choose to specify a maximum delay if you want but Infinite Search also works since you'll be getting a lot of seeds anyway. The program recommends a minimum delay of 5000 so it's best to leave it as such, though it is possible to go as low as 4000 (HGSS only).

    [​IMG][​IMG]

    For our purposes we shall choose the ID of 04440 and SID of 41508. Right click and select "Copy Seed to Clipboard".
    Under the main screen of RNG Reporter, select "Seed to Time" under 4th Gen Tools. Copy the seed under Seed (Hex) and set the year and seconds to whatever you want, then click Generate.
    [​IMG]

    Step 3: Getting the ID
    Select any date you want from what is given. Don't worry about the listed delay not matching the delay Pandora's Box gives, as that is calculated assuming the year is 2000.

    Now we have to set up our DS clock and timer. We'll be using the date 1/7/2012 and time 15:59:30 for this. See the section on setting up EonTimer and your DS clock for more details.

    Before setting up EonTimer, read the following:
    If using DPPt:(colon)
    When setting up EonTimer, set your target seconds to the seconds shown in Seed to Time.

    If using HGSS:(colon)
    When setting up EonTimer, set your target seconds to 3 less than the time shown in Seed to Time. In our example we are going for 15:59:30, so the target seconds would be 30 normally. In EonTimer, input 27 for the Target Seconds.

    Now that the timer's set up, skip to the appropriate section for the game you're working on.

    TIP FOR BOTH GAMES: If you want to get through the text quickly, hold A and mash B.
    DPPt:(colon)
    When you get to this screen, select "NO INFO NEEDED" and get through everything until the character naming screen.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    You will also get to name your rival afterwards.
    IMPORTANT: Make sure you're consistent with how you name yourself and your rival for each attempt. i.e. Name them the exact same way each attempt.

    Get to this screen shown below, and when the 2nd timer ends hit A. Note that you will have to wait for the background music to end before the game will let you proceed, so it's important to get to this screen as fast as possible.
    [​IMG][​IMG]

    HGSS:(colon)
    [​IMG]
    [​IMG]
    Select "NO INFO NEEDED". Do not select any other option as that will mess up your results.

    When you get to the naming screen, for all attempts you make, try to enter your trainer name exactly the same every time.
    [​IMG]
    [​IMG]


    Get to this screen shown below, and when the 2nd timer ends,(comm) hit A.
    [​IMG][​IMG]


    Step 4: Checking your Delay
    Reach the point where you can check your Trainer Card, and note the ID you got. It will probably not be the ID you want. Let's input the ID we got into Pandora's Box to see what delay we hit. Say you got an ID of 60749. To figure out what delay you actually hit, input the appropriate data into the Seed Finder in Pandora's Box as shown.

    [​IMG]
    And Pandora's Box tells you that you have actually hit delay 5012 instead of 5021. To account for this, simply go to EonTimer and enter 5012 for "Delay Hit" then press update as shown below.
    [​IMG]
    Don't forget to click Update!

    Additionally, because we hit an even delay, but want odd, we will need to fix this. When you are naming your character, do the same thing you did in your previous attempt, but once you're done,(comma) if your naming screen is in UPPERCASE mode click the lower button to switch cases, and vice versa, to switch the delay to even.

    At this point it's just a matter of perseverance. If you do not get your desired ID yet, you'd want to verify what seed/delay you hit and make sure you are hitting around +/- 6 from your target, and also verify that you are hitting delays that match the target delay being even or odd.

    It's only a matter of time until you get your ID.

    VI. Miscellaneous
    Chaining/Poké Radar (DPPt only)
    Chaining is one of the more involved RNG manipulations. Let's start off with the usual search. This method outlines the use of nonshiny patches.

    First you'll need to find a Poké Radar Pokemon you wish to get by looking at the encounter slot tables for D/P/Pt (tables are linked under the corresponding game). Make sure to look at the Poké Radar lines. Note the encounter slots for the Pokemon. The search in Time Finder will be exactly the same as capturing a regular wild Pokemon (Method J, Wild Pokemon encounter type).

    You will need the usual capturing tools (Synchronizer, Spore user, Chatter, etc). You also need to freeze all NPCs in the area you wish to do this by using the Vs. Seeker. Once that's done, head to the middle of a grass patch and save.

    Attempt to hit your seed and verify it with coin flips. Once your seed is verified, use the Poké Radar. Take note of how many radar patches there are and their general locations. The patches will always follow this pattern, shown below.
    [​IMG]
    There will always be one patch randomly generated in the boxed areas. If a boxed area happens to contain some spots with no patches and the game happens to generate a radar patch in one of those spots, there won't be a shaking spot seen, so for all radar attempts you can get up to 1-4 patches. To maximize the number of patches, stand in the middle of a large grass patch as shown above to always get 4 radar patches.

    Once you've determined the location of your patches, make a note of them, as the radar patch locations will be in the exact same locations as long as you've hit your seed, and as long as you haven't saved.

    You'll need to find a special radar patch to find a Poké Radar exclusive Pokemon. It looks like the one below.
    [​IMG]

    If your first use of the Poké Radar produced this patch, you're good to go. If not, you'll need to move to another spot, save, hit your seed, and use the Poké Radar again until this patch appears.

    Some things to keep in mind:
    The number of patches produced advances the IV frames. Depending on this, your starting frame will be as follows:
    1 patch = 5
    2 patches = 7
    3 patches = 9
    4 patches = 11

    Every step/turn you make will advance frames by 1 for each step/turn made. That means if you turn and move forward, you've advanced 2 frames. The step you make when moving towards the radar patch will also count as 1 advance.

    For this,(comma) you want to determine your starting frame based on the number of patches generated;(semi) move towards the sparkling patch, while keeping track of the number of steps/turns made. Stop one step before the patch and do however many advancements are needed. The number of needed advances is (Target frame) - (1+# of steps/turns+initial frame). Don't account for the last step into the patch, as that's what the +1 is for.

    If the Pokemon encountered is not the one you're looking for, don't worry. Catch it and note the Pokemon's traits;(semi) and use that to figure out what frame you're on and adjust accordingly. The reason you may have been off is due to the "128 on step counter = advance by # of party Pokemon" factor, which can't be controlled reliably.

    During sandstorm/hail
    Sandstorm and hail advance the "shiny Egg RNG" in DPPt. This means you cannot use coins flips to verify your seed since the RNG that controls your seed verification is constantly advancing. IV frames do NOT advance though, so the process is exactly the same as a regular Poké Radar attempt except you skip the seed verification part. In addition,(comma) you can still check what seed/frame you're on using Chatter pitches.

    You can, however, use the locations of the radar patches to verify your seed, so you'd have to note the radar patch pattern, encounter and catch a Pokemon, and note the IVs until you find one that matches your seed.

    Shiny patches
    This info is courtesy of Dark Ray. This will generate a shiny patch using a chain of 1.

    Prerequisites: Access to National Dex and Poké Radar, Coin Flip Pokétch App, Repels, Vs. Seeker, Synchronizer, Chatot with Chatter

    Note: You must be able to identify Chatter pitches to some degree.
    [​IMG]
    The patches generated in the outermost (blue) box have the best chance of generating a shiny patch. In the diagram below,(comma) it's any patch on the area marked 4.
    444444444
    433333334
    432222234
    432111234
    4321P1234
    432111234
    432222234
    433333334
    444444444
    P = Player

    Finding a Seed
    To search for your own seed,(comma) open 4th gen Time Finder, choose "Chained Shiny" as the method, and enter your ID/SID and any IV/Nature/Ability filters you want to use (don't be too specific);(semi) you also need to set your max frame higher than normal (1000-3000 recommended), then open up Researcher on RNG Reporter's main window and follow the next steps.

    [​IMG]
    Set up Researcher as shown (max results should be the max results you put into Time Finder), then hit generate, click to select "Frame" and "16BitHigh" columns, and export to text to allow easier searching. You'll want to search for a 16BitHigh value equal to or less than 0008 in hex so just Ctrl+F 0000, if you don't find anything Ctrl+F 0001, 0002, and so on. If you didn't find anything, choose a different seed, and repeat. Once you find something, check your frame and see if it's appropriate enough for you (shiny patch with a frame of around 200 or higher is good, if it's lower you might advance past it trying to start your chain and recharge the Poké Radar).

    In-game Preparations
    Now that you have your seed, a few preparations need to be done in-game first. Set up your Journal with the appropriate entries to easily advance the frame. You will be advancing to high frames and Chatot summaries will take twice as long.

    Next get your party together;(semi) you'll want 5 members MAX so you can catch the Pokemon you use to start your chain to confirm frame. A team of Catcher, Chatot, Chatot, Synchronizer or HM slave is recommended, and your leading Pokemon should be a higher level than anything you can encounter in your designated area so Repels work.

    Choose an area that has your target Pokemon and head there. If there are any NPCs in the area that can be rebattled using the Vs. Seeker, do so. Make sure to get every one to minimize the chances of them interfering with your frame advances. Once that's done, head to the middle of the patch of grass (being in the middle of a full 9X9 square of grass is best as it ensures 4 patches will shake when you activate the Poké Radar). Now switch your party around if needed, use a Repel, switch to the Coin Flip app, and save.

    Starting your chain
    Hit your seed as normal, confirm with Coin Flips (or Chatter pitches in areas with weather) and activate the Poké Radar, making note of the patches that shook. If you're going for a Poké Radar exclusive you'll need to find a sparkly patch and might need to reset the PokeRadar to get one to appear, otherwise go beside any normal patch that shook and turn so your character is looking away from it, then advance to (frame with desired encounter-2) and turn+walk into the patch that shook and you should encounter your target.

    Getting the shiny patch
    First you must figure out the frame you're on after starting the chain;(semi) a good way to do this is to catch the Pokemon rather than KOing it and finding the spread in reporter, then going to the Occidentary frame in reporter and trying to match up chatter pitches to ~6-12 frames after that. It will vary due to the number of number of patches that shook after you caught/defeated the Pokemon and any active NPCs in the area.
    Next you must recharge the PokeRadar by walking 50 steps;(semi) these steps do not have to be in the grass (and will not advance the RNG if they aren't) but you must be able to see at least 1 of the patches that shook at all times or your chain will break. Now walk to/near the center of the grass while avoiding any patches that shook.

    Now check your current frame with Chatter pitches as walking+any NPCs will have advanced it, how much walking advanced it by will depend on how much walking you did in grass, but will generally be 1 frame advance per step or turn you made in grass.

    It is now time for the main event, getting a shiny patch to appear! You're surrounded by lots of grass, your Poké Radar is charged, and you know which frame you're on;(semi) now all that's left is to advance to the right frame and activate the Poké Radar! But wait, how do you know which is the right frame?

    Remember the frame from Researcher with the very low 16BitHigh? That - X is your target frame, where X is equal to 5 for a 4 patch, 7 for a 3 patch, 9 for 2 and 11 for 1, you'll want to use a 4 patch as they have the best odds of working.

    In the example below, 201 is the frame from researcher and I'm going for a 4 patch, 201-5=196, so my target frame is 196. Once frame 196 is reached, use the Poké Radar and a shiny patch should appear.
    [​IMG]


    Getting your shiny
    Congrats! You should now have a shiny patch, if you don't then either the frame does not match up or the RNG decided the 4th patch would not contain the Pokemon you were chaining.

    Walk beside the shiny patch and turn so your character is not facing it, now just figure out your current frame (should be higher than but still somewhat near the frame your shiny patch was on) and advance to target frame-1 if not using a Synchronizer, or target frame-2 if using a Synchronizer. You should be making sure that you're advancing by Chatter pitches and make a note of what the pitches are once you get about 50 frames within your target. Once you've advanced to the designated frame turn and walk into the shiny patch.

    NOTE: Sometimes the game will skip over your target frame completely. If it does you can either find a new spread or try using a Synchronize lead. Don't forget to advance to target frame-2 if you're doing this.

    In the example below my target is a quint flawless spread on frame 928 and I experienced frame skipping on my first attempt,(comma) so I used a sync lead, 928-2=926, so I want to be on frame 926 before I turn+walk into the shiny patch.
    [​IMG]

    And that's basically all you need to know for chained shinies.

    Cute Charm info
    New to version 9.94+ is the inclusion of Cute Charm PIDs. With this method, you will be able to capture a wider range of natures and IVs than before, and if you have the right ID/SID, capture a wider range of perfect shinies. In order for Cute Charm to work, the target Pokemon must have a gender and have a non-100% male-female gender ratio.

    This means Cute Charm won't work on fixed gender Pokemon such as Kangaskhan, Latios, or Tauros. It also won't work on genderless Pokemon. Thus, it won't work on legendaries other than Heatran.

    What Cute Charm does is modify the PID of a wild Pokemon to a value out of 125 possible combinations. Which combination you get will depend on the gender ratio of the target.

    This method requires you to have a Pokemon with Cute Charm in your lead, meaning you give up Synchronize, and thus do not get more possible frames for one IV spread.

    The true value of Cute Charm lies in the huge possibility of shiny spreads. In other words, instead of just catching shiny Pokemon that are Modest/Timid 31/31/31/31/31/31 in one save file, you could be catching shiny Calm 31/14/31/31/31/31, Adamant 31/31/31/7/31/31, Jolly 31/31/31/16/31/31 or Modest 31/12/31/31/31/31 Pokemon all in one save file! And that's just the beginning!

    The list of possible PIDs are:
    ...
    Male Lead (Any gender ratio for female)
    Shiny Group 1
    00000000 Hardy
    00000001 Lonely
    00000002 Brave
    00000003 Adamant
    00000004 Naughty
    00000005 Bold
    00000006 Docile
    00000007 Relaxed
    Shiny Group 2
    00000008 Impish
    00000009 Lax
    0000000A Timid
    0000000B Hasty
    0000000C Serious
    0000000D Jolly
    0000000E Naive
    0000000F Modest
    Shiny Group 3
    00000010 Mild
    00000011 Quiet
    00000012 Bashful
    00000013 Rash
    00000014 Calm
    00000015 Gentle
    00000016 Sassy
    00000017 Careful
    Shiny Group 4
    00000018 Quirky

    Female Lead (87.5% Male Target)
    Shiny Group 1
    00000032 Hardy
    00000033 Lonely
    00000034 Brave
    00000035 Adamant
    00000036 Naughty
    00000037 Bold
    00000038 Docile
    00000039 Relaxed
    Shiny Group 2
    0000003A Impish
    0000003B Lax
    0000003C Timid
    0000003D Hasty
    0000003E Serious
    0000003F Jolly
    00000040 Naive
    00000041 Modest
    Shiny Group 3
    00000042 Mild
    00000043 Quiet
    00000044 Bashful
    00000045 Rash
    00000046 Calm
    00000047 Gentle
    00000048 Sassy
    00000049 Careful
    Shiny Group 4
    0000004A Quirky

    Female Lead (75% Male Target)
    Shiny Group 1
    0000004B Hardy
    0000004C Lonely
    0000004D Brave
    0000004E Adamant
    0000004F Naughty
    00000050 Bold
    00000051 Docile
    00000052 Relaxed
    Shiny Group 2
    00000053 Impish
    00000054 Lax
    00000055 Timid
    00000056 Hasty
    00000057 Serious
    00000058 Jolly
    00000059 Naive
    0000005A Modest
    Shiny Group 3
    0000005B Mild
    0000005C Quiet
    0000005D Bashful
    0000005E Rash
    0000005F Calm
    00000060 Gentle
    00000061 Sassy
    00000062 Careful
    Shiny Group 4
    00000063 Quirky

    Female Lead (50% Male Target)
    Shiny Group 1
    00000096 Hardy
    00000097 Lonely
    00000098 Brave
    00000099 Adamant
    0000009A Naughty
    0000009B Bold
    0000009C Docile
    0000009D Relaxed
    Shiny Group 2
    0000009E Impish
    0000009F Lax
    000000A0 Timid
    000000A1 Hasty
    000000A2 Serious
    000000A3 Jolly
    000000A4 Naive
    000000A5 Modest
    Shiny Group 3
    000000A6 Mild
    000000A7 Quiet
    000000A8 Bashful
    000000A9 Rash
    000000AA Calm
    000000AB Gentle
    000000AC Sassy
    000000AD Careful
    Shiny Group 4
    000000AE Quirky

    Female Lead (25% Male Target)
    Shiny Group 1
    000000C8 Hardy
    000000C9 Lonely
    000000CA Brave
    000000CB Adamant
    000000CC Naughty
    000000CD Bold
    000000CE Docile
    000000CF Relaxed
    Shiny Group 2
    000000D0 Impish
    000000D1 Lax
    000000D2 Timid
    000000D3 Hasty
    000000D4 Serious
    000000D5 Jolly
    000000D6 Naive
    000000D7 Modest
    Shiny Group 3
    000000D8 Mild
    000000D9 Quiet
    000000DA Bashful
    000000DB Rash
    000000DC Calm
    000000DD Gentle
    000000DE Sassy
    000000DF Careful
    Shiny Group 4
    000000E0 Quirky



    How to use all this information and maximize shiny output
    Go back to the long list of Cute Charm PIDs. Each set of 25 PIDs is divided into 4 "Shiny Groups." Look at the natures in each shiny group and pick which set of natures you like the best. Pick ANY ONE of the PIDs in this shiny group and let's go to Pandora's Box. Say we want shiny group 1 for male leads, so we'll pick anything from 00000000-00000007.
    [​IMG]
    Let's pick the combination 20101/20101 for this. For more information on getting your ID/SID in-game refer to section V.

    To see what Cute Charm can do, on the main window of RNG Reporter, enter the ID/SID in the appropriate boxes.
    Let's pick a random seed, say 900207ff, and see what happens. Enter this seed in Seed (Hex), don't forget to click the Synchronize button so it becomes Cute Charm, and set it to Male Lead (50% F target). Set the Encounter Type to Wild Pokemon as well. Click Generate. Results are shown below.

    [​IMG]
    Check out the !!! (indicates shiny frame). There's 4 of them, which is normally a rare occurrence. The IVs may be awful, but this was to illustrate how easily you can find shinies through this method.

    You're probably wondering how to find seeds with good IVs now. Once again we head to Time Finder. Do the usual search routine and see what comes up. Don't forget to input your ID/SID and check the shiny only box. Here's what a typical search would generate.
    [​IMG]
    The great thing about this is ALL the results given will be shiny with just this one ID/SID combination.

    From here on the usual methods of capturing Pokemon apply. The procedure is exactly the same except you must lead with a male or female Pokemon with the Cute Charm ability.

    Here are some things to take note of:
    1. The chosen ID/SID combo will only work for the PIDs of ONE shiny group within the same lead/gender ratio pairing. This means 20101/20101 will work ONLY for PIDs 00000000-00000007 (Male lead) but NOT 00000032-00000039 (Female lead, 87.5% male target) or any of the other shiny group 1's for that matter.
    2. It is recommended to pick a shiny group in the Male Lead section. The reason for this is it has a lot more possibilities for shinies as opposed to the female leads.
    3. You're crazy if you pick any kind of shiny group 4.

    One final thing to take note of. Each Pokemon has its own gender ratio, so you're going to have to find out what Pokemon you're going after using the encounter slot tables and what its gender ratio is.

    If say, you want a Machop (75% male/25% female) in Platinum, you'd have to pick either Male Lead (25% F Target) or Female Lead (75% M Target) in the dropdown box below, depending on what gender you wanted. and look for frames with encounter slots 4 or 6 in order to battle one.
    [​IMG]

    Solid article! Sorry this took so long X__X
    [gp]2/2[/gp]
  2. Everstone

    Everstone Now 100% reliable
    is a Contributor Alumnus

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    All suggested changes have been made. Looks like it's finally ready to go, lol.
  3. Nexus

    Nexus Day 358: Believe
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogon
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    yeah I'll be taking care of this thing, since it has to be split up into multiple sections and there's a million images to upload..

    Introduction
    Common Information for Breeding, Capturing, and Receiving Perfect Pokemon
    How to Capture / Receive Perfect Pokemon
    How to Hatch Perfect Pokemon
    How to Abuse for your Desired TID/SID
    Miscellaneous RNG abuse (Cute Charm / Poke Radar Abuse)
  4. Namikaze

    Namikaze

    Joined:
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    Sorry if this is late. For this section if we're aiming for frame 210 doesn't that equate to 208 advances since we start at frame 1 (given no roamers) and stop a frame early? In that case, the math should be 208/18. You could just change it to frame 212 as that would save you the trouble of redoing the math.
  5. Everstone

    Everstone Now 100% reliable
    is a Contributor Alumnus

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    I don't follow your train of thought. This is advancing through Oak's show, as in, the inconsistent one. each Oak's advance is reported to be anywhere from 14-18 frames so I just divided by 18 (worst-case scenario) to be safe. If you're having trouble comprehending this then just ignore advancing by Oak altogether and use a more reliable method. This one is really only for very high frames anyways.
  6. safrizal

    safrizal

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    thanks for update info, really helpful

    How about Bug Contest Abuse ?
    How to find encounter slot for this case, please make an example ;)
  7. Nexus

    Nexus Day 358: Believe
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogon
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    Uploaded. Finally -__-

    Intro:

    HTML:
    [title]
    The DPP / HGSS RNG Manipulation Guide
    [head]
    <meta name="description" content="Introduction to the DPP / HGSS RNG Manipulation Guide." />
    [page]
    <div class="author">Introduction by <a href="/forums/member.php?u=21459">mingot</a>.</div>
    
    <ul class="toc">
    <li>The DPP / HGSS RNG Manipulation Guide
    <ul>
    <li><a href="#what">What is RNG Manipulation?</a></li>
    <li><a href="#credits">Credits and Thanks</a></li>
    </ul>
    </li>
    <li><a  href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon</a></li>
    <li><a  href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part 2 -  How to Capture / Receive Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part3">DPP / HGSS RNG Manipulation Guide Part 3 -  How to Hatch Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a></li>
    <li><a  href="dpphgss_rng_part5">DPP / HGSS RNG Manipulation Guide Part 5 -  Cute Charm TID/SID and Poke Radar Abuse</a></li>
    </ul>
    
    <h2><a name="what">What is RNG Manipulation?</a></h2>
    <p>There  are many seemingly random events in Pokemon: the IVs and natures of the  Pokemon that you capture or breed, the number of steps an NPC walks  before turning, or the odds that your newly hatched Totodile is shiny.  As it turns out, these events are all governed by the output of a class  of mathematical formulas, which are known as pseudo random number  generators. The word "pseudo", often used to paint things as  "fraudulent" or "false", is very appropriate in this case. Even though  the numbers output by these formulas may appear to be random, they are  not. Each sequence begins with a single number, often referred to as a  seed, and continues on in a predictable pattern.</p>
    <p>As  the seed determines the sequence of numbers that will follow, it is  important that it is different each and every time you play. If the same  seed was chosen each time, the pattern of numbers, and how they affect  the game, would be noticeable over time, breaking the illusion of  randomness. To alleviate this potential problem, the developers decided  to create the seed using something that should be different every time  you play: the date and time on your Nintendo DS, DSi, or 3DS. By doing  some light math on the individual components (year, month, hours, etc.)  of the date and time, a "unique" seed is created each time you start the  game.</p>
    <p>There is an obvious flaw in this technique;  we can change the date and time on our Nintendo DS systems before we  start the game. With knowledge of how the date and time affect the seed,  it is possible to choose a combination that yields a desirable result,  allowing us to control the sequence of pseudo-random numbers that is  generated. Coupled with the knowledge of how the game uses those numbers  to create Pokemon, we become the creators, picking and choosing  desirable traits, removing any remaining vestiges of  randomicity.</p>
    <h2><a name="credits">Credits and Thanks</a></h2>
    <p>Pioneering research by
    <a href="/forums/member.php?u=2412">X-Act</a>,
    <a href="/forums/member.php?u=1430">Peterko</a>, and
    <a  href="/forums/member.php?u=8067">loadingNOW</a> gave us  insight into the operation of the PRNG and how its results were used to  govern in-game actions. Heavy use was made of SCV's implementation of  the reverse PRNG, which was independently derived by X-Act and
    <a href="/member.php?u=15705">tsanth</a>.
    <a  href="/member.php?u=19288">=Jonny=</a> spent countless hours  scouring and translating Japanese articles to expand our knowledge of  the DPPt PRNG specifics, including the method for generating egg PIDs.
    <a  href="/forums/member.php?u=4896">Wild Eep</a> delved deep into  Pokemon generation, allowing us to capture perfect Pokemon with ease.
    <a  href="/forums/member.php?u=5304">OmegaDonut</a> worked  tirelessly to refine the process for hatching perfect Pokemon. Testers  and researchers such as
    <a href="/forums/member.php?u=30325">LightningFusion</a>,
    <a href="/forums/member.php?u=832">Syberia</a>,
    <a href="/forums/member.php?u=23581">bearsfan092</a>,
    <a href="/forums/member.php?u=13965">Pink</a>, 
    <a href="/forums/member.php?u=33244">Romsstar</a>,
    <a href="/forums/member.php?u=54525">Bond697</a>,
    <a href="/forums/member.php?u=32572">Kaphotics</a>, 
    <a href="/forums/member.php?u=83647">Slashmolder</a>, 
    and  many others worked through spotty information and came back with real,  verifiable results. Special thanks to <a  href="/forums/member.php?u=18585">Everstone</a> for re-writing  these guides for DPP, as well as HGSS. Thanks to <a  href="/forums/member.php?u=30562">ToastPlusOne</a> for  designing EonTimer to assist in the process of RNG manipulation. In  short, this product is the culmination of the hard efforts of a large  group of people, without whom none of these these articles could exist.  Thank you all!</p> 
    
    Part 1:

    HTML:
    [title]
    DPP / HGSS RNG Manipulation Guide Part 1 - Common Information for Breeding, Capturing, and Receiving Perfect Pokemon
    [head]
    <meta  name="description" content="DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon" />
    [page]
    <div class="author">By <a href="/forums/member.php?u=18585">Everstone</a>.</div>
    
    <ul class="toc">
    <li><a href="dpphgss_rng_intro">The DPP / HGSS RNG Manipulation Guide</a></li>
    <li>DPP / HGSS RNG Manipulation Guide Part 1 - Common Information for Breeding, Capturing, and Receiving Perfect Pokemon
    <ul>
    <li><a href="#intro">Introduction</a></li>
    <li><a href="#prereq">Prerequisites</a></li>
    <li><a href="#started">Getting Started</a>
    <ul>
    <li><a href="#setupeon">Setting up EonTimer</a></li>
    <li><a href="#using">Using EonTimer</a></li>
    <li><a href="#setupds">Setting up your DS Clock and Hitting your Seed</a></li>
    </ul>
    </li>
    </ul>
    </li>
    <li><a  href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part 2 -  How to Capture / Receive Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part3">DPP / HGSS RNG Manipulation Guide Part 3 -  How to Hatch Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a></li>
    <li><a  href="dpphgss_rng_part5">DPP / HGSS RNG Manipulation Guide Part 5 -  Cute Charm TID/SID and Poke Radar Abuse</a></li>
    </ul>
    
    <h2><a name="intro">Introduction</a></h2> 
    
    <p>So  you've encountered all these people with shiny Pokemon with perfect  IVs, and now you want to know how to get some for yourself? Look no  further, for this guide will show you every step of getting your dream  Pokemon.</p>
    
    <p>This guide's purpose is to walk you  through the basics of RNG manipulation in the 4th Generation Pokemon  games. It is written with the layman in mind and is intended to be  simple and easy to follow, without overwhelming the user with complex  computer lingo. At every opportunity given there will be a picture or  two that spells out exactly what to do.</p>
    
    <p>If you're reading this, it's assumed that you are already familiar with the  concept of natures and IVs and have at least unlocked a majority of the  content in the Pokemon game you wish to do this in. You must also be  using an actual DS and game carts if you wish to follow along.</p>
    
    <p>Here are a few terms you must be familiar with before beginning:</p>
    
    <p><u><strong>Seed</strong>:</u>  A value determined based on the current date, time, and delay.<br  />
    <u><strong>Delay</strong>:</u> A value  determined based on the time spent from the moment the game is booted up  to the moment the game file is loaded.<br />
    <u><strong>Frame</strong>:</u> A value that increases based on actions that happen in-game.</p>
    
    <p>If  you don't really understand what these terms are, don't worry about it.  It's enough to know that frame, delay, and seed are three things that  we are trying to control for our purpose and that manipulating your seed  is almost the same thing as manipulating your delay, so there are  really only two things to keep track of.</p>
    
    <p>While  this guide is written for Pokemon Diamond, Pearl, and Platinum as well  as HeartGold and SoulSilver, you can alternate between DPP and HGSS  specific information by using the buttons at the top of the  page.</p>
    
    <h2><a name="prereq">Prerequisites</a></h2> 
    
    <p>Below are the things you'd want to get in order to prepare for this endeavor:</p>
    
    <ul>
    <li><strong><a  href="http://j.mp/SvQqyW">RNG Reporter</a></strong>  (latest version is 9.96)</li>
    <li>Two-stage timer  (<strong><a  href="http://dl.dropbox.com/u/18231634/Central/Index.html">EonTimer</a></strong>  recommended)</li>
    </ul>
    
    <h3>DPP</h3>
    <ul>
    <li>Coin Flip Pokétch App (#15 on the Pokétch)</li>
    </ul>
    
    <h3>HGSS</h3>
    <ul>
    <li>(Optional) All 3 roamers released and NOT caught.</li>
    <li>Must have one of the following people registered in your Pokégear:<br />
    <strong>Professor Elm</strong>: you should have his number, but you must do all three of the following:<br />
    -Show him a hatched Togepi or any of its evolutions<br />
    -Have a Pokemon with Pokérus<br />
    -Have reached Kanto<br />
    <strong>Juggler Irwin</strong> (North of Goldenrod City)</li>
    </ul>
    
    <h3>Recommended for All Games</h3>
    <ul>
    <li>Chatot with Chatter (2 recommended)</li>
    <li>A Pokemon with Synchronize with the nature you're interested in getting (for Method J/K captures only)</li>
    <li>A Pokemon with Sweet Scent, or the Honey item</li>
    <li>A  catcher Pokemon with moves like Spore, False Swipe, etc to assist in  capturing your desired Pokemon (Smeargle and Breloom are two good  options)</li>
    <li>A GBA non-spinoff Pokemon game  (basically any game that allows use of the PalPark feature), only for  those who have a DS or DS lite.</li>
    <li>Your SID (Secret  ID) to obtain shiny Pokemon. The easiest way to find this is to use  <a href="http://www.pokecheck.org/">Pokecheck</a>, but if  you have no other options then for DPPt you'll need to have multiple  Chained shinies and for HGSS you'll need to not have caught the Red  Gyarados yet. To find your SID, in RNG Reporter, head to "Find SID from  Chained Shinies" under 4th Gen Tools.<br />
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_1.png" alt="Find SID from Chained Shinies" /><br />
    If  using HGSS and the Red Gyarados method, you'll have to capture it but  not save, write down the IVs/nature/gender then restart and  repeat.<br />
    In the Chain to SID window, all you have to do is  enter your Trainer ID and the data for your Chained Shiny/Red Gyarados  then hit Calculate. Keep repeating this using different shinies/Red  Gyarados until the "Possibilities" is 1.<br />
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_2.png" alt="Chain to SID result" /></li>
    </ul>
    
    <h2><a name="started">Getting Started</a></h2> 
    
    <p>Start  off by downloading <a href="http://j.mp/SvQqyW"><strong>RNG  Reporter</strong></a> and <a  href="http://dl.dropbox.com/u/18231634/Central/Index.html"><strong>EonTimer</strong></a>.  Pretty much all RNG manipulation processes can be summarized by a few  steps, so if you focus on perfecting each step, you should have no  trouble cranking out perfect Pokemon. The steps are:</p>
    
    <ol>
    <li>Searching for a seed</li>
    <li>Hitting your seed</li>
    <li>Verifying your seed</li>
    <li>Advancing to the correct frame</li>
    </ol>
    
    <p>But first there is some setup that need to be done, starting with our timer.</p>
    
    <h3><a name="setupeon">Setting up EonTimer</a></h3>
    
    <p><em>Once you finish this section, you won't have to do this again.</em></p>
    
    <p>First select the button that's circled in green below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_3.png" alt="Timer Settings Button" />
    
    <p>Let's take a look at the window below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_4.png" alt="Timer Settings Window" />
    
    <p>You'll  want to change Countdown Mode to A/V. The only other thing you'll need  to change is Action Count, which is basically how many beeps you want  EonTimer to make as the timer counts down to 00:00.</p>
    
    <p>Next, go to the Application tab.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_5.png" alt="Application Window" />
    
    <p>Select  Auto-Save for "On Exit", and it's up to you whether you want the  program to check for updates on startup. Once you've done that, you're  done and no longer have to do this again.</p>
    
    <p>At  this point, you'll want to determine your desired method of RNG  manipulation so skip to the appropriate section. It's recommended to go  to section III first because it's the easiest one to start  with.</p>
    
    <h3><a name="using">Using EonTimer</a></h3>
    
    <p>Now we'll show you how to set up EonTimer for a 4th Generation Game.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_6.png" alt="Main Window" />
    
    <p>If  using DPP, set Calibrated Delay to 600 and Calibrated Sec. to 14. If  using HGSS, set Calibrated Delay to 490 and Calibrated Sec. to 14. Once  set, do not touch either value unless you're switching to a game that  requires the change.</p>
    
    <p>The only thing left to  worry about is Target Delay and Target Sec., which can be found in the  Seed to Time window, as shown below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_7.png" alt="Seed to Time Window" />
    
    <p>Here  the Seconds value is 23 and the delay value is 4357, so in EonTimer  Target Delay would be 4357 and Target Sec. would be 23. We'll be showing  how to set up the Seed to Time window in later sections so don't worry  about it for now. Just don't forget to change Target Delay and Target  Sec. whenever you're attempting a different seed.</p>
    
    <h3><a name="setupds">Setting up your DS Clock and Hitting your Seed</a></h3>
    
    <p>For  this section we will be trying to hit seed 0x11111111 using the date  7/28/12 and time 17:54:23 (See the highlighted option in the above  picture. If you are attempting to hit another seed, know that you will  only need the DATE and TIME for this part.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_8.png" alt="DS Main Bottom Screen" />
    
    <p>On your DS, click the icon circled above and go to the blue option shown below, and select the calendar.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_9.png" alt="Calendar Icon" />
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_10.png" alt="Date changer" />
    
    <p>Now we look at EonTimer again; if you're using DPP, it should be set up as follows:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_11.png" alt="EonTimer DPP Set Up" />
    
    <p>Take  note of the Minutes Before Target option; see how it's 2? We'll have to  take that into account when we change our time. Our target time is  17:54:23, so simply subtract 2 MINUTES from the time (remember, the  format is hours:minutes:seconds) to give us a time of 17:52 and change  the DS clock as follows. Do not exit from this screen at this  time.</p>
    
    <p>Keep in mind that the subtraction of 2  minutes does not apply all the time. If Minutes Before Target said 0  instead of 2, you should input 17:54 as the time in your DS  clock.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_12.png" alt="Time Changer" />
    
    <p>Now  the moment you've been waiting for. With your DS still at the screen  above, hover your mouse cursor on the Start button in EonTimer and  prepare to press A on your DS at the above screen. Then simultaneously  press Start on EonTimer and press A on your DS. Restart your DS and wait  at the screen below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_13.png" alt="DS Game Selected" />
    
    <p>When  EonTimer reaches 00:00 (And you'll know it's about to if you have it  set to Audio or A/V mode since you can hear beeps), press A. The timer  should be counting down to 00:00 again. Head to the screen shown below  and wait there. Once the second timer reaches 00:00, press A and hope  for the best. This approach applies to all 4th generation  games.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_comminfo_14.png" alt="Start Menu" />
    
    <p>Once  you're in-game, head to the appropriate Seed Verification section in  <a href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part  2 - How to Capture / Receive Perfect Pokemon</a> to see what to  do next.</p> 
    
    Part 2:

    HTML:
    [title]
    DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon
    [head]
    <meta name="description" content="DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon" />
    [page]
    <div class="author">By <a href="/forums/member.php?u=18585">Everstone</a>.</div>
    
    <ul class="toc">
    <li><a href="dpphgss_rng_intro">The DPP / HGSS RNG Manipulation Guide</a></li>
    <li><a  href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon</a></li>
    <li>DPP / HGSS RNG Manipulation Guide Part 2 - How to Capture / Receive Perfect Pokemon
    <ul>
    <li><a href="#gensteps">General Steps for the RNG Manipulation of Method 1/J/K Pokemon in DPP and HGSS</a>
    <ul>
    <li><a href="#stepone">Step 1: Searching for a Seed</a></li>
    <li><a href="#steptwo">Step 2: Timer and Clock Setup, Hitting your Seed</a></li>
    <li><a href="#stepthree">Step 3: Delay / Seed Verification</a></li>
    <li><a href="#stepfour">Step 4: Frame Advancement</a>
    <ul>
    <li><a href="#stepfoura">Step 4a: Determining the Number of Advancements</a></li>
    </ul>
    </li>
    <li><a href="#stepfive">Step 5: Verifying your Frame</a></li>
    </ul>
    </li>
    <li><a href="#specialcases">Special Cases</a>
    <ul>
    <li><a href="#wondercards">Wondercards</a></li>
    <li><a href="#roamers">Roamers</a></li>
    <li><a href="#starters">Starter Pokemon</a></li>
    <li><a href="#fossil">Fossil Pokemon</a></li>
    <li><a href="#distortion">Distortion World Giratina</a></li>
    <li><a href="#sinjoh">Sinjoh Ruins Dragons</a></li>
    <li><a href="#rage">Lake of Rage / Red Gyarados</a></li>
    <li><a href="#egggift">Egg Gift Pokemon</a></li>
    <li><a href="#manaphy">Manaphy Egg</a></li>
    <li><a href="#surffish">Surfing / Fishing</a></li>
    <li><a href="#swarm">Swarm Pokemon</a></li>
    <li><a href="#honeytree">Honey Tree Pokemon</a></li>
    <li><a href="#headbutt">Headbutt Tree Pokemon</a></li>
    <li><a href="#rocksmash">Rock Smash Pokemon</a></li>
    <li><a href="#safari">Safari Zone Pokemon</a></li>
    <li><a href="#marsh">Great Marsh Pokemon</a></li>
    <li><a href="#trophy">Trophy Garden Pokemon</a></li>
    </ul>
    </li>
    </ul>
    </li>
    <li><a  href="dpphgss_rng_part3">DPP / HGSS RNG Manipulation Guide Part 3 -  How to Hatch Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a></li>
    <li><a  href="dpphgss_rng_part5">DPP / HGSS RNG Manipulation Guide Part 5 -  Cute Charm TID/SID and Poke Radar Abuse</a></li>
    </ul>
    
    <h2><a  name="gensteps">General Steps for the RNG Manipulation of Method  1/J/K Pokemon in DPP and HGSS</a></h2>
    
    <p>Let's  start off with the simplest form of RNG manipulation, the capture.  First, we need to choose a target. Either a legendary or a wild Pokemon  will work. To make life easier, bring a Pokemon with the Synchronize  ability and the nature you wish to get.</p>
    
    <p>If you  want a wild Pokemon, you'll have to find a Pokemon with Sweet Scent and  bring it along as well. If you don't want to go through the trouble of  finding a Pokemon with Sweet Scent, then you can use the item Honey,  which gives you the same effect.</p>
    
    <h3><a name="stepone">Step 1: Searching for a Seed</a></h3>
    
    <p>The  first thing we need to do is find an IV spread we're content with  getting. To do that we need to go to the 4th Generation Time Finder as  seen below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_1.png" alt="4th Gen Time Finder Tab" />
    
    <p>Now  that we're in Time Finder, we need to fill in some information before  we search. Say we want to search for a pure specially based Pokemon.  Such a Pokemon would use the IVs 31/x/31/31/31/31 and is typically  either Modest, Calm, Bold, or Timid.</p>
    
    <p>You'd  fill in the Time Finder similar to what's shown in the picture below.  Before rushing in, let's take a moment to explain a few entries in Time  Finder.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_2.png" alt="4th Gen Time Finder Window" />
    
    <p>Note about the dropboxes next to IVs:</p>
    
    <ul>
    <li>== means you want an exact IV.</li>
    <li>>= means you want an IV greater than or equal to the selected IV.</li>
    <li><= means you want an IV less than or equal to the selected IV.</li>
    <li>!= means you want an IV not equal to the selected IV.</li>
    <li>E  means you want an even IV. Useful if you want a certain Hidden Power  but don't care too much about an imperfect Base Power.</li>
    <li>O  means you want an odd IV. Useful if you want a certain Hidden Power but  don't care too much about an imperfect Base Power.</li>
    <li>HP  means you want an IV that keeps the Hidden Power's Base Power from  being lowered. Useful if you want to search for a Hidden Power of 70  Base Power. If you're curious, the IVs that satisfy this are 2, 3, 6, 7,  10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, and 31.</li>
    <li>HP_E  is the same idea as HP, but restricts the search to even IVs. It's  useful if you're looking for a specific Hidden Power of 70 Base  Power.</li>
    <li>HP_O is the same idea as HP, but  restricts the search to odd IVs. It's useful if you're looking for a  specific Hidden Power of 70 Base Power.</li>
    <li>For DPPt minimum delay should be around 650. For HGSS minimum delay should be around 550.</li>
    <li>For HGSS it's recommended to set the minimum frame around 10-15.</li>
    </ul>
    
    <em><strong>Method</strong></em>
    
    <p>Regarding  method, for all 4th generation games <strong>Method  1</strong> is used only if you're going for the  following:</p>
    
    <ul>
    <li>Pokemon Ranger Manaphy Egg</li>
    <li>Wondercards have their own method, which is just a modified Method 1</li>
    </ul>
    
    <p><u>DPP</u></p>
    
    <ul>
    <li>Starter Pokemon</li>
    <li>Cynthia's Togepi Egg</li>
    <li>Fossil Pokemon from Mining Museum</li>
    <li>Riolu Egg from Riley</li>
    <li>Eevee from Bebe</li>
    <li>Porygon from Veilstone</li>
    <li>Cresselia, Mesprit, Articuno, Zapdos, and Moltres</li>
    </ul>
    
    <p><u>HGSS</u></p>
    
    <ul>
    <li>Kanto/Hoenn/Johto Starters</li>
    <li>Togepi Egg</li>
    <li>Bill's Eevee</li>
    <li>Raikou, Entei, and Latios/Latias roamer; the Latios/Latias from the Enigma Stone event is NOT Method 1</li>
    <li>Tyrogue from Mt. Mortar</li>
    <li>ExtremeSpeed Dratini received from Dragon's Den</li>
    <li>Goldenrod/Celadon Game Corner Prize Pokemon</li>
    <li>Fossil Pokemon Pewter City Museum</li>
    <li>Sinjoh Ruins Dragon event where you need Arceus</li>
    </ul>
    
    <p><u>Note:</u>  Any Pokemon received from a trade or as a gift that has a fixed  nickname and OT (Kenya the Spearow, Gaspar the Haunter, etc.) will have  set IVs and nature so RNG manipulation techniques will never work on  them.</p>
    
    <p>If the Pokemon you seek does not fall  into the Method 1 category, select <strong><u>Method J if  using Diamond/Pearl/Platinum</u></strong> and  <strong><u>Method K if using  HeartGold/SoulSilver</u></strong>. Please refer to the  "<a href="/ingame/rng/dpphgss_rng_part2#specialcases">Special  Cases</a>" section and check if your Pokemon falls under this  category.</p>
    
    <em><strong>Encounter Type</strong></em>
    
    <p>As  for Encounter Type, if you're going for a Pokemon that has an overworld  sprite that isn't the Red Gyarados (Sudowoodo, Snorlax, Heatran,  Giratina, Azelf, etc.) select Stationary Pokemon. The rest are  self-explanatory. Most of the time you'll be picking Wild Pokemon as  your method unless you're only going to capture legendaries, in which  case you'd pick Stationary Pokemon.</p>
    
    <em><strong>Encounter Slot</strong></em>
    
    <p>If  you're looking for a specific Pokemon, like a wild Bronzong in Mt.  Coronet, you'll need to pay attention to what's called Encounter Slots.  </p>
    
    <p><u>An Encounter Slot and its value determines the species of Pokemon you'll get.</u></p>
    
    <p>How  do we know what's what for the Encounter Slots? On the main window of  RNG Reporter, under 4th Gen tools, you'll find tables for  this.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_3.png" alt="4th Gen Encounter Slots Tab" />
    
    <p>If  using Platinum, select Platinum Encounter Table and search for  "Bronzong" in the page that opens. You'll find that Bronzong is in slot 0  at Mt. Coronet, so you'll have to select slot 0 for Encounter Slot. If  you don't care about getting a specific Pokemon at the moment leave it  as Any.</p>
    
    <em><strong>Ability</strong></em>
    
    <p>For  a list of which abilities are 0 or 1 see <a  href="/ingame/rng/pid_iv_creation#finding_ability_from_pid">here</a>.</p>
    
    <p>Now  that we've explained the Time Finder, let's see what comes up. Click  the Generate button to start searching.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_4.png" alt="4th Time Finder Window Results" />
    
    <p>If  you want to capture a wild shiny, that's also possible. To search for  possible wild shiny IVs in your current file, input your ID and SID and  check the shiny only box. If you are willing to start a new game to get  better IV spreads on your shiny captures it is NOT recommended to search  for shinies now, but you can still find out what shiny spreads your  current game has. Select an IV range you are satisfied with (usually  >=25 in the stats that matter) and whatever natures you're interested  in and hit Search. See the picture below for an example  layout.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_5.png" alt="4th Time Finder Window Shiny Results" />
    
    <p>Whichever  path you choose, the end steps are the same. Once you've found an IV  spread, nature, encounter slot, and ability you're satisfied with, right  click it and select "Copy Seed to Clipboard". As an example, we'll be  using the Modest 31/4/31/31/31/31 spread with seed C1070A66. Head to the  4th Gen Seed To Time window and input your seed and desired year and  seconds. It does not matter what you put for year and seconds as long as  seconds isn't close to 0 or 60. Once done, hit Generate. The picture  below has DPPt selected so if you're playing HGSS, be sure to select  that instead!</p>
    
    <p>In addition, change the entries  next to "Delays" from 10 to 50 and the entries next to "Seconds" from 1  to 2. It's not necessary, but it's important if you actually want to  find what delay you've hit.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_6.png" alt="4th Seed to Time Window" />
    
    <h3><a name="steptwo">Step 2: Timer and Clock Setup, Hitting your Seed</a></h3>
    
    <p>Now  you can start hunting down your Pokemon! Do NOT close the Seed To Time  window as you will need it open for the next 90% of this process. Go  back to <a href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation  Guide Part 1 - Common Information for Breeding, Capturing, and Receiving  Perfect Pokemon</a>, specifically the "<a  href="/ingame/rng/dpphgss_rng_part1#using">Using EonTimer</a>"  and "<a href="/ingame/rng/dpphgss_rng_part1#setupds">Setting up  your DS Clock and Hitting your Seed</a>" sections and follow those  instructions. Once you're in-game, see the next section on seed  verification.</p>
    
    <h3><a name="stepthree">Step 3: Delay / Seed Verification</a></h3>
    
    
    
    <p><span   style="color:#FF0000;"><strong>IMPORTANT</strong></span>:For  DPP and HGSS, once you have confirmed your delay and if it is odd but  your desired delay is even and vice-versa, insert either a FRLG or RSE  cart into your DS to change this. It's important to note this because  <u>if you hit an even delay once you will always hit even  delays</u>. Likewise with odd delays, and  <strong><u>inserting a GBA Pokemon game in your DS is the  only way to flip the delays from even to odd and  vice-versa</u></strong>. If you do not have a DS that has a  second slot for GBA games, change your year in the Seed to Time window  by 1. Make sure that you also change the year in your DS  clock.</p>
    
    <p>Chatot's Chatter will have varying  pitches every time you play it. This is useful if operating in an area  with random NPCs or if you have caught all roamers in HGSS. To use this,  record a custom Chatter loud enough so that you can distinguish between  high and low pitches.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_7.png" alt="Main Window Chatot Pitches" />
    
    <p>Once  in-game listen to Chatot's cry and note the pitches. See if the pattern  matches that of your seed's. If a match is not found, use coin flips or  Elm/Irwin calls to determine what seed you did hit. You'd probably want  to copy the seed you hit in the main window and see how the pitches  correspond to what you perceived them to be.</p>
    
    <p>It  may take multiple tries until you can match the pitches with their  categories, and even then there's room for error, so only use this if  you absolutely have no other viable options.</p>
    
    <p>Also  keep in mind that doing this will advance your frame by 1 for every  Chatter you listen to, so make sure to account for this.</p>
    
    <p><u>DPP</u></p>
    
    <p>To reliably confirm your seed, you'll need the Coin Flip Pokétch application.</p> 
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_8.png" alt="Coin Flip Pokétch App" />
    
    <p>But  first, in Seed to Time, hit the Generate button that's next to the  Search Coin Flips button, and change the Delays and Seconds +/- entries  to match what's shown below. </p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_9.png" alt="DPP Seed to Time" />
    
    <p>Now  click "Search Coin Flips" and you should see the window below. Flip the  coin in the in-game app 10 times and input the coin flips in this  window. The top row corresponds to the first 5 coin flips and the bottom  row corresponds to flips 6-10. Once done, click OK. Say we got the  following for the first 10 flips: T, T, T, T, H, T, T, H, H, T; the  input should look like:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_10.png" alt="Coin Flip Search" />
    
    <p>And we would get the following output:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_11.png" alt="DPP Seed to Time Coin Flip Search Results" />
    
    <p>So  in this case we have hit a delay of 2642. If your delay is 2643 or  another odd number, then as mentioned earlier insert a GBA Pokemon game  into slot 2 if using a DS/DS Lite or just change the year in Seed to  Time by 1 and redo this process.</p>
    
    <p><u>HGSS</u></p>
    
    <p>Seed  verification in HGSS is much less tedious than in DPP, as there are  many ways to do this. The easiest way to verify your seed is through  roamers. As soon as you start your game open the Pokégear map and look  for the roamer heads that represent what route they're currently  on.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_12.png" alt="Pokegear Map" />
    
    <p>In  Seed To Time select HGSS and check the boxes to the right for whichever  roamer is still active (R for Raikou, E for Entei, and L for  Latias/Latios). Naturally if there are no active roamers you'd leave the  R, E, L boxes unchecked.</p>
    
    <p>If you're saving at  your destination, you will want to take note of where your roamers  currently are and fill in their current locations next to the check box.  See the note in the picture below. You don't have to do this, but very  rarely some extra frames will be skipped or the roamer locations will be  different, and doing that accounts for those irregularities.</p>
    
    <p>Click  the first Generate button on top, then highlight a Date and time you're  satisfied with and click the second Generate button. </p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_13.png" alt="Seed to Time HGSS Roamer Box" />
    
    <p>Take  note of all your roamer locations, either through the in-game map, or  this window in RNG Reporter that already has all routes  marked.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_14.png" alt="Roamer Map" />
    
    <p>Once that's done, click the Search Roamers button and enter the routes your roamers are currently on.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_15.png" alt="Search Roamer" />
    
    <p>Another  way to confirm your seed is to resort to either calling Elm or Juggler  Irwin, who is found on Route 35.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_16.png" alt="Juggler Irwin" />
    
    <p>Both  NPCs have 3 different responses depending on the frame, and each  response from Elm will have a counterpart response from Irwin. These 3  responses are denoted in RNG Reporter by E, P, or K. In other words, if  you call Elm and he is going to say his E response, if you had called  Irwin instead of Elm, he will say his corresponding E response. Which  responses are which are shown below.</p>
    
    <p><strong>"E" Responses</strong></p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_17.png" alt="Elm "E" Response" />
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_18.png" alt="Irwin "E" Response" />
    
    <p><strong>"K" Responses</strong></p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_19.png" alt="Elm "K" Response" />
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_20.png" alt="Irwin "K" Response" />
    
    <p><strong>"P" Responses</strong></p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_21.png" alt="Elm "P" Response" />
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_22.png" alt="Irwin "P" Response" />
    
    <p>Do  note that getting all of Elm's possible calls requires some work. You  need to have gotten a Pokemon with Pokérus at some point to unlock his P  option, and have been to Kanto to unlock his K option. Thus, Irwin is a  much better choice to call as he is accessible when you get to  Goldenrod and it takes no extra effort to unlock all his possible  responses. Since roamer verification is much quicker than this, you  should only resort to this method if you've already caught all your  roamers or have only one active roamer left.</p>
    
    <p>To  use Elm/Irwin calls effectively, click the Search Calls button, then  call Elm/Irwin in-game and take note of what their responses are. Select  K, E, or P as appropriate and note the Possible Results under the  output. This updates as you enter your calls, and once you get 1 for it,  you can stop calling. <strong>Make sure your Seed To Time window  has the correct active roamers checked off as not doing so will mess up  the search</strong>.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_23.png" alt="Search Elm/Irwin Responses" />
    
    <p>For  the examples shown, both the roamer and Elm/Irwin calls method will  give us a delay of 2644 which is 6 off from our target delay of 2650.  Making sure that the date and time matches with the original date and  time as well as getting a correct delay is only part of the equation of  getting the right seed.</p>
    
    <p>If your delay is 2643  or another odd number, then as mentioned earlier insert a GBA Pokemon  game into slot 2 if using a DS/DS Lite or just change the year in Seed  to Time by 1 and redo this process.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_24.png" alt="HGSS Seed to Time Results" />
    
    <p>As  a general rule, if your delay is around +/- 6 off from your target, you  do not have to make any changes to EonTimer. If it's more than +/- 6  off, in EonTimer <strong>simply enter the delay you hit in the  Delay Hit section and click update</strong>. You can still update  EonTimer even if your delay is within the +/- 6 range, but it generally  won't affect the results too much. Now try again and confirm your delay  is consistently within the appropriate range.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_25.png" alt="Eon Timer" />
    
    <p>Once you have verified your seed, head to the next section on frame advancement.</p>
    
    <h3><a name="stepfour">Step 4: Frame Advancement</a></h3>
    
    <p>Any  NPC that randomly moves will advance frames by 1 for each random  movement. This can include turning or walking. If an NPC does both at  once, then the frame advances by 2. Note that NPCs who are off-screen  can advance the frame still, as long as they are within the same  area.</p>
    
    <p>Because of this, it is advisable to  attempt your captures in areas with little or no NPCs. In DPPt you can  stop some NPCs from randomly moving through the Vs Seeker. If this  cannot be avoided you must press X to bring up the menu the moment you  enter the in-game world. This freezes all NPCs in place and stops them  from making any unnecessary advancements.</p>
    
    <p><u>Chatter:</u>  to do this you must have a Chatot with the move and you MUST record a  custom Chatter to advance frames with this method. </p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_26.png" alt="Chatot in Party" />
    
    <p>Once you do, accessing Chatot's summary window like the one below will advance the frame by 1.</p> 
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_27.png" alt="Chatot in Party" />
    
    <p>To  make things quicker, you can have two Chatot next to each other in your  party and just keep flipping between their summaries. You do not have  to listen to the whole Chatter sound, simply accessing their summary is  enough.</p>
    
    <p>Taking a step or turning in areas  where you can encounter wild Pokemon (grass, water, or caves) advances  the frame by 1 for each step/turn made.</p>
    
    <p>Walking  at least 128 steps will advance the frames by the number of Pokemon in  your party. Do know that the games have an internal step counter that  starts at 0 and resets to 0 when it reaches 128 and is always saved.  This means that if you load your game and the step counter is at 127,  taking one step will advance your frames. As a result, don't resort to  this method unless it's absolutely necessary, which it won't be a  majority of the time.</p>
    
    <p>Having an active roamer  in your game advances your initial frame by a different value depending  on the seed. If you have Raikou, Entei, and Latios all roaming in your  SoulSilver game, you could start off at frame 4 at least, but it's  possible to start higher so remember to check the results to see how  many frames the roamers will advance the RNG by for that seed.</p>
    
    <p><u>DPP</u></p>
    
    <p><em><strong>Journal Flips</strong></em></p>
    
    <p>Whenever  your Journal is on a page that displays (insert Pokemon's name) was  caught (Time) like the one below, frames are advanced by 2. Flipping  your Journal to another page with a similar entry will also advance it  by 2. It doesn't matter how many entries there are, as long it has at  least one (Pokemon) was caught (Time) entry, the frame advances by  2.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_28.png" alt="DPP Journal" />
    
    <p><u>HGSS</u></p>
    
    <p>Calling  either Elm or Irwin will advance frames by 1 per call. By using this  you can also tell what frame you are on. Let's say you're currently on  seed 3F02A923, have 3 roamers out, and want to encounter a wild Pokemon.  If you want to get to frame 12 your Elm/Irwin calls should be PEEKKEEE,  then Sweet Scent/use Honey. <strong>It's important to get to the  call that's on the frame before your target frame and stop  there</strong> because going over means you can't get it anymore  and will have to start over.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_29.png" alt="Method K Main Window Result" />
    
    <em><strong>Radio</strong></em>
    
    <p>This method is recommended only for very high (200+) frames.</p>
    
    <p>To  advance frames with the radio, drag the cursor in the middle to an  appropriate station which will advance frames by a certain amount. To  advance again, move the cursor so that there is no station currently  playing, like in the picture below, then drag it back to the station.  Repeat as necessary.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_30.png" alt="No station" />
    
    <p>There  are only two stations of interest, the first being the bottom right  one, which advances by 1 unless Buena's Password is playing, in which  case it advances by 0.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_31.png" alt="Serial Radio Drama station" />
    
    <p>The  other one is Oak's Pokemon Talk, in the upper right. This one advances  up to 14-18 frames, and is what you should use if you want to hit very  large frames.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_32.png" alt="Pokemon Talk station" />
    
    <p>Because  of the inconsistent frame advances with Oak's show, it's recommended to  play it safe. If you were going for frame 210, you'd do 210/18 = 11  toggles to that station (always divide by 18). At this point we don't  know what frame we're on but we're on at least frame 11x14=154. So do  5-10 Elm/Irwin calls and see if you can find a match. Once you do, do  not advance through Pokemon Talk again, but instead use Chatters/the  Drama station.</p>
    
    <h3><a name="stepfoura">Step 4a: Determining the Number of Advancements</a></h3>
    
    <p>Now  that you've seen the possible methods of advancement, the next question  you might have is how many should I do? To answer this, we'll have to  go to the main window of RNG Reporter. <strong>Copy your seed into  Seed (Hex) and fill in your encounter type and method. Don't forget  this step!</strong></p>
    
    <p>Unless otherwise  noted, method should be J for DPPt and K for HGSS. Encounter type should  also be left at Wild Pokemon unless you're fishing or doing a legendary  or a Pokemon with an overworld sprite, in which case you'd select  Stationary Pokemon. See the section "Special Cases" for more  details.</p>
    
    <p>If you're going for a specific  species of Pokemon (i.e. Bronzong in Mt. Coronet in Platinum), you'll  need to take the encounter slot into account. As previously mentioned,  Bronzong is in slot 0, so you'll need to find the frame that's slot 0.  Make sure the slots match up, otherwise you'll get a different Pokemon.  See the picture below for an example.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_33.png" alt="DPP Main Window Result" />
    
    <p>If  you want Bronzong you'll have to use frame 230, not frame 224 or 226,  despite those frames having the same IVs.</p>
    
    <p>You  also need to check if you're using a Pokemon with Synchronize. If so,  select the nature of your Synchronizer.</p>
    
    <p>Once  that's done, hit Generate. Find your desired IV spread. It should be  easy to spot the IVs because 30 and 31 IVs are bolded by RNG Reporter.  Shown below is what a search for our Modest 31/4/31/31/31/31 spread in  DPPt would look like.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_34.png" alt="DPP Main Window Result 2" />
    
    <p>If  you are doing this in a "quiet" area (with no NPCs that will advance  your frame) then you will start on frame 1 assuming no active roamers.  If you are using the roamer verification method in HGSS, then your  starting frame will be 1+ (# of active roamers), meaning if all three  roamers are currently roaming you start on frame 4.</p>
    
    <p>For  this case we want to get Modest 31/4/31/31/31/31, which is on frame 145  or 147. If there are no roamers active, simply do 145-1 = 144 OR 147-1 =  146 frame advances then encounter your Pokemon (either through Sweet  Scent/Honey or talking to it). Once you capture it check its nature and  IVs and it should be the Modest 31/4/31/31/31/31 Pokemon we seek. If  there are active roamers, you'd be doing 145-(starting frame) or  147-(starting frame) advances where starting frame is 1+(# of active  roamers). The (target frame)-(starting frame)=(# of advances) formula is  virtually the same for any attempt at RNG manipulation, unless there  are random NPCs in the area.</p>
    
    <p>(<u>NOTE TO  USERS OF RNG REPORTER PRE 9.94</u>: The frames are automatically  adjusted to account for Sweet Scent/Honey in later versions. In the  above example, if you were trying to get this Pokemon you DO NOT have to  make any further adjustments if using the most current RNG Reporter.  Simply do 144 or 146 advances before Sweet Scenting/using Honey and you  should get it.)</p>
    
    <p>For areas with randomly moving  NPCs, it's going to be a little harder. Still using the above example,  as soon as you enter the game world mash X to bring up the in-game menu  ASAP. If you're using HGSS, then confirm your seed first through  Elm/Irwin calls or roamers. If using DPPt, then you should use Vs Seeker  to stop any NPCs from moving first before even attempting this, then if  you're sure that the area has no randomly moving NPCs, verify your seed  with coin flips.</p>
    
    <p>After that, do your frame  advancements as if you're on frame 1 (that means 144 or 146 advancements  still) then use Sweet Scent/Honey or talk to the Pokemon to start  battle. If all goes well you should get your desired Pokemon. If you  didn't, and say you got Quirky with IVs of 23/20/22/13/22/12 (frame  150), if you did 144 advances, you're aiming for frame 145 and had 5  random advances, so the next attempt should be 144-5 = 139 frame  advances instead. By the same logic, doing 146 advances means you were  aiming for frame 147, so you had 3 random advances, and thus should  advance by 146-3 = 143 frames.</p>
    
    <p>If using DPPt  and you still have randomly moving NPCs you can't stop (due to not being  able to battle them), you'll have to give up trying to verify your seed  through coin flips and resort to Chatot pitches.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_34.png" alt="DPP Main Window Result 2" />
    
    <p>Going  back to the above picture, see how there's a column called "Chatot  Pitch"? Each frame will generate a different pitch for Chatter whenever  you listen to it, which also advances the frame by 1. You'll want to  record a Chatter that makes it easy to identify the pitch upon listening  to it. Once you've done this you should practice by first hitting a  delay in an area with no NPCs but with wild Pokemon, finding the seed,  copying the seed to RNG Reporter's main window, and listening to the  Chatter pitches to try to get a feel for what's low, mid-low, high, etc.  Once you've got the hang of it, your RNG manipulations should go a lot  smoother, especially in DPP.</p>
    
    <p>If this method is  too hard for you, you'll have to resort to bringing up the menu ASAP,  doing your advances, and catching your Pokemon while hoping your seed is  correct.</p>
    
    <h3><a name="stepfive">Step 5: Verifying your Frame"></a></h3>
    
    <p>DPP  does not have many methods to verify that you hit your correct frame.  The best way to know this is after you've caught your Pokemon and check  its IVs. Platinum has two useful NPCs that can help with this. One lies  in Veilstone City's Game Corner exchange booth and can verify its Hidden  Power type:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_35.png" alt="Prize Exchange Exterior" />
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_36.png" alt="Prize Exchange Interior" />
    
    <p>and  the other lies in the Battle Tower (called "The Judge" in-game) and can  tell you some nice information about your Pokemon's IVs.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_37.png" alt="Battle Tower IV Man" />
    
    <em><strong>Using The Judge</strong></em>
    
    <p>The  first thing he will tell you about your Pokemon relates to the sum of  its IVs. He will say one of 4 options, depending on the sum of the  Pokemon's IVs (ranges from 0 to 186):</p>
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Message</th>
    <th>IV Range</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <td>Decent</td> 
    <td>0-90</td>
    </tr>
    <tr class="a">
    <td>Above Average</td>
    <td>91-120</td>
    </tr>
    <tr>
    <td>Relatively Superior</td> 
    <td>121-150</td>
    </tr>
    <tr class="a">
    <td>Outstanding</td>
    <td>151-186</td>
    </tr>
    </tbody>
    </table>
    
    <p>Obviously, you'll want Outstanding, as shown below:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_38.png" alt="Outstanding Potential" />
    
    <p>The  next thing he'll tell you is the stat that has the highest IV. If your  Pokemon has multiple highest IVs the Judge will tell you which stat is  the highest at random, with a tendency to say Special Defense if that is  one of the Pokemon's highest IVs.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_39.png" alt="Best Stat" />
    
    <p>The  last thing he tells you is related to the value of the highest IV. He  will say one of the following, depending on the value of the highest  IV:</p>
    
    <table class="sortable">
    <thead>
    <th>Message</th>
    <th>IV / IV Range</th>
    </thead>
    <tbody>
    <tr>
    <td>Rather Decent</td>
    <td>0-15</td>
    </tr>
    <tr class="a">
    <td>Very Good</td>
    <td>16-25</td>
    </tr>
    <tr>
    <td>Fantastic</td>
    <td>26-30</td>
    </tr>
    <tr class="a">
    <td>Can't be better</td>
    <td>31</td>
    </tr>
    </tbody>
    </table>
    
    Unless  you're going for a specific Hidden Power, you'll want 31 most of the  time, which results in "Can't be better", as shown below.
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_40.png" alt="Best Message" />
    
    <em><strong>Characteristics</strong></em>
    
    <p>Circled in the picture below, a Pokemon's characteristic gives a hint on what one of the highest IVs is.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_41.png" alt="Characteristic Screen" />
    
    <p>Because  you will be aiming for at least one 31 IV for virtually all your RNG  manipulation time, only the characteristics that show up when your  Pokemon has a 31 IV will be listed. They are as follows:</p>
    
    <table class="sortable">
    <thead>
    <th>Stat</th>
    <th>Characteristic</th>
    </thead>
    <tbody>
    <tr>
    <td>HP</td>
    <td>Often dozes off</td>
    </tr>
    <tr class="a">
    <td>Atk</td>
    <td>Likes to thrash about</td>
    </tr>
    <tr>
    <td>Def</td>
    <td>Capable of taking hits</td>
    </tr>
    <tr class="a">
    <td>SpA</td>
    <td>Mischievous</td>
    </tr>
    <tr>
    <td>SpD</td>
    <td>Somewhat vain</td>
    </tr>
    <tr class="a">
    <td>Spe</td>
    <td>Alert to Sounds</td>
    </tr>
    </tbody>
    </table>
    
    <p>Because  of the Judge's bias towards Special Defense in Platinum, it is not  recommended to use him to confirm how many 31 IVs you have, as it can  take over 30 conversations with him to confirm your Pokemon's IVs if you  have a 31/31/31/31/31/31 Pokemon. To save time you'll instead want to  determine this by using your Pokemon's characteristic and his overall  assessment of your Pokemon's IVs.</p>
    
    <p>HGSS on the  other hand has Elm/Irwin calls to verify your frame. If you're verifying  your seed, you will either have roamers active or have to make a few  Elm/Irwin calls, both of which advance frames.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_42.png" alt="HGSS Main Window Results Elm Calls" />
    
    <p>Your  last calls should have the pattern EKKEEEEP, as shown below. To  reiterate, <strong>it is important that you reach the call that's  ONE FRAME BEFORE YOUR TARGET and no more</strong>. Once you've  done that, acquire your Pokemon or engage it in battle. If encountering a  wild Pokemon, <strong>use Sweet Scent/Honey to force an  encounter</strong>.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_43.png" alt="HGSS Main Window Results Desired Frame" />
    
    <p>The  two aforementioned NPCs are also present in HGSS, with the Hidden Power  NPC located at the Celadon Game Corner and the IV NPC still residing in  the Battle Tower.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_44.png" alt="Celadon Game Corner Hidden Power Man" />
    
    <p>The  IV NPC has been dramatically improved in HGSS. If you have a  31/31/31/31/31/31 Pokemon, he will now say which stat is the highest in  sequence, in the order of HP, Atk, Def, Speed, SpAtk, SpDef. Therefore,  it will only take at most 6 conversations with him to determine your  Pokemon's IVs.</p>
    
    <h2><a name="specialcases">Special Cases</a></h2>
    
    <p>To  reiterate, if something does not appear here, use Method J if using  DPPt or Method K if using HGSS. <em><strong>For all cases,  the given starting frame assumes that no roamers are  active</strong></em>. If you have roamers, your starting  frame will increase by the number of currently active roamers, the  number of frames increased varies in HGSS.</p>
    
    <h3><a name="wondercards">Wondercards</a></h3>
    
    <p>Fundamentally,  a Wondercard is not that much different from a regular capture, but  there are some key differences. The first difference is the method of  generation. It isn't going to affect too much when it comes to the Time  Finder, just make sure you select Wondercard IVs as your method, as  shown below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_45.png" alt="Wondercard Time Finder" />
    
    <p>All  Wondercards are obtained from a delivery man wearing green in any Poké  Mart. Start off by saving in front of him.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_46.png" alt="HGSS Delivery Man" />
    
    <p>For  DPP, you'll want to save in the Pastoria City Mart, as that has the  least number of randomly moving NPCs. For HGSS, save in either Fuchsia  or Cerulean City's Mart, as there are no randomly moving NPCs in either  location. It's also important to save while no NPCs are currently  moving.</p>
    
    <p>Once that's done, you'll have to do  the usual steps of finding a date and time, delay, and advancing your  frames to get to your desired Pokemon. See the section on capturing a  perfect Pokemon for more details. The biggest difference is the method  used is Wondercard IVs, so make sure that's what you set it to when  trying to hit your frame. In addition, when doing this in DPPt make sure  you bring up the menu the moment you enter your game to prevent any  unnecessary advances by NPCs.</p>
    
    <p>The most painful  part of this process is getting the correct nature. Whether you get it  or not will come down to luck. Unlike other methods of RNG manipulation  there is no known way to reliably control what nature you'll get without  cheating, so it comes down to perseverance.</p>
    
    <h3><a name="roamers">Roamers</a></h3>
    
    <p><u>DPP</u></p>
    
    <em><strong>Cresselia and Mesprit</strong></em>
    
    <p>Cresselia  and Mesprit are generated by Method 1 and have a starting frame of 5.  Their data is generated once you talk to them and they fly off, so save  in front of them and do your frame advances once you've confirmed your  seed then talk to them to release them. If aiming for a frame of 100  you'd need to do 100-5=95 advances through either Journal flips or  Chatters before talking to them to release them.</p>
    
    <em><strong>Kanto Birds</strong></em> (Does not apply in HGSS)
    
    <p>The  birds are Method 1 Pokemon. Their data is generated after talking to  Professor Oak and releasing them. Each bird has a different starting  frame</p>
    
    <table class="sortable">
    <thead>
    <th>Pokemon</th>
    <th>Starting Frame</th>
    </thead>
    <tbody>
    <tr>
    <td>Moltres</td>
    <td>1</td>
    </tr>
    <tr class="a">
    <td>Zapdos</td>
    <td>6</td>
    </tr>
    <tr>
    <td>Articuno</td>
    <td>11</td>
    </tr>
    </tbody>
    </table>
    
    <p>*Choose  one bird (preferably Moltres) and do your seed verification and frame  advancements before releasing it.</p>
    
    <p>Once that's  done, capture your target bird and KO the other two. Defeat the Pokemon  League and head back to Oak. The remaining two birds will be generated  in the same order and will have starting frames of 1 and 6, so if  Moltres was caught Zapdos would now be on frame 1 and Articuno would be  on frame 6.</p>
    
    <p>Do the usual delay hitting and  frame advancements before talking to Oak to get the next bird, catch it  and KO the bird you weren't going for and do the same thing you did to  revive and capture the last bird.</p>
    
    <p><u>HGSS</u></p>
    
    <p>All  HGSS roamers are generated by Method 1 and have a starting frame of 1.  It is recommended to release all roamers first. To get your dream roamer  you need to KO the roamer you want to get, and leave the other two  alive.</p>
    
    <p>Then you need to head to the Elite 4  and save one step before entering the battle with Lance. At this point  you will need to hit your seed (verify it using the two roamers that are  still alive, as you cannot call anybody here) and advance using Chatot  or the radio. If you are using 2 roamers to verify delay, which you  should be, and you are aiming for a frame of 100, you'd start on frame 3  and thus need to do 100-3 = 97 advances before battling  Lance.</p>
    
    <p>Once the advances are done, defeat  Lance and wait until the game saves. The KOed roamer will have respawned  and all you need to do is catch it to verify it's the one you were  after.</p>
    
    <p>As a side note, either Raikou or Entei  can be easily done when you first meet them in the Burned Tower. If you  manipulate their IVs upon first releasing Raikou and Entei, Raikou will  have a starting frame of 1 and Entei will have a starting frame of  6.</p>
    
    <h3><a name="starters">Starters</a></h3>
    
    <p>The starters are generated by Method 1. Each starter has a different starting frame however.</p>
    
    <p><strong>Kanto</strong></p>
    
    <table class="sortable">
    <thead>
    <th>Pokemon</th>
    <th>Starting Frame</th>
    </thead>
    <tbody>
    <tr>
    <td>Bulbasaur</td>
    <td>1</td>
    </tr>
    <tr class="a">
    <td>Charmander</td>
    <td>5</td>
    </tr>
    <tr>
    <td>Squirtle</td>
    <td>9</td>
    </tr>
    </tbody>
    </table>
    
    <p>Hoenn starters all have a starting frame of 1.</p>
    
    <p>The  Johto and Sinnoh starters also operate similarly, but it is NOT  recommended to get perfect starters this way as you have no reliable  method of confirming your seed or advancing your frames and will have to  rely on luck from randomly moving NPCs. Additionally, if you're going  for a shiny starter, you will be confirm if it is shiny by simply  clicking on the Poke Ball and the image displayed should be the shiny  sprite if you did everything correctly.</p>
    
    <p><strong>Johto</strong></p>
    
    <table class="sortable">
    <thead>
    <th>Pokemon</th>
    <th>Starting Frame</th>
    </thead>
    <tbody>
    <tr>
    <td>Chikorita</td>
    <td>1</td>
    </tr>
    <tr class="a">
    <td>Cyndaquil</td>
    <td>5</td>
    </tr>
    <tr>
    <td>Totodile</td>
    <td>9</td>
    </tr>
    </tbody>
    </table>
    
    <p>Sinnoh starters all have a starting frame of 1.</p>
    
    <h3><a name="fossil">Fossil Pokemon</a></h3>
    
    <p>The  fossils are generated by Method 1 and have a starting frame of 1. Do  note there are random NPCs in both facilities which may disrupt progress  so keep the menu open as much as possible.</p>
    
    <h3><a name="distortion">Distortion World Giratina</a></h3>(NOT Turnback Cave Giratina)
    
    <p>Giratina  is a Method J Pokemon. Every time the Distortion World is loaded the  frame advances by 11. If you're doing advances through the Journal or  Chatter your starting frame will be 23 (It will be 12 if you're  advancing the frame through the Journal without accessing it from the  menu, i.e. when it first appears when starting the game).</p>
    
    <p>The  recommended procedure would be to start the game (loading the  Distortion World map once), open the menu, and do either Chatters or  Journal flips as if the starting frame is 23, then engage in battle  (loading the Distortion World map a second time).</p>
    
    <h3><a name="sinjoh">Sinjoh Ruins Dragons</a></h3>
    
    <p>The  dragons are generated by Method 1 and have a starting frame of 1.  Simply save one step away from the center of the circle of your desired  dragon, as shown below, hit your seed, and do your Elm/Irwin calls to  verify/advance your frame, then step into it to begin the event once  you're done.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_capture_47.png" alt="Sinjoh Ruins Event Altar" />
    
    <h3><a name="rage">Lake of Rage / Red Gyarados</a></h3>
    
    <p>The  Red Gyarados is generated through the Chained Shiny method. Simply  conduct a search using Chained Shiny as the method and go through the  same steps you would for a regular capture.</p>
    
    <h3><a name="egggift">Egg Gift Pokemon</a></h3>
    
    <p>All  Egg gifts are generated by Method 1 and have a starting frame of 1.  There may be NPCs that will interfere throughout this process, so it's  up to you to decide whether they're worth it or not.</p>
    
    <h3><a name="manaphy">Manaphy Egg</a></h3>
    
    <p>The  Manaphy Egg is received like a Wondercard Pokemon, but it uses the  Method 1 generation. The Wondercard follows the usual initial frames. It  has a shiny check on it that prevents the hatched Manaphy from being  shiny normally, but there is a way to bypass this check and get a shiny  Manaphy.</p>
    
    <p>You'll need to know the PID of the IV  spread you're going for. Once you have it, you'll need a save file that  isn't the one your Manaphy Wondercard is on, and has this PID shiny. Do  the RNG manipulation and receive the Egg, and trade it to this game.  Hatch it in the other game and if you did it correctly, you should now  have a shiny Manaphy.</p>
    
    <p>Because trading requires  saving, you'll want to attempt this in HGSS since there's almost no  room for error there.</p>
    
    <p>To summarize, if you want a shiny Manaphy in game A:</p>
    
    <ol>
    <li>Find out what shiny PID you have in game A.</li>
    <li>Get the Egg with the same PID in game B.</li>
    <li>Trade the Egg from game B to game A.</li>
    <li>Hatch the Egg in game A.</li>
    <li>Congratulations, you now have a shiny Manaphy!</li>
    </ol>
    
    <h3><a name="surffish">Surfing / Fishing</a></h3>
    
    <p>Surfing/Fishing  Pokemon are generated through Method J/K J in DPP, K in HGSS). Pokemon  caught while Surfing have a starting frame of 3, Pokemon caught while  fishing have a starting frame of 4. The main differences between them  and a regular capture are:</p>
    
    <ul>
    <li>Surfing/Fishing have their own encounter slots.</li>
    <li>The  encounter slots for Fishing vary based on the type of Rod you're using.  In the Encounter Tables you can access the encounter slots for  Fishing/Surfing methods at the bottom left.</li>
    <li>Surfing/Fishing Pokemon have their own method.</li>
    </ul>
    
    <p>The  procedure for Surfing/Fishing is exactly the same as a capture. Make  sure to save while already in the water and do not move until you're  done. You'd encounter a Surfing Pokemon through Sweet Scent/Honey, while  for Fishing you'd naturally use the appropriate Rod. Don't forget to  also select the appropriate encounter type when doing your search and  when trying to hit your frame.</p>
    
    <h3><a name="swarm">Swarm Pokemon</a></h3>
    
    <p>Swarm  Pokemon are treated as Method J or K Pokemon depending on what game  you're playing. Starting frame is normally 1 but could be higher due to  random NPCs. The encounter type is Wild Pokemon. Once you've confirmed  what Pokemon is currently swarming and what route it's on, simply head  to the Encounter Slot tables and search for the swarming Pokemon. Once  you know what encounter slot it's on, the steps are the same as a wild  Pokemon capture.</p>
    
    <h3><a name="honeytree">Honey Tree Pokemon</a></h3>
    
    <p>Honey  tree Pokemon use Method J, use method Wild Pokemon, and have a starting  frame of 1. It's recommended to do this in a route with NPCs that can  all be frozen through Vs Seeker. The hardest part of this is finding the  desired Pokemon in your tree, so you'll need to place Honey in as many  trees as possible and wait a day for Pokemon to appear, then check if  the trees have your desired Pokemon.</p>
    
    <h3><a name="headbutt">Headbutt Tree Pokemon</a></h3>
    
    <p>Unfortunately  the encounter slots vary each save file, so there is no reliable way to  get your desired Pokemon from a Headbutt tree. Your best course of  action would be to stick with one tree and determine what encounter slot  your Pokemon resides by figuring out your seed then encountering  Pokemon until you meet the one you want. You can use the main window of  RNG Reporter to figure out what encounter slot the Pokemon occupies.  Once that's done then do a search using the appropriate slot. From here  the procedures are the same as a capture.</p>
    
    <p>Other  than this obstacle it's the same as a capture in HGSS. Also try to do  this in areas that don't have random NPCs.</p>
    
    <h3><a name="rocksmash">Rock Smash Pokemon</a></h3>
    
    <p>There  are encounter slots for Rock Smash Pokemon. However, there is no  implementation for the frames where you get an encounter, so avoid this  method for now.</p>
    
    <h3><a name="safari">Safari Zone Pokemon</a></h3>
    
    <p>Compared  to the Great Marsh, the Safari Zone is relatively tame due to the lack  of NPCs. The search procedure is exactly the same as a regular wild  capture in HGSS (Method K). The only tricky part is manipulating the  encounter slots. All information below is courtesy of <a  href="/forums/member.php?u=53815">Princess of  Johto</a>.</p>
    
    <u>Safari Zone: Encounter slots - How to Find the Slot for each Frame!</u>
    
    <p>First  thing, open up the Safari Zone <a  href="https://dl.dropbox.com/u/62170603/SafariZone.html">encounter  slot tables</a>. Now, while it's true that the encounter slots  have been mapped out, there is no way to calculate the encounter slot of  a specific frame. So, the first step of using the encounter slots is to  figure out the encounter slot of your target frame(s).</p>
    
    <p>Go  to the Safari Zone encounter slots and choose "Plains" as the area.  Ignore the Priority Table part for now. Notice how every encounter slot  for the Plains area has a different Pokemon + Level combination. What  you're going to do is change your Safari Zone so that the Plains is the  first area you walk into. Bring your Synchronizer and Sweet Scent user,  and save in front of the man who you pay. Hit your seed, get into the  Safari Zone, go into a patch of grass, and start calling Elm to figure  out what frame you're on. Advance to the frame you need to be at and  then use Sweet Scent.</p>
    
    <p>Do your best to catch  the Pokemon and verify that you hit your frame. Take note of what level  and species of Pokemon you got. Now, look at the encounter slot table.  What Pokemon did you get? Was it a level 16 Rattata? Then the encounter  slot for your target frame is 3! Was it a level 17 Abra? Then your  encounter slot for your target frame is 7! Pretty self-explanatory. As a  side note, you will get Raticate instead of Rattata at night.</p>
    
    <p>I  recommend finding the encounter slot for all of your possible target  frames (some seeds have PIDs and IVs that repeat on different frames but  have different encounter slots) so you have a wide variety of  options.</p>
    
    <p>If you're not planning to catch block  Pokemon, then you basically have everything you need to know. That's  because once you find your slots for each frame, the slots will stay the  same for every Safari Zone area. That means that if you have slot 8 on  frame 13, and you go to the Savannah area at daytime and hit frame 13,  you'll get a Tauros!</p>
    
    <p>But what if you do want block Pokemon? That's where the priority tables come in!</p>
    
    <u>Safari Zone: Encounter slots - How to Use the Priority Tables!</u>
    
    <p>On  the encounter slot tables is a list of Pokemon that appear after  placing x amount of blocks. To get a certain Pokemon to appear you must  place the appropriate number of blocks in that area, and if there are  any that require a certain amount of days you must leave them for that  many days. Changing the date on the DS apparently does not make this  process faster so if you want a Gible or Bagon you'll have to wait  months to get it.</p>
    
    <p>You have your blocks set in  the right area, you've waited the required amount of days, yet you don't  know how to use the priority table, right? Well let's fix  that!</p>
    
    <p>In this example, let's say I'm using a  seed that has an encounter slot of 2 on frame 23. And I want a Gible  from the Rocky Beach area. Let's go to the Rocky Beach area on the  encounter slot tables. Look at the priority table, and notice that Gible  is listed as "3". What does this mean?</p>
    
    <p>There  are 4 different types of blocks, and each Pokemon requires a different  type and number of each. When you place the blocks for a single Pokemon,  that Pokemon takes up Slot 0. But once you place blocks that yield more  than one Pokemon, then priority comes into play and determines which  Pokemon takes slot 0, which Pokemon takes slot 1, and so on. Here's the  priority: Plains blocks -> Forest blocks -> Peak blocks ->  Water blocks.</p>
    
    <p>Looking at the priority table  for Rocky Beach, Dodrio and Electrike are listed before Gible. Both  Dodrio and Electrike require Plains objects, but since Dodrio needs  less, it is the first priority. So if you placed 10 Plains blocks,  Dodrio would take up Slot 0 and Electrike would be Slot 1.</p>
    
    <p>Now  if we take a look at Gible, it needs 13 Plains and 17 Peak. So how come  he's listed before Mareep? It has something to do with the fact that  Gible requires Plains objects, and Plains are always first. With Pokemon  that require two different block types, it's kind of hard to explain  their priority. For example, Bagon needs 9 Forest objects and 19 Peak  objects, but it is listed after all the Pokemon that require Peak  objects, even though Forest comes before Peak. So when in doubt, just  look at the priority table.</p>
    
    <p>If we placed 13  Plains objects and 17 Peak objects, then Gible would end up on Slot 2.  This is because Dodrio and Electrike will be present because of the  Plains blocks that Gible requires. Dodrio takes slot 0 because it's 1st  priority, Electrike takes slot 1 because it's 2nd priority, and Gible  would become slot 2 because it's 3rd priority. The rest of the Pokemon  that appear because of Gible's Peak objects don't really matter, because  they're all on encounter slots after Gible. So then I would advance to  my target frame that has the encounter slot of 2, and Gible will  appear!</p>
    
    <p>Usually, you would be able to  manipulate the slot of the block Pokemon you wanted, but with Gible  that's not the case. Let's try another one so I can show you how to  manipulate the slots of a block Pokemon. We'll use the same area, Rocky  Beach. This time I'll have an encounter slot of 4 instead of 2. My  target Pokemon will be Manectric. Manectric needs 10 Forest blocks. How  will I get it all the way to slot 4?!</p>
    
    <p>OK, so  you place the 10 Forest blocks. You end up with Mareep in slot 0 (since  it needs 5 Forest blocks) and Manectric in slot 1. So, let's manipulate  these slots! If you place 10 Plains objects, you get Dodrio and  Electrike involved. Dodrio will always take up slot 0 because it's 1st  priority. Electrike becomes slot 1, Mareep becomes slot 2, and Manectric  becomes slot 3. In order to push Manectric up one more slot, you need  to place Gible's objects (and wait the required amount of days). So then  Dodrio would be slot 0, Electrike will be 1, Gible will be 2, Mareep  will be 3, and Manectric will be 4! Then I'd just advance to my target  frame and Manectric will appear. You can't push Manectric up anymore  slots because you've already made all the Pokemon before Manectric on  the priority table appear. But Pokemon that need Peak or Water objects  are generally easier to get onto the slot you want, because there are  more Pokemon before them on the priority table so you can push them up  more. But those Pokemon are harder to get on lower slots because they  usually cause some other Pokemon to appear when you place their required  blocks. For example, Gible. When you put down Gible's required blocks,  Dodrio and Electrike would appear all the time no matter what. So Gible  cannot be on a slot lower than 2.</p>
    
    <u>Safari Zone: How to Hit your Seed and Target Frame!</u>
    
    <p>You  should know how to hit your seed and advance your frame, but the Safari  Zone is a bit different. You still hit your delay and advance your  frame the same way, but since you can't save inside the Safari Zone, you  have to save before you enter the Safari Zone. So make sure you have  your areas all set up where you want them and all your blocks laid out.  Also bring a Synchronizer if you need it. Then go up to the man you pay  to get inside, and save. Next, just keep attempting to hit your seed and  verify with Elm calls. Once you hit your seed and verified it talk to  the man and pay him.</p>
    
    <p>The beautiful thing about  the Safari Zone is that there are no NPCs, so you won't experience any  erratic frame advancements! The only frame advancements that won't  happen on purpose is if you trigger the 128 step counter. That will  advance the frame by however many Pokemon you have in your party.  Anyways, once you're in the Safari Zone walk over to the grass patch or  tiny pond and advance your frame like usual. To reduce your odds of  hitting the wrong frame due to the 128 step advancement, you should  resort to using Elm/Irwin calls. Once you get to the correct frame,  Sweet Scent and you should have hit your frame!</p>
    
    <p>And that's it! Very easy, really. The hardest part is catching the Pokemon or waiting the amount of days.</p>
    
    <h3><a name="marsh">Great Marsh Pokemon</a></h3>
    
    <p>In  order to successfully get perfect Pokemon from the Great Marsh we will  need to introduce the occidentary. After encountering a Pokemon, your  frame will advance to the frame of "occidentary +6".</p>
    
    <p>Searching  for Great Marsh encounters is the same as a capture in DPPt (Use Method  J). Be sure to search for frames around 200-300 for this method.  "Swarm" Pokemon such as Skorupi will replace encounter slots 6 or 7 so  make sure you include that information in your search.</p>
    
    <p>To  begin a Great Marsh capture, you'll first need to hit your seed and  confirm it using coin flips before entering the Marsh. You'll also need  to make sure you have at least 2 empty spaces in your party. Then enter  the Marsh and go to the area where your desired Pokemon resides and head  to a grass spot. Use Sweet Scent/Honey and capture the resulting  Pokemon. After this, quickly open the menu and note the IVs/nature and  try to find the resulting frame. Once you do, note the occidentary and  add 6 to that number. This should be the frame you are now on. From this  point you should do whatever frame advances are necessary to get to  your target frame, then use Sweet Scent/Honey. Hopefully no NPCs will  have made any unnecessary advances.</p>
    
    <h3><a name="trophy">Trophy Garden Pokemon</a></h3>
    
    <p>In  order to do Trophy Garden Pokemon you will need to do a search for  Encounter Slots 6 or 7. Slot 6 contains today's special Pokemon while  Slot 7 contains yesterday's special Pokemon. Other than being limited to  those two encounter slots the procedures are exactly the same as a  regular wild capture in DPP.</p> 
    
    Part 3:

    HTML:
    [title]
    DPP / HGSS RNG Manipulation Guide Part 3 - How to Hatch Perfect Pokemon
    [head]
    <meta name="description" content="DPP / HGSS RNG Manipulation Guide Part 3 - How to Hatch Perfect Pokemon" />
    [page]
    <div class="author">By <a href="/forums/member.php?u=18585">Everstone</a>.</div>
    
    <ul class="toc">
    <li><a href="dpphgss_rng_intro">The DPP / HGSS RNG Manipulation Guide</a></li>
    <li><a  href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon</a></li>
    <li><a  href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part 2 -  How to Capture / Receive Perfect Pokemon</a></li>
    <li>DPP / HGSS RNG Manipulation Guide Part 3 - How to Hatch Perfect Pokemon
    <ul>
    <li><a href="#gensteps">General Steps for the RNG Manipulation of Bred Pokemon in DPP and HGSS</a>
    <ul>
    <li><a href="#stepone">Step 1: Setting Up Time Finder and Finding a Seed for IVs</a></li>
    <li><a href="#steptwo">Step 2: Finding a Seed for a Shiny Egg</a></li>
    <li><a href="#stepthree">Step 3: Getting your Shiny Egg</a></li>
    <li><a href="#stepfour">Step 4: Getting the Correct IVs</a></li>
    </ul>
    </li>
    </ul>
    </li>
    <li><a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a></li>
    <li><a  href="dpphgss_rng_part5">DPP / HGSS RNG Manipulation Guide Part 5 -  Cute Charm TID/SID and Poke Radar Abuse</a></li>
    </ul>
    
    <h2><a name="gensteps">General Steps for the RNG Manipulation of Bred Pokemon in DPP and HGSS</a></h2>
    
    <p><u><strong>Note:</strong></u>  For a much easier experience, do your breeding in an HGSS cart. It also  has the most exclusive Egg moves which is never a bad thing!</p>
    
    <p>This  section assumes you've attempted capturing a Pokemon. You can still  proceed if you haven't, but you may have to go back to that section to  get a good understanding of some things.</p>
    
    <h3><a name="stepone">Step 1: Setting Up Time Finder and Finding a Seed for IVs</a></h3>
    
    <p>Breeding  your ideal Pokemon is more involved than capturing one, especially if  you want to hatch a shiny Pokemon. Hatching a shiny involves hitting two  seeds instead of one, while getting a non-shiny Pokemon only requires  hitting one seed.</p>
    
    <p>Whenever the Daycare Man has  an Egg to receive, the nature, shininess, ability, and gender of the  Pokemon are fixed and will not change until another Egg is generated.  This is what hitting the first seed is for. The IVs of the Egg are  generated upon receiving the Egg, and this is what hitting the second  seed is for.</p>
    
    <p>The main things you need to know  for this process are the IVs of your parents. Let's say we want to breed  a shiny Jolly Scrappy Miltank. We'll be using a Smeargle and another  Miltank as parents. The Smeargle has IVs of 31/31/31/31/31/31 and the  Miltank has IVs of 31/31/31/10/31/31. Now in RNG Reporter head to the  4th Generation Time Finder. Our first step is to figure out what order  to deposit our parents in.</p>
    
    <p>If you are using  parents each with 3-6 of the desired IVs, then you won't have to worry  about this step and can deposit them in any order. If not, and say you  are using IVs of 4/18/31/5/16/20 on Smeargle and 25/31/6/8/31/31 on  Miltank, you will want to head to the 4th Generation Time Finder and on  the Egg IVs tab set it up like this:</p>
    
    <p><u>DPP</u></p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_1.png" alt="DPP Egg IVs Window" />
    
    <p><u>HGSS</u></p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_2.png" alt="HGSS Egg IVs Window" />
    
    <p>You  can stop searching once you find a delay and frame you're comfortable  with. <em>A frame of over 10 is recommended</em> but you can  go lower if you don't like doing advances.</p>
    
    <p>Once  that's done, if you are going for a shiny Egg you should take off any  held items and deposit the parents in the order listed, otherwise if the  female or Ditto parent has the nature you're going for have them hold  an Everstone before depositing. "Parent A" should be the first parent  you deposit and "Parent B" should be the second. Save your game at this  time. Do NOT bike around until an Egg is generated at this  time.</p>
    
    <h3><a name="steptwo">Step 2: Finding a Seed for a Shiny Egg</a></h3>
    
    <p>The  next step is going to be getting that shiny Egg. If you don't care  about that skip this step and simply bike around until the daycare man  has an Egg, save in front of him, and take the Egg and hatch it. If it  has the ability and nature you want you should reset your game and move  on to the next section on getting IVs. If you don't mind hitting another  delay/seed you can still use this to get a non-shiny Egg with the  appropriate nature/ability/gender so read on.</p>
    
    <p>Still  in 4th Generation Time Finder, check out the Shiny Egg tab. First,  input your ID and SID and check the shiny only box if you want a shiny,  leave it alone if you don't. Then select the nature/gender/ability you  want. If you're using international parents (both parents do not have  the same country of origin) check that box as well. Miltank will remain  as the example for the following sections.</p>
    
    <h3><a name="stepthree">Step 3: Getting your Shiny Egg</a></h3>
    
    <p><u>DPP</u></p>
    
    <p>Setup the Shiny Egg window to look similar the screen below and hit Generate.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_3.png" alt="DPP Shiny Egg Window Result" />
    
    <p>Now  that we have our results, select one you'd like to use, preferably with  the lowest number of additional flips. Then right click it and select  "Copy Seed to Clipboard". And we're off to the Seed to Time window.  We'll be using seed 0F0402F2 for this.</p>
    
    <p>Do the usual Seed to Time stuff and you should get something like this:</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_4.png" alt="DPP Seed to Time Window Result" />
    
    <p>Attempt  to hit your seed (See the "<a  href="/ingame/rng/dpphgss_rng_part1#using">Using EonTimer</a>"  for more details.) and do 10 coin flips to confirm your seed (see  Section III Verifying your seed (HGSS) for more details). Once that's  done, do another coin flip (or if doing another seed, flip whatever the  number in the Additional Flips column is after doing your first 10  flips) and bike around until the Daycare Man has an Egg for you. You  should be doing a number of "10 + Additional Flips" coin flips if you  did this right. Save in front of him, pick up the Egg, hatch it, and  confirm your shiny.</p>
    
    <p><u>HGSS</u></p>
    
    <p>Setup the Shiny Egg window to look similar the screen below and hit Generate.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_6.png" alt="HGSS Shiny Egg Window Result" />
    
    <p>Now  look at the frame column and <em>select an entry with a frame of  1</em>. You can pick other entries that don't have a frame of 1  but it is not recommended. It also doesn't matter whether you have  roamers active in your game or not as they do not affect this frame.  This frame is completely different from the usual frame you hit to get  IVs, so we'll be calling this the "<strong>Egg  frame</strong>".</p>
    
    <p>Once a suitable entry  is found, right click it and select "Copy Seed to Clipboard". We'll be  using seed 07050660 for this. Go to Seed to Time and do the usual  stuff.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_7.png" alt="HGSS Seed to Time Window Result" />
    
    <p>Now  hit the seed (see the "<a  href="/ingame/rng/dpphgss_rng_part1#using">Using EonTimer</a>"  section for details) and confirm your seed through either Elm/Irwin  calls or roamers (See the "<a  href="/ingame/rng/dpphgss_rng_part2#stepthree">Step 3: Delay / Seed  Verification</a>" for more details. For this scenario calls of  EEEKEPEPK means you've hit your seed, as the above picture  implies).</p>
    
    <p>Once you're certain you have the  right seed, bike around until the Daycare Man has an Egg. Save in front  of him, take the Egg, and hatch it to confirm your shiny.</p>
    
    <p>If  you chose a seed that has an Egg frame greater than one you'll have to  do a few extra things. Calling Joey advances the Egg frame by 2 and the  Daycare Man generating an Egg will advance it by 1.</p>
    
    <p>So  if your Egg frame is 6, you'd have to call Joey twice (moves the Egg  frame to 4), reject the first Egg when the Daycare Man has one (moves it  to 5) and save when the Daycare Man has another Egg (at Egg frame 6).  This Egg should contain your shiny.</p>
    
    <p><u><strong>For  simplicity's sake you'll want to stick with Egg frames of 1 to avoid  the extra steps.</strong></u></p>
    
    <p>Once  you've confirmed your Egg contains a shiny, you can reset your game, as  long as you saved beforehand. Whenever you take that Egg, it will  always contain a shiny.</p>
    
    <h3><a name="stepfour">Step 4: Getting the Correct IVs</a></h3>
    
    <p><u>DPP</u></p>
    
    <p>Solaceon  Town is infested with randomly moving NPCs and will make getting the  desired IVs difficult. <em>The best way to remedy this is to breed  in HGSS</em>, but if you have absolutely no other choice, prepare  for a lot of trial and error for each breed.</p>
    
    <p>Attempt  to hit your delay, and when the game starts, mash X to bring up the  menu ASAP, then close it and immediately take the Egg. Do ten coin flips  to determine what seed/delay you hit and hatch the Egg. It doesn't  matter whether or not you have the correct seed right now, as we are  interested in figuring out our initial frame.</p>
    
    <p>Once  the egg is hatched, check the IVs. If you're using Diamond or Pearl you  either have to use Rare Candies, or fight one high level Pokemon to  level them high enough without gaining more than 4 EVs. Platinum has the  IV judge in the Battle Tower who can give you a good idea of how good  the Pokemon's IVs are.</p>
    
    <p>For example, if you're  going for seed 0B000799 but you got seed 0B00079F instead, say you hatch  the Pokemon, check the IVs and get 3/18/31/5/16/12. This corresponds to  frame 8, which means your initial frame is probably 8.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_5.png" alt="Breeding DPPt Main Window" />
    
    <p>The  target frame is 13, so every time you start your game up, you would  have to do 5 frame advances, most likely through Chatter, before taking  the Egg. After taking it, do your coin flips to verify your seed. If it  isn't correct, retry until it is. Once you get it, hatch the Egg and  confirm the IVs. If for some reason the IVs are not what you wanted,  find the exact IVs and find out what frame you actually hit. You'll  probably be 1-2 frames off, so if your frame is 15 instead of 13,  compensate for this next attempt by doing 3 Chatters instead of  5.</p>
    
    <p><u>HGSS</u></p>
    
    <p>Now  that you've got a shiny Egg locked and loaded, it's time to get the IVs  you want and hatch a perfect shiny.</p>
    
    <p>The  biggest thing to worry about is a randomly moving NPC on the Daycare  route, which is easily fixed by sticking to frames <strong>over  10</strong>. For this example we'll be using the seed  0B000799.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_8.png" alt="HGSS Egg IVs Desired Frame" />
    
    <p>Using  the seed 0B000799, we want to hit frame 13. The corresponding Elm/Irwin  calls are EPPPKPPEKPPE. As usual, attempt to hit your seed and as soon  as the game world is loaded mash X to bring up the menu ASAP so the NPC  doesn't make too many unwanted advancements.</p>
    
    <p>On  RNG Reporter you can look up where your current frame is and see what  Elm/Irwin calls are needed by setting up the main window similarly to  the picture below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_hatch_9.png" alt="Breeding HGSS Main Window" />
    
    Make sure you get to the call that's on the frame before your target and stop there. This cannot be stressed enough.
    
    If  using the roamer method for verifying seed you will start on frame 4,  and if the NPC hasn't advanced the frames, you will get calls of  PKPPEKPPE. There is a chance he might have advanced some frames so do  around 3-4 Elm/Irwin calls and see if you can identify what frame you're  on. Once you have that, the rest of the calls are trivial. After all  the necessary calls are made, close the menu and mash A to claim your  Egg. Hatch it and visit the IV judge at the Battle Tower to confirm the  IVs.
    
    If your IVs do not match your target, you'll need to find  the exact IVs of the offspring. If you got IVs of 10/31/21/8/16/15, then  you've hit frame 11, and thus on the next attempt you'll need to do two  more calls/Chatters (although if you're using Elm/Irwin calls, you  should never be under your target frame, this is just an example so you  can see how to use the picture above to find out what frame you really  hit). 
    
    Part 4:

    HTML:
    [title]
    DPP / HGSS RNG Manipulation Guide Part 4 - How to Abuse for your Desired TID/SID
    [head]
    <meta name="description" content="DPP / HGSS RNG Manipulation Guide Part 4 - How to Abuse for your Desired TID/SID" />
    [page]
    <div class="author">By <a href="/forums/member.php?u=18585">Everstone</a>.</div>
    
    <ul class="toc">
    <li><a href="dpphgss_rng_intro">The DPP / HGSS RNG Manipulation Guide</a></li>
    <li><a  href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon</a></li>
    <li><a  href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part 2 -  How to Capture / Receive Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part3">DPP / HGSS RNG Manipulation Guide Part 3 -  How to Hatch Perfect Pokemon</a></li>
    <li>DPP / HGSS RNG Manipulation Guide Part 4 - How to Abuse for your Desired TID/SID
    <ul>
    <li><a href="#gensteps">General Steps for the RNG Manipulation of TID / SID in DPP and HGSS</a>
    <ul>
    <li><a href="#intro">Introduction</a></li>
    <li><a href="#stepone">Step 1: Finding a PID</a></li>
    <li><a href="#steptwo">Step 2: Searching for a TID/SID</a></li>
    <li><a href="#stepthree">Step 3: Getting the TID/SID</a></li>
    <li><a href="#stepfour">Step 4: Checking your Delay</a></li>
    </ul>
    </li>
    </ul>
    </li>
    <li><a  href="dpphgss_rng_part5">DPP / HGSS RNG Manipulation Guide Part 5 -  Cute Charm TID/SID and Poke Radar Abuse</a></li>
    </ul>
    
    <h2><a name="gensteps">General Steps for the RNG Manipulation of TID / SID in DPP and HGSS</a></h2>
    
    <p><u>Note  to previous version users:</u> Pandora's Box is bugged in version  9.94-9.95. Therefore, download the latest version before attempting  this.</p>
    
    <h3><a name="#intro">Introduction</a></h3>
    
    <p>RNG  manipulation for an ID/SID combination is one of the lengthiest yet  most rewarding endeavors in your quest to be a Pokemon master. Practical  uses of ID/SID manipulation include:</p>
    <ul>
    <li>Getting a flawless shiny spread (or two) that can be used to capture shiny legendaries and wild Pokemon.</li>
    <li>Being  able to nickname event Pokemon (and other trainers' Pokemon for that  matter). To do this your Trainer ID must match up with the desired  Pokemon's Trainer ID. Some noteworthy IDs are:
    
    <table class="sortable">
    <thead>
    <tr>
    <th>ID</th>
    <th>Event</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <td>02211</td>
    <td>Celebi, WIN2011 Suicune</td>
    </tr>
    <tr class="a">
    <td>02141</td>
    <td>WIN2011 Entei</td>
    </tr>
    <tr>
    <td>11088</td>
    <td>TRU Dragonite</td>
    </tr>
    <tr class="a">
    <td>02071</td>
    <td>WIN2011 Raikou</td>
    </tr>
    <tr>
    <td>05318</td>
    <td>ALAMOS Darkrai</td>
    </tr>
    <tr class="a">
    <td>01311</td>
    <td>GAMESTP Suicune</td>
    </tr>
    <tr>
    <td>01301</td> 
    <td>Ash's Pikachu</td>
    </tr>
    <tr class="a">
    <td>02089</td>
    <td>TRU Shaymin</td>
    </tr>
    <tr>
    <td>05099</td>
    <td>VGCS Milotic</td>
    </tr>
    <tr class="a">
    <td>01171</td>
    <td>GAMESTP Entei</td>
    </tr>
    <tr>
    <td>01031</td>
    <td>GAMESTP Raikou</td>
    </tr>
    <tr class="a">
    <td>10160</td>
    <td>FAL2010 Mew</td>
    </tr>
    <tr>
    <td>03060</td>
    <td>Oblivia Heatran, Shaymin, Deoxys</td>
    </tr>
    <tr class="a">
    <td>03050</td>
    <td>SPR2010 Pichu</td>
    </tr>
    <tr>
    <td>06260</td>
    <td>SMR2010 Jirachi</td>
    </tr>
    <tr class="a">
    <td>02270</td>
    <td>GAMESTP Jirachi</td>
    </tr>
    <tr>
    <td>01300</td>
    <td>GAMESTP Pichu</td>
    </tr>
    <tr class="a">
    <td>11079</td>
    <td>TRU Arceus</td>
    </tr>
    <tr>
    <td>03089</td>
    <td>TRU Regigigas</td>
    </tr>
    </tbody>
    </table>
    </li>
    </ul>
    
    <p>To  summarize, every IV/nature combination has what's called a PID, and  certain PIDs in your save file are shiny, depending on what that save  file's ID/SID is. There is no other way to change what PIDs are shiny  other than starting a new game and getting a different ID/SID  combination. The PID and shininess factor will come into play when  attempting to capture wild Pokemon. Breeding is not affected that much  by it because you can get any combination of IVs shiny.</p>
    
    <p>This  means if you wanted to capture a shiny Jolly 31/31/31/29/31/31  Rayquaza, if your ID/SID does not make the corresponding PID shiny, you  will never be able to capture that shiny Rayquaza in your game without  getting a new ID/SID. On the other hand, if your ID/SID makes Calm  27/24/25/31/28/29 shiny, then any time you encounter any Pokemon with  those IVs and nature, it will always be shiny.</p>
    
    <p><strong>Note</strong>:  PID is NOT the same as seed. PID is only used when determining what  capture spreads are shiny, nowhere else.</p>
    
    <p>To  find an ID we want, we go to Pandora's Box, which can be accessed from  RNG Reporter's main screen as shown below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_1.png" alt="Pandora's Box tab" />
    
    <h3><a name="stepone">Step 1: Finding a PID</a></h3>
    
    <p>In  order to get Pandora's Box running, we need to find a PID for the  spread that we want to make shiny. Let's say we want to make a spread of  31/x/31/31/31/31 shiny. Go to 4th Gen Time Finder, run the search  similar to what's shown below, and let's see what we get. <em>Make  sure to set the Method to "Method 1"</em>.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_2.png" alt="4th Gen Time Finder Method 1 Result" />
    
    <p>Well,  look at that, a Modest spread with a frame of 24! Surely this is a  suitable PID right? Well, there's more to it than meets the eye. If we  picked this PID and successfully got a matching ID/SID, we would be able  to capture shiny Modest 31/31/31/31/31/31 Pokemon. However, every IV  spread has a "pair" so to speak. In other words, for every IV spread,  there is a paired spread with matching IVs but different  nature.</p>
    
    <p>Looking at the above picture, there  are a lot of hex-31 IV spreads. How are we supposed to figure out the  pairs? It's actually pretty simple. Make sure the <strong>frame,  hour, and IVs match</strong>. If you want to be extra careful,  make sure the <strong>last 3 digits of the seed and PID match as  well</strong>.</p>
    
    <p>So what's the  significance of this pair stuff? Well, <strong><u>if you  have a TID/SID that makes one spread shiny, its pair will also be shiny  as well</u></strong>. Therefore, to minimize the number of  new saves you make, always find the pairs and make sure you're satisfied  with both of them. Since the paired nature is Docile, that last Modest  spread doesn't look so enticing now does it? A better choice would be  the spreads boxed in blue (Modest/Timid) or green (Modest/Calm). For the  remainder of this section, let's pick the Modest/Calm spread. It  doesn't matter whether you pick E9375A48 or 6937DA48 as either one will  make both the Modest/Calm spreads shiny.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_3.png" alt="4th Gen Time Finder Method 1 Spread Pairs" />
    
    <h3><a name="steptwo">Step 2: Searching for a TID/SID</a></h3>
    
    <p>Now  in Pandora's Box under the shiny PID section, set it up as seen below  and run a search by hitting "Find Compatible Seeds". You may choose to  specify a maximum delay if you want but Infinite Search also works since  you'll be getting a lot of seeds anyway. The program recommends a  minimum delay of 5000 so it's best to leave it as such, though it is  possible to go as low as 4000 (HGSS only).</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_4.png" alt="Pandora's Box Window" />
    
    <p>For our purposes we shall choose the ID of 04440 and SID of 41508. Right click and select "Copy Seed to Clipboard".
    Under  the main screen of RNG Reporter, select "Seed to Time" under 4th Gen  Tools. Copy the seed under Seed (Hex) and set the year and seconds to  whatever you want, then click Generate.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_5.png" alt="4th Gen Seed to Time" />
    
    <h3><a name="stepthree">Step 3: Getting the TID/SID</a></h3>
    
    <p>Select  any date you want from what is given. Don't worry about the listed  delay not matching the delay Pandora's Box gives, as that is calculated  assuming the year is 2000.</p>
    
    <p>Now we have to set  up our DS clock and timer. We'll be using the date 1/7/2012 and time  15:59:30 for this. See the section on setting up EonTimer and your DS  clock for more details.</p>
    
    <p><span style="color:#FF0000;">Before setting up EonTimer, read the following:</span></p> 
    
    <p><u>If using DPP:</u><br />
    When setting up EonTimer, set your target seconds to the seconds shown in Seed to Time.</p>
    
    <p><u>If using HGSS:</u><br />
    When  setting up EonTimer, set your target seconds to 3 less than the time  shown in Seed to Time. In our example we are going for 15:59:30, so the  target seconds would be 30 normally. In EonTimer, input 27 for the  Target Seconds.</p>
    
    <p>Now that the timer's set up, skip to the appropriate section for the game you're working on.</p>
    
    <strong>Tip</strong>: If you want to get through the text quickly, hold A and mash B.
    
    <p><u>DPP</u></p>
    
    <p>When  you get to this screen, select "NO INFO NEEDED" and get through  everything until the character naming screen.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_6.png" alt="DPP Info Screen" />
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_7.png" alt="DPP Naming Screen" />
    
    <p>You will also get to name your rival afterwards.</p>
    
    <p><span   style="color:#FF0000;"><strong>IMPORTANT</strong></span>:  Make sure you're consistent with how you name yourself and your rival  for each attempt. i.e. Name them the exact same way each  attempt.</p>
    
    <p>Get to this screen shown below, and  when the 2nd timer ends hit A. Note that you will have to wait for the  background music to end before the game will let you proceed, so it's  important to get to this screen as fast as possible.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_8.png" alt="In-Game TV Screen" />
    
    <p><u>HGSS</u></p>
    
    <p>Select  "NO INFO NEEDED" from the screen below. Do not select any other option  as that will mess up your results.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_9.png" alt="HGSS Info Screen" />
    
    <p>When  you get to the naming screen, for all attempts you make, try to enter  your trainer name exactly the same every time.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_10.png" alt="HGSS Naming Screen" />
    
    <p>Get to this screen shown below, and when the 2nd timer ends, hit A.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_11.png" alt="Oak Screen" />
    
    <h3><a name="stepfour">Step 4: Checking your Delay</a></h3>
    
    <p>Reach  the point where you can check your Trainer Card, and note the ID you  got. It will probably not be the ID you want. Let's input the ID we got  into Pandora's Box to see what delay we hit. Say you got an ID of 60749.  To figure out what delay you actually hit, input the appropriate data  into the Seed Finder in Pandora's Box as shown.</p> 
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_12.png" alt="Pandora's Box Delay Check" />
    
    <p>And  Pandora's Box tells you that you have actually hit delay 5012 instead  of 5021. To account for this, simply go to EonTimer and enter 5012 for  "Delay Hit" then press update as shown below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_idsid_13.png" alt="Eon Timer Delay Hit" />
    
    <p><strong><u>Don't forget to click Update!</u></strong></p>
    
    <p>Additionally,  because we hit an even delay, but want odd, we will need to fix this.  When you are naming your character, do the same thing you did in your  previous attempt, but once you're done, if your naming screen is in  UPPERCASE mode click the lower button to switch cases, and vice versa,  to switch the delay to even.</p>
    
    <p>At this point  it's just a matter of perseverance. If you do not get your desired ID  yet, you'd want to verify what seed/delay you hit and make sure you are  hitting around +/- 6 from your target, and also verify that you are  hitting delays that match the target delay being even or odd.</p>
    
    <p>It's only a matter of time until you get your ID.</p> 
    
    Part 5:

    HTML:
    [title]
    DPP / HGSS RNG Manipulation Guide Part 5 - Cute Charm TID/SID and Poke Radar Abuse
    [head]
    <meta name="description" content="DPP / HGSS RNG Manipulation Guide Part 5 - Cute Charm TID/SID and Poke Radar Abuse" />
    [page]
    <div class="author">By <a href="/forums/member.php?u=18585">Everstone</a>.</div>
    
    <ul class="toc">
    <li><a href="dpphgss_rng_intro">The DPP / HGSS RNG Manipulation Guide</a></li>
    <li><a  href="dpphgss_rng_part1">DPP / HGSS RNG Manipulation Guide Part 1 -  Common Information for Breeding, Capturing, and Receiving Perfect  Pokemon</a></li>
    <li><a  href="dpphgss_rng_part2">DPP / HGSS RNG Manipulation Guide Part 2 -  How to Capture / Receive Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part3">DPP / HGSS RNG Manipulation Guide Part 3 -  How to Hatch Perfect Pokemon</a></li>
    <li><a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a></li>
    <li>DPP / HGSS RNG Manipulation Guide Part 5 - Cute Charm TID/SID and Poke Radar Abuse
    <ul>
    <li><a href="#cutecharm">Cute Charm TID/SID Abuse</a>
    <ul>
    <li><a href="#ccintro">Introduction</a></li>
    <li><a href="#abuse">Abusing for a Cute Charm TID/SID</a></li>
    </ul>
    </li>
    <li><a href="#pokeradar">RNG Manipulation of Poke Radar Pokemon</a>
    <ul>
    <li><a href="#printro">Introduction</a></li>
    <li><a href="#seed">Finding a Seed</a></li>
    <li><a href="#prep">Preparation</a></li>
    <li><a href="#chain">Starting your Chain</a></li>
    <li><a href="#shinypatch">Getting the Shiny Patch</a></li>
    <li><a href="#shinypoke">Obtaining your Shiny Pokemon from the Patch</a></li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    
    <h2><a name="cutecharm">Cute Charm TID/SID Abuse</a></h2>
    
    <h3><a name="ccintro">Introduction</a></h3>
    
    <p>New  to version 9.94+ is the inclusion of Cute Charm PIDs. With this method,  you will be able to capture a wider range of natures and IVs than  before, and if you have the right ID/SID, capture a wider range of  perfect shinies. In order for Cute Charm to work, the target Pokemon  must have a gender and have a non-100% male-female gender  ratio.</p>
    
    <p>This means Cute Charm won't work on  fixed gender Pokemon such as Kangaskhan, Latios, or Tauros. It also  won't work on genderless Pokemon. Thus, it won't work on legendaries  other than Heatran.</p>
    
    <p>What Cute Charm does is  modify the PID of a wild Pokemon to a value out of 125 possible  combinations. Which combination you get will depend on the gender ratio  of the target.</p>
    
    <p>This method requires you to  have a Pokemon with Cute Charm in your lead, meaning you give up  Synchronize, and thus do not get more possible frames for one IV  spread.</p>
    
    <p>The true value of Cute Charm lies in  the huge possibility of shiny spreads. In other words, instead of just  catching shiny Pokemon that are Modest/Timid 31/31/31/31/31/31 in one  save file, you could be catching shiny Calm 31/14/31/31/31/31, Adamant  31/31/31/7/31/31, Jolly 31/31/31/16/31/31 or Modest 31/12/31/31/31/31  Pokemon all in one save file! And that's just the beginning!</p>
    
    The list of possible PIDs are:
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Male Lead (Any gender ratio for female)</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <th>Shiny Group 1</th>
    <th>Shiny Group 2</th>
    <th>Shiny Group 3</th>
    <th>Shiny Group 4</th>
    </tr>
    <tr>
    <td>00000000 Hardy</td>
    <td>00000008 Impish</td>
    <td>00000010 Mild</td>
    <td>00000018 Quirky</td>
    </tr>
    <tr class="a">
    <td>00000001 Lonely</td>
    <td>00000009 Lax</td>
    <td>00000011 Quiet</td>
    </tr>
    <tr>
    <td>00000002 Brave</td>
    <td>0000000A Timid</td>
    <td>00000012 Bashful</td>
    </tr>
    <tr class="a">
    <td>00000003 Adamant</td>
    <td>0000000B Hasty</td>
    <td>00000013 Rash</td>
    </tr>
    <tr>
    <td>00000004 Naughty</td>
    <td>0000000C Serious</td>
    <td>00000014 Calm</td>
    </tr>
    <tr class="a">
    <td>00000005 Bold</td>
    <td>0000000D Jolly</td>
    <td>00000015 Gentle</td>
    </tr>
    <tr>
    <td>00000006 Docile</td>
    <td>0000000E Naive</td>
    <td>00000016 Sassy</td>
    </tr>
    <tr class="a">
    <td>00000007 Relaxed</td>
    <td>0000000F Modest</td>
    <td>00000017 Careful</td>
    </tr>
    </tbody>
    </table>
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Female Lead (87.5% Male Target)</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <th>Shiny Group 1</th>
    <th>Shiny Group 2</th>
    <th>Shiny Group 3</th>
    <th>Shiny Group 4</th>
    </tr>
    <tr>
    <td>00000032 Hardy</td>
    <td>0000003A Impish</td>
    <td>00000042 Mild</td>
    <td>0000004A Quirky</td>
    </tr>
    <tr class="a">
    <td>00000033 Lonely</td>
    <td>0000003B Lax</td>
    <td>00000043 Quiet</td>
    </tr>
    <tr>
    <td>00000034 Brave</td>
    <td>0000003C Timid</td>
    <td>00000044 Bashful</td>
    </tr>
    <tr class="a">
    <td>00000035 Adamant</td>
    <td>0000003D Hasty</td>
    <td>00000045 Rash</td>
    </tr>
    <tr>
    <td>00000036 Naughty</td>
    <td>0000003E Serious</td>
    <td>00000046 Calm</td>
    </tr>
    <tr class="a">
    <td>00000037 Bold</td>
    <td>0000003F Jolly</td>
    <td>00000047 Gentle</td>
    </tr>
    <tr>
    <td>00000038 Docile</td>
    <td>00000040 Naive</td>
    <td>00000048 Sassy</td>
    </tr>
    <tr class="a">
    <td>00000039 Relaxed</td>
    <td>00000041 Modest</td>
    <td>00000049 Careful</td>
    </tr>
    </tbody>
    </table>
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Female Lead (75% Male Target)</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <th>Shiny Group 1</th>
    <th>Shiny Group 2</th>
    <th>Shiny Group 3</th>
    <th>Shiny Group 4</th>
    </tr>
    <tr>
    <td>0000004B Hardy</td>
    <td>00000053 Impish</td>
    <td>0000005B Mild</td>
    <td>00000063 Quirky</td>
    </tr>
    <tr class="a">
    <td>0000004C Lonely</td>
    <td>00000054 Lax</td>
    <td>0000005C Quiet</td>
    </tr>
    <tr>
    <td>0000004D Brave</td>
    <td>00000055 Timid</td>
    <td>0000005D Bashful</td>
    </tr>
    <tr class="a">
    <td>0000004E Adamant</td>
    <td>00000056 Hasty</td>
    <td>0000005E Rash</td>
    </tr>
    <tr>
    <td>0000004F Naughty</td>
    <td>00000057 Serious</td>
    <td>0000005F Calm</td>
    </tr>
    <tr class="a">
    <td>00000050 Bold</td>
    <td>00000058 Jolly</td>
    <td>00000060 Gentle</td>
    </tr>
    <tr>
    <td>00000051 Docile</td>
    <td>00000059 Naive</td>
    <td>00000061 Sassy</td>
    </tr>
    <tr class="a">
    <td>00000052 Relaxed</td>
    <td>0000005A Modest</td>
    <td>00000062 Careful</td>
    </tr>
    </tbody>
    </table>
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Female Lead (50% Male Target)</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <th>Shiny Group 1</th>
    <th>Shiny Group 2</th>
    <th>Shiny Group 3</th>
    <th>Shiny Group 4</th>
    </tr>
    <tr>
    <td>00000096 Hardy</td>
    <td>0000009E Impish</td>
    <td>000000A6 Mild</td>
    <td>000000AE Quirky</td>
    </tr>
    <tr class="a">
    <td>00000097 Lonely</td>
    <td>0000009F Lax</td>
    <td>000000A7 Quiet</td>
    </tr>
    <tr>
    <td>00000098 Brave</td>
    <td>000000A0 Timid</td>
    <td>000000A8 Bashful</td>
    </tr>
    <tr class="a">
    <td>00000099 Adamant</td>
    <td>000000A1 Hasty</td>
    <td>000000A9 Rash</td>
    </tr>
    <tr>
    <td>0000009A Naughty</td>
    <td>000000A2 Serious</td>
    <td>000000AA Calm</td>
    </tr>
    <tr class="a">
    <td>0000009B Bold</td>
    <td>000000A3 Jolly</td>
    <td>000000AB Gentle</td>
    </tr>
    <tr>
    <td>0000009C Docile</td>
    <td>000000A4 Naive</td>
    <td>000000AC Sassy</td>
    </tr>
    <tr class="a">
    <td>0000009D Relaxed</td>
    <td>000000A5 Modest</td>
    <td>000000AD Careful</td>
    </tr>
    </tbody>
    </table>
    
    <table class="sortable">
    <thead>
    <tr>
    <th>Female Lead (25% Male Target)</th>
    </tr>
    </thead>
    <tbody>
    <tr>
    <th>Shiny Group 1</th>
    <th>Shiny Group 2</th>
    <th>Shiny Group 3</th>
    <th>Shiny Group 4</th>
    </tr>
    <tr>
    <td>000000C8 Hardy</td>
    <td>000000D0 Impish</td>
    <td>000000D8 Mild</td>
    <td>000000E0 Quirky</td>
    </tr>
    <tr class="a">
    <td>000000C9 Lonely</td>
    <td>000000D1 Lax</td>
    <td>000000D9 Quiet</td>
    </tr>
    <tr>
    <td>000000CA Brave</td>
    <td>000000D2 Timid</td>
    <td>000000DA Bashful</td>
    </tr>
    <tr class="a">
    <td>000000CB Adamant</td>
    <td>000000D3 Hasty</td>
    <td>000000DB Rash</td>
    </tr>
    <tr>
    <td>000000CC Naughty</td>
    <td>000000D4 Serious</td>
    <td>000000DC Calm</td>
    </tr>
    <tr class="a">
    <td>000000CD Bold</td>
    <td>000000D5 Jolly</td>
    <td>000000DD Gentle</td>
    </tr>
    <tr>
    <td>000000CE Docile</td>
    <td>000000D6 Naive</td>
    <td>000000DE Sassy</td>
    </tr>
    <tr class="a">
    <td>000000CF Relaxed</td>
    <td>000000D7 Modest</td>
    <td>000000DF Careful</td>
    </tr>
    </tbody>
    </table>
    
    <h3><a name="#abuse">Abusing for a Cute Charm TID/SID</a></h3>
    
    <p>Go  back to the long list of Cute Charm PIDs. Each set of 25 PIDs is  divided into 4 "Shiny Groups." Look at the natures in each shiny group  and pick which set of natures you like the best. <strong>Pick ANY  ONE of the PIDs</strong> in this shiny group and let's go to  Pandora's Box. Say we want shiny group 1 for male leads, so we'll pick  anything from 00000000-00000007.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_7.png" alt="Pandora's Box Cute Charm PID" />
    
    <p>Let's  pick the combination 20101/20101 for this. For more information on  getting your ID/SID in-game refer to <a  href="dpphgss_rng_part4">DPP / HGSS RNG Manipulation Guide Part 4 -  How to Abuse for your Desired TID/SID</a>.</p>
    
    <p>To see what Cute Charm can do, on the main window of RNG Reporter, enter the ID/SID in the appropriate boxes.
    Let's  pick a random seed, say 900207ff, and see what happens. Enter this seed  in Seed (Hex), don't forget to click the Synchronize button so it  becomes Cute Charm, and set it to Male Lead (50% F target). Set the  Encounter Type to Wild Pokemon as well. Click Generate. Results are  shown below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_8.png" alt="Cute Charm Main Window" />
    
    <p>Check  out the !!! (indicates shiny frame). There's 4 of them, which is  normally a rare occurrence. The IVs may be awful, but this was to  illustrate how easily you can find shinies through this  method.</p>
    
    <p>You're probably wondering how to find  seeds with good IVs now. Once again we head to Time Finder. Do the usual  search routine and see what comes up. Don't forget to input your ID/SID  and check the shiny only box. Here's what a typical search would  generate.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_9.png" alt="4th Gen Time Finder Cute Charm" />
    
    <p>The great thing about this is ALL the results given will be shiny with just this one ID/SID combination.</p>
    
    <p>From  here on the usual methods of capturing Pokemon apply. The procedure is  exactly the same except you must lead with a male or female Pokemon with  the Cute Charm ability.</p>
    
    <p>Here are some things to take note of:</p>
    <ol>
    <li>The  chosen ID/SID combo will only work for the PIDs of ONE shiny group  within the same lead/gender ratio pairing. This means 20101/20101 will  work ONLY for PIDs 00000000-00000007 (Male lead) but NOT  00000032-00000039 (Female lead, 87.5% male target) or any of the other  shiny group 1's for that matter.</li>
    <li>It is  recommended to pick a shiny group in the Male Lead section. The reason  for this is it has a lot more possibilities for shinies as opposed to  the female leads.</li>
    <li>You're crazy if you pick any kind of shiny group 4.</li>
    </ol>
    
    <p>One  final thing to take note of. Each Pokemon has its own gender ratio, so  you're going to have to find out what Pokemon you're going after using  the encounter slot tables and what its gender ratio is.</p>
    
    <p>If  say, you want a Machop (75% male/25% female) in Platinum, you'd have to  pick either Male Lead (25% F Target) or Female Lead (75% M Target) in  the dropdown box below, depending on what gender you wanted. and look  for frames with encounter slots 4 or 6 in order to battle one.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_10.png" alt="Gender Ratio Selection" />
    
    <h2><a name="pokeradar">RNG Manipulation of Poke Radar Pokemon</a></h2>
    
    <h3><a name="printro">Introduction</a></h3>
    
    <p>Chaining  is one of the more involved RNG manipulations. Let's start off with the  usual search. This method outlines the use of nonshiny  patches.</p>
    
    <p>First you'll need to find a Poke  Radar Pokemon you wish to get by looking at the encounter slot tables  for <a  href="http://www.eggmove.com/encounterdiamond.htm">Diamond</a>/<a   href="http://www.eggmove.com/encounterpearl.htm">Pearl</a>/<a  href="http://www.eggmove.com/encounterplat.htm">Platinum</a>  (tables are linked under the corresponding game). Make sure to look at  the Poke Radar lines. Note the encounter slots for the Pokemon. The  search in Time Finder will be exactly the same as capturing a regular  wild Pokemon (Method J, Wild Pokemon encounter type).</p>
    
    <p>You  will need the usual capturing tools (Synchronizer, Spore user, Chatter,  etc). You also need to freeze all NPCs in the area you wish to do this  by using the Vs. Seeker. Once that's done, head to the middle of a grass  patch and save.</p>
    
    <p>Attempt to hit your seed and  verify it with coin flips. Once your seed is verified, use the Poke  Radar. Take note of how many radar patches there are and their general  locations. The patches will always follow this pattern, shown  below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_1.png" alt="Viable Patches" />
    
    <p>There  will always be one patch randomly generated in the boxed areas. If a  boxed area happens to contain some spots with no patches and the game  happens to generate a radar patch in one of those spots, there won't be a  shaking spot seen, so for all radar attempts you can get up to 1-4  patches. To maximize the number of patches, stand in the middle of a  large grass patch as shown above to always get 4 radar  patches.</p>
    
    <p>Once you've determined the location  of your patches, make a note of them, as the radar patch locations will  be in the exact same locations as long as you've hit your seed, and as  long as you haven't saved.</p>
    
    <p>You'll need to find  a special radar patch to find a Poke Radar exclusive Pokemon. It looks  like the one below.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_2.png" alt="Special Patches" />
    
    <p>If  your first use of the Poké Radar produced this patch, you're good to  go. If not, you'll need to move to another spot, save, hit your seed,  and use the Poké Radar again until this patch appears.</p>
    
    <p>The  number of patches produced advances the IV frames. Depending on this,  your starting frame will be as follows:</p>
    
    <ul>
    <li>1 patch = 5</li>
    <li>2 patches = 7</li>
    <li>3 patches = 9</li>
    <li>4 patches = 11</li>
    </ul>
    
    <p>Every  step/turn you make will advance frames by 1 for each step/turn made.  That means if you turn and move forward, you've advanced 2 frames. The  step you make when moving towards the radar patch will also count as 1  advance.</p>
    
    <p>For this, you want to determine your  starting frame based on the number of patches generated; move towards  the sparkling patch, while keeping track of the number of steps/turns  made. Stop one step before the patch and do however many advancements  are needed. The number of needed advances is (Target frame) - (1+# of  steps/turns+initial frame). Don't account for the last step into the  patch, as that's what the +1 is for.</p>
    
    <p>If the  Pokemon encountered is not the one you're looking for, don't worry.  Catch it and note the Pokemon's traits; use that to figure out what  frame you're on and adjust accordingly. The reason you may have been off  is due to the "128 on step counter = advance by # of party Pokemon"  factor, which can't be controlled reliably.</p>
    
    <strong><em>During Sandstorm / Hail</em></strong>
    
    <p>Sandstorm  and hail advance the "shiny Egg RNG" in DPPt. This means you cannot use  coins flips to verify your seed since the RNG that controls your seed  verification is constantly advancing. IV frames do NOT advance though,  so the process is exactly the same as a regular Poké Radar attempt  except you skip the seed verification part. In addition, you can still  check what seed/frame you're on using Chatter pitches.</p>
    
    <p>You  can, however, use the locations of the radar patches to verify your  seed, so you'd have to note the radar patch pattern, encounter and catch  a Pokemon, and note the IVs until you find one that matches your  seed.</p>
    
    <strong><em>Shiny Patches</em></strong>
    
    <p>This  info is courtesy of <a href="">Dark  Ray</a>/forums/member.php?u=62556. This will generate a shiny  patch using a chain of 1.</p>
    
    <p><u><strong>Prerequisites</strong>:</u>  Access to National Dex and Poké Radar, Coin Flip Pokétch App, Repels,  Vs. Seeker, Synchronizer, Chatot with Chatter.</p>
    
    <p><u>Note:</u> You must be able to identify Chatter pitches to some degree.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_1.png" alt="Viable Patches" />
    
    <p>The  patches generated in the outermost (blue) box have the best chance of  generating a shiny patch. In the diagram below, it's any patch on the  area marked 4.</p>
    
    <p>444444444<br />
    433333334<br />
    432222234<br />
    432111234<br />
    4321<span style="color:#FF0000;">P</span>1234<br />
    432111234<br />
    432222234<br />
    433333334<br />
    444444444</p>
    
    <p><span style="color:#FF0000;">P</span> = Player</p>
    
    <h3><a name="seed">Finding a Seed</a></h3>
    
    <p>To  search for your own seed, open 4th gen Time Finder, choose "Chained  Shiny" as the method, and enter your ID/SID and any IV/Nature/Ability  filters you want to use (don't be too specific); you also need to set  your max frame higher than normal (1000-3000 recommended), then open up  Researcher on RNG Reporter's main window and follow the next  steps.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_4.png" alt="Researcher Dara Abuse" />
    
    <p>Set  up Researcher as shown (max results should be the max results you put  into Time Finder), then hit generate, click to select "Frame" and  "16BitHigh" columns, and export to text to allow easier searching.  You'll want to search for a 16BitHigh value equal to or less than 0008  in hex so just search for 0000, if you don't find anything search for  0001, 0002, and so on. If you didn't find anything, choose a different  seed, and repeat. Once you find something, check your frame and see if  it's appropriate enough for you (shiny patch with a frame of around 200  or higher is good, if it's lower you might advance past it trying to  start your chain and recharge the Poke Radar).</p>
    
    <h3><a name="prep">Preparation</a></h3>
    
    <p>Now  that you have your seed, a few preparations need to be done in-game  first. Set up your Journal with the appropriate entries to easily  advance the frame. You will be advancing to high frames and Chatot  summaries will take twice as long.</p>
    
    <p>Next get  your party together; you'll want 5 members MAX so you can catch the  Pokemon you use to start your chain to confirm frame. A team of Catcher,  Chatot, Chatot, Synchronizer or HM slave is recommended, and your  leading Pokemon should be a higher level than anything you can encounter  in your designated area so Repels work.</p>
    
    <p>Choose  an area that has your target Pokemon and head there. If there are any  NPCs in the area that can be rebattled using the Vs. Seeker, do so. Make  sure to get every one to minimize the chances of them interfering with  your frame advances. Once that's done, head to the middle of the patch  of grass (being in the middle of a full 9X9 square of grass is best as  it ensures 4 patches will shake when you activate the Poké Radar). Now  switch your party around if needed, use a Repel, switch to the Coin Flip  app, and save.</p>
    
    <h3><a name="chain">Starting your Chain</a></h3>
    
    <p>Hit  your seed as normal, confirm with Coin Flips (or Chatter pitches in  areas with weather) and activate the Poké Radar, making note of the  patches that shook. If you're going for a Poké Radar exclusive you'll  need to find a sparkly patch and might need to reset the PokeRadar to  get one to appear, otherwise go beside any normal patch that shook and  turn so your character is <strong><u>looking  away</u></strong> from it, then advance to (frame with  desired encounter-2) and turn+walk into the patch that shook and you  should encounter your target.</p> 
    
    <h3><a name="shinypatch">Getting the Shiny Patch</a></h3>
    
    <p>First  you must figure out the frame you're on after starting the chain; a  good way to do this is to catch the Pokemon rather than KOing it and  finding the spread in reporter, then going to the Occidentary frame in  reporter and trying to match up chatter pitches to ~6-12 frames after  that, it will vary due to the number of number of patches that shook  after you caught/defeated the Pokemon and any active NPCs in the area.  Next, you must recharge the PokeRadar by walking 50 steps; these steps  do not have to be in the grass (and will not advance the RNG if they  aren't) but you must be able to see at least 1 of the patches that shook  at all times or your chain will break. Now walk to/near the center of  the grass while avoiding any patches that shook.</p>
    
    <p>Now  check your current frame with Chatter pitches as walking+any NPCs will  have advanced it, how much walking advanced it by will depend on how  much walking you did in grass, but will generally be 1 frame advance per  step or turn you made in grass.</p>
    
    <p>It is now  time for the main event, getting a shiny patch to appear! You're  surrounded by lots of grass, your Poké Radar is charged, and you know  which frame you're on; now all that's left is to advance to the right  frame and activate the Poké Radar! But wait, how do you know which is  the right frame?</p>
    
    <p>Remember the frame from  Researcher with the very low 16BitHigh? That - X is your target frame,  where X is equal to 5 for a 4 patch, 7 for a 3 patch, 9 for 2 and 11 for  1, you'll want to use a 4 patch as they have the best odds of  working.</p>
    
    <p>In the example below, 201 is the  frame from researcher and I'm going for a 4 patch, 201-5=196, so my  target frame is 196. Once frame 196 is reached, use the Poké Radar and a  shiny patch should appear.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_5.png" alt="Chained Shiny Main Window" />
    
    <h3><a name="shinypoke">Obtaining your Shiny Pokemon from the Patch</a></h3>
    
    <p>Congrats!  You should now have a shiny patch, if you don't then either the frame  does not match up or the RNG decided the 4th patch would not contain the  Pokemon you were chaining.</p>
    
    <p>Walk beside the  shiny patch and turn so your character is not facing it, now just figure  out your current frame (should be higher than but still somewhat near  the frame your shiny patch was on) and advance to target frame-1 if not  using a Synchronizer, or target frame-2 if using a Synchronizer. You  should be making sure that you're advancing by Chatter pitches and make a  note of what the pitches are once you get about 50 frames within your  target. Once you've advanced to the designated frame turn and walk into  the shiny patch.</p>
    
    <p><u>Note:</u>  Sometimes the game will skip over your target frame completely. If it  does you can either find a new spread or try using a Synchronize lead.  Don't forget to advance to target frame-2 if you're doing  this.</p>
    
    <p>In the example below my target is a  quint flawless spread on frame 928 and I experienced frame skipping on  my first attempt, so I used a sync lead, 928-2=926, so I want to be on  frame 926 before I turn+walk into the shiny patch.</p>
    
    <img src="/media/upload/ingame/rng/dpphgss_misc_6.png" alt="Chained Shiny Main Window Correct Frame" />
    
    <p>And that's basically all you need to know for chained shinies.</p> 
    

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