1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed rewindman training against darksoulSP

Discussion in 'ASB' started by rickheg, Sep 8, 2011.

Thread Status:
Not open for further replies.
  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Is there any point in including any flavor at all here?

    rewindman's purrloin
    Latte the Purrloin (open)
    [​IMG]
    Purrloin [Latte] (F)
    Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Scratch
    Growl
    Assist
    Sand Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out

    Encore
    Yawn
    Pay Day

    Taunt
    Substitute
    Protect

    And darksoulSP's pokemon;

    Show Hide
    [​IMG]
    Scyther [Shinobi] (Male)
    Rarity: 4
    Nature: Adamant (+1 Attack, -1 Sp Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.



    Abilities:
    Ability 1: <Swarm>
    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Ability 2: <Technician>
    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    DW (Locked): Steadfast

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    Height: Class 3
    Weight: Class 4

    Total: 19

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Fury Cutter (*)
    Agility (*)
    Wing Attack (*)
    Double Team (*)
    Focus Energy (*)
    Leer (*)
    Quick Attack (*)
    Vacuum Wave (*)
    False Swipe (*)
    Pursuit (*)
    Swords Dance
    Night Slash

    Light Screen (*)
    Reversal (*)
    Steel Wing (*)

    Substitute (*)
    U-Turn (*)
    Aerial Ace (*)

    Show Hide
    Rarity:2 [​IMG]

    Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Flash Fire

    Type: Innate

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    DW (locked): Drought

    Type: Innate

    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.




    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 (+)


    Size: Class 1
    Weight: Class 1

    Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5



    Ember (*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-o-Wisp(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)

    Hypnosis(*)
    Hex(*)
    Disable(*)

    Double Team (*)
    Energy Ball (*)
    Attract (*)
    Toxic

    Show Hide
    [​IMG]
    Ralts (Yin)
    Male
    Nature: Serious (neutral nature)
    Type: Psychic

    What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

    Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats


    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    EC: 0/9
    MC: 0
    DC: 0/5

    Growl *
    Confusion *
    Double Team *
    Teleport *
    Lucky Chant *
    Calm Mind *
    Heal Pulse *


    Confuse Ray *
    Encore *
    Shadow Sneak *

    Thunder Wave *
    Will-o-Wisp *
    Light Screen *


    DarksoulSP, your pokemon and orders!
  2. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Alright Nicole, you're up!

    Let's start off strong with a Will-o-Wisp. After that, let's use an Ember-Flamethrower combo. If you get Fake Out'd, use Will-o-Wisp afterward followed by a Flamethrower.
  3. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    OK, time to use our epic strategy

    Pay Day X 3
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]90 HP
    100 Energy

    Vs.

    [​IMG]
    90 HP
    100 Energy

    Counter farm time!

    Data (open)
    Purrloin
    Pay Day
    RNG roll to crit; 800 = no crit
    [4 - 3 + (3 - 2)*1.5] = 2.5 ~ 3 Damage, 2 Energy

    -2 HP, burn

    Pay Day
    RNG roll to crit; 406 = no crit
    [4 - 3 + (3 - 2)*1.5] = 2.5 ~ 3 Damage, 6 Energy

    -2 HP, burn

    Pay Day
    RNG roll to crit; 881 = no crit
    [4 - 3 + (3 - 2)*1.5] = 2.5 ~ 3 Damage, 10 Energy

    -2 HP, burn

    Vulpix
    Will-O-Wisp
    RNG roll to hit; 248 = hit
    6 Energy

    Ember+Flamethrower Combo
    RNG roll to crit; 245 = no crit
    [19 + 3 + (2 - 2)*1.5] = 22 Damage, 12 Energy


    [​IMG]
    62 HP
    82 Energy
    burned

    Vs.

    [​IMG]
    81 HP
    82 Energy

    rewindman gets to order pay day x3 again, and then darksoulSP's actions!
  5. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    How did you know?
    Pay Day X 3
  6. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Nicole, use Disable.

    ;D

    Oh yeah, let's Confuse Ray and Flamethrower too!
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]
    62 HP
    82 Energy
    burned

    Vs.

    [​IMG]
    81 HP
    82 Energy

    darksoulSP is an evil, evil man. In other news, the RNG was in rewindman's favor.

    Data (open)
    Purrloin
    Struggle
    RNG roll to crit; 61 = crit
    [5 + 3 + (3 - 2)*1.5] = 9.5 ~ 10 Damage, 4 recoil, 5 Energy

    -2 HP, burn

    Struggle
    RNG roll for confusion; 451 = success
    RNG roll to crit; 419 = no crit
    [5 - 3 + (3 - 2)*1.5] = 3.5 ~ 4 Damage, 1.6 ~ 2 recoil, 9 Energy

    -2 HP, burn

    Struggle
    RNG roll for confusion; 166 = success
    RNG roll to crit; 775 = no crit
    [5 - 3 + (3 - 2)*1.5] = 3.5 ~ 4 Damage, 1.6 ~ 2 recoil, 13 Energy

    -2 HP, burn

    Vulpix
    Disable
    7 Energy

    Confuse Ray
    RNG roll for duration (1,2,3/3) 3 = 4-Turn Confusion
    5 Energy

    Flamethrower
    RNG roll to crit; 354 = no crit
    [10 + 3 + (2 -2)*1.5] = 13 Damage, 6 Energy


    [​IMG]
    35 HP
    55 Energy
    burned, Pay Day disabled (3a), Confused (2a)

    Vs.

    [​IMG]
    63 HP
    64 Energy

    Bad man darksoulSP, your orders!
  8. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Ok Nicole, go for a Flamethrower, then an Ember-Flamethrower combo!
  9. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    omg you ass

    Torment - Encore - Night Slash

    If you are hit by confusion, push actions back
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]
    35 HP
    55 Energy
    burned, Pay Day disabled (3a), Confused (2a)

    Vs.

    [​IMG]
    63 HP
    64 Energy


    You guys are both evil to each other, for a training match.
    Data (open)
    Purrloin
    Torment
    RNG roll for confusion; 379 = success
    10 Energy

    -2 HP, burn

    Encore
    RNG roll for confusion; 22 = success
    10 Energy

    -2 HP, burn

    Night Slash
    RNG roll to crit; 29 = crit
    [7 + 3 + 3 + (3 - 2)*1.5] = 14.5 ~ 15 Damage, 4 Energy

    -2 HP, burn

    Vulpix
    Struggle
    RNG roll to crit; 935 = no crit
    [5 + (1 - 2)*1.5] = 3.5 ~ 4 Damage, 1.6 ~ 2 recoil, 5 Energy

    Struggle
    RNG roll to crit; 620 = no crit
    [5 + (1 - 2)*1.5] = 3.5 ~ 4 Damage, 1.6 ~ 2 recoil, 9 Energy

    Struggle
    RNG roll to crit; 169 = no crit
    [5 + (1 - 2)*1.5] = 3.5 ~ 4 Damage, 1.6 ~ 2 recoil, 13 Energy


    [​IMG]
    17 HP
    31 Energy
    burned

    Vs.

    [​IMG]
    42 HP
    37 Energy
    Tormented (no Flamethrower, 3a)

    rewindman, you're up!
  11. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    I was trying to be nice before he became a jerk and disabled me:

    Pay Day X 3

    If disable is used, use taunt before it is able to.
  12. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Let's Confuse Ray, then use a Double Fire Spin Combo to double the effectiveness of trapping and damaging it.
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]
    17 HP
    31 Energy
    burned

    Vs.

    [​IMG]
    42 HP
    37 Energy
    Tormented (no Flamethrower, 3a)


    And this match is over. DarksoulSP wins!
    Data (open)
    Purrloin
    Pay Day
    RNG roll for confusion; 19 = success
    RNG roll to crit; 837 = no crit
    [4 - 3 + (3 - 2)*1.5] = 2.5 ~ 3 Damage, 2 Energy

    -2 HP, burn

    Pay Day
    RNG roll for confusion; 967 = hit self
    [4 - 3 + (3 - 1)*1.5] = 4 Damage, 3 Energy

    -2 HP, burn
    -4 HP, super Fire Spin

    Vulpix
    Confuse Ray
    RNG roll for duration; 3-Turn Confusion
    5 Energy

    Fire Spin+Fire Spin Combo
    RNG roll to hit; 437 = hit
    RNG roll to crit; 442 = no crit
    [9 + 3 + (2 - 2)*1.5] = 12 Damage, 20 Energy


    [​IMG]
    0 HP
    31 Energy
    KO'ed

    Vs.

    [​IMG]
    39 HP
    12 Energy


    Prizes!!

    rewindman; 6 TC (4 successful uses of Pay Day, if I'm not mistaken)
    Purrloin; 1 EC, 2 MC, 1 DC

    darksoulSP; 2 TC
    Vulpix; 1 EC, 2 MC, 1 DC, 1 KOC

    rickheg; 2 RC

    GG both, and thanks for playing!
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)