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Completed rewindman vs darksoulSP!!! Regular 1v1!!

Discussion in 'ASB' started by Leethoof, Sep 8, 2011.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Ok lets get this going. Since DarksoulSP didn't give ability/item rules, I will.

    RULES:
    1v1 Singles
    1 Day DQ
    Switch=lol
    All Abilities
    Items On
    0 Recoveries/0 chills
    Arena: ASB Arena

    rewindman's Misdreavus (open)

    [​IMG]Misdreavus (Clare) F
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex

    Nasty Plot
    Destiny Bond
    Imprison

    Substitute
    Taunt
    Will-o-Wisp


    darksoulSP's Scyther (open)

    [​IMG]
    Scyther [Shinobi] (Male)
    Rarity: 4
    Nature: Adamant (+1 Attack, -1 Sp Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.



    Abilities:
    Ability 1: <Swarm>
    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Ability 2: <Technician>
    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    DW (Locked): Steadfast

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    Height: Class 3
    Weight: Class 4

    Total: 19

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Fury Cutter (*)
    Agility (*)
    Wing Attack (*)
    Double Team (*)
    Focus Energy (*)
    Leer (*)
    Quick Attack (*)
    Vacuum Wave (*)
    False Swipe (*)
    Pursuit (*)
    Swords Dance
    Night Slash

    Light Screen (*)
    Reversal (*)
    Steel Wing (*)

    Substitute (*)
    U-Turn (*)
    Aerial Ace (*)




    1. darksoulSP gives actions
    2. rewindman gives actions
    3. I ref
    4. rewindman gives actions
    5. darksoulSP gives actions
    6. Refereeing
    7. Repeat
  2. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Ok Shinobi, let's start off strong with a good Substitute. Then let's go Swords Dance, followed by a Night Slash. If your Swords Dance gets Taunted, use a Technician Pursuit instead!

    EDIT: To clarify, I meant a 25 HP Sub
  3. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Let's see, the size of the substitute was not specified, which means it either fails or its under the refs discretion... might as well plan for both

    If the sub failed:
    will-o-Wisp - Confuse Ray - Hex

    If the sub was successful:
    Psywave - Hex - Will-o-Wisp
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Hey, DarksoulSP, I don't mean to be a dick, but editing you actions after the other person has posted and pointed out fallacies is kind of against the rules. Also, the substitute will simply fail, judging from the tourney and a short discusion on IRC.

    Anyways, regular battle in ASB Arena begins. Rewindman begins with his sneaky Clare the Misdreavus, while DarksoulSP sends out the powerful Shinobi, a Scyther.

    Both contestants are blisteringly fast, but it looks like Scyther is just a little bit fast. He tries to siphon his own life to create a substitute, but his trainers orders were just too vague and he just does nothing. Clare takes advantage of this opening by firing of a burning Will-o-Wisp to hinder her foe's attacks. Scyther then dances about to sharpen his claws until they are as deadly as Swords. Clare is 100% not impressed simply sending out a mesmerizing ray of energy to confuse Shinobi for three actions! The mighty Scyther goes for a dark-imbued slash, but is far too confused and stumbles midair, stabbing itself with those deadly blades. Clare continues her sneakiness by hexing Shinobi, increasing the pain due to the Scyther's burn.

    So far, Clare is far ahead in this battle, but the brute force of Shinobi may be able to turn it around!

    [​IMG]
    Clare
    HP: 90
    EN: 83
    Status: None
    Stats: None

    vs

    [​IMG]
    Shinobi
    HP: 70
    EN: 84
    Status: Confused (1A), Burned
    Stats: +2 Attack
  5. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Fair enough. My fault! :(
  6. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    15 HP Substitute - Confuse Ray - Hex
  7. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Ok Shinobi, let's Substitute 25, Night Slash, and Swords Dance.
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Shinobi, understanding his trainer's orders this time, tries really hard to create a substitute, but clumsily fails to do so, hitting himself in confusion again! What poor luck! Clare snickers evilly and creates a Substitute of her own to protect herself.

    Shinobi, finally knocking himself out of confusion, cloaks his blades in darkness but angrily slashing them at Clare. The attack shatters the substitute cleanly and easily. Clare follows up with another Confuse Ray to blind and confuzzle the Scyther, slighty confusing him.

    Shinobi ignores his confusion this time, and sharpens his swords even more with an ancient ninja-bug dance. Clares continues her tricky offense by hexing Shinobi once more, his burn doubling the pain.

    [​IMG]
    Clare
    HP: 75
    EN: 67
    Status: None
    Stats: None

    vs

    [​IMG]
    Shinobi
    HP: 40
    EN: 69
    Status: Confused (1A), Burned
    Stats: +3 Attack
  9. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Ok Shinobi, let's Night Slash, Technician Pursuit, and Night Slash again.
  10. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    20 HP substitute - Hex - Hex
  11. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Shinobi finally fights his way out of confusion and takes his incredibly sharp blades to Night Slash his ghostly foe. Clare is hurt greatly by the attack, but still manages to create a Substitute to protect herself from the next attack.

    Shinobi darts away and then charges straight at Clare, Pursuing her down for a strong attack, but the Substitute barely manages to hold on. She sends out another ghostly Hex to aggravate Shinobi's burn.

    Finally, Shinobi comes in for another powerful Night Slash, easily destroying the weakened substitute with brute force. Clare ignores her own vulnerability and fires off another Hex.

    [​IMG]
    Clare
    HP: 34
    EN: 33
    Status: None
    Stats: None

    vs

    [​IMG]
    Shinobi
    HP: 8
    EN: 54
    Status: Burned
    Stats: +2 Attack
  12. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Hex - astonish - astonish

    If evasive agility is used a1, chill that action and push actions back
  13. darksoulSP

    darksoulSP

    Joined:
    Jun 30, 2008
    Messages:
    574
    Shinobi, we need to end this here and now! 4 Double Team clones, then combine 2 Night Slashes with all of your power into Dark Scythe, an attack that always crits and will ignore that pesky burn but keep your boosts!
  14. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Against all odds, Clare manages to hit hit through the many clones of Shinobi and hex him one final time.

    [​IMG]
    Clare
    HP: 34
    EN: 19
    Status: None
    Stats: None

    vs

    [​IMG]
    Shinobi
    HP: 0
    EN: 38
    Status: Burned
    Stats: +2 Attack

    Rewindman's Clare is the winner!

    REWARDS:
    Rewindman: 2 TC
    Clare: 1 EC, 2 MC, 1 DC, 1 KOC

    DarksoulSP: 2 TC
    Shinobi: 1 EC, 2 MC, 1 DC
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