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Completed rewindman vs. IceBug

Discussion in 'ASB' started by Korski, Sep 17, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    BATLLE ON!

    Arena:

    ASB Tournament Arena

    Rules:

    2vs2 Doubles
    1-day Player-DQ / 2-day Ref-DQ
    2 Recoveries / 5 Chills
    Abilities=ALL
    Items=OFF
    Switch=N/A

    Teams:

    rewindman:
    Shine the ESPEON (open)

    [​IMG]
    Espeon(*)(Shine) (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize (innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW) (innate):
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks:
    Confusion
    Baton Pass
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)
    Psychic
    Morning Sun

    Wish (*)
    Detect (*)
    Yawn (*)
    Stored Power
    Endure

    Toxic (*)
    Shadow Ball (*)
    Hidden Power (Fighting 7) (*)
    Calm Mind
    Reflect
    Light Screen
    Grass Knot
    Substitute
    Sunny Day
    Swagger

    Signal Beam
    Bide
    Growth
    Ammy the NINETALES (open)

    [​IMG]
    Ninetales [Ammy] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Hex
    Disable
    Heat Wave

    Dig
    Double Team
    Substitute

    Magic Coat

    Moves: 19
    Bonnie the WEAVILE (open)

    [​IMG]
    Weavile [Bonnie] (Female)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Ability 1: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability 2 (DW): Pickpocket
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash

    Counter
    Fake Out
    Ice Punch

    Dig
    Brick Break
    Substitute
    Protect
    X-Scissor
    Aerial Ace
    Double Team

    Focus Punch
    Endure

    Moves: 25

    IceBug:
    Spritz the GALVANTULA (open)
    [​IMG]
    Spritz Galvantula (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Attacks:

    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Electro Ball
    Bug Bite
    Gastro Acid
    Discharge
    Bug Buzz

    Disable
    Rock Climb
    Cross Poison

    Rain Dance
    Struggle Bug
    Energy Ball
    Protect
    Light Screen
    Thunder
    Hidden Power (Ground 7)
    Dustwing the VENEMOTH (open)

    [​IMG]
    Venomoth Dustwing (F)
    Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks:

    Silver Wind
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder

    Giga Drain
    Toxic Spikes
    Rage Powder

    Protect
    Toxic
    Venoshock

    Roost


    rewindman releases 2 Pokes --> IceBug issues Actions --> rewindman issues Actions --> Korski refs
  2. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Let's go Ammy and Bonnie!
  3. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Spritz: Electro Web - Bug Buzz (Bonnie) - Bug Buzz (Bonnie)

    Dustwing: Stun Spore (Bonnie) - Silver Wind (Bonnie) - Toxic (Ammy)

    If Bonnie uses Substitute:

    Spritz: Bug Buzz (Bonnie) - Electro Web - Bug Buzz (Bonnie)

    If Dustwing is Taunted on Action 1:

    Dustwing: Confusion + Psybeam combo (Ammy) - cooldown - Silver Wind (Bonnie)
  4. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    You can really feel the heat from the drought!

    Ammy:
    Noone likes status:
    Safeguard (both you and bonnie) - Heat wave - Heat Wave

    Bonnie:
    Fake Out (Spritz) - Dig (Dustwing) - Dig (Dustwing)
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
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    Messages:
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    ~ROUND 1 BEGINS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 100 | 100
    Energy: 100 | 100
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venemoth
    HP: 100 | 100
    Energy: 100 | 100
    Boosts: None | None
    Other: None | None

    --------------------

    Oof.

    --------------------

    Before Round: Drought (Ninetales -10 energy, weather changes to Intense Sunlight)

    Action 1:

    Weavile: Fake Out [Galvantula] (10 damage, -4 energy, crit fails, Galvantula flinch'd)
    Ninetales: Safeguard (-10 energy, Safeguard up for 4 Rounds)
    Galvantula: Flinch'd
    Venomoth: Stun Spore [Weavile] (fails, -9 energy)

    Action 2:

    Weavile: Dig [Evade]
    Ninetales: Heat Wave (23 damage [Galvantula], 20 damage [Venemoth], -6 energy, crits fail, Burns fail)
    Galvantula: Bug Buzz [Weavile] (miss, -8 energy)
    Venomoth: Silver Wind [Weavile] (miss, -5 energy, stat boosts fail)
    Weavile: Dig [Venomoth] (14 damage, -10 energy, crit fails)

    Action 3:

    Weavile: Dig [Evade]
    Ninetales: Heat Wave (23 damage [Galvantula], 20 damage [Venemoth], -10 energy, crits fail, Burns fail)
    Galvantula: Bug Buzz [Weavile] (miss, -12 energy)
    Venemoth: Toxic [Ninetales] (fails, -6 energy)
    Weavile: Dig [Venemoth] (14 damage, -14 energy, crit fails)

    ~ROUND 1 ENDS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 100 | 100
    Energy: 64 | 72
    Boosts: None | None
    Other: None | None
    Team Effects: Safeguard (3 Rounds)

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venemoth
    HP: 44 | 32
    Energy: 80 | 80
    Boosts: None | None
    Other: None | None

    Field Effects: Sunlight

    rewindman --> IceBug --> Korski
  6. rewindman

    rewindman

    Joined:
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    Messages:
    822
    Ninetales:
    Flamethrower X 3 against venemoth. If venemoth faints, target galvantula
    If sleep powder on you is used, use magic coat that action

    Weavile:
    Ice Punch (Venemoth) - Dig (Venemoth) - Ice Punch (Venemoth)
    If sleep powder is used on you, use dig that action.
    If venemoth faints, target galvantula instead
  7. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Alright, hopefully there's a way to bounce back from this!

    Spritz: Electro Web - Bug Buzz (Bonnie) - Electro Web

    Dustwing: Protect - Disable Flamethrower (Ammy) - Roost

    ...there really isn't a "way out", but as usual, I want one kill, thanks...
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 2 BEGINS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 100 | 100
    Energy: 64 | 72
    Boosts: None | None
    Other: None | None
    Team Effects: Safeguard (3 Rounds)

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venomoth
    HP: 44 | 32
    Energy: 80 | 80
    Boosts: None | None
    Other: None | None

    Field Effects: Sunlight

    --------------------

    Go get 'em!

    --------------------

    Action 1:

    Venomoth: Protect (-21 energy)
    Weavile: Ice Punch [Venomoth] (0 damage, -5 energy)
    Ninetales: Flamethrower [Venomoth] (0 damage, -6 energy)
    Galvantula: Electro Web (9 damage [Ninetales], 11 damage [Weavile], -7 energy, crits fail, Ninetales/Weavile -1 Spe)

    Action 2:

    Galvantula: Bug Buzz [Weavile] (23 damage, -8 energy, crit fails, SpD drop fails)
    Venomoth: Disable (Flamethrower) [Ninetales] (-7 energy, Ninetales's Flamethrower Disabled for 6 Actions)
    Weavile: Dig [Evade]
    Ninetales: Flamethrower [Venomoth] (fails, -10 energy)
    Weavile: Dig [Venomoth] (14 damage, -10 energy, crit fails)

    Action 3:

    Galvantula: Electro Web (9 damage [Ninetales], 11 damage [Weavile], -7 energy, crits fail, Ninetales/Weavile -1 Spe)
    Venomoth: Roost (+20 HP, -12 energy, 1/2 Recoveries)
    Weavile: Ice Punch [Venomoth] (17 damage, -5 energy, crit fails, Freeze fails)
    Ninetales: Struggle [Ninetales] (4 damage, -2 HP, -5 energy, crit fails)

    ~ROUND 2 ENDS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 80 | 55
    Energy: 43 | 52
    Boosts: -2 Spe (1 Round) | -2 Spe (1 Round)
    Other: None | None
    Team Effects: Safeguard (2 Rounds)

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venomoth
    HP: 44 | 17
    Energy: 58 | 40
    Boosts: None | None
    Other: None | None

    Field Effects: Sunlight

    IceBug --> rewindman --> Korski
  9. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Spritz: Bug Buzz (Bonnie) - Bug Buzz (Bonnie) - Electro Web

    Dustwing: Silver Wind (Bonnie) - Roost - Rage Powder

    If Bug Buzz is Disabled A2, replace with Thunder (Bonnie).

    If Dustwing would be killed by Bonnie's Quick Attack A2, Protect and push actions back.

    One kill...
  10. rewindman

    rewindman

    Joined:
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    Messages:
    822
    Ninetales:
    Heatwave - Flame Burst (galvantula) - heat wave

    Weavile:
    Night Slash(Venemoth) - Ice Punch(Galvantula) - Night Slash (Galvantula)
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 3 BEGINS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 80 | 55
    Energy: 43 | 52
    Boosts: -2 Spe (1 Round) | -2 Spe (1 Round)
    Other: None | None
    Team Effects: Safeguard (2 Rounds)

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venomoth
    HP: 44 | 17
    Energy: 58 | 40
    Boosts: None | None
    Other: None | None

    Field Effects: Sunlight

    --------------------

    Alright now rewindman WINS of course! Sorry about the complete lack of flavor, guys. I've been having trouble over the past week or so finding any kind of time to sit down and do some proper reffings, so I apologize if you feel jilted. But I'm guessing the counters are enough of an apology anyway, so go claim those!

    --------------------

    Action 1:

    Galvantula: Bug Buzz [Weavile] (23 damage, -8 energy, crit fails, SpD drop fails)
    Venomoth: Silver Wind [Weavile] (14 damage, -5 energy, crit fails, stat boosts fail)
    Weavile: Night Slash [Venomoth] (17 damage, -4 energy, crit successful, KO)
    Ninetales: Heat Wave (26 damage [Galvantula], -6 energy, crit fails, Burns fails)

    Action 2:

    Galvantula: Bug Buzz [Weavile] (18 damage, -12 energy, KO)
    Weavile: KO'd
    Ninetales: Flame Burst [Galvantula] (18 damage, -5 energy, KO)

    ~ROUND 3 ENDS~
    [​IMG][​IMG]
    Poke: Ninetales | Weavile
    HP: 80 | 0
    Energy: 32 | 48
    Boosts: None | Done
    Other: None | Gone
    Team Effects: None

    VS.
    [​IMG][​IMG]
    Poke: Galvantula | Venomoth
    HP: 0 | 0
    Energy: 38 | 35
    Boosts: Done | Done
    Other: Gone | Gone

    Field Effects: None

    --------------------

    ~GG TO BOTH!~

    rewindman: 2 TC
    • Ammy the NINETALES: 3 MC, 1 KOC
    • Bonnie the WEAVILE: 3 MC, 1 KOC
    IceBug: 2 TC
    • Spritz the GALVANTULA: 2 MC, 1 DC, 1 KOC
    • Dustwing the VENOMOTH: 3 MC
    Korski: 4 RT
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