rewindman vs. IceBug

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
BATLLE ON!

Arena:

ASB Tournament Arena

Rules:

2vs2 Doubles
1-day Player-DQ / 2-day Ref-DQ
2 Recoveries / 5 Chills
Abilities=ALL
Items=OFF
Switch=N/A

Teams:

rewindman:

Espeon(*)(Shine) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Synchronize (innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW) (innate):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Confusion
Baton Pass
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Psychic
Morning Sun

Wish (*)
Detect (*)
Yawn (*)
Stored Power
Endure

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Calm Mind
Reflect
Light Screen
Grass Knot
Substitute
Sunny Day
Swagger

Signal Beam
Bide
Growth

Ninetales [Ammy] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute

Magic Coat

Moves: 19

Weavile [Bonnie] (Female)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Ability 1: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability 2 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash

Counter
Fake Out
Ice Punch

Dig
Brick Break
Substitute
Protect
X-Scissor
Aerial Ace
Double Team

Focus Punch
Endure

Moves: 25

IceBug:

Spritz Galvantula (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Electro Ball
Bug Bite
Gastro Acid
Discharge
Bug Buzz

Disable
Rock Climb
Cross Poison

Rain Dance
Struggle Bug
Energy Ball
Protect
Light Screen
Thunder
Hidden Power (Ground 7)

Venomoth Dustwing (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Attacks:

Silver Wind
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Sleep Powder

Giga Drain
Toxic Spikes
Rage Powder

Protect
Toxic
Venoshock

Roost


rewindman releases 2 Pokes --> IceBug issues Actions --> rewindman issues Actions --> Korski refs
 
Spritz: Electro Web - Bug Buzz (Bonnie) - Bug Buzz (Bonnie)

Dustwing: Stun Spore (Bonnie) - Silver Wind (Bonnie) - Toxic (Ammy)

If Bonnie uses Substitute:

Spritz: Bug Buzz (Bonnie) - Electro Web - Bug Buzz (Bonnie)

If Dustwing is Taunted on Action 1:

Dustwing: Confusion + Psybeam combo (Ammy) - cooldown - Silver Wind (Bonnie)
 
You can really feel the heat from the drought!

Ammy:
Noone likes status:
Safeguard (both you and bonnie) - Heat wave - Heat Wave

Bonnie:
Fake Out (Spritz) - Dig (Dustwing) - Dig (Dustwing)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Ninetales | Weavile
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Galvantula | Venemoth
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Oof.

--------------------

Before Round: Drought (Ninetales -10 energy, weather changes to Intense Sunlight)

Action 1:

Weavile: Fake Out [Galvantula] (10 damage, -4 energy, crit fails, Galvantula flinch'd)
Ninetales: Safeguard (-10 energy, Safeguard up for 4 Rounds)
Galvantula: Flinch'd
Venomoth: Stun Spore [Weavile] (fails, -9 energy)

Action 2:

Weavile: Dig [Evade]
Ninetales: Heat Wave (23 damage [Galvantula], 20 damage [Venemoth], -6 energy, crits fail, Burns fail)
Galvantula: Bug Buzz [Weavile] (miss, -8 energy)
Venomoth: Silver Wind [Weavile] (miss, -5 energy, stat boosts fail)
Weavile: Dig [Venomoth] (14 damage, -10 energy, crit fails)

Action 3:

Weavile: Dig [Evade]
Ninetales: Heat Wave (23 damage [Galvantula], 20 damage [Venemoth], -10 energy, crits fail, Burns fail)
Galvantula: Bug Buzz [Weavile] (miss, -12 energy)
Venemoth: Toxic [Ninetales] (fails, -6 energy)
Weavile: Dig [Venemoth] (14 damage, -14 energy, crit fails)

~ROUND 1 ENDS~

Poke: Ninetales | Weavile
HP: 100 | 100
Energy: 64 | 72
Boosts: None | None
Other: None | None
Team Effects: Safeguard (3 Rounds)

VS.

Poke: Galvantula | Venemoth
HP: 44 | 32
Energy: 80 | 80
Boosts: None | None
Other: None | None

Field Effects: Sunlight

rewindman --> IceBug --> Korski
 
Ninetales:
Flamethrower X 3 against venemoth. If venemoth faints, target galvantula
If sleep powder on you is used, use magic coat that action

Weavile:
Ice Punch (Venemoth) - Dig (Venemoth) - Ice Punch (Venemoth)
If sleep powder is used on you, use dig that action.
If venemoth faints, target galvantula instead
 
Alright, hopefully there's a way to bounce back from this!

Spritz: Electro Web - Bug Buzz (Bonnie) - Electro Web

Dustwing: Protect - Disable Flamethrower (Ammy) - Roost

...there really isn't a "way out", but as usual, I want one kill, thanks...
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Ninetales | Weavile
HP: 100 | 100
Energy: 64 | 72
Boosts: None | None
Other: None | None
Team Effects: Safeguard (3 Rounds)

VS.

Poke: Galvantula | Venomoth
HP: 44 | 32
Energy: 80 | 80
Boosts: None | None
Other: None | None

Field Effects: Sunlight

--------------------

Go get 'em!

--------------------

Action 1:

Venomoth: Protect (-21 energy)
Weavile: Ice Punch [Venomoth] (0 damage, -5 energy)
Ninetales: Flamethrower [Venomoth] (0 damage, -6 energy)
Galvantula: Electro Web (9 damage [Ninetales], 11 damage [Weavile], -7 energy, crits fail, Ninetales/Weavile -1 Spe)

Action 2:

Galvantula: Bug Buzz [Weavile] (23 damage, -8 energy, crit fails, SpD drop fails)
Venomoth: Disable (Flamethrower) [Ninetales] (-7 energy, Ninetales's Flamethrower Disabled for 6 Actions)
Weavile: Dig [Evade]
Ninetales: Flamethrower [Venomoth] (fails, -10 energy)
Weavile: Dig [Venomoth] (14 damage, -10 energy, crit fails)

Action 3:

Galvantula: Electro Web (9 damage [Ninetales], 11 damage [Weavile], -7 energy, crits fail, Ninetales/Weavile -1 Spe)
Venomoth: Roost (+20 HP, -12 energy, 1/2 Recoveries)
Weavile: Ice Punch [Venomoth] (17 damage, -5 energy, crit fails, Freeze fails)
Ninetales: Struggle [Ninetales] (4 damage, -2 HP, -5 energy, crit fails)

~ROUND 2 ENDS~

Poke: Ninetales | Weavile
HP: 80 | 55
Energy: 43 | 52
Boosts: -2 Spe (1 Round) | -2 Spe (1 Round)
Other: None | None
Team Effects: Safeguard (2 Rounds)

VS.

Poke: Galvantula | Venomoth
HP: 44 | 17
Energy: 58 | 40
Boosts: None | None
Other: None | None

Field Effects: Sunlight

IceBug --> rewindman --> Korski
 
Spritz: Bug Buzz (Bonnie) - Bug Buzz (Bonnie) - Electro Web

Dustwing: Silver Wind (Bonnie) - Roost - Rage Powder

If Bug Buzz is Disabled A2, replace with Thunder (Bonnie).

If Dustwing would be killed by Bonnie's Quick Attack A2, Protect and push actions back.

One kill...
 
Ninetales:
Heatwave - Flame Burst (galvantula) - heat wave

Weavile:
Night Slash(Venemoth) - Ice Punch(Galvantula) - Night Slash (Galvantula)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Ninetales | Weavile
HP: 80 | 55
Energy: 43 | 52
Boosts: -2 Spe (1 Round) | -2 Spe (1 Round)
Other: None | None
Team Effects: Safeguard (2 Rounds)

VS.

Poke: Galvantula | Venomoth
HP: 44 | 17
Energy: 58 | 40
Boosts: None | None
Other: None | None

Field Effects: Sunlight

--------------------

Alright now rewindman WINS of course! Sorry about the complete lack of flavor, guys. I've been having trouble over the past week or so finding any kind of time to sit down and do some proper reffings, so I apologize if you feel jilted. But I'm guessing the counters are enough of an apology anyway, so go claim those!

--------------------

Action 1:

Galvantula: Bug Buzz [Weavile] (23 damage, -8 energy, crit fails, SpD drop fails)
Venomoth: Silver Wind [Weavile] (14 damage, -5 energy, crit fails, stat boosts fail)
Weavile: Night Slash [Venomoth] (17 damage, -4 energy, crit successful, KO)
Ninetales: Heat Wave (26 damage [Galvantula], -6 energy, crit fails, Burns fails)

Action 2:

Galvantula: Bug Buzz [Weavile] (18 damage, -12 energy, KO)
Weavile: KO'd
Ninetales: Flame Burst [Galvantula] (18 damage, -5 energy, KO)

~ROUND 3 ENDS~

Poke: Ninetales | Weavile
HP: 80 | 0
Energy: 32 | 48
Boosts: None | Done
Other: None | Gone
Team Effects: None

VS.

Poke: Galvantula | Venomoth
HP: 0 | 0
Energy: 38 | 35
Boosts: Done | Done
Other: Gone | Gone

Field Effects: None

--------------------

~GG TO BOTH!~

rewindman: 2 TC
  • Ammy the NINETALES: 3 MC, 1 KOC
  • Bonnie the WEAVILE: 3 MC, 1 KOC
IceBug: 2 TC
  • Spritz the GALVANTULA: 2 MC, 1 DC, 1 KOC
  • Dustwing the VENOMOTH: 3 MC
Korski: 4 RT
 
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