Completed rewindman VS Steampowered (Ref: Wolfe with Flora as Sub-Tutor! :D)

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#1
Sorry to keep you waiting you guys, but the match is now ready!

Heaven or Hell...

~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward each three Pokemon firmly in their grasp. Which of the three will be called forth and what kind of action will this audience experience today?~

RULES
Battle Type: 2v2 Doubles
DQ Time: 1 Day (24 hour period)
Restrictions: No recovery moves, 5 chills, not fully evolved (NFE) Pokemon only
Arena: Basic tournament arena
Switch: KO
Abilities: All
Items: None
Song: Thieves Like Us - Shyness

rewindman

Porygon [Mac]
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace
: Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld) Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Conversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Thunderbolt
Ice Beam
Substitute


Bagon* [Saffron] (F)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 3/9
MC: 0
DC: 1/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Flamethrower
Dragon Claw
Rock Slide
Substitute


Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39(-)

EC: 3/9
MC: 0
DC: 3/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute


VS

Steampowered

Luminato (F) Chinchou

Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Illuminate (Can be Activated)
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC 5/6
MC 0
DC 0/5

Nature:

Modest
Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

Attacks

Supersonic
Bubble
Thunder Wave
Flail
Confuse Ray
Water Gun
Spark
Take Down

Shock Wave
Brine
Agility

Ice Beam
Thunderbolt
Scald


Cello (M) Servine

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 6/9
MC 3
DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
Leaf Storm


Arina (F) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 0/9
MC 0
DC 0/5

Nature:

Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Flamethrower
Wild Charge
Toxic

Yawn
Endeavor
Body Slam


rewindman sends out first.
Steampowered sends out after and attacks first.
rewindman attacks after.
 
#2
Let's go mac and Saffron.
They both are now eligible to evolve with the cost of 20% of their energy. Can someone say double evolution?

Porygon2 [Mac]
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace
: Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld) Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 52 (-)

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Conversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Thunderbolt
Ice Beam
Substitute




Shelgon [Saffron] (F)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat(DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Flamethrower
Dragon Claw
Rock Slide
Substitute


If you want to evolve your chinchou (or anything else) steampowered (should you choose to use it) I'm fine with it, just to make things more interesting.
 
#3
I also forgot to add there's a moat surrounding the perimeter of the arena so that Chinchou/Lanturn can swim in so that it's not flopping around. This is the original tournament arena description:

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
 
#4
Alright let's go Luminato the Chinchou and Cello the Servine!

Alright Cello,start by activating Contrary. Next use Leaf Storm (Porygon2)- Toxic (Shelgon)- Leaf Storm (Porygon2)

btw Chinchou is amphibious

Luminato use Ice Beam (Shelgon)-Confuse Ray (Porygon2)- Ice Beam (Shelgon)

also, I thought this battle was going to be over quickly but I guess not, Anyways I'm going away tomorrow (Saturday) for a week so can we postpone the battle till then?
 
#5
Mac: Start out with tracing volt absorb (note, if tracing takes up an action, then I'd rather not do it)
Ice Beam that servine, then use Magic Coat on that confuse ray to bounce it back. Finally use Ice Beam on servine one more time.

Saffron: Set up a Substitute (20 hp), then use Flame Thrower against Servine followed by a Dragon Claw against Servine.

I'm fine with postponing it
 
#6
Well the moat is there if you wish to use it Steampowered. And we can wait til say...Monday for you to post your actions. :]


DUEL 1!

rewindman
OO

Porygon - Mac (-) / Bagon - Saffron (F)
HP: 100 / 90
EP: 100 / 100
Status: OK! / OK!

VS

Steampowered
OO

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 100 / 90
EP: 100 / 100
Status: OK! / OK!

Arena: Standard tournament arena
Song: Thieves Like Us - Shyness

ORDERS!
Porygon: Evolve into Porygon2 -> Ice Beam @Servine ~ Magic Coat ~ Ice Beam @Servine
Bagon: Evolve into Shelgon -> Substitute (20 HP) ~ Flamethrower @Servine~ Dragon Claw @Servine
Chinchou: Ice Beam @Bagon~ Confuse Ray @Porygon~ Ice Beam @Bagon
Servine: Enable Contrary -> Leaf Storm @Porygon ~ Toxic @Bagon~ Leaf Storm @Porygon

LET'S ROCK!

My heart bleeds about it
Bleeds about it today
It's hard but I know
That I'll make it
To the kingdom one day


The trainers and their Pokemon begin to brace for battle and - what's this? rewindman's Pokemon are evolving!



The virtual reality Pokemon morphs and transforms into its smaller compact successor while the energetic Saffron becomes the hardy and bulky Shelgon. With both of rewindman's Pokemon already have taken on their superior forms, could this early evolution set the match before it begins?

Undaunted by this turn of events, Luminato fires a piercing cold beam at the rugged dragon, hitting its elemental weakness and causing her to shudder. Afterward, Luminato's teammate, the Servine Cello, releases a blistering wave of razor sharp leaves that batters the hull of the Porygon2. While most other Pokemon would be drained from this endeavor, Cello is invigorated more than ever. Recovering from this strike, Mac analyzes its opponent's strengths and weaknesses and ultimately decides to boost its physical power. It then retaliates back at the Servine by sending off a freezing beam of its own, which punishes the Grass Pokemon for great damage. Saffron plays defensive and creates a miniature Pokedoll in its likeness.

Luminato continues the momentum with a hallucinatory beam of white light on Mac. However, the virtual reality Pokemon has a few tricks up its sleeve and creates a slick film over its body right on cue, reflecting the ray back at Luminato, causing her vision and mind to be glassy. In the same vein, Cello watches in horror as its toxic spit rolls down uselessly on the Shelgon doll while the real Saffron roasts the Servine with a stream of searing fire.

Luminato struggles to retain her focus and footing, but ends up doing a back flip right into the ground, wasting her action. Shaking off the Flamethrower, Cello rips out a much deadlier cyclone of razor sharp leaves that beat down Mac while powering herself up even further in the process. However, Mac and Saffron team up, with Mac firing off a devastating blast of ice right on Cello while Saffron rakes the Servine with her claws. As Cello struggles back to her feet, she knows she can't play around anymore and unlocks her full potential.

At the end of the round, the poor Servine has taken significant punishment and the Chinchou is still suffering from the nasty effects of confusion. However, things are not looking too rosy on the other end with both Pokemon feeling dizzy and lightheaded from their high powered maneuvers. Who's game will it be?

Porygon evolves into Porygon2: -20 energy
Bagon evolves into Shelgon: -20 energy

Speed order:
Servine > Chinchou > Porygon2 > Shelgon

Servine activates Contrary! Stat boosts/drops are reversed!
Porygon2 activates Download! Gained +1 Attack!

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light

Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

Action 1
-Porygon2 used Ice Beam on Servine
To Hit (<=10000): 3721 (Yes)
To Critical (<=625): 3541 (No)
To Freeze (<=1000): 5681 (No)
To Damage: 17.25, rounded down to 17 damage
Energy: -7 energy

-Shelgon used Substitute
Energy: -18 energy
Health: -20 HP
Builds 20 HP Substitute

-Chinchou used Ice Beam on Shelgon
To Hit (<=10000): 3429 (Yes)
To Critical (<=625): 3272 (No)
To Freeze (<=1000): 1211 (No)
To damage: 17.25, rounded down to 17 damage
Energy: -7 energy

-Servine used Leaf Storm on Porygon2
To Hit (<=9000): 1149 (Yes)
To Critical (<=625): 3560 (No)
To Damage: 17 damage
Energy: -8 energy
Gained +2 Special Attack


Action 2
-Porygon2 used Magic Coat
Energy: -10 energy

-Shelgon used Flamethrower on Servine
To Hit (<=10000): 3763 (Yes)
To Critical (<=625): 1220 (No)
To Burn (<=1000): 2214 (No)
To Damage: 15 damage
Energy: -7 energy
Substitute: 20 HP

-Chinchou used Confuse Ray on Porygon 2
To Hit (<=10000): 4239 (Yes)
Energy: -5 energy
Reflected by Magic Coat
Chinchou is now confused
Confusion severity (9-sided die; 1-3 is intense, 4-6 is severe, 7-9 is slight): 6 (Severe; 3 actions)

-Servine used Toxic on Shelgon
To Hit (<=9000): 6870 (Yes)
Energy: -7 energy
Substitute - No effect.

Action 3
-Porygon2 used Ice Beam on Servine
To Hit (<=10000): 9598 (Yes)
To Critical (<=625): 9532 (No)
To Freeze (<=1000): 7033 (No)
Damage: 17.25, rounded down to 17 damage
Energy: -7 energy

-Shelgon used Dragon Claw on Servine
To Hit (<=10000): 9221 (Yes)
To Critical (<=625): 6433 (No)
Damage: 11
Energy: -5 energy
Substitute: 20 HP

-Chinchou is confused!
Attack success (2-sided coin; 1 is success, 2 is failure): 2 (fail)
Chinchou hurt itself in confusion: 2.50 damage, rounded up to 3
Energy: -3 energy
Confusion down to slight confusion (2 actions)

-Servine used Leaf Storm on Porygon2
To Hit (<=9000): 2754 (Yes)
To Critical (<=625): 5638 (No)
Damage: 21
Energy: -8 energy
Servine gains +2 Special Attack; loses 1 Special Attack boost (+3)

HP Left:

Porygon2: 62 HP
Shelgon: 80 HP (Substitute: 20 HP)
Chinchou: 97 HP
Servine: 30 HP (Activates Overgrow)

Energy Left:

Porygon2: 56
Shelgon: 50
Chinchou: 85
Servine: 77


rewindman
OO

Porygon2 - Mac (-) / Shelgon - Saffron (F)
HP: 62 / 80
EP: 56 / 50
Feeling lightheaded / Feeling lightheaded
Status: OK! / OK!
Other: +1 Attack (Download boost) / Substitute (20 HP)

VS

Steampowered
OO

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 97 / 30
EP: 85 / 77
Wobbling about / Staggering from grievous injuries
Status: Severe Confusion (2 actions) - May injure itself when trying to act / OK!
Other: Nothing / Contrary & Overgrow active; +3 Special Attack (drops to +2 in 2 actions)


Arena: Standard tournament arena

rewindman attacks first.
Steampowered attacks after.
 
#7
Mac: Let's finish off that servine! Use Ice Beam to take it down, then Tri attack chinchou and finally Signal Beam it!

Saffron: Finish off servine with a Flamethrower, then hit Chinchou with a Dragon Claw and then a Dragon Pulse. If Servine is still standing, finish it with an ember
 
#9
Ok sorry about that Wolfe,

Alright Cello your fairly low on health so use Double Team (3 clones) and spread out as much as possible to make it harder to be hit and pray that hax are on our side, if you survive follow up with Leaf Storm at Porygon 2 and then another Leaf Storm at Porygon 2 again. (keep Contrary active)

Alright Luminato, if you can fight through confusion then try to help him out. Porygon 2 does more damage so try to stop his first Ice Beam by confusing him with Swagger. Follow up with Ice Beam at Shelgon and then a Scald at Porygon 2

oh god of hax, please be on my side
 
#12
Here's round 2!

DUEL 2!

rewindman
OO

Porygon2 - Mac (-) / Shelgon - Saffron (F)
HP: 62 / 80
EP: 56 / 50
Feeling lightheaded / Feeling lightheaded
Status: OK! / OK!
Other: +1 Attack (Download boost) / Substitute (20 HP)

VS

Steampowered
OO

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 97 / 30
EP: 85 / 77
Wobbling about / Staggering from grievous injuries
Status: Severe Confusion (2 actions) - May injure itself when trying to act / OK!
Other: Nothing / Contrary & Overgrow active; +3 Special Attack (drops to +2 in 2 actions)

Arena: Standard tournament arena
Song: Thieves Like Us - Shyness

ORDERS!
Porygon2: Ice Beam @Servine ~ Tri Attack @Chinchou ~ Signal Beam @Chinchou
Shelgon: Flamethrower @Servine ~ Dragon Claw @Chinchou ~ Dragon Pulse @Chinchou
Subs: - ~ Ember @Servine ~ Ember @Servine
Chinchou: Swagger @Porygon2 ~ Ice Beam @Shelgon ~ Scald @Porygon2
Servine: Double Team ~ Leaf Storm @Porygon2 ~ Leaf Storm @Porygon2

LET'S ROCK!

I was a fool yeah
Never thinking
Of the choices
I made
Ohhh


Now in a pinch, Cello takes a risky gamble and summons forth three identical images of its likeness spreading forth from his sides, creating a total of four Servines! Chinchou struggles to aid her teammate but unfortunately ends up falling flat on her face. Now faced with a tough decision, both Mac and Saffron fire off their elemental beams of ice and fire towards the Cello images - only to completely miss their target, leaving behind one fake image and the real Cello.

Now ready for what may be her last breath, Cello draws forth her reserve energies to release a devastating Leaf Storm on the Porygon2. The merciless maelstrom scores a direct hit on its face, wrecking the virtual Pokemon for critical damage! As Luminato's head is still spinning, she finally pulls through and manages to fire back with an Ice Beam piercing Saffron's Pokedoll. Shocked at the frightening power the Servine holds, and not willing to gamble with one more fake image in tow, Mac unloads a triad of elemental force on the Chinchou. Upset with Servine's survivability at this point, Saffron fires a stray fireball which only ends up hitting the last image, leaving behind the real Cello.

With the Devil's luck in tow, Cello thanks her lucky PokeGods and releases one more Leaf Storm at the Porygon2 while Luminato follows up with a searing Scald. Both blows beat down Mac to incapacitation, making it unable to battle. As Mac slowly shuts down, Saffron shifts from confidence to hopelessness as she's now left to fight two more Pokemon by herself. Not willing to show it in the least, she fires back with another Ember hitting Cello for solid albeit underwhelming damage. With the tables turned in a blink of an eye, can Cello and Luminato capitalize? Or will Saffron withstand their double onslaught?

Speed order:
Servine > Chinchou > Porygon2 > Shelgon

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

Action 1
-Servine used Double Team! (3 images)
Energy: -12 energy
3 Double Team images

-Chinchou is confused!
Attack success (2-sided coin; 1 is success, 2 is failure): 2 (fail)
Chinchou hurt itself in confusion: 2.50 damage, rounded up to 3
Energy: -3 energy
Confusion down to slight confusion (1 action)

-Porygon2 used Ice Beam on Servine!
Attack success (4-sided die; 1 is success, 2-4 is failure): 3 (fail)
Servine's Double Team: 2 images remaining
Energy: -11 energy

-Shelgon used Flamethrower on Servine!
Attack success (3-sided die; 1 is success, 2-3 is failure): 2 (fail)
Servine's Double Team: 1 image remaining
Energy: -7 energy

Action 2
-Servine used Leaf Storm on Porygon2!
To Hit (<=9000): 5330 (Yes)
To Critical (<=625): 582 (Yes)
To Damage: 27
Energy: -8 energy
Gain 2 Special Attack, lose 1 Special Attack (Up to +4), 1 Double Team image

-Chinchou is confused!
Attack success (2-sided coin; 1 is success, 2 is failure): 1 (success)
Chinchou uses Ice Beam on Shelgon!
To Critical (<=625): 5343 (No)
To Freeze (<=1000): 2921 (No)
To Damage: 17.25, rounded down to 17 damage
Energy: -7 energy
Chinchou is no longer confused

-Porygon2 used Tri Attack on Chinchou!
To Critical (<=625): 6420 (No)
To Effect (<=2000): 8866 (No)
To Damage: 14
Energy: -6 energy

-Shelgon used Ember on Servine!
Attack success (2-sided die; 1 is success, 2 is failure): 2 (fail)
Servine's Double Team ended
Energy: -3 energy

Action 3
-Servine used Leaf Storm on Porygon2!
To Hit (<=9000): 4115 (Yes)
To Critical (<=625): 4816 (No)
To Damage: 25
Energy: -12 energy
Gain 2 Special Attack (Up to +6; will drop to +5 in next action)

-Chinchou used Scald on Porygon2!
To Critical (<=625): 855 (No)
To Burn (<=3000): 7093 (No)
To Damage: (11)
Energy: -5 energy

Porygon2 fainted!

-Shelgon used Ember on Servine!
To Critical (<=625): 777 (No)
To Burn (<=1000): 7660 (No)
To Damage: 6
Energy: -7 energy

HP Left:

Servine: 24 HP
Chinchou: 70 HP
Porygon2: Fainted!
Shelgon: 80 HP (Substitute: 3 HP)

Energy Left:

Servine: 33
Chinchou: 70
Porygon2: Fainted!
Shelgon: 33


rewindman
XO

Porygon2 - Mac (-) / Shelgon - Saffron (F)
HP: 0 / 80
EP: 0 / 33
- / Feeling faint and discouraged
Status: FAINTED - Unable to battle / OK!
Other: Nothing / Substitute (3 HP)

VS

Steampowered
OO

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 70 / 24
EP: 70 / 33
Ready for more / Panting but looking hopeful
Status: OK! / OK!
Other: Nothing / Contrary & Overgrow active; +6 Special Attack (drops to +5 in 1 action)


Arena: Standard tournament arena

Steampowered attacks first.
rewindman attacks after.
 
#13
we have the speed advantage here guys so let's get him

Cello, your the fastest here so let's do a Magical Leaf to break the Substitute, follow up with a Leaf Storm and finish with Leaf Tornado

Luminato, this part relies heavily on you, the moment that Cello breaks that Substitute I want you to confuse him with a Confuse Ray, if he manages to set up a Substitute after being confused hit him with an Ice Beam, if not paralyze him with Thunder Wave, finish with an Ice Beam
 
#15
DUEL 3!

rewindman
XO

Porygon2 - Mac (-) / Shelgon - Saffron (F)
HP: 0 / 80
EP: 0 / 33
- / Feeling faint and discouraged
Status: FAINTED - Unable to battle / OK!
Other: Nothing / Substitute (3 HP)

VS

Steampowered
OO

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 70 / 24
EP: 70 / 33
Ready for more / Panting but looking hopeful
Status: OK! / OK!
Other: Nothing / Contrary & Overgrow active; +6 Special Attack (drops to +5 in 1 action)

Arena: Standard tournament arena
Song: Thieves Like Us - Shyness

ORDERS!
Shelgon: Flamethrower @Shelgon ~ Flamethrower @Shelgon ~ Flamethrower @Shelgon
Subs: - ~ Dragon Claw @Chinchou ~ Dragon Claw @Chinchou
Chinchou: Confuse Ray @Shelgon ~ Thunder Wave @Shelgon ~ Ice Beam @Shelgon
Subs: - ~ Ice Beam @Shelgon ~ -
Servine: Magical Leaf @Shelgon ~ Leaf Storm @Shelgon ~ Leaf Tornado @Shelgon

LET'S ROCK!

Shyness
Let it go
Never have to be alone yeah
Shyness
Shyness

Shyness
Let it go
Never have to feel so lonely
Shyness
Shyness


Standing her ground against two opponents, Saffron braces herself for Cello's wave of enchanted leaves. The wide arc never misses its mark, utterly obliterating the Substitute doll into dust and revealing the real Shelgon. At last, Luminato finds the opening she needs and releases a hallucinatory ray on the mighty dragon. The Confuse Ray scores a direct hit and messes up Saffron's focus. Although struggling to remain alert, the Shelgon does manage to fire off a Flamethrower at Cello, agitating its previous injuries and sending it falling backwards. Fortunately for the lucky Servine, he is able to at least stand, if only for one more time.

Cello takes a deep breath and focuses once more to release a devastating Leaf Storm, this time on Shelgon. While it would barely phase the proud mythical serpents, the subsequent boosts blessed by Cello's Contrary ability drive the attack to horrific heights, sending Saffron flying backwards from the brutal vortex. Landing with a hard thud on the clay, Saffron gets her act together and rights herself up, all the while preparing a Flamethrower to retaliate. Unfortunately, Luminato is much faster and shoots off a Thunder Wave the zaps the Shelgon into paralysis. Even worse, Saffron's muscles lock at this crucial moment, causing her to sink into the ground as she tries to shake it off.

Cello draws out a blistering twister that draws out the various leaves scattered all over the arena, wearing down Saffron more than ever. Meanwhile, Luminato charges up another crystalline beam from the rear. The Ice Beam chills Saffron for great damage, and freezes over her entire front! Locked deep within the ice, Saffron is completely unable to move - or is it? In the face of all this misfortune, the ice all around her face begins to shudder, crack, and melt away. Saffron releases a red hot stream right at Cello roasting him with intensity. The Servine collapses at last, his job fulfilled in this match.

The match is down to Luminato the Chinchou and Saffron the Shelgon. With Shelgon horribly beat and Luminato ready for seconds, can Luminato go for the finish? Or will Saffron pull out one last plan?

Speed order:
Servine > Chinchou > Shelgon

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

Action 1
-Servine used Magical Leaf on Shelgon!
To Critical (<=625): 7148 (No)
To Damage: 17
Energy: -4
Shelgon's Substitute broke!
Servine's Special Attack fell to +5 (+4 in 2 actions)

-Chinchou used Confuse Ray on Shelgon!
Energy: -5
Shelgon is now confused!
Confusion severity (9-sided die; 1-3 is intense, 4-6 is severe, 7-9 is slight): 8 (Slight; 2 actions)

-Shelgon is confused!
Attack success (2-sided coin; 1 is success, 2 is failure): 1 (success)
Shelgon used Flamethrower on Servine!
To Critical (<=625): 2411 (No)
To Burn (<=1000): 8664 (No)
To Damage: 15
Energy: -7
Confusion down to slight confusion (1 action)

Action 2
-Servine used Leaf Storm on Shelgon!
To Hit (<=9000): 6409 (Yes)
To Critical (<=625): 5074 (No)
To Damage: 21
Energy: -8
Servine's Special Attack rose to +6 (+5 in 1 action)
Shelgon is no longer confused

-Chinchou uses Thunder Wave on Shelgon!
Energy: -6 energy
Shelgon is now paralyzed!

-Shelgon is paralyzed! (25% chance of full paralysis)
Chance of full paralysis (<=2500): 1473 (Yes)
Shelgon is fully paralyzed!

Action 3
-Servine used Leaf Tornado on Shelgon!
To Hit (<=9000): 5290 (Yes)
To Critical (<=625): 8053 (No)
To Lower Accuracy (<=3000): 6382 (No)
To Damage: 18
Energy: -4 energy
Servine's Special Attack fell to +5 (+4 in 2 actions)

-Chinchou used Ice Beam on Shelgon!
To Critical (<=625): 7763 (No)
To Freeze (<=1000): 494 (Yes)
Freeze type (2-sided coin; 1 is light, 2 is deep): 1 (light)
To Damage: 17 damage
Energy: -7 energy
Shelgon has been frozen! (will thaw out next action)

-Shelgon is paralyzed! (25% chance of full paralysis)
Chance of full paralysis (<=2500): 5390 (No)
Shelgon used Flamethrower on Servine!
To Critical (<=625): 7458 (No)
To Burn (<=1000): 5847 (No)
To Damage: 15 damage
Energy: -7 energy
Servine fainted!
Shelgon's full paralysis chance fell to 20%

HP Left:

Servine: Fainted!
Chinchou: 70 HP
Shelgon: 27 HP

Energy Left:

Servine: Fainted!
Chinchou: 52
Shelgon: 19


rewindman
XO

Shelgon - Saffron (F)
HP: 27
EP: 19
Shivering, hurting, but relieved
Status: PARALYZED - 20% chance of being unable to act (drops to 15% at end of next round)
FROZEN - Front legs have been frozen over; -1 evasion, -1 Speed and difficulty with general movement (will be removed at start of next round)
Other: Nothing

VS

Steampowered
OX

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 70 / 0
EP: 52 / 0
Eager for the finish / -
Status: OK! / FAINTED - Unable to battle
Other: Nothing / -


Arena: Standard tournament arena. Leaves are everywhere.

rewindman attacks first.
Steampowered attacks after.
[/QUOTE]
 
#18
DUEL 4!

rewindman
XO

Shelgon - Saffron (F)
HP: 27
EP: 19
Shivering, hurting, but relieved
Status: PARALYZED - 20% chance of being unable to act (drops to 15% at end of next round)
FROZEN - Front legs have been frozen over; -1 evasion, -1 Speed and difficulty with general movement (will be removed at start of next round)
Other: Nothing

VS

Steampowered
OX

Chinchou - Luminato (F) / Servine - Cello (M)
HP: 70 / 0
EP: 52 / 0
Eager for the finish / -
Status: OK! / FAINTED - Unable to battle
Other: Nothing / -

Arena: Standard tournament arena. Leaves are everywhere.
Song: Thieves Like Us - Shyness

ORDERS!
Shelgon: Dragon Claw ~ Dragon Pulse ~ Dragon Claw
Chinchou: Ice Beam ~ Ice Beam ~ Ice Beam

LET'S ROCK!

Under the moonlight
I was waiting
For an answer
Some way

I walked in shadows
Was unfaithful
To the people
Who care


With her target struggling with ice and paralysis, Luminato takes a clear shot with a piercing Ice Beam, scoring a direct hit upon Saffron! The Shelgon struggles to withstand the attack and is ultimately left worse from the wear. Not standing for this any longer, the mighty dragon breaks free, sending ice shards flying everywhere. Going for one desperate blow, her paralysis kicks in at the worst moment, causing her to collapse onto the ground in mid-motion.

As Saffron struggles to her feet, Luminato fires one last Ice Beam, downing the dragon for good. With Saffron comatose on the clay ground, Luminato stands proud as the crowd goes wild! Team Steampowered wins!

Speed order:
Chinchou > Shelgon

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

Action 1
-Chinchou used Ice Beam!
To Critical (<=625): 9072 (No)
To Freeze (<=1000): 1642 (No)
To Damage: 17 damage
Energy: -11 energy

-Shelgon thawed out!
Shelgon is paralyzed! (20% chance of full paralysis)
Chance of full paralysis (<=2000): 1561 (Yes)
Shelgon is fully paralyzed!

Action 2
-Chinchou used Ice Beam!
To Critical (<=625): 7425 (No)
To Freeze (<=1000): 8443 (No)
To Damage: 17 damage
Energy: -15 energy

Shelgon fainted!

HP Left:

Chinchou: 70 HP
Shelgon: Fainted!

Energy Left:

Chinchou: 26
Shelgon: Fainted!


VICTORY!
Steampowered wins the match!

Steampowered
OX

Chinchou - Luminato (F)
HP: 70
EP: 26
Exhilarated!
Status: OK!
Other: Nothing

Spoils of battle:
rewindman:
-rewindman obtains 2 Trainer Counters
-Mac the Porygon2 obtains 2 Move Counters and 1 Dream Counter
-Saffron the Shelgon obtains 2 Move Counters, 1 Dream Counter, and 1 KO Counter
Steampowered:
-Steampowered obtains 2 Trainer Counters
-Luminato the Chinchou obtains 1 Evolution Counter, 2 Move Counters, 1 Dream Counter, and 2 KO Counters
-Cello the Servine obtains 1 Evolution Counter, 2 Move Counters, and 1 Dream Counter
TheWolfe:
-I get 4 Ref Counters

Thanks for the amazing showtime guys! Sorry for the bad hax rewindman. See ya'lls later.​
 
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