Rickeg and Arcanite are breaking the law. They are not fighting in the ASB arena.

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Open challenge time.

1v1 LC
1 Day DQ
0 recovers/chills
Arena; Pacifidlog Town

Complexity: Minimal
Format: Singles
Arena Type: Water/Electric
Restrictions: No seismic activity or digging, no fire moves.

The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, since they could sink the town, as is the move Dig, since it would have no results anyway.
I'll accept that too! all abilities, no switch, no items
Really, no switch? That just ruins the fun! Anyway...

Team Rickeg

Monohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane

Hydro Pump

Magnet Rise
Mud Slap

Signal Beam

Endure

Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment

Total Moves: 21


Team Arcanite

Cottonee (F) Barbariccia

Nature:
Bold: +1 Def, -1 Atk

Type:

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  • Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Original Base Rank Total: 13

EC: 4/6
MC: 0
DC: 2/5

Attacks: (18)
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Sunny Day
Helping Hand
Cotton Guard

Beat Up
Encore
Fake Tears

Taunt
Substitute
Toxic


Both pokemon are already sent out so Arcanite will just go straight away with actions. After that it is Rickeg obviously before I ref.
 
Alright, we got this, Dust. We just have to play carefully, that's all. Keep in mind I'm not good at playing carefully. He'll have priority on all those attacks, there isn't much we can do. However, we can Double Team (4 clones), and watch the status miss (fingers crossed). Torment him so that he can't use the same status next round, and break that sub with Flamethrower.
 
Round 1

Pre-Round
Rickheg

Monohm – Dust (F)
HP: 90
Energy: 100
Stats:
Other:
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 90
Energy: 100
Stats:
Other:


Action 1
Cottonee used Substitute 20 HP
A 20 HP sub was created
-20 HP
18- energy
Monohm used Double Team (4 clones)
Monohm has 4 clones + the real Monohm
-16 energy

Action 2
Cottonee used Toxic
RNG rolled 3/5 to hit a clone
-7 energy
Monohm used Torment
Cottonee is Tormented for 6 actions
-10 energy

Action 3
Cottonee used Leech Seed
RNG rolled 4/4 to hit clone!
-10 energy
Monohm used Flamethrower
Failed


Post-Round
Rickheg

Monohm – Dust (F)
HP: 90
Energy: 74
Stats:
Other: 2 clones (+ the real one)
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 70
Energy: 65
Stats:
Other: Tormented for four (4) actions, 20 HP sub

Please tell if I got any calcs wrong.

Rickeg, your first this round.
 
Wow, I'm an idiot. I just noticed that fire moves are prohibited in this arena. So Cottonee still has a 20 HP Sub. That should be the only difference, so I'll just order now anyway.

Okay, I put us behind the 8-ball, here. But if we break that sub now, then he won't be able to set one up again for a bit. Use Rain Dance, then Hurricane, then Signal Beam. If he uses Encore A2, use Signal Beam A1 instead.

Yeah, we're in trouble.
 
Pre-Round
Rickheg

Monohm – Dust (F)
HP: 90
Energy: 67
Stats:
Other: 2 clones (+ the real one)
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 70
Energy: 65
Stats:
Other: Tormented for four (4) actions

Action 1
Cottonee used Stun Spore
Monohm is paralyzed, 25%
-7 energy
Monohm used Rain Dance
Rain started to fall
-10 energy

Action 2
Cottonee used Sunny Day
The rain stopped, and sun started shining.
-10 energy
Monohm used Hurricane
23 damage
Cottonee’s sub broke
-8 energy

Acton 3
Cottonee used Mega Drain
RNG rolled 1/3 for a hit
6 damage
+3 HP
-8 energy
Monohm used Signal Beam
RNG rolled 19/100 for parahax
Monohm is paralyzed and can’t move
Monohm’s paralysis stage went down to 20%

Post-Round
Rickheg

Monohm – Dust (F)
HP: 84
Energy: 49
Stats:
Other: paralysis 20%
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 73
Energy: 40
Stats:
Other: Tormented for one (1) action
 
Go for a giga drain, then a leech seed, then absorb! If Rain dance or Torment is used, replace your net action with encore, then use actions leech seed, absorb depending on remaining actions.
 
Alright, my stupid ass put us behind the 8-ball. But we have enough SE moves to catch up, I think.

Double Team (3 clones) > Signal Beam > Hurricane
 
Round 3

Pre-Round
Rickheg

Monohm – Dust (F)
HP: 84
Energy: 49
Stats:
Other: paralysis 20%

VS

Arcanite

Cottonee – Barbariccia (F)
HP: 73
Energy: 40
Stats:
Other: Tormented for one (1) action

Action 1
Cottonee used Giga Drain
8 damage
+4 HP
-11 energy
Monohm used Double Team (3 clones)
Monohm as 3 clones (+ herself)
-12 energy

Action 2
Cottonee used Leech Seed
RNG rolled 2/4 to hit a clone!
-10 energy
Monohm used Signal beam
RNG rolled 14/100 for parahax
Monohm’s paralysis stage went down to 15%

Action 3
Cotoonee used Adsorb
RNG rolled 1/3 for a hit
5 damage
+3 HP
-5 energy
Monohm used Hurricane
23 damage
-8 energy

Post-Round
Rickheg

Monohm – Dust (F)
HP: 71
Energy: 29
Stats:
Other: paralysis 15%
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 57
Energy: 14
Stats:
Other:

I reckon this will be an energy KO win. Rick your first.
 
Round 4

Pre-Round
Rickheg

Monohm – Dust (F)
HP: 71
Energy: 29
Stats:
Other: paralysis 15%
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 57
Energy: 14
Stats:
Other:

Action 1
Cottonee used Beat Up
0 damage
-2 energy
Monohm used Double Team (1 clone)
Monohm has 1 clone + herself
-4 energy

Action 2
Cottonee used Razor Leaf
RNG rolled ½ for a hit
RNG rolled 1/16 for a crit
6 damage
-3 energy
Monohm used Dragon Rage
10 damage
-4 energy

Action 3
Cottonee used Beat Up
0 damage
-2 energy
Monohm used Signal Beam
RNG rolled 2/100 for a parahax
Monohm’s paralysis stage went down to 10%

Post-Round
Rickheg

Monohm – Dust (F)
HP: 65
Energy: 21
Stats:
Other: paralysis 10%
VS
Arcanite

Cottonee – Barbariccia (F)
HP: 47
Energy: 7
Stats:
Other:
lol, every time Monohm uses Signal Beam the RNG rolls for parahax.
 
Round 5

Pre-Round
Rickheg

Monohm – Dust (F)
HP: 65
Energy: 21
Stats:
Other: paralysis 10%

VS

Arcanite

Cottonee – Barbariccia (F)
HP: 47
Energy: 7
Stats:
Other:

Action 1
Cottonee used Razor Leaf
4 damage
-3 energy
Monohm used Tackle
1 damage
-3 energy

Action 2
Cottonee used Beat Up
0 damage
-2 energy
Monohm used Growl
Cottonee has -1 attack
-4 energy

Action 3
Cottonee used Razor Leaf
4 damage
-3 energy
Cottonee is energy KOed!


Post-Round
Rickheg

Monohm – Dust (F)
HP: 58
Energy: 14
Stats:
Other: paralysis 10%
VS
Arcanite

Cottonee – Barbariccia (F)
HP: K
Energy: O
Stats:
Other:

Rewards
Both trainers get 2 TC
Each Pokemon get 1 EC, 2 MC and 1 DC.
Dust the Monohm also gets a KOC
I get 2 RC
This thread gets a completed
GG everyone and thanks for playing!
 
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