Open challenge time.
1v1 LC
1 Day DQ
0 recovers/chills
Arena; Pacifidlog Town
Complexity: Minimal
Format: Singles
Arena Type: Water/Electric
Restrictions: No seismic activity or digging, no fire moves.
The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, since they could sink the town, as is the move Dig, since it would have no results anyway.
Really, no switch? That just ruins the fun! Anyway...I'll accept that too! all abilities, no switch, no items
Team Rickeg
Monohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Hydro Pump
Magnet Rise
Mud Slap
Signal Beam
Endure
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Total Moves: 21
Team Arcanite
Cottonee (F) Barbariccia
Nature:
Bold: +1 Def, -1 Atk
Type:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Original Base Rank Total: 13
EC: 4/6
MC: 0
DC: 2/5
Attacks: (18)
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Sunny Day
Helping Hand
Cotton Guard
Beat Up
Encore
Fake Tears
Taunt
Substitute
Toxic
Nature:
Bold: +1 Def, -1 Atk
Type:
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
- Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
- Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Original Base Rank Total: 13
EC: 4/6
MC: 0
DC: 2/5
Attacks: (18)
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Sunny Day
Helping Hand
Cotton Guard
Beat Up
Encore
Fake Tears
Taunt
Substitute
Toxic
Both pokemon are already sent out so Arcanite will just go straight away with actions. After that it is Rickeg obviously before I ref.