Completed Rickheg and Maxim! An NFE vs FE showdown!

#1
Sorry for the delay, only had Internet on my phone, so putting up a thread would just be hell on a stick.

Issuing a 2v2 Doubles, using middlemons.
2 Day DQ
Training Items
No Switch
All Abilities
I'll accept Rickheg's match if he's okay with me bringing two recently purchased single stage mons.
2 subs/ recovers, 2 subs, blah blah blah.

Mons:
rickheg said:

Gurdurr (Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
http://i1121.photobucket.com/albums/l501/RealLuvGuy/Pokemon%20Recolours/376-Recoloured.png

Metang (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 43(-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 5/9
MC: 18
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Maxim said:

Revenankh [Imhotep] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Wide Guard
Mach Punch

Protect
Earthquake
Rock Slide



Mollux [Lux] (F)
Nature: Bold (+1 Def, -1 Atk)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW): (Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Pulse
Helping Hand
Rapid Spin

Protect
Thunder Wave
Sludge Bomb
I'm lazy and in no mood for fluff.

Maxim attaches items and orders
Rick attaches items and orders
I ref
 
#2
No items to speak of.

Lux: Confuse Ray (Metang)~Protect~Confuse Ray (Gurdurr)

Imhotep: Shadow Punch (Gurdurr)~Earthquake~Shadow Punch (Gurdurr)
If Gurdurr uses Bide, then use Arm Thrust (Metang) A1 and A3 instead.
 
#3
Sheer Force Enabled for Krusty! He also takes an Exp. Share.

G.E.C takes an Amulet Coin.

G.E.C.; Agilidodge > Psychic (Revenankh) > Zen Headbutt (Mollux)

Krusty the Klown; Stone Edge (Mollux) > Wide Guard > Stone Edge (Mollux)
 
#4
When the hell did you guys post @_@

Pre-Round stats:

Krusty the Klown @ Exp. Share
HP: 100
EN: 100
4/3/1/3/40

GEC @ Amulet Coin
HP: 90
EN: 100
3/4/2/4/43/ -10% Eva

Imhotep
HP: 100
EN: 100
4/4/3/4/56/ -10% Eva

Lux
HP: 100
EN: 100
1/4/5/4/76

Speed Order: Lux -> Imhotep -> GEC -> Krusty
Action 1
GEC used Agilidodge! (6 EN)

Confuse Ray -> GEC (5 EN)
But it missed!

Shadow Punch -> Krusty (3 EN)
RNG roll (to crit, <=625 crit) 1117 = no crit
(6+3+(4-3)1.5) = 10.5 DMG

Stone Edge -> Lux (7 EN)
RNG roll (to hit, <=8000 hit) 2940 = hit
RNG roll (to crit, <=1250 crit) 6469 = no crit
(10+(4-4)1.5)(1.5) = 15 DMG

Action 2
Krusty used Wide Guard! (7 EN)

Lux used Protect! (7 EN)

Earthquake -> All (7 EN)
Lux: RNG roll (to crit) 1218 = no crit
(10+(4-4)1.5)(2.25) = 22.5 DMG = 9 EN
Krusty and GEC are protected by Wide Guard!

Psychic -> Imhotep (4+(3/2) = 5.5 EN)
RNG roll (to crit) 3504 = no crit
RNG roll (to lower SpD) 8984 = no lower
(9+3+(2-4)1.5)(1.5) = 13.5 DMG

Action 3
Confuse Ray -> Krusty (5 EN)
Krusty was confused!
RNG roll (for duration, 1-3333 2a, 3334-6666 3a, 6667-10000 4a) 7987 = 4a
Shadow Punch -> Krusty (3 EN)
RNG roll (to crit) 7545 = no crit
(6+3+(4-3)1.5) = 10.5 DMG


Zen Headbutt -> Lux (5 EN)
RNG roll (to crit) 2678 = no crit
(8+3+(3-4)1.5)(1.5) = 14.25 DMG

RNG roll (to hit self, <=5000 hit self) 1498 = hit self
Krusty hit himself in its confusion! (3 EN)
(4+(4-3)1.5) = 5.5 DMG
Krusty's confusion stage fell to 2!


Well this match is certainly going fast...

Post-Round stats:

Krusty the Klown @ Exp. Share
HP: 73
EN: 83
4/3/1/3/40
Confused (2a)

GEC @ Amulet Coin
HP: 90
EN: 83
3/4/2/4/43/ -10% Eva

Imhotep
HP: 72
EN: 87
4/4/3/4/56/ -10% Eva

Lux
HP: 85
EN: 74
1/4/5/4/76
 
#5
Since it didn't make a difference last round, just reminding that I am enabling Sheer Force. Also, fuck yeah, ASB stalling with a Gurdurr and Metang.

G.E.C.; Zen Headbutt (Lux) > Psychic (Lux) > Zen Headbutt (Lux)

Krusty; ThunderPunch (Lux) > Fire Punch (Imhotep) > ThunderPunch (Lux)

for both; if your original target is using successful protective/evasive, redirect to other mon
 
#8
Howdy :)
You guys still don't get flavor though.

Pre-Round stats:

Krusty the Klown @ Exp. Share
HP: 73
EN: 83
4/3/1/3/40
Confused (2a)

GEC @ Amulet Coin
HP: 90
EN: 83
3/4/2/4/43/ -10% Eva

Imhotep
HP: 72
EN: 87
4/4/3/4/56/ -10% Eva

Lux
HP: 85
EN: 74
1/4/5/4/76

Speed Order: Lux -> Imhotep -> GEC -> Krusty
Action 1
Imhotep used Protect! (7 EN)

Lava Plume -> All (5 EN)
Imhotep: RNG roll (to crit) 9284 = no crit
(6+3+(5-4)1.5) = 10.5 DMG = 4.2 EN
Krusty: RNG roll (to crit) 1696 = no crit
RNG roll (to burn, <=3000 burn) 7448 = no burn
(6+3+(5-3)1.5) = 12 DMG
GEC: RNG roll (to crit) 6436 = no crit
RNG roll (to burn) 8806 = no burn
(6+3+(5-4)1.5)(1.5) = 15.75 DMG

Zen Headbutt -> Lux (5 EN)
RNG roll (to hit, <=9000 hit) 2678 = hit
RNG roll (to crit) 6585 = no crit
(8+3+(3-4)1.5)(1.5) = 14.25 DMG

ThunderPunch -> Krusty (6 EN)
RNG roll (to crit) 7573 = no crit
(10+(4-4)1.5) = 10 DMG

Action 2
Lux used Protect! (7 EN)

Earthquake -> All (7 EN)
Lux: RNG rolll (to crit) 9342 = no crit
(7.5+(4-4)1.5)(2.25) = 16.875 DMG = 6.75 EN
GEC: RNG roll (to crit) 5989 = no crit
(7.5+(4-4)1.5)(1.5) = 11.25 DMG
Krusty: RNG roll (to crit) 9395 = no crit
(7.5+(4-3)1.5) = 9 DMG

Psychic -> Imhotep (4+(3/2) = 5.5 EN)
RNG roll (to crit) 9371 = no crit
RNG roll (to lower SpD) 7221 = no lower
(9+3+(2-4)1.5)(1.5) = 13.5 DMG

Fire Punch -> Imhotep (6 EN)
RNG roll (to crit) 9330 = no crit
(10+(4-4)1.5) = 10 DMG

Action 3
Imhotep used Protect! (7 EN)
Lava Plume -> All (5 EN)
Imhotep: RNG roll (to crit) 3111 = no crit
(6+3+(5-4)1.5) = 10.5 DMG = 4.2 EN
Krusty: RNG roll (to crit) 1509 = no crit
RNG roll (to burn) 4277 = no burn
(6+3+(5-3)1.5) = 12 DMG
GEC: RNG roll (to crit) 7738 = no crit
RNG roll (to burn) 8035 = no burn
(6+3+(5-4)1.5)(1.5) = 15.75 DMG

Zen Headbutt -> Lux (5 EN)
RNG roll (to hit) 4335 = hit
RNG roll (to crit) 2697 = no crit
(8+3+(3-4)1.5)(1.5) = 14.25 DMG

ThunderPunch -> Krusty (6 EN)
RNG roll (to crit) 3596 = no crit
(10+(4-4)1.5) = 10 DMG


Well this match wasn't fun to ref at all, and I am pretty damn sure that I made a mistake or two. Feel free to berate me.

Post-Round stats:

Krusty the Klown @ Exp. Share
HP: 40
EN: 65
4/3/1/3/40

GEC @ Amulet Coin
HP: 47
EN: 67
3/4/2/4/43/ -10% Eva

Imhotep
HP: 48
EN: 57
4/4/3/4/56/ -10% Eva

Lux
HP: 36
EN: 50
1/4/5/4/76
 
#10
You think the same trick will work 3 times in one match, when it already failed once?

Krusty the Klown; Wide Guard > ThunderPunch (Lux) > Wide Guard

Giant Enemy Crab; Psychic (Imhotep) > Zen Headbutt+Zen Headbutt (Lux) > Pursuit (Imhotep)
 
#11
Ehrmahgerd, we might finally have a KO on our hands :D

Pre-Round stats:

Krusty the Klown @ Exp. Share
HP: 40
EN: 65
4/3/1/3/40

GEC @ Amulet Coin
HP: 47
EN: 67
3/4/2/4/43/ -10% Eva

Imhotep
HP: 48
EN: 57
4/4/3/4/56/ -10% Eva

Lux
HP: 36
EN: 50
1/4/5/4/76

Action 1
Krusty used Wide Guard! (7 EN)

Lux used Protect! (7 EN)

Earthquake -> All (7 EN)
Lux: RNG roll (to crit) 4283 = no crit
(7.5+(4-4)1.5)(2.25) = 16.875 DMG = 6.75 EN
Krusty and GEC are protected by Wide Guard!


Psychic -> Imhotep (4+(3/2) = 5.5 EN)
RNG roll (to crit) 4274 = no crit
RNG roll (to lower SpD) 4964 = no lower
(9+3+(2-4)1.5)(1.5) = 13.5 DMG


Action 2
Imhotep used Protect! (7 EN)

Lava Plume -> All (5 EN)
Imhotep: RNG roll (to crit) 9688 = no crit
(6+3+(5-4)1.5) = 10.5 DMG = 4.2 EN
Krusty: RNG roll (to crit) 8047 = no crit
RNG roll (to burn) 9879 = no burn
(6+3+(5-3)1.5) = 12 DMG
GEC: RNG roll (to crit) 6117 = no crit
RNG roll (to burn) 2060 = burn
(6+3+(5-4)1.5)(1.5) = 15.75 DMG
GEC was burned!

ThunderPunch -> Krusty (6 EN)
RNG roll (to crit) 6524 = no crit
(10+(4-4)1.5) = 10 DMG


Super Zen Headbutt ->
Lux ((6+10)1.75 -1 = 27 EN)
RNG roll (to hit, <=8100 hit) 2847 = hit
RNG roll (to crit) 478 = crit
((8x2.25)-3+3+3+(3-4)1.5)(1.5) = 29.25 DMG
Lux fainted!

Burn -> GEC (2 DMG)

Action 3
Krusty used Wide Guard! (7 EN)

Earthquake -> Both (7 EN)
GEC and Krusty are protected by Wide Guard!

GEC must cool down!

Burn -> GEC (2 DMG)


And with a clever combo, Rick has gained a 2 to 1 lead, and it doesn't look like Imhotep will have the strength to take on both Pokemon at once! However, both the C-List celebrity and the actual monster from Japanese history don't look too good! Will Maxim be able to take one of Rick's mons with him, or will Rick just sweep the floor?

Post-Round stats:

Krusty the Klown @ Exp. Share
HP: 28
EN: 45
4/3/1/3/40

GEC @ Amulet Coin
HP: 27
EN: 34
3/4/2/4/43/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Imhotep
HP: 34
EN: 32
4/4/3/4/56/ -10% Eva

Lux
HP: -3
EN: KO
1/4/5/4/76
 
#12
Gonna try ordering from a phone

G.E.C.; psychic > pursuit > psychic

Kristy; fire punch > ice punch > fire punch

For both; if successful protective/ evasive, chill that action
 
#14
Hooray for suicide bombing!

Pre-Round stats:

Krusty the Klown @ Exp. Share
HP: 28
EN: 45
4/3/1/3/40

GEC @ Amulet Coin
HP: 27
EN: 34
3/4/2/4/43/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Imhotep
HP: 34
EN: 32
4/4/3/4/56/ -10% Eva

Action 1
Earthquake -> Both (7 EN)
GEC: RNG roll (to crit) 9035 = no crit
(7.5+(4-4)1.5)(1.5) = 11.25 DMG
Krusty: RNG roll (to crit) 4914 = no crit
(7.5+(4-3)1.5) = 9 DMG


Psychic -> Imhotep (4+(3/2) = 5.5 EN)
RNG roll (to crit) 3803 = no crit
RNG roll (to lower SpD) 7968 = no lower
(9+3+(2-4)1.5)(1.5) = 13.5 DMG


Burn -> GEC (2 DMG)

Action 2
Earthquake -> Both (11 EN)
GEC: RNG roll (to crit) 2886 = no crit
(7.5+(4-4)1.5)(1.5) = 11.25 DMG
Krusty: RNG roll (to crit) 4149 = no crit
(7.5+(4-3)1.5) = 9 DMG


Pursuit -> Imhotep (5 EN)
RNG roll (to crit) 3538 = no crit
(4-3+(3-4)1.5) = 1 WHOLE DMG (yay for minimums!)

ThunderPunch -> Imhotep (6 EN)
RNG roll (to crit) 9199 = no crit
(10+(4-4)1.5) = 10 DMG


Burn -> GEC (2 DMG)
Giant Enemy Crab fainted!

Action 3
Earthquake -> Krusty (15 EN)
RNG roll (to crit) 814 = no crit
(10+(4-3)1.5) = 11.5 DMG
Krusty fainted!
Imhotep fainted!


Despite Rick having both of his mons attack Imhotep, the mummy Pokemon continues to throw around multiple Earthquakes, shaking the ground under him while battering both of the opposing Pokemon! Wait, what's this? It appears that the constant ground shaking has not only taking out GEC, but Krusty as well! It looks like Maxim will take home a win- but wait! It appears that the mummy just didn't have the energy to keep shaking the ground, and he falls down to the ground as well!

Ladies and gentleman, it appears we have a tie!!

Post-Round stats:

Krusty the Klown @ Exp. Share
HP: -2
EN: KO
4/3/1/3/40

GEC @ Amulet Coin
HP: 0
EN: KO
3/4/2/4/43/ -10% Eva

Imhotep
HP: KO
EN: -1
4/4/3/4/56/ -10% Eva

Prize time!

Rickheg gets 2 CC
Krusty the Klown gets 1 EC, 3 MC, 1 DC, and 1 KOC
Giant Enemy Crab the Metang gets 1 EC, 2 MC, and 1 KOC

Maxim gets 1 WHOLE CC!
Imhotep the Revenankh gets 2 MC, 1 DC, and 2 KOC
Lux the Molluc gets 2 MC and 1 DC

waterwarrior gets 4 UC

Thanks for playing guys, and yay for ties!