Completed Rickheg faces a typon in tasty Unown Soup! (1v1 MrL Ref)

Discussion in 'ASB' started by Mr.L, Feb 9, 2012.

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  1. Mr.L

    Mr.L

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    Cheezy Entrance I'll edit once i get all 4 matches reff'd (all decided to be ready at once)​

    To the Left, typon77 with his team:

    Junior the Gabite (open)
    [​IMG]
    Gabite(*) [Junior] (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 82

    Size Class: Class 3
    Weight Class: Class 4
    Base Rank Total: 16

    EC: 5/9
    MC: 1
    DC: 3/5

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dual Chop
    Dragon Claw

    Outrage(*)
    Body Slam(*)
    Scary Face(*)

    Dig(*)
    Rock Slide(*)
    Protect(*)
    Earthquake

    Total Moves: 16

    Resistor the Magneton (open)
    [​IMG]
    Magneton(*) [Resistor] (Gender)
    Nature: Modest (Special Attack increased by 1 Rank; Attack decreased by 1 Rank.)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 70

    Size Class: Class 2
    Weight Class: Class 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:

    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Discharge
    Zap Cannon
    Lock-On
    Tri Attack

    Magic Coat(*)
    Thunderbolt(*)
    Magnet Rise(*)

    Flash Cannon(*)
    Reflect(*)
    Protect(*)
    Substitute

    Total Moves: 19

    Crush the Colloshale (open)
    [​IMG]
    Colloshale [Crush] (M)
    Nature: Adamant (+1 Attack, -1 SpAtk)

    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): [LOCKED] (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Fake Out
    Sucker Punch
    Water Spout

    Earthquake
    U-Turn
    Taunt

    Total Moves: 13

    And to my right, rickheg with his team:

    Mystic the Kirlia (open)
    [​IMG]
    Kirlia (Mystic) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/9
    MC: 4
    DC: 2/5

    Attacks:
    Growl
    Confusion
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Confuse Ray
    Encore
    Will-O-Wisp

    Psychic
    Thunderbolt
    Hidden Power Ground (7)

    Total Moves: 13

    Dust the Monohm (open)
    [​IMG]
    Monohm (Dust) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Hydro Pump
    Magnet Rise
    Mud Slap

    Signal Beam

    Endure
    Shock Wave
    Flamethrower
    Thunderbolt
    Double Team
    Torment
    Surf

    Total Moves: 23

    Here's the order for this match:

    Typon77 sends out pokemon/ability and item if applicable
    Rickheg sends out pokemon/item/ability and issues orders
    Typon77 issues orders
    I ref
    Typon77 issues orders
    Rickheg issues orders
    I ref

    TYPON77, BE READY....GET SET...

    Gong Yi Tempai!
  2. typon77

    typon77

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    Gotta go with Gabite using the Sand Veil ability and holding an Amulet Coin.

    Yay I outspeed both. Dig can pwn..
  3. rickheg

    rickheg

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    I'll send in Dust the Monohm. Dragon fight!!!!!!
    She'll use her Static ability, and hold my Amulet Coin.

    Okay, Dust, this will be incredibly difficult. I'm fairly certain he can outmuscle you.

    Double Team (4 clones) > Unown R (Roar of Time) > Dragon Pulse
    IF he uses a damaging ground move, insert Magnet Rise into the queue and push actions down the first time, insert chill if second time, ignore third time.
  4. typon77

    typon77

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    Your sub is illegal. You can't just say any ground move. You have to use a specific move. I'll post my actions after you change that
  5. rickheg

    rickheg

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    From the SotG thread, I deleted the non-relevant bits. This was made December 22, I'd say it's legal to do now. My emphasis in bold.
  6. typon77

    typon77

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    Oh I'm sorry about that. Hadn't seen that. My bad

    Dragon Claw -> Rock Slide (Unown R) -> Dragon Claw

    I know my Gabite knows Rock Slide, but I wanna take the letter so he cant use it for Roar of Time...
  7. Mr.L

    Mr.L

    Joined:
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    Pre-Round 1 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 100
    Ene: 100
    Spe: 82
    Other: N/a​

    [​IMG]
    Dust @ Amulet Coin
    HP: 90
    Ene: 100
    Spe: 60
    Other: N/a​


    Flavor will go here, where important events are bolded.

    Post-Round 1 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 77
    Ene: 84
    Spe: 82
    Other: N/a​

    [​IMG]
    Dust @ Amulet Coin
    HP: 45
    Ene: 78
    Spe: 60
    Other: N/a​

    Unowns Used: R


    Calcs (open)
    Dragon Claw (Gabite -> Monohm)
    RNG to crit [<=625]: 3781 (No)
    Damage: 19 Damage ; -5 energy
    RNG for Static [<=3000]: 7249 (No)

    Double Team (4) (Monohm)
    Monohm made 4 clones of itself! ; -16 energy



    Rock Slide (Gabite -> Monohm) (U)
    RNG to hit [<=9000]: 5018 (Yes)
    RNG to crit [<=625]: 8614 (NO)
    RNG for effect [<=3000]: 1744 (Yes)
    Damage: 10 Damage ; Monohm's clones were destroyed ; -6 energy

    Roar of Time (Monohm -> Gabite) (U)
    Monohm flinched!



    Dragon Claw (Gabite -> Monohm)
    RNG to crit [<=625]: 5274 (No)
    Damage: 19 Damage ; -5 energy
    RNG for Static [<=3000]: 6229 (No)

    Dragon Pulse (Monohm -> Gabite)
    RNG to crit [<=625]: 7874 (No)
    Damage: 23 Damage ; -6 energy
  8. typon77

    typon77

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    Torment (Unown T) -> Dragon Claw -> Dual Chop

    If the Torment would fail to hit Monohm, change actions to Dragon Claw -> Dual Chop -> Dragon Claw
  9. rickheg

    rickheg

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    WHY DO YOU NOT HAVE PROTECT, DUST?!?!?!!! At least you have your own Torment.

    Unown P (Protect) > Torment > Dragon Pulse
  10. Mr.L

    Mr.L

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    Pre-Round 2 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 77
    Ene: 84
    Spe: 82
    Other: N/a​

    [​IMG]
    Dust @ Amulet Coin
    HP: 45
    Ene: 78
    Spe: 60
    Other: N/a​


    The round gets heated very quickly as actions are exclaimed straight from the beginning! Dust, remembering childhood memories of being Tormented, instinctivly grabs a P Unown, and forms a Protect around herself. Junior, remembering what his trainer said if Torment were to fail, changes his action from pestering Dust for using the same tactic over and over... to just flat out destroying with Dragon Claw, which would have dealt massive damage had it not been protected against. Dust chuckles at the failed attempt...and then promptly sneezes from the dust gathering around her.

    Junior, enraged at his failure of harming the petit storm cloud, unleashes not a single, but a Dual Chop attack, which does indeed damage Dust sufficiently. Rage building, Dust decides to follow suit to what Junior would have done and begins Tormenting him, speaking of how mainstream using the same moves over and over was. Junior falls for it, and Dust again smiles...before entering another sneezing fit.

    Junior moves for another ferocious Dragon Claw...but decides to follow hipster Dust's advice and go from his usual flow because that's what EVERYONE does...and his move fails. Dust takes little time to realize the match is somewhat in her favor and unleashes a Pulse of powerfully contained Dragon energy!

    Will Dust be able to make the most of this situation she's presented herself, or will Junior find a way to break the mold AND win? Find out...most likely next round, to be honest.

    Post-Round 2 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 54
    Ene: 70
    Spe: 82
    Other: Tormented (4A)​

    [​IMG]
    Dust @ Amulet Coin
    HP: 26
    Ene: 47
    Spe: 60
    Other: N/a​

    Unowns Used: R ; P


    Calcs (open)
    Protect (Monohm) (U)
    Monohm Protected itself ; -7(+7.5) energy

    Dragon Claw (Gabite -> Monohm)
    Monohm protected itself ; -9 energy


    Dual Chop (Gabite -> Monohm)
    RNG to hit [<=9000]: 512 (Yes)
    RNG to crit [<=625]: 2970 (No)
    Damage: 18.75 Damage ; -5 Energy
    RNG for paralysis [<=3000]: 4228 (No)

    Torment (Monohm -> Gabite)
    Gabite is tormented ; -10 energy



    Dragon Claw (Gabite -> Monohm)
    Gabite's move failed!

    Dragon Pulse (Monohm -> Gabite)
    RNG to crit [<=625]: 7496 (No)
    Damage: 22.5 Damage ; -6 energy
  11. rickheg

    rickheg

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    Hooray, I have successfully stalled for more time! Now watch as I do nothing useful with it whatsoever.

    Unown S (Spacial Rend) > Slack Off > Dragon Pulse
    IF Unown S is unavailable when you would use it, use Mud Slap A1 instead
  12. typon77

    typon77

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    Earthquake+Earthquake Combo -> Earthquake -> Dig
  13. Mr.L

    Mr.L

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    EDIT: This round cannot be ref'd. Sorry, typhon77, you must reorder. Using a move twice in a combo breaks Torment's rules (SDS told me this in IRC).

    Please reorder.
  14. typon77

    typon77

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    Ohh sorry about that. Didn't know that's how torment worked.

    Dig -> Earthquake -> Dig
  15. Mr.L

    Mr.L

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    Pre-Round 3 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 54
    Ene: 70
    Spe: 82
    Other: Tormented (4A)​

    [​IMG]
    Dust @ Amulet Coin
    HP: 26
    Ene: 47
    Spe: 60
    Other: N/a​


    The match appears to be reaching for a close. As Dust reaches for an Unown, Junior dives into the ground, Digging a hole to avoid the inevitable Spacial Rend from the powerful tiny cloud. After the spacial distortion ended, Junior strikes with a powerful blow, almost knocking out Dust, but she hangs on ever slightly...

    ...just to have all hope crushed. Junior takes no break and fires off a powerful Earthquake attack, Knocking Out Monohm.

    Post-Round 3 (open)
    [​IMG]
    Junior @ Amulet Coin
    HP: 54
    Ene: 55
    Spe: 82
    Other: Tormented (2A)​

    [​IMG]
    Dust @ Amulet Coin
    HP: KO
    Ene: KO
    Spe: 60
    Other: N/a​

    Unowns Used: P ; R ; S


    Calcs (open)
    Dig (Gabite -> Monohm)
    Gabite dug a hole!

    Spacial Rend (Monohm -> Gabite) (U)
    Monohm's attack missed! ; -6 energy


    Dig (Gabite -> Monohm)
    RNG to crit [<=625]: 7954 (No)
    Damage: 18.75 Damage ; -9 energy



    Earthquake (Gabite -> Monohm)
    RNG to crit [<=625]: 8064 (No)
    Damage: 21.75 Damage ; -6 energy

    Monohm Fainted!


    Congratulations typon77 on your success! Better luck next time, Rickheg.

    Rewards:

    Typon77: 3CC
    Junior: 1EC/2MC/1DC/1KOC

    Rickheg: 3CC
    Dust: 1EC/2MC/1DC

    And the lovely ref gets 3UC.
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