Cheezy Entrance I'll edit once i get all 4 matches reff'd (all decided to be ready at once) To the Left, typon77 with his team: Junior the Gabite (Move your mouse to reveal the content) Junior the Gabite (open) Junior the Gabite (close) Gabite(*) [Junior] (M) Nature: Adamant (Attack increased by *; Special Attack reduced by *) Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 82 Size Class: Class 3 Weight Class: Class 4 Base Rank Total: 16 EC: 5/9 MC: 1 DC: 3/5 Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Dual Chop Dragon Claw Outrage(*) Body Slam(*) Scary Face(*) Dig(*) Rock Slide(*) Protect(*) Earthquake Total Moves: 16 Resistor the Magneton (Move your mouse to reveal the content) Resistor the Magneton (open) Resistor the Magneton (close) Magneton(*) [Resistor] (Gender) Nature: Modest (Special Attack increased by 1 Rank; Attack decreased by 1 Rank.) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 70 Size Class: Class 2 Weight Class: Class 3 Base Rank Total: 18 EC: 4/9 MC: 0 DC: 3/5 Attacks: Metal Sound(*) Tackle(*) ThunderShock(*) Supersonic(*) SonicBoom(*) Thunder Wave(*) Spark(*) Discharge Zap Cannon Lock-On Tri Attack Magic Coat(*) Thunderbolt(*) Magnet Rise(*) Flash Cannon(*) Reflect(*) Protect(*) Substitute Total Moves: 19 Crush the Colloshale (Move your mouse to reveal the content) Crush the Colloshale (open) Crush the Colloshale (close) Colloshale [Crush] (M) Nature: Adamant (+1 Attack, -1 SpAtk) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW): [LOCKED] (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Fake Out Sucker Punch Water Spout Earthquake U-Turn Taunt Total Moves: 13 And to my right, rickheg with his team: Mystic the Kirlia (Move your mouse to reveal the content) Mystic the Kirlia (open) Mystic the Kirlia (close) Kirlia (Mystic) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 5/9 MC: 4 DC: 2/5 Attacks: Growl Confusion Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Confuse Ray Encore Will-O-Wisp Psychic Thunderbolt Hidden Power Ground (7) Total Moves: 13 Dust the Monohm (Move your mouse to reveal the content) Dust the Monohm (open) Dust the Monohm (close) Monohm (Dust) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/9 MC: 0 DC: 1/5 Attacks: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Slack Off Dragon Pulse Hurricane Weather Ball Hydro Pump Magnet Rise Mud Slap Signal Beam Endure Shock Wave Flamethrower Thunderbolt Double Team Torment Surf Total Moves: 23 Here's the order for this match: Typon77 sends out pokemon/ability and item if applicable Rickheg sends out pokemon/item/ability and issues orders Typon77 issues orders I ref Typon77 issues orders Rickheg issues orders I ref TYPON77, BE READY....GET SET... Gong Yi Tempai!