rickheg rides on SubwayJ!

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Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 6/6

MC: 0

DC: 5/5


Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge

Total Moves: 44 COMPLETE :)


Thanks for reffing!

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand

5th Gen TMs:
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
Rules:
1v1 Singles
Items=On
1 Day DQ
2 Substitutions
0 Chills/Recovers
ASB Arena

I'm assuming Abilities=All

SubwayJ sends out + equips
rickheg sends out + equips
rickheg orders
SubwayJ orders
I ref
 
Yeah, so you're rocking, what, Rank 8 SpA? Remind me to feel bad.

Thunder > Zap Cannon > Thunder
IF Hidden Power, use Mirror Coat
IF Dive, use Double Team (2 Clones), but only once
 
rickheg's Krillowatt

Sir Wattson
Item: Expert Belt
HP: 125
Energy: 100
Speed: 121
Status: N/A

SubwayJ's Kick-Ass Clamperl

Bejeweled
Item: DeapSeaTooth
HP: 90
Energy: 100
Speed: 32
Status: N/A​

Flavor blah blah...maybe later

Action 1
Sir Wattson: Thunder: Damage to Bejeweled: 6712/10000 hit? yup 7209/10000 crit? nope 9799/10000 para? nope [(12+3+4.5-1.5) x 1.5] 27 damage. [7 energy]
Bejeweled: Substitute: -25 HP for Bejeweled. Bejeweled now has a sub up! [24 energy]

Action 2
Sir Wattson: Zap Cannon: Damage to Bejeweled: 2158/10000 hit? yup 2116/10000 crit? nope [(12+3+4.5-1.5) x 1.5] 27 damage absorbed by the sub. Sub disappears. [8 energy]
Bejeweled: Mud Sport: Electric attacks' final damage is now cut in half for six actions! [5 energy]

Action 3:
Sir Wattson: Thunder: Damage to Bejeweled: 2093/10000 hit? yup 6432/10000 crit? nope 7117/10000 para? nope [((12+3+4.5-1.5) x 1.5) x 0.5] 13.5 damage. [7 energy]
Bejeweled: Swagger: 1946/10000 hit? yup 9173/10000 level of confusion? intense Sir Wattson's attack is now +2, but he is confused for 4 actions as well! [7 energy]


Mud Sport is in effect for 5 more actions! Sir Wattson is confused for 4 more actions!


Sir Wattson
Item: Expert Belt
HP: 125
Energy: 78
Speed: 121
Status: Confused for 4 actions, +2 attack

SubwayJ's Kick-Ass Clamperl

Bejeweled
Item: DeapSeaTooth
HP: 50
Energy: 64
Speed: 32
Status: N/A​

Sorry if there are any mistakes, especially with the Substitution, as it was unclear in the Data Audit Thread about how much damage it protects from. I just put it at 25, so I don't know if Clamperl takes 2 damage from Zap Cannon or not...

SubwayJ orders
rickheg orders
I ref
 
I'll ref this match tomorrow afternoon! I'm very busy Wednesdays and Thurdays, and I have two other matches (both of which are triples...) to ref. Sorry for any inconvenience!
 

Sir Wattson
Item: Expert Belt
HP: 125
Energy: 78
Speed: 121
Status: Confused for 4 actions, +2 attack

SubwayJ's Kick-Ass Clamperl

Bejeweled
Item: DeapSeaTooth
HP: 50
Energy: 64
Speed: 32
Status: N/A​

Bejeweled the Calmperl uses HP Grass! Then, Sir Wattson the Krilowatt uses Mirror Coat to send even more damage back at bejeweled! ...And this happens three times until Bejewled dies...


Action 1:
Bejeweled: 3891/10000 crit? nope [(7+6-4.5) x 1.5] 13 damage. [5 energy]
Sir Wattson: Mirror Coat: (13 x 1.5) 19.5 damage. [13 energy]

Action 2: 4132/10000 crit? nope [(7+6-4.5) x 1.5] 13 damage. [5 energy]
Sir Wattson: Mirror Coat: (13 x 1.5) 19.5 damage. [13 energy]

Action 3: 7510/10000 crit? nope [(7+6-4.5) x 1.5] 13 damage. [5 energy]
Sir Wattson: Mirror Coat: (13 x 1.5) 19.5 damage. [13 energy]



Sir Wattson
Item: Expert Belt
HP: 86
Energy: 78
Speed: 121
Status: Confused for 4 actions, +2 attack

SubwayJ's Kick-Ass Clamperl

Bejeweled
Item: DeapSeaTooth
HP: -9
Energy: KO
Speed: 32
Status: KO

Points Awarded:
Me: 3 UC

SubwayJ: 6 CC
His Kick-Ass Clamperl: 3 MC

rickheg: 1 CC
His Type-Advantageous Krilowatt: 3 MC, 1 KOC
 
Sorry, didn't know this...it doesn't really say it anywhere...I checked the Dat Audit thread, the Referee Resource Thread, the referee training grounds, and the registration thread. I forget exactly where I ended up finding the answer. If you know where it specifically states it, could you PM/VM me or just post it here? Thanks!
 
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