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Completed Rickheg vs. Deck Knight in the Crystal Colosseum! 2v2 Doubles!

Discussion in 'ASB' started by Son_of_Shadoo, Aug 31, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ooh, I haven't reffed Doubles for a while. I have the feeling I'm going to remember why I hate it...

    Team rickheg:
    Sphinx the Luxio (open)
    [​IMG]
    Luxio (Sphinx) M
    Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)

    Type: Electric
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: (Innate)
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: (DW Locked) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Stat Total: 14

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Roar
    Swagger
    Crunch
    Wild Charge

    Ice Fang
    Signal Beam
    Fire Fang

    Thunderbolt
    Thunder Wave
    Hidden Power Water (7)

    Dino the Rhydon (open)
    [​IMG]
    Rhydon (Dino) M
    Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

    Type: Rock/Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks:
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Stone Edge
    Earthquake
    Megahorn

    Thunder Fang
    Ice Fang
    Crunch

    Sandstorm
    Protect
    Dig
    Double Team


    Team Deck Knight:
    VoltronForce (open)

    [​IMG]
    Golett [VoltronForce] (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Dynamicpunch
    Earthquake
    Focus Punch

    Ice Beam
    Telekinesis
    Shadow Ball
    Substitute

    Total: 16


    Knight (open)
    [​IMG]
    Knight [Gligar] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Swords Dance
    X-Scissor

    Counter
    Power Trick
    Sand Tomb

    Hone Claws
    Earthquake
    Dig
    Acrobatics
    Stone Edge

    Total: 17


    Caldera (open)

    [​IMG]
    Numel [Caldera] (Female)
    Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia

    Ancientpower
    Body Slam
    Yawn

    Hidden Power (Ice 7)
    Dig
    Flame Charge

    Total: 14


    Rickheg, please state what abilities your Pokémon will be using. Then Deck will release his two Pokémon, give them an ability, and order. Then rickheg will order, and I will ref.

    Oh, and rickheg, you should update your profile in registration tower with the total moves for each Pokémon - this affects the new substitution rules.
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Oh, okay. I guess I'll do that. For now, Luxio has 14, Rhydon has 16.

    Sphinx the Luxio will use Intimidate, and Dino the Rhydon will be using his Rock Head.
  3. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

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    Messages:
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    Time for a Ground tag team!

    [​IMG]
    VoltronForce (U)
    Nature: Quiet
    Ability: Iron Fist


    [​IMG]
    Knight (M)
    Nature: Impish
    Ability: Hyper Cutter


    "What will you do when the very earth is your enemy?"

    VoltronForce, begin with Earthquake, then use Ice Beam on Dino, and finish up with another Earthquake.

    Knight, lead off with Sand Tomb on Dino, then Earthquake, and finish up with Sand Tomb on Sphinx.

    Voltronforce:
    Earthquake ~ Ice Beam (Dino) ~ Earthquake

    Knight:
    Sand Tomb (Dino) ~ Earthquake ~ Sand Tomb (Sphinx)
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I'm not gonna lie, boys. We're in deep trouble, here. But we're gonna give 'em hell!

    It's hardly creative, but we need to get in some big damage. So let's just all spam Ice Fang x3 on Gligar. It's the best we can do for now.
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Hoo boy. Reffing the boss. I don't envy myself right now.... If that's even possible.

    Team rickheg:
    [​IMG]
    Sphinx (Intimidate)
    HP: 100
    Energy: 100
    Speed: 60
    Status: Fine
    Stats: 0
    Actions: Ice Fang spam (Knight)

    [​IMG]
    Dino (Rock Head)
    HP: 110
    Energy: 100
    Speed: 40
    Status: Fine
    Stats: 0
    Actions: Ice Fang spam (Knight)

    Team Deck Knight:
    [​IMG]
    VoltronForce (Iron Fist)
    HP: 90
    Energy: 100
    Speed: 30
    Status: Fine
    Stats: 0
    Actions: Earthquake ~ Ice Beam (Dino) ~ Earthquake

    [​IMG]
    Knight (Hyper Cutter)
    HP: 100
    Energy: 100
    Speed: 85
    Status: Fine
    Stats: 0
    Actions: Sand Tomb (Dino) ~ Earthquake ~ Sand Tomb (Sphinx)

    Turn Order: Knight >>> Sphinx >>> Dino >>> VoltronForce

    Here we are, deep underground in the Crystal Colosseum. I instinctively like this place better than Neon Colosseum (*has many many MANY bad memories*). Anyway, the seeker of today's match is rickheg, who calls out an aggressive looking Luxio, and a fierce Rhydon, who crashes out of his Pokéball. His challenger? The one and only Deck Knight, founder of CAP ASB, who summons a Gligar and Golett, who has a rather badass name, in my "expert" opinion. Before the match can begin, Sphinx the Luxio lets out a powerful war cry to Intimidate his opponent. VoltronForce the Golett is visibly shaken, but Knight the Gligar is unimpressed. Nothing can dull the sharpness of his claws! There is nothing he cannot cut, he is the sword who smites evil! Or something like that. Point is, Hyper Cutter blocks it.

    The match begins proper now, and Knight moves first (evidently Deck Knight plays white in chess), creating a whirling sandstorm from the dust inside this cave to engulf Dino the Rhydon. It barely scratches him, but the residual damage it provides may prove crucial... Next up, a double Ice Fang assault from Sphinx and Dino, that leaves the Gligar positively reeling. Quadruple weakness'll do that to ya. VoltronForce says NO to this sort of thing, and makes the earth shake in fear, rocking Dino and Sphinx considerably. This also causes some electric crystals to fall from the ceiling. They do no damage to the three Ground types, but slight injure Sphinx.

    Knight follows suit on his compatriot's manoeuvre, and shakes the earth (like a boss) but as his partner isn't immune to the attack, he takes minor damage. More crystals fall, but again, only Sphinx is injured by the debris. Team rickheg retaliates with a second double Ice Fang. Sphinx's hits home perfectly, but Dino misses by a hair (roll was 954/1000, ouch...), allowing Knight to dodge the more damaging attack. How fortunate! Dino pays for his miss, as VoltronForce fights fire with fire. Or rather, ice with ice, blasting the rock beast with a frigid ray.

    ... I can't make the third action interesting. It's basically a carbon copy of the first, but with one important difference - Knight aims his Sand Tomb at Sphinx, but he manages to evade the whirling winds. Bleh.

    Calcs:
    Show Hide
    Round One:
    Gligar used Sand Tomb (6 damage Rhydon, 3 energy, Rhydon trapped)
    Luxio used Ice Fang (9 damage Gligar, 5 energy) - this number seems extremely low for a x4 weakness, are we 100% on it?
    Rhydon used Ice Fang (16 damage Gligar, 5 energy)
    Golett used Earthquake (0 damage Gligar, 19 damage Luxio, 10 damage Rhydon, 6 energy)
    Crystals fall! (0 damage Gligar, Rhydon, Golett, 5 damage Luxio)
    Rhydon hurt by Sand Tomb (2)

    Round Two:
    Gligar used Earthquake (9 damage Golett, 21 damage Luxio, 11 damage Rhydon, 6 energy)
    Crystals fall! (0 damage Gligar, Rhydon, Golett, 5 damage Luxio)
    Luxio used Ice Fang (9 damage Gligar, 9 energy)
    Rhydon used Ice Fang (Miss, 9 energy)
    Golett used Ice Beam (15 damage Rhydon, 7 energy)
    Rhydon hurt by Sand Tomb (2)

    Round Three:
    Gligar used Sand Tomb (Miss, 3 energy)
    Luxio used Ice Fang (9 damage Gligar, 13 energy)
    Rhydon used Ice Fang (16 damage Gligar, 13 energy)
    Golett used Earthquake (0 damage Gligar, 19 damage Luxio, 10 damage Rhydon, 6 energy)
    Crystals fall! (0 damage Gligar, Rhydon, Golett, 5 damage Luxio)
    Rhydon hurt by Sand Tomb (2)


    Team rickheg:
    [​IMG]
    Sphinx (Intimidate)
    HP: 26
    Energy: 73
    Speed: 60
    Status: Fine
    Stats: 0

    [​IMG]
    Dino (Rock Head)
    HP: 52
    Energy: 73
    Speed: 40
    Status: Trapped 1a
    Stats: 0

    Team Deck Knight:
    [​IMG]
    VoltronForce (Iron Fist)
    HP: 81
    Energy: 81
    Speed: 30
    Status: Fine
    Stats: -1 Atk

    [​IMG]
    Knight (Hyper Cutter)
    HP: 41
    Energy: 88
    Speed: 85
    Status: Fine
    Stats: 0

    I remember why I hate reffing doubles. IT TAKES FOREVER. Thank God it's only 2v2. I don't know how people cope with 6v6... Bah, go rickheg.
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Yeesh, 9 Damage from Luxio's Ice Fang... Let's try a different tactic.

    Sphinx, try Hidden Power on Gligar, thrice.
    If Gligar faints, redirect to Golett.


    Dino, just keep on doing what you're doing. Ice Fang Gligar while you can.
    If Gligar faints, replace remaining actions with Crunch Golett.

    Yeah, we're boned.
  7. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

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    Messages:
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    Alright Knight, VoltronForce, time to wrap things up here.

    Knight: Preserve yourself with Dig. Your first target with be Luxio, and then close in on Dino for the remainder.

    Voltronforce: Finish Luxio off with Shadow Punch, then Focus Punch Dino twice.

    Knight: Dig (Sphinx) ~ Dig (Dino) ~ Dig (Dino)

    VoltronForce: Shadow Punch (Sphinx) ~ Focus Punch (Dino) ~ Focus Punch (Dino)


    btw. Son_of_Shadoo, you forget to charge my Pokemon with Energy the last round.
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    So I did, my mistake Deck. I'll fix that now and ref this in the morning. No way I'm doing a doubles at 11.35 at night, I'm waaaay too likely to mess up.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team rickheg:
    [​IMG]
    Sphinx (Intimidate)
    HP: 26
    Energy: 73
    Speed: 60
    Status: Fine
    Stats: 0
    Actions: Hidden Power on Gligar, thrice.
    If Gligar faints, redirect to Golett.

    [​IMG]
    Dino (Rock Head)
    HP: 52
    Energy: 73
    Speed: 40
    Status: Trapped 1a
    Stats: 0
    Actions: Ice Fang Gligar while you can.
    If Gligar faints, replace remaining actions with Crunch Golett.

    Team Deck Knight:
    [​IMG]
    VoltronForce (Iron Fist)
    HP: 81
    Energy: 81
    Speed: 30
    Status: Fine
    Stats: -1 Atk
    Actions: Shadow Punch (Sphinx) ~ Focus Punch (Dino) ~ Focus Punch (Dino)

    [​IMG]
    Knight (Hyper Cutter)
    HP: 41
    Energy: 88
    Speed: 85
    Status: Fine
    Stats: 0
    Actions: Dig (Sphinx) ~ Dig (Dino) ~ Dig (Dino)

    Round of spam, woo! Spam is boring but easy. Knight ducks underground, wanting to avoid another frigid assault from team Rickheg, and the Hidden Power and Ice Fang sail straight over the hole he created. The unnoticed VoltronForce (still love that name...) aims a shadowy punch at Sphinx in the meanwhile that leaves him reeling, and vulnerable to Knight's Dig attack from below! He bursts out of the earth, sending Sphinx high into the air, knocking him out for good! The weakened Dino's left to stand alone versus the deadly duo, but at least he's free from Sand Tomb now. But his fifth consecutive Ice Fang sails over another hole created by Knight, who promptly bursts out again, knocking the colossus off his feet. Meanwhile, VoltronForce has taken advantage of the shadows to focus his energy into a bone-shattering FALCON Focus Punch! WHAM! And unfortunately for rickheg, the final action is a carbon copy of this, but the final Focus Punch sends Dino crashing into the cave wall. He's out for the count.

    GAME!

    Calcs:
    Show Hide
    Gligar dug underground!
    Luxio used Hidden Power! (miss, 5 energy)
    Rhydon used Ice Fang! (miss, 17 energy)
    Golett used Shadow Punch (12 damage Luxio, 3 energy)
    Gligar used Dig! (21 damage Luxio, 9 energy)
    Rhydon hurt by Sand Tomb (2)
    Rhydon is freed from Sand Tomb!

    Golett is tightening its focus!
    Gligar dug underground!
    Rhydon used Ice Fang! (miss, 21 energy)
    Gligar used Dig! (12 damage Rhydon, 13 energy)
    Golett used Focus Punch! (19 damage Rhydon, 9 energy)

    Golett is tightening its focus!
    Gligar dug underground!
    Rhydon used Ice Fang! (miss, 25 energy)
    Gligar used Dig! (12 damage Rhydon, 17 energy)
    Golett used Focus Punch! (19 damage Rhydon, 13 energy)


    Team rickheg:
    [​IMG]
    Sphinx (Intimidate)
    HP: KO

    [​IMG]
    Dino (Rock Head)
    HP: KO

    Team Deck Knight:
    [​IMG]
    VoltronForce (Iron Fist)
    HP: 81
    Energy: 56
    Speed: 30
    Status: Fine
    Stats: -1 Atk

    [​IMG]
    Knight (Hyper Cutter)
    HP: 41
    Energy: 49
    Speed: 85
    Status: Fine
    Stats: 0

    Deck Knight wins!

    I gain 4 RC.

    Deck Knight and rickheg gain 2 TC.

    VoltronForce and Knight gain 1 EC, 2 MC, 1 DC, 1 KO.

    Sphinx and Dino gain 1 EC, 2 MC, 1 DC.
  10. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

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    Messages:
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    Knight should get the KOC for the KO on Luxio, as Dig is what KO'd Luxio, even though Golett is slower. Otherwise, awesome.

    gg rickheg.
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
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    Ah, yes, quite right! My mistake (again), fixing.
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