rickheg (Move your mouse to reveal the content) rickheg (open) rickheg (close) Golett (Megazord) Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Ghost/Ground Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard: (Innate) (DW Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 EC: 0/6 MC: 0 DC: 0/5 Attacks: Pound Astonish Defense Curl Mud Slap Roll Out Shadow Punch Iron Defense Mega Punch Magnitude Earthquake Night Shade Focus Punch Substitute Rock Slide Toxic Rhyhorn (Dino) M Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3(+) Spe: 25 EC: 0/9 MC: 0 DC: 0/5 Attacks: Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Stone Edge Earthquake Megahorn Thunder Fang Ice Fang Crunch Sandstorm Protect Dig Dummy007 (Move your mouse to reveal the content) Dummy007 (open) Dummy007 (close) Embirch [Septimus Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (50/1.15) EC: 1/9 (will be 3/9 when my HC claim is approved) MC: 0 DC: 0/5 Attacks: Pound Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Counter Earth Power Seed Bomb Sunny Day Swords Dance Rock Slide Sewaddle [Boy 409] (M) Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack) Typing: Bug/Grass Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 4(+) SpA: Rank 1(-) SpD: Rank 2 Spe: 42 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle String Shot Bug Bite Razor Leaf Struggle Bug Agility Me First Mind Reader Toxic Sunny Day Rest Okay, rickheg sends out both Megazord and Dino without any need of a post. Dummy's actions rickheg's actions ref GOOD LUCK AND HAVE FUN!