Sorry for the delay folks! 2v2 Doubles, I'm bringing NFE's DQ Time; 1 Day 0 chills/0 recovers I'll take one of these. Switch = KO No Items All Abilities Arena: Crystal Colosseum (Move your mouse to reveal the content) Arena: Crystal Colosseum (open) Arena: Crystal Colosseum (close) Field Type: Electric/Rock Complexity: Simple/Moderate Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather. This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that! Team Jas: Roggenrola (Move your mouse to reveal the content) Roggenrola (open) Roggenrola (close) Roggenrola (Rock) (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 1 Spe: 15 EC: 2/9 MC: 0 DC: 2/5 Attacks: Tackle Harden Sand Attack Headbutt Rock Blast Mud Slap Iron Defense Smack Down Stone Edge Explosion Curse Heavy Slam Magnitude Double Team Sandstorm Substitute Earthquake Bagon (Move your mouse to reveal the content) Bagon (open) Bagon (close) Bagon (Roosevelt) (M) Nature: Lonely (+ Atk, -Def) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 50 EC: 3/9 MC: 0 DC: 2/5 Attacks: Rage Bite Leer Headbutt Focus Energy Ember Zen Headbutt Crunch Dragon Claw Double-Edge Dragon Dance Dragon Pulse Hydro Pump Fire Blast Shadow Claw Rock Slide Team Rickheg: Dino the Rhyhorn (Move your mouse to reveal the content) Dino the Rhyhorn (open) Dino the Rhyhorn (close) Rhyhorn (Dino) M Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3(+) Spe: 25 EC: 0/9 MC: 0 DC: 0/5 Attacks: Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Stone Edge Earthquake Megahorn Thunder Fang Ice Fang Crunch Sandstorm Protect Dig Megazord the Golett (Move your mouse to reveal the content) Megazord the Golett (open) Megazord the Golett (close) Golett (Megazord) Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Ghost/Ground Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard: (Innate) (DW Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 EC: 0/6 MC: 0 DC: 0/5 Attacks: Pound Astonish Defense Curl Mud Slap Roll Out Shadow Punch Iron Defense Mega Punch Magnitude Earthquake Night Shade Focus Punch Substitute Rock Slide Toxic Jas' orders, then Rick's.