rickheg Vs JBCWK! rickheg wins!

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Let's do this!

2v2 Singles
DQ 3 days
0 recovers/5 chills per mon
Arena: Grassy field in the center, with a forest to the east and a large body of water to the west. Too much time spent in either the forest or water may cause wild pokemon to attack trespassers (opponent or ref, feel free to expand on this as you wish). There are no berries to be found nearby for the battlers to use.

It's my first battle, so unevolved mons only please!
Hmm... if it's your first, I don't mind, seeing as how this will be my second match XD

Switch = KO
1 ability
No items
- rickheg sends his Pokemon
- JBCWK sends his Pokemon with its actions
- rickheg gives his orders
- danmantincan refs
- rickheg gives orders
- JBCWK gives orders
- danmantincan refs

Good Luck Trainers!
 
I think I'll let Ziggy start this match off! I'll run Intimidate.


Growlithe(*) Ziggy (F)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)

Crunch(*)
Morning Sun(*)
Close Combat(*)

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
 
Alright then... Nidhogg, you're up!

First, hit him with a Thunder Wave in order to cut off his movement, then Dragon Dance to get some life into you! Finally, give him one good Aqua Jet!

Thunder Wave > Dragon Dance > Aqua Jet



Growlithe (*) [Apollo] (Male)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (Innate) (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 * 1.15)

EC: 0
MC: 0
DC: 0

Attacks:

Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Flame Wheel (*)
Reversal (*)

Crunch (*)
Flare Blitz (*)
Iron Tail (*)

Overheat (*)
Protect (*)
Wild Charge (*)


Dratini (*) [Nidhogg] (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50

EC: 0
MC: 0
DC: 0

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Dragon Dance (*)
ExtremeSpeed (*)
Outrage (*)

Protect (*)
Aqua Jet (*)
Attract (*)



Solosis (*) [Alvis] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)

Confuse Ray (*)
Secret Power (*)
Night Shade (*)

Calm Mind (*)
Shadow Ball (*)
Energy Ball (*)
 
Okay, Ziggy, our first match, let's make it a good one!

Use Flame Wheel to get close and strike Nidhogg. Since you're so close, you won't be able to dogde the T-Wave, but he won't be able to dodge the Will-O-Wisp while he's dancing. With Intimidate and the burn, his Aqua Jet should be pretty weak, so show him how to really hit with Crunch.

Flame Wheel > Will-O-Wisp > Crunch
 
It's so nice when Trainers post their Pokemon when they send them out.


Ziggy (Growlithe) (M)
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60

Energy: 100
Actions: Flame Wheel~Will-o-Wisp~Crunch


Nidhogg (Dratini) (M)
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50
Energy: 100
Stats: -1 Attack
Actions: Thunder Wave~Dragon Dance~Aqua Jet


We stand here on Newbies Island, where we have the debut of Rickheg, who is facing off against another newcomer, JBCWK. Rickheg decides that he will send out Ziggy the Growlithe to start the battle. JBCWK weighs his options and chooses Nidhogg the Dratini to deal with the pup.

Ziggy watches as Nidhogg appears onto the battlefield and stares at his foe. Nidhogg seems to be Intimidated by his opponent. Ziggy takes this opportunity to charge Nidhogg. Ziggy bursts into flames just before colliding with his opponent, send him backwards with a powerful Flame Wheel. Ziggy then looks up as he hears a loud crack of Thunder. But that isn't coming from the sky, it's coming from Nidhogg! Nidhogg then sends a Wave of the electricity towards his opponent. The electricity pulses through Ziggy, paralyzing him.

Nidhogg takes advantage of his foe's paralysis and the Dragon begins to Dance, stimulating his muscles, giving him extra speed and strength. Ziggy readies himself and is about to attack, when he suddenly stops. It appears that Nidhogg's Thunder Wave has done its job, as Ziggy is paralyzed and unable to move. That's a nice welcome to ASB, isn't it?

Nidhogg then becomes covered in water and he shoots towards Ziggy. Just as Nidhogg crashes into him with a super effective Aqua Jet, Ziggy Crunches down on the serpent. The two Pokemon quickly regain their footing, as the stare each other down and wait for their trainer's orders.

Ziggy:
Flame Wheel - [6+3+(4-2)x1.5]x0.67 = [8 Damage] [3 Energy]
Crunch - 8+(3-2)x1.5 = [11 Damage] [6 Energy]

Nidhogg:
Thunder Wave = [7 Energy]
Dragon Dance = [6 Energy]
Aqua Jet - [4+(4-2)x1.5]x1.5 = [11 Damage] [3 Energy]



Ziggy (Growlithe) (M)
HP: 79

Energy: 91
Stats: N/A
Status: Paralyzed (25%)


Nidhogg (Dratini) (M)
HP: 71
Energy: 84
Stats: +1 Speed

Status: N/A

Rickheg, you're up.
 
Bah, that was the one turn I really didn't want to get paralyzed, but oh well. We have the lead for now Ziggy, let's keep i that way. Try burning him this turn with another Will-O-Wisp. I know it won't last long, but it'll add up damage and reduce what you take for a little. Then Crunch again to keep up the pressure, and show him what real pain is with Take Down. However, he isn't burned after Crunch, replace Take Down with Will-O-Wisp.

Will-O-Wisp > Crunch > Take Down
If not burned after Crunch, replace Take Down with Will-O-Wisp
 
Fuck I forgot Aqua Jet was the priority attack. Oh well then.

Anyway, use Dragon Dance to show him how tough you are, then Protect against his Crunch! Finally, show him some of your power with Aqua Jet!

Dragon Dance > Protect > Aqua Jet
 

Ziggy (Growlithe) (M)
HP: 79

Energy: 91
Stats: N/A
Status: Paralyzed (25%)
Actions: Will-o-Wisp~Crunch~Take Down/Will-o-Wisp


Nidhogg (Dratini) (M)
HP: 71
Energy: 84
Stats: +1 Speed

Status: N/A
Actions: Dragon Dance~Protect~Aqua Jet


Nidhogg wants to show how tough he is and that he isn't intimidated by Ziggy (really, who can be intimidated by such a cute little puppy?), so he starts to dance the Dragon Dance. Able to regain enough movement in his body, Ziggy tries to make up for the Paralysis last round and launches a Will-o-Wisp. However it appears that Ziggy hasn't had enough target practice and misses his mark!

Ziggy, angry that he can't seem to burn Nidhogg, charges his foe, ready to Crunch down on the serpent. But he just bounces back, before he can reach Nidhogg. It seems Nidhogg was able to create a Protective barrier, that shielded him from Ziggy's assault.

Once again, Nidhogg prepares for an Aqua Jet, as he spirals towards Ziggy, sending him flying backwards. Incredibly pissed off, Ziggy sends one more Will-o-Wisp towards Nidhogg, ready to ragequit if this one misses. But the battle can go on, as Ziggy finally hits his mark, burning the serpent. Was the prize he payed worth getting the burn? We can only hope so.

Ziggy:
Will-o-Wisp - Miss = [6 Energy]
Crunch - Miss = [6 Energy]
Will-o-Wisp = [6 Energy]

Nidhogg:
Dragon Dance = [6 Energy]
Protect - 7+11/3 = [11 Energy]
Aqua Jet - [4+(4-2)x1.5]x1.5+1x1.5 = [12 Damage] [3 Energy]



Ziggy (Growlithe) (M)
HP: 67

Energy: 73
Stats: N/A
Status: Paralyzed (20%)


Nidhogg (Dratini) (M)
HP: 71
Energy: 64
Stats: N/A

Status: Burn

JBCWK, you're up.
 
Is this burn going by the new rules or the old one where it halved Atk?

Anyway, don't give him a chance to set up! Charge him down with an Extremespeed, then Protect! Finally, Aqua Jet him one more time!
 
Okay, Ziggy, it's getting tough, but we're not out of this yet! Bite down with Crunch when he E-Speeds you, then use Morning Sun during the protect. It won't recover a lot of health, but there isn't really anything else you can do, and you'll need it. And I don't know why I didn't think of this sooner. Aqua Jet covers him in water. So respond by hitting him with Wild Charge

Crunch > Morning Sun > Wild Charge
 
(Unfortunately) I'll be using the previous Burn rules, since this battle started before the new rules were implemented. Also, I forgot to account for Intimidate in last round's summary, so Dratini has -1 Attack.

Ziggy (Growlithe) (M)
HP: 67

Energy: 73
Stats: N/A
Status: Paralyzed (20%)
Actions: Crunch~Morning Sun~Wild Charge


Nidhogg (Dratini) (M)
HP: 71
Energy: 64
Stats: -1 Attack

Status: Burn
Actions: Extremespeed~Protect~Aqua Jet

Dratini begins to move with some Extremespeed, as he smashes into Ziggy. But it appears that the Burn from last round is really doing its job, and combined with Intimidate, Ziggy barely felt the attack. Ziggy then once again goes in to Crunch down on his foe.

Wary of another powerful attack, Nidhogg sets up another Protective barrier. Ziggy realizes that it would be futile to attack, so he stares at the Morning Sun (yes, I just decided that the battle was taking place during the morning to make that work) and absorbs the rays, healing himself.

Nidhogg once again torpedoes towards Ziggy with an Aqua Jet. Ziggy's body then begins to crackle with electricity. I guess he's been paralyzed once more, that's gotta suck. Oh wait, Ziggy then begins to Charge with a Wild ferocity that we have yet to see and collides with Nidhogg. The two Pokemon roll backwards and quickly regain their positions, awaiting their orders.

Ziggy:
Crunch - 8+(4-2)x1.5 = [11 Damage] [6 Energy]
Morning Sun = [+25 Health] [15 Energy]
Wild Charge - 9+(4-2)x1.5 = [12 Damage] [3 Recoil] [7 Energy]

Nidhogg:
Extremespeed - [8+(4-2)x1.5]/2-1x1.5 = [4 Damage] [6 Energy]
Protect = [7 Energy]
Aqua Jet - [4+(4-2)x1.5]x1.5/2-1x1.5 = [4 Damage] [3 Energy]



Ziggy (Growlithe) (M)
HP: 81

Energy: 45
Stats: N/A
Status: Paralyzed (15%)


Nidhogg (Dratini) (M)
HP: 42
Energy: 48
Stats: -1 Attack

Status: Burn

rickheg, you're up.
 
Okay Ziggy, we've taken the lead, let's not let up now! Start hard with Crunch, follow up with a Take Down and finish with another Crunch

Crunch > Take Down > Crunch
 
This is gonna be tough...

Use Protect as he Crunches, then Dragon Rage him! Finally, Dragon Rage once more!
 

Ziggy (Growlithe) (M)
HP: 81

Energy: 45
Stats: N/A
Status: Paralyzed (15%)


Nidhogg (Dratini) (M)
HP: 42
Energy: 48
Stats: -1 Attack

Status: Burn

Ziggy once again attempts to Crunch down on his opponent, only to be stopped again by another Protective barrier. Nidhogg keeps erecting these barriers to shield himself from Ziggy's assaults, but he really seems to be losing energy fast.

Nidhogg the releases a stream of blue flames towards Ziggy. The Dragon seems to be enRaged with how much vitality that his opponent still seems to have. Ziggy wastes no time and once again charges Nidhogg with a powerful Take Down.

Nidhogg once again releases a stream of his Dragon Rage and the repeat attacks continue to deplete his energy. Ziggy takes advantage of his exhausted opponent and Crunches down hard.
Ziggy:
Crunch - Miss = [6 Energy]
Take Down - 9+(4-2)x1.5 = [12 Damage] [3 Self Damage] [7 Energy]
Crunch - 8+(4-2)x1.5 = [11 Damage] [6 Energy]
Nidhogg:Protect = [11 Energy]
Dragon Rage = [10 Damage] [7 Energy]
Dragon Rage = [10 Damage] [11 Energy]



Ziggy (Growlithe) (M)
HP: 58

Energy: 26
Stats: N/A
Status: Paralyzed (10%)


Nidhogg (Dratini) (M)
HP: 23
Energy: 19
Stats: -1 Attack

Status: Burn

JBCWK, you're up
 
Take the Dragon Rages, Ziggy. And finish this with Crunch, Flame Wheel, and another Crunch

Crunch > Flame Wheel > Crunch
 

Ziggy (Growlithe) (M)
HP: 58

Energy: 26
Stats: N/A
Status: Paralyzed (10%)
Actions: Crunch~Flame Wheel~Crunch


Nidhogg (Dratini) (M)
HP: 23
Energy: 19
Stats: -1 Attack

Status: Burn
Actions: Dragon Rage~Dragon Rage~Dragon Rage

Nidhogg is feeling very exhausted at the start of the round and once again vents his (Dragon) Rage. Not letting up, Ziggy continues his assault on his foe. He rushes towards Nidhogg and Crunches down hard.

Trying to keep the pressure on Ziggy, Nidhogg releases another Dragon Rage. The blue fire engulfs Ziggy, then begins to spin as he charges Nidhogg with a powerful Flame Wheel. The power of Ziggy's attacks, with the help of the burn, have finally knocked Nidhogg out.

Ziggy:
Crunch - 8+(4-2)x1.5 = [11 Damage] [6 Energy]
Flame Wheel - [6+3+(4-2)x1.5]x0.67 = [8 Damage] [3 Energy]

Nidhogg:
Dragon Rage = [10 Damage] [7 Energy]
Dragon Rage = [10 Damage] [11 Energy]



Ziggy (Growlithe) (M)
HP: 38

Energy: 17
Stats: N/A
Status: Paralyzed (5%)


Nidhogg (Dratini) (M)
HP: 0
Energy: 0
Stats: -1 Attack

Status: KOed

JBCWK, your new Poke. Then Rickheg's actions.
 
Okay, Ziggy, you've done great so far, let's soften this puppy up while we can. Remember, you're still very Intimidating. This Growlithe looks like it's lacking in the physical defensive department, and that's where we're gonna capitalize. Show Growlithe what fate the last one met by Crunching, and take a rest. Chill to restore your energy, then, if Intimidation doesn't take up an action (it says it can afflict pokemon who switch in after, dunno if it's innate or not) use another Crunch.

If Intimidate is an action,
Intimidate > Crunch > Chill

If it is not an action,
Crunch > Chill > Crunch
 
Protect against his first Crunch, then while he's chilling wreck him with a Crunch of your own! Then, yet another Crunch should do the trick!
 

Ziggy (Growlithe) (M)
HP: 38

Energy: 17
Stats: N/A
Status: Paralyzed (5%)


Apollo (Growlithe) (M)
HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69

Energy: 100

Having to call back Nidhogg, JBCWK decides it's time to fight fire with fire and sends out his on Growlithe, Apollo. Ziggy wastes no time with his new opponent, as he once again goes in for the Crunch. It seems that Apollo has taken some moves from Nidhogg, as he's erected a Protective barrier to shield him from incoming attacks.

It seems that we are lacking in creativity as Apollo simply retaliates with a Crunch of his own. Doesn't seem to affect Ziggy to much, as he just decides to Chill.

Apollo seems pissed off that Ziggy did nothing but chill during his last attack, so he continues his assault with another Crunch. Apollo finally gets a reaction out of Ziggy, who responds with another Crunch.

Ziggy:
Crunch - Miss = [6 Energy]
Chill = [+12 Energy]
Crunch - 8+(4-1)x1.5 = [13 Damage] [6 Energy]

Apollo:
Protect = [11 Energy]
Crunch - 8+(3-2)x1.5-1x1.5 = [8 Damage] [6 Energy]
Crunch - 8+(3-2)x1.5-1x1.5 = [8 Damage] [10 Energy]



Ziggy (Growlithe) (M)
HP: 22

Energy: 17
Stats: N/A
Status: N/A


Apollo (Growlithe) (M)
HP: 77

Energy: 73
Stats: -1 Attack
Status: N/A

JBCWK, you're up.
 
I suppose we've got to hit him hard, so Crunch, then smack him with a Wild Charge! Then, Crunch to end this!
 
Okay Ziggy. You've done great. Let's go out with a bang, shall we?

Take Down > Crunch > Wild Charge

If you survive this round, its an act of Arceus, and you're clearly invincible.
 

Ziggy (Growlithe) (M)
HP: 22

Energy: 17
Stats: N/A
Status: N/A
Actions: Take Down~Crunch~Wild Charge


Apollo (Growlithe) (M)
HP: 77

Energy: 73
Stats: -1 Attack
Status: N/A
Actions: Crunch~Wild Charge~Crunch

As the two Growlithe face off, one can easily tell that Apollo has the advantage. Apollo can tell that he has the upper hand and makes the most of it by dashing towards Ziggy, Crunching down on him. Ziggy uses his opponent's speed to Take him Down to the ground, although Ziggy was hurt by his own attack. That's a rather puzzling move when Ziggy is already so close to collapsing.

Apollo doesn't let this faze him, as he becomes Charged with electricity and slams into Ziggy with a Wild ferocity that we have yet to see from the pup. Ziggy starts to rise to his feet, but the Apollo's Wild Charge was just enough to make the poor pup faint.

Ziggy:
Take Down - 9+(4-1)x1.5 = [14 Damage] [7 Energy] [-5 HP]

Apollo:
Crunch - 8+(3-2)x1.5-1x1.5 = [8 Damage] [6 Energy]
Wild Charge - 9+(3-2)x1.5-1x1.5 = [9 Energy] [7 Energy] [-2 HP]



Ziggy (Growlithe) (M)
HP: 0

Energy: 0
Stats: N/A
Status: KOed


Apollo (Growlithe) (M)
HP: 61

Energy: 60
Stats: -1 Attack
Status: N/A

Rickheg, your new Pokemon and orders
 
I'll leave this up to Swifty the Mienfoo, using his Inner Focus

 
Mienfoo(*) Swifty (M)
Nature: JOlly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: **
SpA: *(-)
SpD: **
Spe: 75(65x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Double Slap(*)
Swift(*)
Calm Mind(*)

Low Kick(*)
Feint(*)
Knock Off(*)

U-Turn(*)
Rock Slide(*)
Brick Break(*)


EDIT: I forgot orders. Start with Fake Out, then use Meditate to increase your attack. Then hit him hard with Rock Slide. However, if he uses Protect on the third action, switch your move to Feint.

Fake Out > Meditate > Rock Slide
If Growlithe Protects on third action, use Feint instead
 
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