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Completed Rickheg vs. Steampowered 2v2 singles (AR: levren, TR: Flora)

Discussion in 'ASB' started by levren, Jul 26, 2011.

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  1. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    Rickheg vs. Steampowered

    2v2 singles
    3 day DQ
    Switch=KO
    no items
    all abilities

    Arena:
    Pacifidlog Town (open)
    [​IMG]


    The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, as is the move Dig, since it would have no results anyway.

    Rickheg's team:
    Levi the Whimsicott (open)
    [​IMG]
    Whimsicott (Levi) (M)
    Nature: Modest (Adds to Special Attack; Subtracts from Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilties:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 116

    EC: 6/6
    MC: 3
    DC: 5/5

    Absorb
    Growth
    Gust
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poison Powder
    Encore
    Sunny Day
    Solarbeam
    Hurricane

    Worry Seed
    GrassWhistle
    Encore

    Protect
    Substitute
    Energy Ball
    Hidden Power Fire (7)
    Psychic
    Shadow Ball

    Atlantis the Tirtouga (open)
    [​IMG]
    Carracosta [Atlantis] (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Solid Rock
    Type: Innate
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Swift Swim (DW)
    Type: Innate
    The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 27(-)

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Rock Slide
    Rain Dance

    Body Slam
    Flail
    Iron Defense

    Toxic
    Dig
    Waterfall
    Stone Edge
    Scald

    Plasma Moto the Rotom-H (open)
    [​IMG]
    Rotom [Plasma Moto] (genderless)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric/Fire

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Stats:

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86

    EC: n/a
    MC: 1
    DC: n/a

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Conuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Charge
    Discharge
    Substitute
    Overheat

    Pain Split
    Mud Slap

    Light Screen
    Shadow Ball
    Will-O-Wisp
    Toxic


    Steampowered's team:

    Lemon the Galvantula (open)
    [​IMG]
    Lemon (F) Galvantula (*)

    Type:

    Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    EC: 6/6
    MC: 2
    DC: 3/5

    Nature:

    Timid A 15% increase (rounded up) in Base Speed and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon (+16%); Subtracts * from Attack

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 124 (108 x 1.15) (+)


    Attacks

    String Shot(*)
    Leech Life(*)
    Spider Web(*)
    Thunder Wave(*)
    Screech(*)
    Fury Cutter(*)
    Electroweb(*)
    Bug Bite(*)
    Gastro Acid(*)

    Cross Poison(*)
    Faint Attack(*)
    Disable(*)

    Thunderbolt(*)
    Energy Ball(*)
    Hidden Power(Ice, 7) (*)
    Bug Buzz
    Signal Beam
    Thunder

    Luminato the Lanturn (open)
    [​IMG]
    Luminato (F) Lanturn

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    EC 6/6
    MC 0
    DC 3/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack
    HP: 120

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67

    Attacks

    Supersonic
    Bubble
    Thunder Wave
    Flail
    Confuse Ray
    Water Gun
    Spark
    Take Down

    Shock Wave
    Brine
    Agility

    Ice Beam
    Thunderbolt
    Scald
    Discharge
    Signal Beam



    Order of actions:
    Rickheg sends out his first pokemon
    Steampowered sends out his pokemon and gives orders
    Rickheg gives his orders
    I ref
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, this probably won't go well for me no matter which way it starts. Atlantis, you have a new movepool, let's see what you can do!
  3. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright, let's go Luminato!

    this is your first battle since evolving so let's win this one!

    We're easily faster than a Tirtouga so start with a Confuse Ray to get him all messed up, follow up with a boosted Discharge thanks to this arena's circumstances (+ 1 BAP on all electric moves) finish up with a Thunderbolt for some awesome damage.
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    We don't want to let him walk all over you, Atlantis. Start off with Protect to prevent any confusion, then Toxic him, because I think we're gonna need the additional damage...then finish up with Stone Edge, and let's see where that leaves us.
  5. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    [​IMG]
    Atlantis (M)
    HP: 100
    Energy: 100
    Status:N/A



    VS.



    [​IMG]
    Luminato (F)
    HP: 120
    Energy: 100
    Status: N/A

    In the quaint town in the middle of the sea in Hoenn known as Pacifidlog Town, two friends meet in the middle of it, and lock eyes. To start, Rickheg sends out his Carracosta, known as Atlantis, out to battle.

    Sizing up his opponent's Pokemon, Steampowered decides to use his Lanturn, known as Luminato, to take on his opponent.

    To start off the battle, Luminato fires of a
    Ray of Confusion, but in the nick of time Atlantis uses Protect, negating any affect of the Confuse Ray.

    Feeling like dealing some damage, Luminato lets loose a Discharge, which becomes a bit stronger due to the humidity. Instead of choosing to deal the damage right back to his opponent, Atlantis chooses to spit a Toxic liquid at Luminato, which causes Luminato to become badly poisoned.

    To end the first round, Luminato decides to deal some more damage by letting loose a powered up Thunderbolt. Finally feeling like getting some action, Atlantis uses Stone Edge to crush the little fish, thus ending the round.

    Show Hide
    Round 1 1st Action:

    Atlantis uses Protect and uses 7 energy

    Luminato uses Confuse Ray to no effect and uses 5 energy


    Round 1 2nd Action:

    Luminato uses Discharge dealing 16 damage and uses 6 energy


    Atalantis uses Toxic badly poisoning him and using 7 energy

    Luminato Loses 1 HP due to poisoning

    Round 1 3rd Action:

    Luminato uses Thunderbolt dealing 19 damage and uses 6 energy

    Atlantis use Stone Edge dealing 16 damage and uses 6 energy

    Luminato loses 1 HP due to poisoning


    End of Round 1:

    [​IMG]
    Atlantis (M)
    HP: 65
    Energy: 80
    Status: N/A


    VS


    [​IMG]
    Luminato (F)
    HP: 102
    Energy: 83
    Status: Toxic (2 HP per action)
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Well, that went as well as I should have expected. I kinda put us behind the 8-ball with this arena, Atlantis. Let's see just how badly we can hurt this thing, yeah?

    Crunch > Stone Edge > Crunch
    If he uses Thunderbolt, insert Protect into the Queue and push all actions back, but only once
  7. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    [​IMG]
    "Now is our opening"

    Start with Confuse Ray as always, follow up with Thunder Wave and finish with another boosted Discharge
  8. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    Start of Round 2:
    [​IMG]
    Atlantis (M)
    HP: 65
    Energy: 80
    Status: N/A


    VS


    [​IMG]
    Luminato (F)
    HP: 102
    Energy: 83
    Status: Toxic (2 HP per action)


    At the start of the 2nd round, Luminato decides touse Confuse Ray, severely confusing Atlantis. Atlantis tries to attack with Crunch, but ends up hurting himself in confusion.

    Wanting to hinder her opponent even more, Luminato fires off a Wave of Thunder, Paralyzing Atlantis. Eager to prove that no amount of status problems can stop him, Atlantis uses Stone Edge, without succumbing to either of his ailments.

    To finally end the
    round, Luminato Discharges some more electricity at her opponent, dealing a good amount of damage in the process. Feeling a bit hungry, Atlantis decides to try sushi, and Crunches down on Luminato, but hates the flavor and spits her right back out.
    battle damage (open)

    Round 2 Action 1:
    Luminato uses Confuse Ray, Severely Confusing Atlantis and using 5 energy

    Atlantis uses Crunch, but hits himself in confusion, doing 3 damage to self and uses 3 energy


    Lumiato loses 2 HP

    Round 2 Action 2:
    Luminato uses Thunderwave, Paralyzing Atlantis and uses 6 energy

    Atlantis uses Stone Edge, dealing 16 damage and uses 6 energy

    Luminato loses 2 HP

    Round 3 Action 3:
    Luminato uses Discharge dealing 16 damage and uses 6 energy


    Atlantis uses Chrunch dealing 11 damage and using 6 energy


    Luminato Loses 2 HP


    End of round 2:
    [​IMG]
    Atlantis (M)
    HP: 46
    Energy: 65
    Status: Paralyzed (20% next round)


    VS

    [​IMG]
    Luminato (F)
    HP: 69
    Energy: 66
    Status: Toxic (3 HP per action)
  9. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Thunderbolt-Discharge-Thunderbolt
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Well, that went a little better. Still need to do a lot more to this Lanturn if we're gonna win. I have an idea so vague it can't possibly work. But let's try it anyway. If I had sub, this would be easier.

    Protect > Stone Edge > Protect
  11. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    Start of round 3:
    [​IMG]
    Atlantis (M)
    HP: 46
    Energy: 65
    Status: Paralyzed (20% next round)


    VS

    [​IMG]
    Luminato (F)
    HP: 69
    Energy: 66
    Status: Toxic (3 HP per action)

    After being mistaken for sushi, Luminato wanted to get back at her opponent, and unleashes a Thunderbolt, but in the nick of time Atlantis throws up a Protective barrier, blocking the damage completely.

    As her last move was blocked completely, Luminato decides to Discharge a large amount of electricity, this time hitting her intended target. Trying to stay a contender in this battle, Atlantis fires off a Stone Edge.

    Wanting to end the round strong, Luminato uses Thunderbolt, but just like last time Atlantis starts to throw up another Protect. However, he ends up fully Paralyzed and is struck by the bolt of thunder.

    Show Hide
    Round 3 1st Action:

    Atlantis uses Protect and uses 13 energy

    Luminato uses Thunderbolt to no effect and uses 6 energy

    Luminato loses 3 HP

    Round 3 2nd Action:
    Luminato uses Discharge dealing 16 damage and uses 6 energy

    Atlantis uses Stone Edge dealing 16 damage and uses 6 energy

    Luminato loses 3 HP

    Round 3 Action 3:

    Atlantis uses Protect, but ends up paralyzed

    Luminato uses Thunderbolt dealing 19 damage and uses 6 energy

    Luminato loses 3 HP


    End of round 3:
    [​IMG]
    Atlantis (M)
    HP: 11
    Energy: 46
    Status: Paralyzed (10% next round)


    VS

    [​IMG]
    Luminato (F)
    HP: 44
    Energy: 48
    Status: Toxic (4 HP per action)
  12. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Well, this isn't good at all...Okay Atlantis, Plasma Moto is our only hope of winning, so we gotta weaken this thing more so he can come in relatively unharmed. Start by Protecting again, then fire away with Aqua Jet. If you somehow get a third action, Stone Edge
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    We've gone past DQ. I'm willing to call it, I don't think Steampowered is getting back online for a while
    EDIT: yeah, I'm willing to let this match continue if you're back.
  14. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Is it ok if I post, from the looks of it, it isn't officially over, I'm super sorry, I went on vacation and forgot to tell everyone and now I feel really stupid.

    Agility while he Protects and finish him with a Discharge
  15. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    Start of round 4:
    [​IMG]
    Atlantis (M)
    HP: 11
    Energy: 46
    Status: Paralyzed (10% next round)


    VS

    [​IMG]
    Luminato (F)
    HP: 44
    Energy: 48
    Status: Toxic (4 HP per action)

    At the start of the fourth round, Atlantis felt like there was going to be another attack right off the bat, so he throws up a Protective to stop any damage coming his way. Seeing that her opponentconjured up a shield, Luminato takes advantage of the move, and starts to zoom around the arena to strengthen up her Agility.

    Knowing with his opponent has boosted speed, and this may very well be his last move, Atlantis Covers himself in Aqua, and shoots off like a Jet, before his opponent can make a move. Wanting to take down her opponent, Luminato once again, takes advantage of the humid climate, and lets loose a powered up Discharge, finishing off her opponent.

    Show Hide
    Round 4 1st Action:
    Atlantis Uses Protect using 7 Energy

    Luminato uses Agility boosting her speed 2
    stages and uses 7 energy

    Luminato lose 4 HP

    Round 4 2nd Action:
    Atlantis uses Aqua Jet dealing 7 damage and uses 2 energy

    Luminato uses Discharge dealing 16 damage and uses 6 energy

    Luminato loses 4 HP



    End of round 4:
    [​IMG]
    Atlantis (M)
    HP: KO
    Energy: KO
    Status: KO


    VS

    [​IMG]
    Luminato (F)
    HP: 29
    Energy: 37
    Status: Toxic (5 HP per action), speed +2 next round
  16. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    2,536
    Unfortunately, my fate lies with Plasma Moto the Rotom-H

    Also, I'm getting that Aqua Jet should have done more.

    [4 BAP + 3 STAB + (4 Atk - 2 Def)*1.5]*2/3 resist = 6.667 Damage. I could have messed up somewhere, though.
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    ^correcting

    levren, I think you should lay out your entire calculations in future reffings. Just do something like this:

    Atlantis (Aqua Jet): (4+3+3) x .67 = 6.7 ~ 7 damage

    Perhaps doing that will allow you to prevent making these strange errors.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Steampowered is past DQ again, and he hasn't been online in almost a week.

    I don't want to be a jerk, but there's stuff I need to train and this battle slot is basically just taking up space right now. I'd like to call DQ.
  19. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    ok then
    Rickheg: You get 2 TC.
    Carracosta: 2 MC, and 1 DC
    Whismsicott: 3 MC
    Rotom-H: 3 MC


    and I get 2 RC
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