Completed rickheg vs TheWolfe (insert creative title here)

#1
Good morning sports fans! Here we've got a 3 on 3 match between two seasoned ASB veterans: rickheg and TheWolfe.​


As you can see, team preview is DISABLED for the match, so spectators will simply have to wait and see!​

Additional rules:​

3v3 FE singles
3 Day DQ
Items = on
ASB Arena
0 recovers/5 chills per mon
Switch = OK
Items = On
Abilites = All
Substitutions = Two​


Turn order:
rickheg sends out his Pokemon, with item if applicable
TheWolfe sends out his Pokemon with item if applicable and orders
rickheg counters
I ref
Everyone helps pick up on my mistakes
I fix it
Next round​

With that, it is rickheg's opportunity to send out his first pokemon. Good luck!​
 
#3

(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
 
#4
And it's time to send out my Steel Samurai! Here we go!


Hakumen - Kitsunoh (M)
Get equipped with Enigma Berry!


Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 7

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Faint Attack
-Fake Out
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Super Fang
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 39


Super Fang ~ Iron Head ~ Shadowstrike
Sub: IF Conkledurr uses Bide on A1, THEN use new commands: Yawn ~ Torment ~ Super Fang.

Oh and music! :]
 
#6
Krusty the Klown@Expert Belt

HP: 110
EN: 100
Status: Self-pity from having a name like "Conkeldurr"​
Hakumen@Enigma Berry

HP: 100
EN: 100
Status: Coolest CAP since Revenankh​

Round 1

As the match between two veteran trainers: rickheg and TheWolfe begins, the crowd is hushed, mostly because they are in a private stadium with no one in it, other than the trainers themselves and their referee. From rickheg's corner, Krusty the Klown the Conkeldurr makes its appearance, while from the other corner Hakumen the Kitsunoh leaps from the shadows. From the get go, Hakumen's super large fangs begin glowing in a dark, mysterious manner, pouncing upon his opponent. Thinking quickly, Krusty raises his twin pillars in a protective manner before the attack could reach him. This didn't stop the Phantom of the Opera Zoroark from leaping from the Klown's pillar like a springboard, coming back down with his iron head glowing. He slams onto Krusty, knocking him so hard that it forms a crater where Krusty now lays. As Krusty flinches, struggling to regain his footing, he looks up, realizing that Hakumen is nowhere to be seen! As he stands in that spot confused, Kitsunoh suddenly strikes from the shadows. He gets out okay, but the trauma causes his muscles to weaken, lowering his defense. To counterattack, Conkeldurr rubs his two pillars together, forming a spark, eventually forming a large fire, which spreads to his ready fist, delivering a solid, super-effective punch. Kitsonoh winces in pain, then grins with delight. Conkeldurr feels a cold wind come upon him, leaving Krusty's flaming fist krispy and cold. Krusty tries to ignite himself a second time, but finds himself disabled from doing so as Kitsunoh happily eats a chunk of his Enigma Berry.​


Speed difference: Krusty<Hakumen

Round 1:
Action 1

Krusty used Protect!
Krusty: -16en​

Hakumen used Super Fang!
1085: hit=yes
Hakumen: -14en​

Action 2

Hakumen used Iron Head!
9461: crit=no
1262: effect=yes
Krusty: -13hp
Hakumen: -5en​

Krusty flinched!​

Action 3

Hakumen used ShadowStrike!
2628: hit=yes
787: effect=yes
4969: crit=no
Krusty's defense fell!
Krusty: -13hp​

Hakumen: -5en​

Krusty used Fire Punch!
7644: crit=no
Hakumen takes a bite of his Enigma Berry!
1558: Cursed Body=yes
Fire Punch is disabled
Krusty: -6en
Hakumen: -23hp +10hp​

Krusty: -26hp -22en​

Hakumen: -23hp -24en




Krusty the Klown@Expert Belt​



HP: 84
EN: 78
Status: -1 Defense, Conkelderped​

Hakumen@Half-eaten Enigma Berry

HP: 77
EN: 76
Status: Chewing on his berry despite his face being clearly made of metal​

It is now rickheg's turn to command.​
 
#8
Excellent job, Hakumen! Now, come back! Time to send out Pokemon #2!


Serenity - Togekiss (F)
Get equipped with Shell Bell!


Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon

Total Moves: 77


Reflect ~ Air Slash ~ Yawn
Sub: IF Pyroak uses Leech Seed, THEN use Magic Coat and push back.
 
#9
Sorry, shoulda posted this sooner;

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake

Total Moves: 28


Sunny Day > Rock Slide > Flare Blitz

Also, holy shit its Serenity.
 
#10
Surt@Iron Ball

HP: 120
EN: 100
Status: The retarded child of a Magmortar and a Grovyle
Krusty the Klown

HP: 84
EN: 78


Serenity@Shell Bell

HP: 100
EN: 100
Status: HOLYCRAPITSRICKHEG!!​

Hakumen



HP: 77
EN: 76



Round 2


After having Krusty get destroyed by the RNG, rickheg swaps Conk out for his Pyroak: Surt. Not to be left out, Kitsunoh is exchanged for rickheg's very own Pokemon he traded to Wolfe long ago: Serenity the Togekiss! Initially distrought over having to face her old master, she sets up a reflective barrier against Surt's attacks. Pyroak readies his cannons and fires...at the sky. The flames disperse the cloud cover revealing a bright and sunny day. Serenity decides to step up and show rickheg how powerful she has become. She gathers a ball of wind, which she reluctantly tosses at Surt. The air becomes more and more disc-shaped until it finally reaches Pyroak, slashing its hard exoskeleton. Before he gets a chance to react Pyroak watches as Togekiss simply perches on the ground and yawns in his face. Enraged yet impressed, Surt uses the sun's heat in combination with his own flares, leaps into the air, and lands with a hard blitz on Serenity. As Togekiss rises from underneath Pyroak, both fighters appear more intense and involved than before.​



Speed difference:
Surt<Serenity​


Action 1

Serenity used Reflect!
Serenity: -10EN​

Surt used Sunny Day!
Surt: -10EN
The sunlight turned harsh!​

Action 2
Serenity used Air Slash!
1772 = hit
[(8+3+6-6)*1.5]​

2502 = flinch

Surt: -16.5HP
Serenity: -5EN +2HP​

Surt flinched!
The RNG hates rickheg!​




Action 3
Serenity used Yawn!
Serenity: -6EN
Surt became drowsy!​

Surt used Flare Blitz!
1188 = no crit
(9+3+6-9+3-6)
828 = burn​

Serenity was burned!

Serenity was hurt by the burn!
Surt: -10EN
Serenity: -8HP​




Surt: -20EN, -17HP
Serenity: -21EN, -8HP​

Surt@Iron Ball​


HP: 103

EN: 80

Status: Bringin' the heat

HP: 84
EN: 78


Serenity@Shell Bell

HP: 94
EN: 79
Status: Feels betrayed, reflect [3 actions], burn
Hakumen


HP: 77


EN: 76

 
#14
Stop paying attention, damnit!!!

Rock Slide > Flare Blitz > Rock Slide
IF Protect, chill and push back
IF Roost A1 or A3, Wood Hammer that action
 
#15
Note: Don't forget about Reflect cutting Flare Blitz's BAP in half in action 3.



"Holy crap, I almost forgot I'd be fighting Serenity's original trainer! Sorry to put you through this, girl. I promise I'll buy you some ice cream when we're done here."



"Cheep! Cheep! Cheep!" :o

Air Slash ~ Toxic ~ Air Slash
 
#16
Sorry about the oddities in the last post, every time I tried changing it back it would go back to its screwed up self.


ANYWAY.

Surt@Iron Ball


HP: 103
EN: 80
Status: Tired
Krusty the Klown the Conkeldurr@Expert Belt


HP: 84
EN: 78


Serenity@Shell Bell





HP: 94


EN: 79


Status: Burn, Reflect




Hakumen@Half-eaten Enigma Berry








HP: 77




EN: 76
Round 3












Despite Surt’s best efforts, this would be a round that spelled doom for him and possibly his team. Will rickheg ever catch a break? Keep reading to find out!




When we last left off, Serenity and Surt had both damaged each other equally, but Surt was getting drowsy. Serenity slices Surt’s armor with an Air Slash.




Surt flinched!




Umm… I guess this could still work if-




Surt fell into a deep sleep!




<Stunned Silence>




Serenity then proceeds to inflict Surt with a bad, toxic poison, and then uses another Air Slash. Thankfully, the jolt from the blow causes Pyroak to wake up!




Surt flinched!




WHAT THE HECK WHY.




So after the events of this turn, catastrophic damage was done, reflect wore off, and status is whittling away at both Pokémon.


Speed difference



Surt<Serenity




Action 1







Serenity used Air Slash!




4850=hit




820=flinch




Surt: -21HP




Serenity: -5EC, +2HP (Shed Shell), -2HP (Burn)







Surt flinched!




Surt fell asleep!




5338=deep




Action 2







Serenity used Toxic!




2934=hit




Serenity: -7EC, -2HP (Burn)







Surt is fast asleep!




Surt: -1HP (Toxic)




Action 3







Serenity used Air Slash!




6295=hit




2267=flinch




Surt: -21HP




Serenity: -5EC, +2HP (Shell Bell), -2HP (Burn)







Surt woke up!




Surt flinched!




Surt: -2HP (Toxic)




Reflect wore off







Surt: -25HP




Serenity: -2HP, 17EC


Surt@Iron Ball


HP: 58
EN: 80
Status: Toxic, Worst round ever. Of all time.
Krusty the Klown the Conkeldurr@Expert Belt


HP: 84

EN: 78




Serenity@Shell Bell














HP: 92






EN: 62






Status: Burn




Hakumen@Half-eaten Enigma Berry












HP: 77







EN: 76
 
#17


"Holy hax, Batman." :o

Air Slash ~ Ancientpower ~ Air Slash
Sub: IF Pyroak uses Leech Seed AND you don't have any Double Team images presently, THEN use Double Team (3) and push actions down.
Sub: IF Pyroak uses Stealth Rock, THEN use Magic Coat and push actions down.
 
#20
Surt@Iron Ball

HP: 26
EN: 74
Status: Toxic, having a bad day

Krusty@Expert Belt

HP: 84
EN: 78

Serenity@Shell Bell

HP: 87
EN: 48
Status: Burn, trolling

Hakumen@Half-eaten Enigma Berry

HP: 77
EN: 76


Round 4

It's not my fault okay? It's not my fault the RNG hates Surt. after the disaster of round 3, Surt got wise to Serenity's Air Slashes, creating a protective pillar of fire that swallowed Serenity's attack before disappearing. Serenity then generates ancient rocks of power, hurling them at Surt. Surt then decides to fight fire with more rocks. He causes a rock slide that covers the entirety of the area that the Togekiss was perched. That is the entirety of the area excluding where she actually was. Serenity laughs and slams Surt with another Air slash, flinching him once again.​

Speed difference: Surt<Serenity​

A1

Surt used Protect!
Surt: -15EN, -3HP (Toxic)​

Serenity used Air Slash!
3495=hit
Surt protected himself!
Serenity: -5EC, -2HP (burn)​

A2

Serenity used AncientPower!
2999=no stat boost
Surt: -15HP
Serenity: -4EC, -2HP (burn), +1HP (Shell bell)​

Surt used Rock Slide!
9629=miss (IT'S NOT MY FAULT OKAY)
Surt: -6EN, -4HP​

A3

Serenity used Air Slash!
8283=hit
5547=flinch
Surt: -21HP
Serenity: -5EC, -2HP (burn), +2HP (Shell Bell)​

Surt flinched!​


Surt@Iron Ball

HP: 58
EN: 80
Status: Toxic, RNG's most wanted

Krusty@Expert Belt

HP: 84
EN: 78

Serenity@Shell Bell

HP: 92
EN: 62
Status: Burn, still trolling

Hakumen@Half-eaten Enigma Berry

HP: 77
EN: 76
 
#22
Serenity, come back! It's time to send out my final Pokemon! Go go Jennie!


Jennie June - Gardevoir (F)
Get equipped with Expert Belt!


Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 12

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Calm Mind
-Charge Beam
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Endure
-Energy Ball
-Focus Blast
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hidden Power: Ground 7
-Hypnosis
-Icy Wind
-Light Screen
-Lucky Chant
-Magic Coat
-Magical Leaf
-Mean Look
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Safeguard
-Shadow Ball
-Signal Beam
-Snatch
-Substitute
-Sunny Day
-Swift
-Taunt
-Telekinesis
-Teleport
-Thunder
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
-Trick Room
-Will-o-Wisp
-Wish

Total Moves: 45


Hidden Power ~ Icy Wind ~ Hidden Power
Sub: IF Cyclohm uses Bide on A1, THEN make A1 into Light Screen AND A2 into Confuse Ray.
Sub: IF Cyclohm has any Double Team images when you act, THEN use Swift.
 
#24
Dust@Life Orb

Hp: 110
En: 100
Jenny June@Expert Belt

Hp: 100
En: 100​

Round 5

Many Critical hits later...​

Speed: Gardevoir=Cyclohm​

A1
Speed tie: Gardevoir>Cyclohm​

Jennie June used Hidden Power!
2160=no crit
Cyclohm: -18HP
Gardevoir: -5EC​

Dust used Light Screen!
Dust: -10EN​

A2
Speed: Gardevoir<Cyclohm​

Dust used Thunder!
2607=hit
4739=no crit
8354=no effect
Gardevoir: -18HP
Cyclohm: -7EN, -2HP (LO)​

Jennie June used Icy Wind!
7649=hit
173=crit
Cyclohm: -21HP
Gardevoir: -5EC​

A3
(Order doesn't especially matter)​

Jennie June used Hidden Power!
63=crit
Cyclohm: -23HP
Gardevoir: -5EC​

Dust used Dragon Pulse!
9089=no crit
Gardevoir: -15HP
Cyclohm: -6EC, -2HP​

Gardevoir: -15EC, -33HP
Cyclohm: -23EC, -66HP​


The sunlight died down!


Dust@Life Orb

Hp: 44
En: 77
Light Screen

Jenny June@Expert Belt

Hp: 67
En: 85​