1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Rickheg vs Yarnus in the Arena! by which i mean GLADIATOR ARENA

Discussion in 'ASB' started by Pwnemon, Nov 20, 2012.

Thread Status:
Not open for further replies.
  1. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,887
    rules (open)
    6v6 FE Singles
    2 Day DQ
    2 chills/5 recovers per mon
    Switch = OK
    Arena; The Colosseum
    Complexity: Simple
    Format: All
    Arena Type: None
    Restrictions: None

    The Colosseum. Yes, the one in Rome. There's a water source, as well as plenty of rocks. If the Emperor (referee) decrees the match to be too boring, then he may order the release of a pokemon into the arena that will attack indescriminately. It can be a legendary like Kyogre or something smaller like Houndoom.
    All abilities
    All items


    The teams!

    Dickheg's!
    Ragnorok the Stratagem (open)
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Level Up:

    Weather Ball
    Magnet Rise
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind
    Stealth Rock
    Sleep Talk
    Snore

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
    Protect
    Endure
    Rock Polish
    Explosion
    Rest
    Sir Wattson the Krilowatt (open)
    [​IMG]
    Krilowatt (Sir Wattson) M
    Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Confuse Ray
    Imprison
    Aqua Jet
    Counter
    Mirror Coat
    Detect
    Zap Cannon
    Thunder
    Hydro Pump

    Egg Moves:
    Metronome
    Sheer Cold

    Tutors:
    Electroweb
    Icy Wind
    Helping Hand

    5th Gen TMs:
    Ice Beam
    Thunderbolt
    Scald
    Protect
    Dive
    Double Team
    Cyclost the Dusknoir (open)
    [​IMG]
    Dusknoir [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Stat Total: 21

    EC: 9/9
    MC: 0
    DC: n/a

    Abilities
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Future Sight
    Shadow Punch

    Imprison
    Pain Split
    Destiny Bond
    Grudge
    Memento
    Headbutt

    Endure
    Counter
    Dark Pulse
    Snatch
    Skill Swap
    Faint Attack
    Sucker Punch
    DynamicPunch

    Payback
    Focus Punch
    Return
    Psych Up
    Earthquake
    Substitute
    Shadow Ball
    Trick Room
    Protect
    Taunt
    Double Team
    Brick Break
    Torment
    Ice Beam
    Toxic
    Blizzard
    Psychic
    Focus Blast
    Bulldoze
    Rock Slide

    Total Moves: 48
    Surt the Pyroak (open)
    [​IMG]
    Pyroak (Surt) (M)
    Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Level Up:
    Flare Blitz
    Wood Hammer
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Fire Spin
    Heat Crash

    Egg:
    Aromatherapy
    Earth Power
    Blaze Kick
    Seed Bomb

    Tutor:
    Stealth Rock

    TM:
    Fire Blast
    Will-O-Wisp
    Return
    Flamethrower
    Rock Slide
    Sunny Day
    Protect
    Earthquake

    Total Moves: 28
    Mystic the Gallade (open)
    [​IMG]
    Gallade (Mystic) M
    Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 92(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Growl
    Confusion
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Close Combat
    Protect
    Psycho Cut

    Egg:
    Confuse Ray
    Encore
    Will-O-Wisp
    Disable

    Tutor:
    Drain Punch
    Ice Punch
    Fire Punch
    ThunderPunch
    Pain Split
    Magic Coat
    Heal Bell
    Zen Headbutt
    Dual Chop

    TM:
    Work Up
    Psychic
    Thunderbolt
    Hidden Power Ground (7)
    Toxic
    Thunder Wave
    Taunt
    Earthquake
    Brick Break
    Focus Blast
    Grass Knot
    Stone Edge
    Shaodw Ball
    Focus Punch
    Light Screen
    Reflect
    Substitute
    Rock Slide
    Bulldoze
    Torment
    X-Scissor
    Dust the Cyclohm (open)
    Dust the Cyclohm [​IMG]
    Cyclohm (Dust) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Hydro Pump
    Magnet Rise
    Mud Slap

    Signal Beam
    Draco Meteor
    Endure
    Heal Bell

    Roar
    Toxic
    Shock Wave
    Flamethrower
    Thunderbolt
    Double Team
    Torment
    Surf
    Substitute
    Protect
    Thunder
    Ice Beam
    Light Screen
    Volt Switch
    Thunder Wave
    Blizzard
    Fire Blast
    Sunny Day
    Charge Beam
    Earthquake

    Total Moves: 40


    Yarnushwartzig's!
    Yum! The Lickilicky (42 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 16
    DC: 5/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Endure
    Bide
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash

    Pow! The Ambipom (44 moves) (open)

    [​IMG]
    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 7
    DC: 5/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play
    Low Sweep
    Foul Play
    Gunk Shot

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return

    Moo! The Miltank (19 moves) (open)

    [​IMG]
    Miltank (Moo!) [F]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100

    Size Class: 3
    Weight Class: 4

    MC: 8
    DC: 3/5

    Moves:
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    Endure
    Hammer Arm
    Counter
    Heart Stamp
    Fire Punch
    Ice Punch

    Protect
    Double Team
    Earthquake
    Rest
    Stealth Rock
    Peck! The Fearow (24 moves) (open)
    [​IMG]
    Fearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:13
    DC: 5/5

    Moves:
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Pluck
    Aerial Ace
    Mirror Move
    Agility
    Drill Peck
    Drill Run

    Quick Attack
    Steel Wing
    Sky Attack
    Roost
    Heat Wave
    Whirlwind

    U-Turn
    Return
    Bide
    Substitute
    Double Team
    Secret Power
    Fly
    Stomp! The Sawsbuck (33 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Baton Pass
    Odor Sleuth
    Worry Seed
    Bounce
    Sleep Talk

    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Toxic
    Safeguard
    Hidden Power Water 7
    Rock Smash
    Thunder Wave
    Work Up

    Zzz! The Snorlax (46 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 8
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash


    Rickheg sends out
    Yobbers sends out and orders
    Rickheg orders
    I ref
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    When in doubt, send in Dusknoir@Reaper Cloth
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Moo! I'll try to defeat the most powerful with my least.
    Body Slam, Heart Stamp, Stealth Rock

    If Skill Swap, Double Team 2
    If Taunt once, protect
    If Counter, Defense Curl
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Yeah, pretty sure this won't end well for you.

    Brick Break > Will-O-Wisp > Taunt
  5. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,887
    Round 1 Start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: None

    The round starts off with the Tank of Mil(k) recklessly jumping on the intangible ghost! How foolish! but what's this? Oh, looks like Miltank's scrappy personality saved the day and he hit anyway! Dusknoir ain't takin none of yo shit, and he retaliates with an attack strong enough to break Bricks! Goddamn, bet miltank's glad he isn't a brick right around now!

    The next action starts, and Miltank's at it again! But this time, he doesn't go for the full-body tackle, he just kinda... touches dusknoir... with his... nose? yuk. But dusknoir fights through the gross and uses the time as an opportunity to cripple Miltank with some ghostly flames! Not looking good for the cow.

    The round ends in a boring fashion - Miltank just sort of spits some rock around Dusknoir's end of the field while the ghost calls Miltank's mom fat, an insult made all the more painful by its truth. That's got Miltank pretty miffed.

    A glance at the emperor and... oh god, he's bored. He's having his servants fan him while he yawns! You guys better start dishing the damage before he unleashes something even nastier than a Scraggy on you! speaking of scraggy, he emerges from the wall of the arena to cause havoc.

    calculations (open)

    Miltank used Body Slam!
    crit = 9233 = no
    para = 3413 = no
    dmgD = [9+3-1.5] = 10.5
    -6 EN

    Dusknoir used Brick Break!
    crit = 8360 = no
    dmgM = [8]*1.5 = 12
    -6 EN

    a2

    Miltank used Heart Stamp!
    crit = 1045 = no
    flinch = 6538 = no
    dmgD = [6-1.5] = 4.5
    -4 EN

    Dusknoir used Will-O-Wisp!
    hit = 377 = yes
    -7 EN

    dmgM = 2

    a3

    Miltank used Protect!
    -7 EN

    Dusknoir used Taunt!
    -10 EN


    Round 1 End!
    [​IMG]
    HP: 84
    EN: 83
    OTHER: Burn
    VS
    [​IMG]
    HP: 75
    EN: 77
    OTHER: none
    Arena Notes: none

    Scraggy (add)
    HP: 40
    EN: √-1
    Stats: 3/3/1/3/48
    Moves: Crunch, Brick Break
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    His sub states to use Protect if I use Taunt once. Since I used it A3, he should have protected A3 instead of Stealth Rock, and the Taunt should have failed. Also, you seem to have gifted Miltank an extra 10 HP to start with. I'd like these things to be fixed before I order.
  7. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,887
    ok fixed
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I'll switch to Mystic the Gallade, holding a Dawn Stone!
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, let's try this;

    Brick Break > Focus Blast > Brick Break
    IF Stealth Rock, use Magic Coat
    IF Bide, replace next actions with Toxic > Reflect
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Counter, Double Team 1, counter
  12. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,887
    Round 1 End!
    [​IMG]
    HP: 84
    EN: 83
    OTHER: Burn
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 75
    EN: 77
    OTHER: none

    Arena Notes: none

    Scraggy (add)
    HP: 40
    EN: √-1
    Stats: 3/3/1/3/48
    Moves: Crunch, Brick Break

    this round had ample carnage. the emperor is pleased


    calculations (open)

    Gallade used Brick Break!
    crit = 7196 = no
    dmgM = [8+3+1.5]*1.5 = 18.75
    -5 EN

    Scraggy picked a target! (7399 = gallade)
    Scraggy used Crunch!
    crit = 6488 = no
    -def = 1404 = yes
    dmgG = [8+3] = 11

    Miltank used Counter!
    dmgG = [18.75]*1.5 = 28.125
    -15.375 EN

    a2

    Miltank used Double Team(1)!
    -3 EN

    Gallade used Focus Blast!
    hit = 9552 = not even a clone
    -7 EN

    Scraggy picked a target!
    4491 = miltank
    scraggy used Brick Break!
    crit = 451 = yes
    dmgM = [8+3-1.5+3]*1.5 = 18.75

    a3

    Gallade used Brick Break!
    crit = 389 = yes
    dmgM = [8+3+3+1.5]*1.5 = 23.25
    -5 EN

    Scraggy picked a target!
    3812 = miltank!
    Scraggy used Brick Break!
    crit = 8795 = no
    dmgM = [8+3-1.5]*1.5 = 14.25

    Miltank used Counter!
    dmgS = [37.5*1.5] = 56.25
    Scraggy was KO'd!
    (and no, you don't get a KOC for it)
    -24.75 EN


    Round 2 End!
    [​IMG]
    HP: 3
    EN: 40
    OTHER: Burn
    VS
    [​IMG]
    HP: 61
    EN: 83
    OTHER: -1 def
    [​IMG]
    HP: 75
    EN: 77
    OTHER: none

    Arena Notes: none
  13. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Please check for a miss for Scrafty's attack a2.
  14. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,887
    oops good catch

    3366 = hit

    carry on
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    This is bad.
    Endure, Body Slam, Body Slam
  16. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Fuck yeah Gallade.

    Encore > Reflect > Light Screen
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513

    Yarnus

    [​IMG]
    HP: 3
    EN: 40
    OTHER: Burn


    Rick
    [​IMG]
    HP: 61
    EN: 83
    OTHER: -1 def
    [​IMG]
    HP: 75
    EN: 77
    OTHER: none



    The Emperor dislikes the lack of action, but laughed at Miltank's burning.


    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)
    calculations (open)


    Action 1

    Moo used Endure - Doesnt matters

    Mystic used Encore - 10 energy

    Moo is harmed by it's burn!

    Action 2

    Moo used Endure again - Fail

    Mystic used Reflect - 7 energy

    Moo is harmed by it's burn!

    Moo fainted!




    Yarnus

    [​IMG]
    HP: Nada
    EN: :(
    OTHER: Burn


    Rick
    [​IMG]
    HP: 61
    EN: 66
    OTHER: Reflect is up!
    [​IMG]
    HP: 75
    EN: 77
    OTHER: none


    Yarnus sends out his next pokemon.
    Rick orders.
    Yarnus orders.

    And make it amusing!

  18. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Sir Wattson the Krilowatt, take our Amulet Coin and get in there!
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  21. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    This should be simple enough. Remember to behave like a gentleman.

    Thunderbolt > Scald > Thunderbolt
  22. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    This is Bad.
    Bide, Hold, Release
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Sir Wattson

    HP: 125| EN: 100| Spe: 121
    Ranks: 2/3/3/3
    Size: 1| Weight: 2
    Abilities: Trace, Magic Guard, Shell Armor
    Other: Was by far the cutest FE CAP until Mollux came.
    ....then again, thats not hard. +17% accuracy

    Rick's bench (open)


    [​IMG]
    Mystic
    HP: 61| EN: 66| Spe: 92
    Ranks: 4/3/2/4
    Size: 3| Weight: 4
    Abilities: Steadfast, Justified
    Other: A popular species. +10% accuracy
    . 1 KOC.


    [​IMG]
    Cyclost
    HP: 75| EN: 77| Spe: 39
    Ranks: 4/5/4/5
    Size: 4| Weight: 5
    Abilities: Pressure
    Other: -10% evasion, gets a lot of hate from RU players.






    [​IMG]
    Peck!

    HP: 100| EN: 100| Spe: 100
    Ranks: 4/3/3/2
    Size: 2| Weight: 3
    Abilities: Keen Eye, Sniper
    Other: Not an actual sniper.



    Sorry guys, no reffing, i am too tired right now....this post is just so i dont have to change the format later.



    And now it is this round's reffing. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.


    Anyway, the emperor was bored at first, but the pain Peck! is suffering, as well as the burn and the prety light-show caused by Bide made him smile. Keep that up!


    Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (open)


    Peck is bulding up tha power!

    Sir Wattson used Thunderbolt - 6 energy
    To paralise (2672) - No
    To crit (458) - Ayup
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    Action 2

    Peck is still bulding up the power!

    Sir Wattson used Scald - 5 energy
    To crit (1824) - No
    To burn (2065) - Yes. Fun-Fact: All the rolls so far would result in a burn.
    (8 + 3 + 1,5) = 12,5 damage

    -2 HP to Peck

    Action 3

    Peck used Bide - 35,9812 energy
    59,935 damage to Sir Wattson!


    Sir Wattson used Thunderbolt - 6 energy
    To paralise (4781) - No - Except this one
    To crit (990) - Ayup
    (10 + 3 + 1,5)*1,5 = 21,75 damage

    -2 HP to Peck


    [​IMG]
    Sir Wattson

    HP: 65| EN: 83| Spe: 121
    Ranks: 2/3/3/3
    Size: 1| Weight: 2
    Abilities: Trace, Magic Guard, Shell Armor
    Other: Was by far the cutest FE CAP until Mollux came.
    ....then again, thats not hard. +17% accuracy

    Rick's bench (open)


    [​IMG]
    Mystic
    HP: 61| EN: 66| Spe: 92
    Ranks: 4/3/2/4
    Size: 3| Weight: 4
    Abilities: Steadfast, Justified
    Other: A popular species. +10% accuracy
    . 1 KOC.


    [​IMG]
    Cyclost
    HP: 75| EN: 77| Spe: 39
    Ranks: 4/5/4/5
    Size: 4| Weight: 5
    Abilities: Pressure
    Other: -10% evasion, gets a lot of hate from RU players.






    [​IMG]
    Peck!

    HP: 40| EN: 64| Spe: 100
    Ranks: 4/3/3/2
    Size: 2| Weight: 3
    Abilities: Keen Eye, Sniper
    Other: Not an actual sniper.




    Yarnus's turn.
  24. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Switching to Sawsbuck
  25. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Switching to Surt the Pyroak, equipped with a Leftovers.

    Stealth Rock > Will-O-Wisp > Flare Blitz
    If you are asleep when you would use Stealth Rock, use it when you awaken instead
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)