Completed Rickheg vs Yarnus in the Arena! by which i mean GLADIATOR ARENA

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Stratos

Banned deucer.
#1
6v6 FE Singles
2 Day DQ
2 chills/5 recovers per mon
Switch = OK
Arena; The Colosseum
Complexity: Simple
Format: All
Arena Type: None
Restrictions: None

The Colosseum. Yes, the one in Rome. There's a water source, as well as plenty of rocks. If the Emperor (referee) decrees the match to be too boring, then he may order the release of a pokemon into the arena that will attack indescriminately. It can be a legendary like Kyogre or something smaller like Houndoom.
All abilities
All items


The teams!

Dickheg's!

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Level Up:

Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave

Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore

TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand

5th Gen TMs:
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 0
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide

Total Moves: 48

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake

Total Moves: 28

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop

TM:
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Dust the Cyclohm

Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake

Total Moves: 40


Yarnushwartzig's!

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 16
DC: 5/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)
Work Up
Explosion
Skull Bash


Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2

EC: 6/6
MC: 7
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit

Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play
Low Sweep
Foul Play
Gunk Shot

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return


Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4

MC: 8
DC: 3/5

Moves:
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

Endure
Hammer Arm
Counter
Heart Stamp
Fire Punch
Ice Punch

Protect
Double Team
Earthquake
Rest
Stealth Rock

Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:13
DC: 5/5

Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run

Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind

U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly

Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Mega Horn
Horn Leech
Energy Ball

Agility
Grass-Whistle
Synthesis
Baton Pass
Odor Sleuth
Worry Seed
Bounce
Sleep Talk

Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Toxic
Safeguard
Hidden Power Water 7
Rock Smash
Thunder Wave
Work Up


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 8
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact
Double-Edge
Rollout
Headbutt

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
Superpower
Sleep Talk
Last Resort
Self-Destruct

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
Reflect
Wild Charge
Skull Bash


Rickheg sends out
Yobbers sends out and orders
Rickheg orders
I ref
 

Stratos

Banned deucer.
#5
Round 1 Start!

HP: 100
EN: 100
OTHER: none
VS

HP: 90
EN: 100
OTHER: none
Arena Notes: None

The round starts off with the Tank of Mil(k) recklessly jumping on the intangible ghost! How foolish! but what's this? Oh, looks like Miltank's scrappy personality saved the day and he hit anyway! Dusknoir ain't takin none of yo shit, and he retaliates with an attack strong enough to break Bricks! Goddamn, bet miltank's glad he isn't a brick right around now!

The next action starts, and Miltank's at it again! But this time, he doesn't go for the full-body tackle, he just kinda... touches dusknoir... with his... nose? yuk. But dusknoir fights through the gross and uses the time as an opportunity to cripple Miltank with some ghostly flames! Not looking good for the cow.

The round ends in a boring fashion - Miltank just sort of spits some rock around Dusknoir's end of the field while the ghost calls Miltank's mom fat, an insult made all the more painful by its truth. That's got Miltank pretty miffed.

A glance at the emperor and... oh god, he's bored. He's having his servants fan him while he yawns! You guys better start dishing the damage before he unleashes something even nastier than a Scraggy on you! speaking of scraggy, he emerges from the wall of the arena to cause havoc.

Miltank used Body Slam!
crit = 9233 = no
para = 3413 = no
dmgD = [9+3-1.5] = 10.5
-6 EN

Dusknoir used Brick Break!
crit = 8360 = no
dmgM = [8]*1.5 = 12
-6 EN

a2

Miltank used Heart Stamp!
crit = 1045 = no
flinch = 6538 = no
dmgD = [6-1.5] = 4.5
-4 EN

Dusknoir used Will-O-Wisp!
hit = 377 = yes
-7 EN

dmgM = 2

a3

Miltank used Protect!
-7 EN

Dusknoir used Taunt!
-10 EN


Round 1 End!

HP: 84
EN: 83
OTHER: Burn
VS

HP: 75
EN: 77
OTHER: none
Arena Notes: none

Scraggy (add)
HP: 40
EN: √-1
Stats: 3/3/1/3/48
Moves: Crunch, Brick Break
 
#6
His sub states to use Protect if I use Taunt once. Since I used it A3, he should have protected A3 instead of Stealth Rock, and the Taunt should have failed. Also, you seem to have gifted Miltank an extra 10 HP to start with. I'd like these things to be fixed before I order.
 
#10
Alright, let's try this;

Brick Break > Focus Blast > Brick Break
IF Stealth Rock, use Magic Coat
IF Bide, replace next actions with Toxic > Reflect
 

Stratos

Banned deucer.
#12
Round 1 End!

HP: 84
EN: 83
OTHER: Burn
VS

HP: 100
EN: 100
OTHER: none

HP: 75
EN: 77
OTHER: none

Arena Notes: none

Scraggy (add)
HP: 40
EN: √-1
Stats: 3/3/1/3/48
Moves: Crunch, Brick Break

this round had ample carnage. the emperor is pleased


Gallade used Brick Break!
crit = 7196 = no
dmgM = [8+3+1.5]*1.5 = 18.75
-5 EN

Scraggy picked a target! (7399 = gallade)
Scraggy used Crunch!
crit = 6488 = no
-def = 1404 = yes
dmgG = [8+3] = 11

Miltank used Counter!
dmgG = [18.75]*1.5 = 28.125
-15.375 EN

a2

Miltank used Double Team(1)!
-3 EN

Gallade used Focus Blast!
hit = 9552 = not even a clone
-7 EN

Scraggy picked a target!
4491 = miltank
scraggy used Brick Break!
crit = 451 = yes
dmgM = [8+3-1.5+3]*1.5 = 18.75

a3

Gallade used Brick Break!
crit = 389 = yes
dmgM = [8+3+3+1.5]*1.5 = 23.25
-5 EN

Scraggy picked a target!
3812 = miltank!
Scraggy used Brick Break!
crit = 8795 = no
dmgM = [8+3-1.5]*1.5 = 14.25

Miltank used Counter!
dmgS = [37.5*1.5] = 56.25
Scraggy was KO'd!
(and no, you don't get a KOC for it)
-24.75 EN


Round 2 End!

HP: 3
EN: 40
OTHER: Burn
VS

HP: 61
EN: 83
OTHER: -1 def

HP: 75
EN: 77
OTHER: none

Arena Notes: none
 
#17

Yarnus


HP: 3
EN: 40
OTHER: Burn


Rick

HP: 61
EN: 83
OTHER: -1 def

HP: 75
EN: 77
OTHER: none



The Emperor dislikes the lack of action, but laughed at Miltank's burning.




Action 1

Moo used Endure - Doesnt matters

Mystic used Encore - 10 energy

Moo is harmed by it's burn!

Action 2

Moo used Endure again - Fail

Mystic used Reflect - 7 energy

Moo is harmed by it's burn!

Moo fainted!




Yarnus


HP: Nada
EN: :(
OTHER: Burn


Rick

HP: 61
EN: 66
OTHER: Reflect is up!

HP: 75
EN: 77
OTHER: none


Yarnus sends out his next pokemon.
Rick orders.
Yarnus orders.

And make it amusing!

 
#23

Sir Wattson

HP: 125| EN: 100| Spe: 121
Ranks: 2/3/3/3
Size: 1| Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: Was by far the cutest FE CAP until Mollux came.
....then again, thats not hard. +17% accuracy


Mystic
HP: 61| EN: 66| Spe: 92
Ranks: 4/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: A popular species. +10% accuracy
. 1 KOC.



Cyclost
HP: 75| EN: 77| Spe: 39
Ranks: 4/5/4/5
Size: 4| Weight: 5
Abilities: Pressure
Other: -10% evasion, gets a lot of hate from RU players.





Peck!

HP: 100| EN: 100| Spe: 100
Ranks: 4/3/3/2
Size: 2| Weight: 3
Abilities: Keen Eye, Sniper
Other: Not an actual sniper.



Sorry guys, no reffing, i am too tired right now....this post is just so i dont have to change the format later.



And now it is this round's reffing. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.


Anyway, the emperor was bored at first, but the pain Peck! is suffering, as well as the burn and the prety light-show caused by Bide made him smile. Keep that up!


Peck is bulding up tha power!

Sir Wattson used Thunderbolt - 6 energy
To paralise (2672) - No
To crit (458) - Ayup
(10 + 3 + 1,5)*1,5 = 21,75 damage

Action 2

Peck is still bulding up the power!

Sir Wattson used Scald - 5 energy
To crit (1824) - No
To burn (2065) - Yes. Fun-Fact: All the rolls so far would result in a burn.
(8 + 3 + 1,5) = 12,5 damage

-2 HP to Peck

Action 3

Peck used Bide - 35,9812 energy
59,935 damage to Sir Wattson!


Sir Wattson used Thunderbolt - 6 energy
To paralise (4781) - No - Except this one
To crit (990) - Ayup
(10 + 3 + 1,5)*1,5 = 21,75 damage

-2 HP to Peck



Sir Wattson

HP: 65| EN: 83| Spe: 121
Ranks: 2/3/3/3
Size: 1| Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: Was by far the cutest FE CAP until Mollux came.
....then again, thats not hard. +17% accuracy


Mystic
HP: 61| EN: 66| Spe: 92
Ranks: 4/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: A popular species. +10% accuracy
. 1 KOC.



Cyclost
HP: 75| EN: 77| Spe: 39
Ranks: 4/5/4/5
Size: 4| Weight: 5
Abilities: Pressure
Other: -10% evasion, gets a lot of hate from RU players.





Peck!

HP: 40| EN: 64| Spe: 100
Ranks: 4/3/3/2
Size: 2| Weight: 3
Abilities: Keen Eye, Sniper
Other: Not an actual sniper.




Yarnus's turn.
 
#25
Switching to Surt the Pyroak, equipped with a Leftovers.

Stealth Rock > Will-O-Wisp > Flare Blitz
If you are asleep when you would use Stealth Rock, use it when you awaken instead
 
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