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Completed Rise of the NFE! C$FP vs Dummy007 with a noob ref!

Discussion in 'ASB' started by waterwarrior, Jan 5, 2012.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Looking out at the beautiful ASB Arena, it appears we have one avid spectator today (his name is Ted) for this quick little match, Dummy007 squaring off against C$FP!

    2v2 Doubles
    1 Day DQ
    0 Recovery/ 0 Chills

    Switch = Hammer Time
    Items are on
    All abilities can be used

    The two competitors send out their fighters, and here they are:

    C$FP's Duo:
    Gears the Klang (open)
    [​IMG]
    Klang [Gears] (Genderless)
    Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Plus
    Type: Innate
    This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability 2: Minus
    Type: Innate
    This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability 3 (DW) [unlocked]: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks:
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Lock-On
    Zap Cannon
    Hyper Beam
    Discharge
    Shift Gear
    Metal Sound
    Charge Beam
    Autotomize
    Mirror Shot
    Screech

    Thunderbolt
    Thunder Wave
    Flash Cannon
    Protect
    Substitute
    Toxic
    Volt Switch

    Moves: 22
    Pimplup the Prinplup (open)
    [​IMG]
    Prinplup [Pimplup] (Male)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW): Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw

    Agility
    Icy Wind
    Yawn

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute

    Moves: 21


    Dummy007's Duo:
    Boy 409 the Swadloon (open)

    [​IMG]
    Swadloon [Boy 409] (M)
    Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
    Typing: Bug/Grass
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks (17):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Endure
    Flail
    GrassWhistle
    Protect

    Agility
    Me First
    Mind Reader

    Toxic
    Sunny Day
    Rest
    Safeguard
    Payback


    WHOA! What the heck is going on? It appears that Dummy's Seedot is evolving! As a Nuzleaf, its new stats are:

    Simon Heap the Nuzleaf (open)

    [​IMG]
    Nuzleaf [Simon Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks (11):
    Bide
    Harden
    Growth
    Nature Power
    Synthesis

    Foul Play
    Leech Seed
    Nasty Plot

    Sunny Day
    SolarBeam
    Shadow Ball
    Hidden Power [Fire 7]

    Nuzleaf will begin with only 80 EN

    The match will go like this:
    C$FP decides on which items to use
    Dummy007 decides on which items to use, then orders his first actions
    C$FP orders his actions
    I ref


    For easy reference, the order in which the pokes will go (based on Speed) is:

    Simon Heap -> Pimplup -> Gears -> Boy 409

    Trainers, begin the battle!
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Hmmm, this may be a tough battle to win. I'll give Gears a Metal Coat and Pimplup a Life Orb.
  3. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    (Note that, upon evolving, Simon Heap picks up Razor Leaf, Pound, Fake Out, and Torment as Level 25-or-lower moves.)

    "Boy 409, take this Lucky Egg; Simon Heap, take an Exp. Share! We're going to need all the luck and exp. we can get to beat Klang..."

    Summary:
    Boy 409: Sunny Day -> Struggle Bug -> Razor Leaf; if Pimplup uses Rain Dance on Action 2, change Action 3 to Sunny Day
    Simon Heap: Fake Out Gears -> Hidden Power Gears -> Torment Pimplup; if Gears uses Protect on Action 1, redirect Fake Out to Pimplup
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "I love the smell of a couple of good battle items in the morning."

    Pimplup: Ice Beam (Simon Heap) * 2, Icy Wind

    Gears: Flash Cannon (Simon Heap), Gear Grind (Simon Heap), Flash Cannon (Simon Heap)
    IF Simon Heap faints, THEN target Boy 409
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Pre-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 90
    EN: 100
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 100
    EN: 100

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 90
    EN: 100

    [​IMG]
    Nuzleaf [Simon Heap] (M) @ Exp. Share
    Nature: Brave
    HP: 100
    EN: 80

    Boring calcs and stuff:
    Show Hide

    Action 1
    Fake Out -> Klang (4 EN)
    RNG roll (<625 = crit) 230= yes crit
    5.336 ~ 5 DMG

    Ice Beam -> Simon (7 EN, 2 HP)
    RNG roll (<625= crit) 1341= no crit
    RNG Roll (<1000 = to freeze) 3836 = no freeze
    22.5 ~ 23 DMG

    Gears flinched!

    Boy 409 set up Sunny Day! (-10 EN)

    Action 2
    HP Fire (7) -> Gears (-5 EN)
    RNG roll = 5647 (no crit)
    13.5 ~ 14 DMG

    Struggle Bug -> Gears (3 EN)
    RNG roll (to crit) 7966 = no crit
    3.335 ~ 3 DMG
    -1 SpA

    Sruggle Bug -> Pimplup
    RNG roll (to crit) = 8352 (no crit)
    5 DMG
    -1 SpA

    Ice Beam -> Simon (11 EN, 2 HP)
    RNG roll (<625= crit) 85= crit
    RNG Roll (<1000 = to freeze) 1766 = no freeze
    23.75 ~ 24 DMG

    Gear Grind -> Simon (8 EN)
    RNG roll (<8500= to hit) 7883 = hit
    RNG roll (to crit) 6072, 6123 (neither hit crits)
    13 x 2 hits = 26 DMG

    Action 3
    Torment -> Pimplup (10 EN)

    Razor Leaf -> Pimplup (-4 EN)
    To hit (<9500= hit) 7997 = hit
    To crit (1250= crit) 149 = crit
    18 DMG

    Razor Leaf -> Gears
    To hit (9220 = hit)
    To crit (6801 = no crit)
    6 DMG

    Icy Wind -> Simon (5 EN, -2 HP)
    To hit (<9500) 1887 = hit
    To crit 4450 = no crit
    10.25 ~ 10 DMG

    Icy Wind -> Boy 509
    To hit (4707= hit)
    To crit (4308= no crit)
    8.75 ~ 9 DMG

    Flash Cannon -> Simon (6 EN)
    To crit (8143 = no crit)
    To lower SpD (<1000 = lower) 3232 = no lower
    14.25 ~ 14 DMG


    And the battle has begun! Quick as a flash, Simon Heap, even without his brother's magical abilities, rushed forward and used Fake Out on Gears, obviously catching the Steel type off guard. Pimplup was quick to retaliate though, and struck Simon with a powerful Ice Beam! Boy 409 brought in some sunshine with Sunny Day while Gears could not do anything. Suddenly, Dummy's duo started getting a giant boost from Chlorophyll, and now are practically dancing around the arena at blistering speeds!

    Simon then unleashes what power he does have, and it does massive damage bolstered by the Sun Boy 409 just gave. Boy 409 then sent out a vibration of Struggle Bug, which did not do much damage, but lowered the SpA of both Gears and Pimplup! However, the penguin pimp does what it did last time, majoring injuring the plant with a super-effective Ice Beam. Gears then uses his namesake to trap Simon and Grinds, almost knocking poor Simon off his feet.

    Simon, seemingly already on low health, decided to Torment Pimplup. Boy 409 went on the offensive and fired multiple, Razor-sharp leaves at Pimplup, hitting the penguin for tons of damage with a critical hit, as well as hitting Gears hard too! The pimp then let out an icy-cold breath, and Dummy's duo slowed down a bit, almost to where they were before the Sun came up! Gears let out a powerful Flash Cannon, striking Simon square in the chest. The poor plant was rocketed back into the wall, crashing into it. It appears that the Nuzleaf is down...

    BUT WAIT! This is amazing! Simon still has the strength to hold on, but I'm not sure how much more he can take...

    Can Dummy007 turn this around, or will C$FP turn out to be victorious?!


    Post-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 62
    EN: 86
    -1 SpA
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 71
    EN: 78
    -1 SpA
    Tormented

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 81
    EN: 83
    -1 Speed

    [​IMG]
    Nuzleaf [Simon Heap] (M) @ Exp. Share
    Nature: Brave
    HP: 3
    EN: 61
    -1 Speed

    Three rounds of Sunny Day remain
    C$FP's side will remain at -1 SpA throughout the next round
    Dummy's side will remain at -1 Spe until the end of the first action of the third round.
    Pimplup's Torment will last for 5 more actions


    Current Speed list:
    Simon -> Pimplup -> Boy 409 -> Gears
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Sunny Day activates Simon and Boy 409's Chlorophyll, meaning Boy 409 should have moved second on actions 2 and 3. Also, some of these calcs seem awfully high, especially Struggle Bug. (For comparison, for my Struggle Bug calc on Gears, I got (4 + 3 + 1*1.5 - 3*1.5) * 0.66 = 2.666 ~ 3 damage.)
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Sorry about bad calcs, I used the damage calculator (dis one), not the long form.

    EDIT: All done! If you look, you'll see that everyone has MUCH higher health now (EN stays the same of course). Updating prose. Also Dummy, for future calcs, you ADD 1.5 to the Atk/ Def bonus, not multiply
    Note how it says 1.5, not x1.5.
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pimplup: Hydro Pump, Yawn, Hydro Pump

    Gears: Gear Grind, Flash Cannon, Gear Grind
  9. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    From what I understand, that means that a Rank 1 will receive a damage bonus equal to 1*1.5, a Rank 2 will receive a bonus equal to 2*1.5, a Rank 3 will receive 3*1.5, etc. So, as opposed to a Rank 3 getting 3 + 3*1.5 = 7.5, it would only get 3*1.5 = 4.5. Basically, the actual rank doesn't go into the calculation; only the bonus does.

    Regardless...

    (I'm assuming all of C$FP's attacks are directed at Simon Heap until he faints.)

    "Let's take advantage of Boy 409's heightened speed!"

    Summary:
    Boy 409: Protect Simon Heap -> Razor Leaf -> Me First Gears
    Simon Heap: Hidden Power + Hidden Power combo Gears -> Cool Down -> Hidden Power Gears
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Dummy, stop being right about math stuffs. Thank you. Anyways, I'll just do that from this round on, its not a huge difference anyways.

    Pre-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 62
    EN: 86
    -1 SpA
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 71
    EN: 78
    -1 SpA
    Tormented

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 81
    EN: 83
    -1 Speed
    Chlorophyll activated

    [​IMG]
    Nuzleaf [Simon Heap] (M) @ Exp. Share
    Nature: Brave
    HP: 3
    EN: 61
    -1 Speed
    Chlorophyll activated

    Calcs and shit, yo:
    Show Hide

    Action 1

    HP Fire (7) -> Gears (5 EN)
    RNG roll (to crit) 8778 = no crit
    (7+(2x1.5)+3-(3x1.5))(1.5) = 12.75 ~ 13 DMG

    Hydro Pump -> Simon (8 EN, 2 HP)
    RNG roll (to hit, <=8000, hit) 973 = hit
    RNG roll (to crit) 1818 = no crit
    (14+3+(4x1.5)-3-(2x1.5)) (.667) (-1x1.75) = 23.5 ~ 24 DMG
    SIMON FAINTED (sorry Dummy)

    Bug Bite -> Pimplup (4 EN)
    RNG roll (to crit) 3624 = no crit
    (6+3+(3x1.5)-(3x1.5)) = 9 DMG

    Gear Grind -> Boy (8 EN)
    RNG roll (to hit, <=8500 hit) 9386 = miss
    The attack missed!

    Action 2
    Yawn -> Boy (7 EN)
    Boy 409 became drowsy!

    Razor Leaf -> Pimplup (4 EN)
    RNG roll (to hit) 8921 = hit
    RNG roll (to crit) 6499 = no crit
    (6+3+(3x1.5)-(3x1.5)) (1.5) = 13.5 ~ 14 DMG

    Razor Leaf -> Gears
    RNG roll (to hit) 319 = hit
    RMG roll ( to crit) 966 = crit
    (6+3+3+(3x1.5)-(3x1.5)) (.667) = 8 DMG

    Flash Cannon -> Boy (6 EN)
    RNG roll (to lower SpD) 5158 = no lower
    RNG roll (to crit) 5003 = no crit
    (12+3+(3x1.5)-(3x1.5)) + (-1x1.75) = 13.25 ~ 13 DMG

    Action 3

    Hydro Pump -> Boy (8 EN, 2 HP)
    RNG roll (to hit) 4086 = hit
    RNG roll (to crit) 4045 = no crit
    ((14+3+(4x1.5)-3-(3x1.5)) (.667) (-1x1.75)= 8.6 ~ 9 DMG

    Me First -> Gears (12 EN)
    RNG roll (to hit) 6715 = hit
    RNG roll (to crit) 9055, 7185 = no crit
    ((5x1.5)+(3x1.5)-(3x1.5)) (.667) = 5 DMG x 2 hits= 10 DMG

    Gear Grind -> Boy (8 EN)
    RNG roll (to hit) 2352 = hit
    RNG roll (to crit) 7327, 2604 = no crit
    (9+3+(3x1.5)-(3x1.5)) = 12 DMG x 2 = 24 DMG


    Here we are at the second round! Immediately, Simon drew his inner power again and smacked Gears with a Sun-boosted, super-effective attack! Pimplup then pumped out a massive amount of water from his body, and Simon fell down! He couldn't take any more! Boy 409, seeing his partner fall, rushed up to Pimplup and bit down on him like a bug! Gears attempted to counter-attack by crushing the Swadloon in its gears, but the attack missed completely!

    Pimplup, now the fastest thing on the field, stretched his body and let out a loud Yawn, but now Boy 409 seems tired too! Struggling to stay awake, Boy 409 pulled a bunch of leaves from the nearby trees and threw them at C$FP's side, hitting Pimplup right where it matters for a critical hit, as well as scoring damage on Gears. The Klang then shot out a massive ball of Steel-like energy, but thanks to its stat drop, Boy 409 is still able to hold strong!

    Just as Pimplup began, he spat out yet another Hydro Pump, and Boy 409, even with the resist, is having trouble absorbing these hits! The Swadloon then used Me First to use Gear Grind on Gears himself, then Gears used Gear Grind too!

    Post-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 31
    EN: 72
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 44
    EN: 62
    Tormented

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 35
    EN: 63
    -1 Speed
    Drowsy

    [​IMG]
    Nuzleaf [Simon Heap] (M) @ Exp. Share
    Nature: Brave
    HP: -21
    EN: 56 (KO'd)

    Two rounds of Sunny Day remain
    Dummy's side will remain at -1 Spe until the end of the next round.
    Pimplup's Torment will last for 2 more actions


    Current Speed list:
    Pimplup -> Boy 409 -> Gears
  11. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    How was Boy 409 slower than Pimplup? 42 * 2/3 * 2 = 56, 6 points faster than Pimplup.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'm pretty sure the way the Speed boosts/drops work is that you multiply or divide by 1.75 for each stage (dividing in this case, as it's a drop).
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    C$FP is correct (sorta, he's right for -1 Speed, but it's different for other stages). Chlorophyll was x2, then Icy Wind divided the new total by 1.75, making it able to outspeed Gears, but not Pimplup.
  14. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    The Referee Training Grounds give it as a 2/3 multiplier, but the SotG discussion said it was a 1.75 multiplier...that was then heavily argued about and left inconclusive. Assuming it is /1.75, I would like to request a redo of the last round because I made all my actions under the impression that Boy 409 would outspeed Pimplup (and by that I mean change Simon's combo to a single attack and change Boy 409's first action to Bug Bite Pimplup).
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Yeah, I think that's fair. (The DAT says 1.75, and I don't think the referee training grounds is kept up to date. Example: that damage calculator waterwarrior had been using)
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Both of you are in agreement? Awesome.

    Made changes to Action 1, finally got in the remaining prose. Make your move Dummy!
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Well, I'm pretty much done for no matter what I do. gg, C$FP."

    Summary:
    Endure -> Flail Pimplup -> Flail Pimplup
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pimplup: Ice Beam, Icy Wind, Ice Beam

    Gears: Toxic, Gear Grind, Gear Grind
    IF Toxic misses, THEN use it again
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    EDIT: misunderstanding Torment LIKE A BOSS!

    gimme a few minutes
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I didn't use Ice Beam or Icy Wind last round, so it doesn't matter.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,538
    Thank you again for allowing me to ref this, it was a great game from both sides!


    Pre-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 31
    EN: 72
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 44
    EN: 62
    Tormented

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 35
    EN: 63
    -1 Speed
    Drowsy

    Its the FINAL CALCDOWN!
    Show Hide

    Boy 409 used Endure! (15 EN)
    Boy 409 can't be KO'd by attacks this round!

    Ice Beam -> Boy 409 (7 EN, 2 HP)
    RNG roll (to crit) 1425 = no crit
    RNG roll (to freeze) 5296 = no freeze
    (12+(4x1.5)-(3x1.5)) (1.5) = 20.25 ~ 20 DMG

    Toxic -> Boy (7 EN)
    RNG roll (to hit) 3178 = hit
    Boy 409 was badly poisoned!

    Toxic DMG (-1 HP)
    Boy 409 fell asleep!
    RNG roll (sleep intensity, 1-3333 = light sleep, 3334-6666 = deep sleep, 6667-10000 = intense sleep) 6922 = intense sleep (2 actions)

    Action 2
    Icy Wind -> Boy (5 EN, 2 HP)
    RNG roll (to hit, <=9500 = hit) 8677 = hit
    RNG roll (to crit) 1385 = no crit
    (8+(4x1.5)-(3x1.5)) (1.5) = 14.25 ~ 14 DMG
    Boy 409's Speed fell!

    Gear Grind -> Boy (8 EN)
    RNG roll (to hit) 1027 = hit
    RNG roll (to crit) 1261, 8537 = no crits
    (9+3
    +(3x1.5)-(3x1.5)) = 12 x 2 = 24 DMG
    Boy 409 endured the hit!

    Boy 409 is asleep! (1)

    Toxic DMG (1 DMG)
    Boy 409 fainted!

    C%FP won the battle!


    As we enter what appears to be the final round of our battle, Boy 409 stares down two opponents who have a lot of energy left! Trying to save his own butt, Boy 409 braces itself to endure any damaging attacks this round (insert Game of Thrones meme here). Pimplup draws in a cold breath and lets out an Ice Beam, dealing major damage to the falling Swadloon. Gears (somehow) decided to throw out some Toxic gunk at Boy, bypassing his Endure! Boy's drowsiness from Pimplup's previous Yawn finally kicks in, and Toxic is dealing damage as well!

    Pimplup draws another cold breath, letting out an Icy Wind this time, knocking Boy 409 down to his last legs. With the effect from the Icy Wind, Gears is able to outspeed Boy and Grind it. It appears that Dummy's final mon will faint, but that Endure from last action won't let it! However, Endure can't cure all of its problems, and finally falls to its Toxic!

    C$FP wins the match!

    Post-Round stats:
    [​IMG]
    Klang [Gears] (Genderless) @ Metal Coat
    Nature: Quiet
    HP: 31
    EN: 57
    [​IMG]
    Prinplup [Pimplup] (Male) @ Life Orb
    Nature: Modest
    HP: 40
    EN: 55

    Dummy007's Duo:
    [​IMG]
    Swadloon [Boy 409] (M) @Lucky Egg
    Nature: Impish
    HP: 0
    EN: 63 (KO)


    Congratulations to both sides, and now to the sexy part: rewards!

    C$FP: 2 shiny CC and a win!
    Gears: 1 EC, 2 MC, 1 DC, 1 KOC
    Pimplup: 1 EC, 2 MC, 1 DC, 1 KOC

    Dummy007: 2 shinier CC and a loss!
    Simon Heap: 2 MC, 1 DC, +1 MC from the EXP. Share
    Boy 409: 1 EC, 2 MC, +1 EC from the Lucky Egg

    and I get 5 super-special-awesome UC. Huzzah!
  22. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Thanks for reffing, waterwarrior! Steel-types are the bane of my existence. :( Good game anyway, C$FP!
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    GG Dummy, Steel mons with battle items are just too good. Thanks for reffing, waterwarrior!
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