Completed Rise of the NFE! C$FP vs Dummy007 with a noob ref!

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#1
Looking out at the beautiful ASB Arena, it appears we have one avid spectator today (his name is Ted) for this quick little match, Dummy007 squaring off against C$FP!

2v2 Doubles
1 Day DQ
0 Recovery/ 0 Chills

Switch = Hammer Time
Items are on
All abilities can be used

The two competitors send out their fighters, and here they are:

C$FP's Duo:

Klang [Gears] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW) [unlocked]: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound
Charge Beam
Autotomize
Mirror Shot
Screech

Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Toxic
Volt Switch

Moves: 22

Prinplup [Pimplup] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw

Agility
Icy Wind
Yawn

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute

Moves: 21


Dummy007's Duo:

Swadloon [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 5/5

Attacks (17):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
GrassWhistle
Protect

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Safeguard
Payback


WHOA! What the heck is going on? It appears that Dummy's Seedot is evolving! As a Nuzleaf, its new stats are:


Nuzleaf [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Attacks (11):
Bide
Harden
Growth
Nature Power
Synthesis

Foul Play
Leech Seed
Nasty Plot

Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 7]

Nuzleaf will begin with only 80 EN

The match will go like this:
C$FP decides on which items to use
Dummy007 decides on which items to use, then orders his first actions
C$FP orders his actions
I ref


For easy reference, the order in which the pokes will go (based on Speed) is:

Simon Heap -> Pimplup -> Gears -> Boy 409

Trainers, begin the battle!
 
#3
(Note that, upon evolving, Simon Heap picks up Razor Leaf, Pound, Fake Out, and Torment as Level 25-or-lower moves.)

"Boy 409, take this Lucky Egg; Simon Heap, take an Exp. Share! We're going to need all the luck and exp. we can get to beat Klang..."

Summary:
Boy 409: Sunny Day -> Struggle Bug -> Razor Leaf; if Pimplup uses Rain Dance on Action 2, change Action 3 to Sunny Day
Simon Heap: Fake Out Gears -> Hidden Power Gears -> Torment Pimplup; if Gears uses Protect on Action 1, redirect Fake Out to Pimplup
 
#4
"I love the smell of a couple of good battle items in the morning."

Pimplup: Ice Beam (Simon Heap) * 2, Icy Wind

Gears: Flash Cannon (Simon Heap), Gear Grind (Simon Heap), Flash Cannon (Simon Heap)
IF Simon Heap faints, THEN target Boy 409
 
#5
Pre-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 90
EN: 100

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 100
EN: 100

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 90
EN: 100


Nuzleaf [Simon Heap] (M) @ Exp. Share
Nature: Brave
HP: 100
EN: 80

Boring calcs and stuff:
Action 1
Fake Out -> Klang (4 EN)
RNG roll (<625 = crit) 230= yes crit
5.336 ~ 5 DMG

Ice Beam -> Simon (7 EN, 2 HP)
RNG roll (<625= crit) 1341= no crit
RNG Roll (<1000 = to freeze) 3836 = no freeze
22.5 ~ 23 DMG

Gears flinched!

Boy 409 set up Sunny Day! (-10 EN)

Action 2
HP Fire (7) -> Gears (-5 EN)
RNG roll = 5647 (no crit)
13.5 ~ 14 DMG

Struggle Bug -> Gears (3 EN)
RNG roll (to crit) 7966 = no crit
3.335 ~ 3 DMG
-1 SpA

Sruggle Bug -> Pimplup
RNG roll (to crit) = 8352 (no crit)
5 DMG
-1 SpA

Ice Beam -> Simon (11 EN, 2 HP)
RNG roll (<625= crit) 85= crit
RNG Roll (<1000 = to freeze) 1766 = no freeze
23.75 ~ 24 DMG

Gear Grind -> Simon (8 EN)
RNG roll (<8500= to hit) 7883 = hit
RNG roll (to crit) 6072, 6123 (neither hit crits)
13 x 2 hits = 26 DMG

Action 3
Torment -> Pimplup (10 EN)

Razor Leaf -> Pimplup (-4 EN)
To hit (<9500= hit) 7997 = hit
To crit (1250= crit) 149 = crit
18 DMG

Razor Leaf -> Gears
To hit (9220 = hit)
To crit (6801 = no crit)
6 DMG

Icy Wind -> Simon (5 EN, -2 HP)
To hit (<9500) 1887 = hit
To crit 4450 = no crit
10.25 ~ 10 DMG

Icy Wind -> Boy 509
To hit (4707= hit)
To crit (4308= no crit)
8.75 ~ 9 DMG

Flash Cannon -> Simon (6 EN)
To crit (8143 = no crit)
To lower SpD (<1000 = lower) 3232 = no lower
14.25 ~ 14 DMG


And the battle has begun! Quick as a flash, Simon Heap, even without his brother's magical abilities, rushed forward and used Fake Out on Gears, obviously catching the Steel type off guard. Pimplup was quick to retaliate though, and struck Simon with a powerful Ice Beam! Boy 409 brought in some sunshine with Sunny Day while Gears could not do anything. Suddenly, Dummy's duo started getting a giant boost from Chlorophyll, and now are practically dancing around the arena at blistering speeds!

Simon then unleashes what power he does have, and it does massive damage bolstered by the Sun Boy 409 just gave. Boy 409 then sent out a vibration of Struggle Bug, which did not do much damage, but lowered the SpA of both Gears and Pimplup! However, the penguin pimp does what it did last time, majoring injuring the plant with a super-effective Ice Beam. Gears then uses his namesake to trap Simon and Grinds, almost knocking poor Simon off his feet.

Simon, seemingly already on low health, decided to Torment Pimplup. Boy 409 went on the offensive and fired multiple, Razor-sharp leaves at Pimplup, hitting the penguin for tons of damage with a critical hit, as well as hitting Gears hard too! The pimp then let out an icy-cold breath, and Dummy's duo slowed down a bit, almost to where they were before the Sun came up! Gears let out a powerful Flash Cannon, striking Simon square in the chest. The poor plant was rocketed back into the wall, crashing into it. It appears that the Nuzleaf is down...

BUT WAIT! This is amazing! Simon still has the strength to hold on, but I'm not sure how much more he can take...

Can Dummy007 turn this around, or will C$FP turn out to be victorious?!


Post-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 62
EN: 86
-1 SpA

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 71
EN: 78
-1 SpA
Tormented

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 81
EN: 83
-1 Speed


Nuzleaf [Simon Heap] (M) @ Exp. Share
Nature: Brave
HP: 3
EN: 61
-1 Speed

Three rounds of Sunny Day remain
C$FP's side will remain at -1 SpA throughout the next round
Dummy's side will remain at -1 Spe until the end of the first action of the third round.
Pimplup's Torment will last for 5 more actions


Current Speed list:
Simon -> Pimplup -> Boy 409 -> Gears
 
#6
Sunny Day activates Simon and Boy 409's Chlorophyll, meaning Boy 409 should have moved second on actions 2 and 3. Also, some of these calcs seem awfully high, especially Struggle Bug. (For comparison, for my Struggle Bug calc on Gears, I got (4 + 3 + 1*1.5 - 3*1.5) * 0.66 = 2.666 ~ 3 damage.)
 
#7
Sorry about bad calcs, I used the damage calculator (dis one), not the long form.

EDIT: All done! If you look, you'll see that everyone has MUCH higher health now (EN stays the same of course). Updating prose. Also Dummy, for future calcs, you ADD 1.5 to the Atk/ Def bonus, not multiply
referee training grounds said:
For each rank between 1 and 5, a Pokemon gets a bonus of 1.5
Note how it says 1.5, not x1.5.
 
#9
Also Dummy, for future calcs, you ADD 1.5 to the Atk/ Def bonus, not multiply Note how it says 1.5, not x1.5.
From what I understand, that means that a Rank 1 will receive a damage bonus equal to 1*1.5, a Rank 2 will receive a bonus equal to 2*1.5, a Rank 3 will receive 3*1.5, etc. So, as opposed to a Rank 3 getting 3 + 3*1.5 = 7.5, it would only get 3*1.5 = 4.5. Basically, the actual rank doesn't go into the calculation; only the bonus does.

Regardless...

(I'm assuming all of C$FP's attacks are directed at Simon Heap until he faints.)

"Let's take advantage of Boy 409's heightened speed!"

Summary:
Boy 409: Protect Simon Heap -> Razor Leaf -> Me First Gears
Simon Heap: Hidden Power + Hidden Power combo Gears -> Cool Down -> Hidden Power Gears
 
#10
Dummy, stop being right about math stuffs. Thank you. Anyways, I'll just do that from this round on, its not a huge difference anyways.

Pre-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 62
EN: 86
-1 SpA

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 71
EN: 78
-1 SpA
Tormented

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 81
EN: 83
-1 Speed
Chlorophyll activated


Nuzleaf [Simon Heap] (M) @ Exp. Share
Nature: Brave
HP: 3
EN: 61
-1 Speed
Chlorophyll activated

Calcs and shit, yo:
Action 1

HP Fire (7) -> Gears (5 EN)
RNG roll (to crit) 8778 = no crit
(7+(2x1.5)+3-(3x1.5))(1.5) = 12.75 ~ 13 DMG

Hydro Pump -> Simon (8 EN, 2 HP)
RNG roll (to hit, <=8000, hit) 973 = hit
RNG roll (to crit) 1818 = no crit
(14+3+(4x1.5)-3-(2x1.5)) (.667) (-1x1.75) = 23.5 ~ 24 DMG
SIMON FAINTED (sorry Dummy)

Bug Bite -> Pimplup (4 EN)
RNG roll (to crit) 3624 = no crit
(6+3+(3x1.5)-(3x1.5)) = 9 DMG

Gear Grind -> Boy (8 EN)
RNG roll (to hit, <=8500 hit) 9386 = miss
The attack missed!

Action 2
Yawn -> Boy (7 EN)
Boy 409 became drowsy!

Razor Leaf -> Pimplup (4 EN)
RNG roll (to hit) 8921 = hit
RNG roll (to crit) 6499 = no crit
(6+3+(3x1.5)-(3x1.5)) (1.5) = 13.5 ~ 14 DMG

Razor Leaf -> Gears
RNG roll (to hit) 319 = hit
RMG roll ( to crit) 966 = crit
(6+3+3+(3x1.5)-(3x1.5)) (.667) = 8 DMG

Flash Cannon -> Boy (6 EN)
RNG roll (to lower SpD) 5158 = no lower
RNG roll (to crit) 5003 = no crit
(12+3+(3x1.5)-(3x1.5)) + (-1x1.75) = 13.25 ~ 13 DMG

Action 3

Hydro Pump -> Boy (8 EN, 2 HP)
RNG roll (to hit) 4086 = hit
RNG roll (to crit) 4045 = no crit
((14+3+(4x1.5)-3-(3x1.5)) (.667) (-1x1.75)= 8.6 ~ 9 DMG

Me First -> Gears (12 EN)
RNG roll (to hit) 6715 = hit
RNG roll (to crit) 9055, 7185 = no crit
((5x1.5)+(3x1.5)-(3x1.5)) (.667) = 5 DMG x 2 hits= 10 DMG

Gear Grind -> Boy (8 EN)
RNG roll (to hit) 2352 = hit
RNG roll (to crit) 7327, 2604 = no crit
(9+3+(3x1.5)-(3x1.5)) = 12 DMG x 2 = 24 DMG


Here we are at the second round! Immediately, Simon drew his inner power again and smacked Gears with a Sun-boosted, super-effective attack! Pimplup then pumped out a massive amount of water from his body, and Simon fell down! He couldn't take any more! Boy 409, seeing his partner fall, rushed up to Pimplup and bit down on him like a bug! Gears attempted to counter-attack by crushing the Swadloon in its gears, but the attack missed completely!

Pimplup, now the fastest thing on the field, stretched his body and let out a loud Yawn, but now Boy 409 seems tired too! Struggling to stay awake, Boy 409 pulled a bunch of leaves from the nearby trees and threw them at C$FP's side, hitting Pimplup right where it matters for a critical hit, as well as scoring damage on Gears. The Klang then shot out a massive ball of Steel-like energy, but thanks to its stat drop, Boy 409 is still able to hold strong!

Just as Pimplup began, he spat out yet another Hydro Pump, and Boy 409, even with the resist, is having trouble absorbing these hits! The Swadloon then used Me First to use Gear Grind on Gears himself, then Gears used Gear Grind too!

Post-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 31
EN: 72

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 44
EN: 62
Tormented

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 35
EN: 63
-1 Speed
Drowsy


Nuzleaf [Simon Heap] (M) @ Exp. Share
Nature: Brave
HP: -21
EN: 56 (KO'd)

Two rounds of Sunny Day remain
Dummy's side will remain at -1 Spe until the end of the next round.
Pimplup's Torment will last for 2 more actions


Current Speed list:
Pimplup -> Boy 409 -> Gears
 
#12
I'm pretty sure the way the Speed boosts/drops work is that you multiply or divide by 1.75 for each stage (dividing in this case, as it's a drop).
 
#13
C$FP is correct (sorta, he's right for -1 Speed, but it's different for other stages). Chlorophyll was x2, then Icy Wind divided the new total by 1.75, making it able to outspeed Gears, but not Pimplup.
 
#14
The Referee Training Grounds give it as a 2/3 multiplier, but the SotG discussion said it was a 1.75 multiplier...that was then heavily argued about and left inconclusive. Assuming it is /1.75, I would like to request a redo of the last round because I made all my actions under the impression that Boy 409 would outspeed Pimplup (and by that I mean change Simon's combo to a single attack and change Boy 409's first action to Bug Bite Pimplup).
 
#15
Yeah, I think that's fair. (The DAT says 1.75, and I don't think the referee training grounds is kept up to date. Example: that damage calculator waterwarrior had been using)
 
#21
Thank you again for allowing me to ref this, it was a great game from both sides!


Pre-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 31
EN: 72

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 44
EN: 62
Tormented

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 35
EN: 63
-1 Speed
Drowsy

Its the FINAL CALCDOWN!
Boy 409 used Endure! (15 EN)
Boy 409 can't be KO'd by attacks this round!

Ice Beam -> Boy 409 (7 EN, 2 HP)
RNG roll (to crit) 1425 = no crit
RNG roll (to freeze) 5296 = no freeze
(12+(4x1.5)-(3x1.5)) (1.5) = 20.25 ~ 20 DMG

Toxic -> Boy (7 EN)
RNG roll (to hit) 3178 = hit
Boy 409 was badly poisoned!

Toxic DMG (-1 HP)
Boy 409 fell asleep!
RNG roll (sleep intensity, 1-3333 = light sleep, 3334-6666 = deep sleep, 6667-10000 = intense sleep) 6922 = intense sleep (2 actions)

Action 2
Icy Wind -> Boy (5 EN, 2 HP)
RNG roll (to hit, <=9500 = hit) 8677 = hit
RNG roll (to crit) 1385 = no crit
(8+(4x1.5)-(3x1.5)) (1.5) = 14.25 ~ 14 DMG
Boy 409's Speed fell!

Gear Grind -> Boy (8 EN)
RNG roll (to hit) 1027 = hit
RNG roll (to crit) 1261, 8537 = no crits
(9+3
+(3x1.5)-(3x1.5)) = 12 x 2 = 24 DMG
Boy 409 endured the hit!

Boy 409 is asleep! (1)

Toxic DMG (1 DMG)
Boy 409 fainted!

C%FP won the battle!


As we enter what appears to be the final round of our battle, Boy 409 stares down two opponents who have a lot of energy left! Trying to save his own butt, Boy 409 braces itself to endure any damaging attacks this round (insert Game of Thrones meme here). Pimplup draws in a cold breath and lets out an Ice Beam, dealing major damage to the falling Swadloon. Gears (somehow) decided to throw out some Toxic gunk at Boy, bypassing his Endure! Boy's drowsiness from Pimplup's previous Yawn finally kicks in, and Toxic is dealing damage as well!

Pimplup draws another cold breath, letting out an Icy Wind this time, knocking Boy 409 down to his last legs. With the effect from the Icy Wind, Gears is able to outspeed Boy and Grind it. It appears that Dummy's final mon will faint, but that Endure from last action won't let it! However, Endure can't cure all of its problems, and finally falls to its Toxic!

C$FP wins the match!

Post-Round stats:

Klang [Gears] (Genderless) @ Metal Coat
Nature: Quiet
HP: 31
EN: 57

Prinplup [Pimplup] (Male) @ Life Orb
Nature: Modest
HP: 40
EN: 55

Dummy007's Duo:

Swadloon [Boy 409] (M) @Lucky Egg
Nature: Impish
HP: 0
EN: 63 (KO)


Congratulations to both sides, and now to the sexy part: rewards!

C$FP: 2 shiny CC and a win!
Gears: 1 EC, 2 MC, 1 DC, 1 KOC
Pimplup: 1 EC, 2 MC, 1 DC, 1 KOC

Dummy007: 2 shinier CC and a loss!
Simon Heap: 2 MC, 1 DC, +1 MC from the EXP. Share
Boy 409: 1 EC, 2 MC, +1 EC from the Lucky Egg

and I get 5 super-special-awesome UC. Huzzah!
 
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