Rising_Dusk and elDino in the ICE CHASM

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Ok heres the rules:
Format: Doubles
Size: 4v4
DQ: 3 days
Rules: ∞ Recovers / ∞ Chills
Switch: KO
Items: No
Abilities: all!
Arena: Ice Chasm


The image shows a deep chasm that goes far into the ground. The arena is frigid and slippery. There are many iced over crystals along the edges of the chasm as seen here that Pokemon can stand on. The crystals are very hard to grip without being Ice-type or without the Pokemon wrapping its body around them. The chasm is open enough that Flying-type Pokemon have enough open air to feel particularly alert. Inside the cavern, a thick hail is constantly falling. The snowy sides of the arena are malleable enough that Pokemon with long claws can jab into and suspend themselves from the arena.

Arena Effects:
Hail Weather: Hail is in effect for the duration of the battle, battering all Pokemon.
The weather can be changed, but it changes back to hail at the end of every round.
Flying-type Pokemon and Pokemon with Levitate have nothing to fear from floating/falling/flying off of a crystal spike.
Ice crystals are able to be destroyed. They each have 10 HP and are Ice-type with ** defenses.
Falling to the bottom does not result in a KO, it deals 20 damage and teleports the Pokemon back up to the battle level.
When falling into the pit, all Pokemon have exactly one action to recover from the fall or they will suffer the aforementioned damage.


Here is Rising Dusk's team:


Lucario (M)*

Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick

Swords Dance*
Brick Break*
Hidden Power Ice (7)*


Weavile (M)*

Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws

Ice Shard*
Ice Punch*
Pursuit*

DynamicPunch

Swords Dance*
Brick Break*
Aerial Ace*


Aerodactyl (F)

Nature: Jolly
+15% Spe, +22.5% Accuracy, -1 SpA

Type: Rock / Flying
Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (DW):
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Roost
Tailwind
Whirlwind

Stone Edge
Earthquake
Taunt


Feebas (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW):
(Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80

EC: 5/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald

And here is elDino's team!

Lucario* Destruction (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (DW)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 0
DW 3/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed

Hi Jump Kick*
Crunch*
Agility*

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot


Gabite* Dino (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82

EC 4/9
MC 0
DW 2/5

Moves:

Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*


Magikarp Dastardly(M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-1)
Spe: 80

EC: 5/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail
Bounce


Embirch Doom (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

EC 3/9
MC 0
DW 1/5

Moves:

Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*
Fire Blast

Will-o-Wisp*
SolarBeam*
Substitute*


Here is the order:
1. Dusk sends out pokemon
2. elDino sends out and orders
3. Dusk orders
4. I ref
5. Dusk orders
6. elDino orders
7. I ref
8. etc.
 
Alright, guys, this will be a tough match but let's go for it! Get out there, Aerodactyl and Feebas! Feebas, evolve using this match's EC!

Milotic (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
(Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW):
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81

EC: 6/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald


Aerodactyl (F)
Nature: Jolly


Milotic (F)
Nature: Bold
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, go Embirch and Magikarp!
Both of you are going to evolve, using the matches 1 EC counter.

Embirch becomes Flarelm, and he is now like this:

Flarelm Doom (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)

EC 4/9
MC 0
DW 1/5

Moves:

Leaf Blade
Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*
Fire Blast

Will-o-Wisp*
SolarBeam*
Substitute*


Magikarp then becomes Gyarados, and he is now like this:

Gyarados Dastardly(M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 81

EC: 6/6
MC: 0
DC: 0/5

Moves:

Splash*
Tackle*
Flail*
Bounce*
Thrash
Bite
Dragon Rage


Right so this battle is going to start off with Doom using Grasswhistle until it hits on Aerodactyl. Then, he's going to Leech Seed on Milotic, and then Giga Drain it.

In the meantime, Dastardly is going to use Dragon Rage on Aerodactyl, Bounce on Milotic, and then Dragon Rage on Aerodactyl again.
 
Right so this battle is going to start off with Doom using Grasswhistle until it hits on Aerodactyl. Then, he's going to Leech Seed on Milotic, and then Giga Drain it.

In the meantime, Dastardly is going to use Dragon Rage on Aerodactyl, Bounce on Milotic, and then Dragon Rage on Aerodactyl again.

Alright, guys, we can do this!

Aerodactyl, I want you to lead by using Taunt on Embirch. This will force it to use 3 Grasswhistles, all of them failing. Second round, use Stone Edge on Gyarados, and last round use Thunder Fang on Gyarados.

Milotic, this is going to be a little bit trickier. First, I want you to throw a Scald at Gyarados. Second, I want you to throw up a Light Screen, followed by another Scald at Gyarados. If, during the third action, Flarelm's Giga Drain somehow succeeds (even though it won't), I want you to use Mirror Coat instead of Scald.

Aerodactyl:
Taunt Flarelm ~ Stone Edge Gyarados ~ Thunder Fang Gyarados

Milotic:
Scald Gyarados ~ Light Screen ~ Scald Gyarados
IF (Flarelm's Giga Drain succeeds) THEN (Use Mirror Coat instead of Scald)
 

Milotic (F)
Nature: Bold
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81


Aerodactyl (F)
Nature: Jolly
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

VS​



Flarelm Doom (Male)
Nature: Quiet
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)


Gyarados Dastardly(M)
Nature: Naughty
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 81​

The opposing trainers carefully stand at the edge of the deep and deadly ice chasm, looking down at the soon-to-be battlefield. Both release their four pokemon: Rising_Dusk tosses out Aerodactyl and a Milotic, while elDino sends out Gyardos and Flarelm. The pokemon dive down into the canyon lined with crystals, and Aerodactyl begins the battle by Taunting the Flarelm into a raging state as it carefully climbs down the chasm. Dastardly the Gyardos manages to speed ahead of its snake counterpart Milotic and blasts a stream of Dragon Rage at the Aerodactyl. The Milotic then follows up with a blast of scalding hot water at Dastardly, melting some of the nearby ice. Doom pauses for a moment as if to prepare a lullaby, but is too enraged to use such a undamaging attack and just sits there with an angry face perched on an ice crystal.

Aerodactly swoops across the Chasm to strike Dastardly with a powerful stony-edged wing, causing it lose balance and tumble a bit deeper in the chasm. Because of this interruption, Milotic moved first and set up an intangible Light Screen to protect her team. The Gyardos bounced back up, crushing several fragile crystals in the process, and came crashing down on Milotic. Flarelm seems conflicted once more, and takes no motions as it tries to whistle again (according to his trainer's orders) but is too angry at Aerodactyl to succesfully lull it to sleep.

Once again, Aerodactyl opens up with a fearsome Thunder Fang, and crunches down hard on the Gyardos! Milotic the moves by Scalding Gyardos once more, but fails to burn the water-type. Gyardos releases its inner Dragon Rage at Aerodactyl midair before landing on some crystals once more. Doom seems confused at his trainer's orders and just sits down, pouting at Aerodactyl.


Milotic (F)
Nature: Bold
HP: 79
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 86
Other: Light Screen for four actions


Aerodactyl (F)
Nature: Jolly
HP: 74
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 74
Other: Light Screen for four actions

VS​



Flarelm Doom (Male)
Nature: Quiet
HP: 94
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 100
Other: Taunted for 3 more actions


Gyarados Dastardly(M)
Nature: Naughty
HP: 36
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 81
Energy: 79
Other:

Rising_Dusk is up now.
 
((Thanks for the fix, leethoof!))

Alright, guys! Things are looking up from the start! We need to press the advantage or we'll fall behind in obscurity! Onward!

Aerodactyl, let's go for the kill here! Milotic has helped put us in a good position to go for it here, so don't let up at all! Lead with a Stone Edge to Gyarados, followed by yet another Thunder Fang! If Gyarados somehow survives, use your last action for another Stone Edge at it, otherwise direct that Stone Edge at Flarelm instead!

Milotic, we're going to get a little tricky here. I need you to first use Recover to get back some of your HP since there's a bit of downtime. For your second action, aim a Scald right at Flarelm's crystal! This would force it to leap out of the way, but it'll fail if it tries to outright jump away and thus fall! On the last action, I want you to aim to Captivate Flarelm and render it useless offensively for the rest of its time in the battle!

Aerodactyl:
Stone Edge Gyarados ~ Thunder Fang Gyarados ~ Stone Edge Gyarados
IF (Gyarados is KOed) THEN (Replace remaining actions with Stone Edges to Flarelm)

Milotic:
Recover ~ Scald Flarelm's crystal ~ Captivate Flarelm
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok guys, bad start... Mostly my fault.

Dastardly, we're pretty much done for here... Flail three times at Aerodactyl, hoping for him to miss...

Doom, you're in a good position. Use Grasswhistle on Aero, then Leech Seed Milotic, and then finish up by using Will-O-Wisp on Aero.
 

Milotic (F)
Nature: Bold
HP: 79
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 86
Other: Light Screen for four actions


Aerodactyl (F)
Nature: Jolly
HP: 74
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 74
Other: Light Screen for four actions

VS​





Flarelm Doom (Male)
Nature: Quiet
HP: 94
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 100
Other: Taunted for 3 more actions


Gyarados Dastardly(M)
Nature: Naughty
HP: 36
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 81
Energy: 79
Other:​

The action begins again at the Ice Chasm. Aerodactyl rushes in and slices Dastardly with a terrible Stone-Edged wing. The weakened Gyardos Flails about angrily as the Aerodactyl tries to fly away. Milotic then calmly coils around an ice crystal, Recovering some health and healing wounds. Flarelm tries very hard to lull the Aerodactyl to sleep again, but is still too angry! He's feeling pretty useless this match.

Aerodactyl then rushes in and electrifies her mouth before Thunder Fanging Gyardos once again. The majestic Dastardly falls to the bottom of the chasm, limp and covered in hail and shock wounds. As elDino is recalling his poor Dastardly, Milotic blasts Scalding hot water directly at Doom's crystal, and he sits there helplessly as the hot water hits him. Doom once again tries to focus and launch leeching seeds at Milotic, but is still to enraged at Aerodactyl to use such a passive, unhurtful attack.

Aerodactyl now grins as she looks towards Doom, and swoops in for a powerful Stone Edge on the Flarelm. Doom struggles to stay on his crystal perch, and nearly falls off! Milotic then puts on a beautiful show, captivating Doom from across the chasm. Between the stunning captivation and Aerodactyl's previous taunt, Doom cannot muster the will-o-wisp he had prepared.


Milotic (F)
Nature: Bold
HP: 93
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 62
Other: Light Screen for one action


Aerodactyl (F)
Nature: Jolly
HP: 58
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 52
Other: Light Screen for one action

VS​





Flarelm Doom (Male)
Nature: Quiet
HP: 56
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 100
Other: Captivate (-2 Special Attack)


Gyarados Dastardly(M)
Nature: Naughty
HP: 0
Energy: 79
Other: Fainted

EDIT: Sorry for the sloppy reffing, but thanks for pointing out my many mistakes
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Lol, I have no idea what the hell was going through my mind when i did that...
Go Dino (Gabite)

Right, first off, Dino is gonna use Iron Head on Aero, then Dragon Claw, and then Iron Head again.
Meanwhile, Doom is gonna use Leaf Blade, then Leech Seed, then Leaf Blade on Milotic
 
Right, first off, Dino is gonna use Iron Head on Aero, then Dragon Claw, and then Iron Head again.
Meanwhile, Doom is gonna use Leaf Blade, then Leech Seed, then Leaf Blade on Milotic

Ok guys, let's move on up and over!

Milotic, your job is important this round. Use your first action to maneuver between the opposing Pokemon and Aerodactyl, blocking their attacks with your body. Your enormous size should make this easy to accomplish in the tight quarters. For your second action, use Ice Beam on Gabite as it tries to punch through you to get to Aerodactyl. Last action, use Scald on Gabite to finish the round and hopefully burn it. These repeated attacks to Gabite should keep its attention on you as you guard Aerodactyl.

Aerodactyl, you're getting a bit weak. Milotic is going to use her massive body size to buy you a few actions, so get ready to heal up! Use Roost well behind Milotic on your first action on a crystal so you don't fall. Second action, leap out from behind Milotic and Taunt Flarelm. On your last action, go back behind Milotic and Chill out a bit to regain energy.

Aerodactyl:
Roost behind Milotic ~ Taunt Flarelm ~ Chill behind Milotic

Milotic:
Bodyblock Gabite from getting at Aerodactyl ~ Ice Beam Gabite ~ Scald Gabite
 

Milotic (F)
Nature: Bold
HP: 93
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 62
Other: Light Screen for one action


Aerodactyl (F)
Nature: Jolly
HP: 58
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 52
Other: Light Screen for one action

VS​



Flarelm Doom (Male)
Nature: Quiet
HP: 56
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 100
Other: Captivate (-2 Special Attack)

Gabite* Dino (Male)
Nature: Naughty
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82
Energy: 100
Other:​

After the defeat of Dastardly the Gyardos, elDino sends out his trusted Dino, the Gabite. The Gabite enters the chasm and clings to the snow-packed walls of the ice chasm. Seeing the Gabite, Aerodactyl swoops across the chasm and Roosts behind her ally. As Milotic tries to coil herself to protect Aerodactyl, Dino heroically leaps from across the and crashes into the cowering Aerodactyl with an Iron Head, but Milotic manages to block some of the damage with her body slowing Gabite down. Doom finally crawls across the chasm and whips Milotic with a lashing Leaf Blade.

Aerodactyl, from behind her wall of sea serpent, Taunts Flarelm once more into a rage in which no "nice" attacks may be used. Gabite, perching on the end of the ice crystal, attempts to dragon claw Aerodactyl, but instead mostly hits the massive Milotic. Unfortunately for Aerodactyl, his previous taunt left him somewhat exposed to the furious Dino's claws. Milotic then blasts then encroaching Dino with a nasty Ice Beam, sending Dino reeling. Doom just sits there looking angry, unable to produce the leech seed he wanted to use on Milotic.

Aerodactyl continues the action by...chilling behind Milotic. It seems Dino does not like this Aerodactyl, and goes for another Iron Head, but Milotic was prepared and blocks the attack perfectly. Milotic then blasts steaming water to scald Dino, but fails to burn it. Doom the Flarelm then lashes out with a painful Leaf Blade at Milotic, hurting it quite significantly.


Milotic (F)
Nature: Bold
HP: 53
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 46
Other:


Aerodactyl (F)
Nature: Jolly
HP: 55
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 42
Other:

VS​



Flarelm Doom (Male)
Nature: Quiet
HP: 50
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 86
Other: Captivate (-1 Special Attack), Taunted (4 actions)


Gabite* Dino (Male)
Nature: Naughty
HP: 45
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82
Energy: 84
Other:
 
It's no problem; we all have to learn somehow. I read it initially and was really frustrated, but I'm glad that you corrected the issues. I'm also ok with losing the burn on Gabite for the fixes, that's how good it is to see this fixed up. Thanks a lot, and as long as you work to learn from and fix your mistakes, I'll never think to get a sub ref over you. ((Although, just so you're aware, you forgot the 6 hail damage dealt to all Pokemon in your fix!))

--

Okay, well, the plan succeeded as well as I could have hoped. Milotic, you took the brunt of the beating and are now in a painful spot, but we should be able to recover it off a bit and keep alive somehow. Both you and Aerodactyl are getting really tired, but we need to press on. We still have the number advantage, and maybe we can prepare for Lucario and Weavile to do a number later on!

Aerodactyl! Leap out from behind Milotic and lash out at Gabite with a fierce Ice Fang! You need to do as much damage as you can to it and hopefully tag-team KO it with Milotic! Assuming Gabite falls due to Milotic's follow-up attack, I want you to send a Stone Edge right into Flarelm followed by a Wing Attack! If Gabite somehow survives your and Milotic's combined assault on the first action, Ice Fang it until it faints, then Stone Edge Flarelm if you've got any actions left!

Okay, Milotic. You're going to suffer a lot of heavy damage here, but your massive bulk gives you a huge advantage and some time to do a number on the opponent. Lead with an Ice Beam follow-up to Gabite after Aerodactyl's Ice Fang. This should hopefully KO it. On the second action, since you're going to be taking massive hits from Flarelm, use Recover. On your third action, attack Flarelm and hopefully do enough damage to it to KO it alongside Aerodactyl's attacks! Assuming all goes according to plan, it should also fall this round thanks to the contributions of hail!

Aerodactyl:
Ice Fang Gabite ~ Stone Edge Flarelm ~ Wing Attack Flarelm
IF (Gabite survives team's first action) THEN (Use Ice Fang on it until it faints and when it does, use Stone Edge on Flarelm for remaining actions)

Milotic:
Ice Beam Gabite ~ Recover ~ Scald Flarelm
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Right, hope we can get out of this tight stop. Right now, Aerodactyl is causing us a lot of trouble. We need to remove it.

Doom, you're going to use Giga Drain on Aero, then Fire Blast on the nearby cavern wall to cause some super effective water to hurt Aero, then finish off with another Giga Drain.

Gabite, you're going to use Outrage 3 times on Aero.

If Aero faints, then aim your attacks at Milotic.
 

Milotic (F)
Nature: Bold
HP: 53
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 46
Other:


Aerodactyl (F)
Nature: Jolly
HP: 55
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 42
Other:

VS​



Flarelm Doom (Male)
Nature: Quiet
HP: 50
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 86
Other: Captivate (-1 Special Attack), Taunted (4 actions)


Gabite* Dino (Male)
Nature: Naughty
HP: 45
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82
Energy: 84
Other:
The action begins once again with Aerodactyl grabbing a mouthful of ice before crunching down on Dino with her fangs. The attack hurts, but not quite enough to kill it, just enough to send the Gabite into an Outrage on the Aerodactyl. Milotic stops the draconic rage short with a mighty Ice Beam, and Gabite collapses just as his predecessor Dastardly. A bit late to the show, Doom fires off glowing green energy to Giga Drain Aerodactyl.

Aerodactyl then lets out a primordial shriek before slashing Doom with Stone Edged wings. Milotic sits calmly on her icy perch and recovers some health. As Aerodactyl returns to her half of the chasm, Flarelm shoots a massive Fire Blast at the wall above her, and the ice instantly melts into Scalding hot water.

Aerodactyl returns for another swoop and Wing Attacks Doom, hurting him even more. Milotic then scalds the weakened Flarelm, and Flarelm shoots out another green energy beam to Giga Drain Aerodactyl, nearly fainting the prehistoric beast. Aerodactyl tries to limp back to a ice crystal, but the pelting hail causes it to fall to the ground, fainted.


Milotic (F)
Nature: Bold
HP: 67
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 21
Other:


Aerodactyl (F)
Nature: Jolly
HP: 0
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150
Energy: 33
Other:

VS​




Flarelm Doom (Male)
Nature: Quiet
HP: 10
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 62
Other:Taunted (1 actions)


Gabite* Dino (Male)
Nature: Naughty
HP: 0
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82
Energy: 76
Other: Fainted...

Flarelm is in a tight spot! Rising Dusk sends out next pokemon, and then elDino orders. Then, Rising_Dusk orders.
 
Ingram watches from a nearby cavern overlook at the battle that commences. Aerodactyl and Milotic obey his commands flawlessly, and act as one mind against the opponent. Before Aerodactyl finally goes down to the painful hail damage, he manages to fell two of his opponents! Ingram is elated, glad that his Pokemon is capable of such a feat. Milotic's assistance was pivotal in the success of the team as well. Good, Aerodactyl, you've done excellent here! Return! Alright, Lucario, my old friend, it is time for you to shine and help finish this off by matching his Lucario eye to eye!


Lucario (M)*
Nature: Naive
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Right, I send out my own Lucario.

Embirch will Giga Drain Milotic for some health, he'll then Will-O-Wisp Lucario, then Giga Drain Milotic again.

Lucario will Hi Jump Kick the other Lucario, then Aura Sphere, then Hi Jump Kick. If he tries any funny business turing to dodge Hi Jump Kick, then change to Aura Sphere.
 
Embirch will Giga Drain Milotic for some health, he'll then Will-O-Wisp Lucario, then Giga Drain Milotic again.

Lucario will Hi Jump Kick the other Lucario, then Aura Sphere, then Hi Jump Kick. If he tries any funny business turing to dodge Hi Jump Kick, then change to Aura Sphere.

Alright, guys, I've got a plan to win! We can do this!

Lucario, we won't dodge Hi Jump Kick to trigger his substitution, we'll outright block it! Use Detect on the first action to cause Hi Jump Kick to fail! On your second action, use your own 100% accurate Hi Jump Kick on his Lucario to hit the weaker defensive stat! On your third action, Detect again to really put him in a bind!

Okay, Milotic. Your job is to simultaneously KO his Flarelm and put the hurt on his Lucario! Lead with a Surf using all of the water that's been thrown around the arena from Flarelm's melting ice and your own Scalds! On your second action, I want you to Chill to regain as much energy as you can. Last action, use a Scald on the enemy Lucario! If for some reason there isn't enough water for your first action Surf (there should be), then use Scald on Flarelm instead!

Lucario:
Detect ~ Hi Jump Kick Enemy Lucario ~ Detect

Milotic:
Surf ~ Chill ~ Scald Enemy Lucario
IF (Surf would fail) THEN (Use Scald on enemy Flarelm instead)
 

Milotic (F)
Nature: Bold
HP: 67
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 21
Other:


Lucario (M)
Nature: Naive
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104
Energy:100
Other:

vs​



Flarelm Doom (Male)
Nature: Quiet
HP: 10
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 62
Other:Taunted (1 actions)


Lucario [Destruction] (M)
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Energy:100
Other:​

As the battle begins to come to a close, both trainers release their Lucarios. Destruction immeadeatly leaps off a wall and speeds straight towards his foe Lucario for a High Jump Kick, but the latter Detects the attack and easily slides out of the way. The exhausted Milotic mystically gathers the melted icewater into a massive Surf to swamp the entire chasm. Flarelm cannot take the final attack, and faints on the spot.

R_D's Lucario then turns around and Jumps off a crystal to high kick Destruction. Unfortunately for Destruction, he does not detect the attack, and is sent crashing into the wall. As revenge for this pain, Destruction sends an Aura Sphere to pound Lucario. Milotic takes a breather from the epic Lucario duel and just chills.

Destruction once again tries to high jump kick his foe, but Lucario quickly Detects the attack and deflects it with ease. Milotic then rejoins the battle by blasting a Scald at Destruction to do some damage.


Milotic (F)
Nature: Bold
HP: 61
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 20
Other:


Lucario (M)
Nature: Naive
HP: 71
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104
Energy: 58
Other:

vs​



Flarelm Doom (Male)
Nature: Quiet
HP: 0
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 45 (-)
Energy: 62
Other: Fainted


Lucario [Destruction] (M)
Nature: Naughty
HP: 25
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Energy: 77
Other:

Rising_Dusk goes first. I think that one surf used up all the available water, so no more.

((sorry R_D, i didn't know that HJK being detected caused damage to user, I also forgot the detect for surf. Thanks for the recalculations))
 
((Hey, quick comment. I was doing the math myself and my Lucario should take 23 damage from his Aura Sphere and 6 damage from hail. That puts him at 71 HP, not 55 HP. I get the feeling that you damaged him with Milotic's Surf, but he used Detect, which blocks all attacks (including allied ones). If this could be fixed, that'd be great! I was also doing the math for damage to the enemy Lucario, and it should be: 100 HP-16[Surf]-29[HJK]-5[HJK Miss]-14[Scald]-5[HJK Miss]-6[Hail]=25 HP. It may vary a little +/- 3 HP if you round differently, but it should be much lower than 37!))

Okay, guys, let's see if we can't end this on this round! We're close, and we can do this without losing either of you!

Lucario, Hi Jump Kick straight into the opposing Lucario! If this doesn't finish him off, then second action chuck an Aura Sphere at him to make sure it hits! If this somehow isn't enough, Aura Sphere him again until he goes down! If your opponent ever tries to Detect your attacks, Chill out instead!

And you, Milotic, are going to support. Just back-to-back Scald until he goes down! This is it! If your energy ever goes low enough that you think you'll faint to exhaustion after your Scald, Chill instead!

Lucario:
Hi Jump Kick Enemy Lucario ~ Aura Sphere Enemy Lucario ~ Aura Sphere Enemy Lucario
IF (Enemy Lucario Detects on an action) THEN (Chill out instead of your action)

Milotic:
Scald Enemy Lucario ~ Scald Enemy Lucario ~ Scald Enemy Lucario
IF (Scald would faint Milotic due to energy exhaustion) THEN (Chill out instead of Scald)


Been a great game, elDino! We should definitely battle again down the road to see how we've improved!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yeh, good game Dusk! Some horrible misplays ay the beginning from me stopped this from becoming really good though...

Hi Jump Kick x3 on Lucario
 

Milotic (F)
Nature: Bold
HP: 61
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81
Energy: 20
Other:


Lucario (M)
Nature: Naive
HP: 71
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104
Energy: 58
Other:

vs​



Lucario [Destruction] (M)
Nature: Naughty
HP: 25
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Energy: 77
Other:

This battle deep in the Ice chasm seems to be coming to a close. The two Lucarios both leap off their respective walls and charge at eachother in an epic HI JUMP KICK of blow-upyness. As they both land on ice crystals, opposite ends of the chasm, Destruction falls over in exhaustion and pain. Rising_Dusk is victorious!

Rising_Dusk gets 3 TC. Lucario, Milotic, and Aerodactyl at get 2 MC and 1 DC. Lucario gets one KO, Milotic gets 2 KO, and Aerodactyl get one KO

elDino gets 3 TC. Doom, Dastardly, Dino, and Destruction all get 1 EC (which was already used on Dastardly), 2 MC, and 1 DC. Doom gets one KO

I gets 8 RC.
 
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