Cloud_Motion
Wi-Fi Blacklisted
Opening thoughts.
Team:
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Hyper Voice
- Taunt
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
Dragonite (M) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Fire Punch
- Superpower
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
This team features Mega Gardevoir as either an opener, or potential mid/late game sweeper, as well as two more purely-offensive Pokemon, and two 'walls', with Rotom-W filling in as a Special Wall+staller/light attacker, then I have Excadrill in the back with Rapid Spin to clear up any hazards, but I'm really unsure about him, as he provides an extra weakness that my team already has two of, but I'll get to that later.
Team:
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Hyper Voice
- Taunt
A pretty standard set on most Mega Gardevoir's, except I removed the Focus Blast, as I hate relying on the shoddy accuracy of it, and Gardevoir is almost always 2HKO'd by pretty much any move, so I opted for Shadow Ball in it's place, as it allows me to really hurt Gengar/any Aegislash I encounter. Whilst I know Focus Blast is more-than-likely a better choice here, I just don't want to have to rely on that accuracy.
I didn't opt for Taunt either, as Gardevoir is occasionally outsped and isn't usually allowed to get up a Taunt, even if close to fainting. So I figured a Tbolt would allow me to do more damage to standard walls or those trying to set up such as Skarmory. I'm really not too sure about having a Tbolt here, but with Rotom-W having the only Electric move on my team (Volt Tackle) and doing hardly any damage at that, I figured it'd be better to put Tbolt on someone with high SpA, such as Gardevoir.
I didn't opt for Taunt either, as Gardevoir is occasionally outsped and isn't usually allowed to get up a Taunt, even if close to fainting. So I figured a Tbolt would allow me to do more damage to standard walls or those trying to set up such as Skarmory. I'm really not too sure about having a Tbolt here, but with Rotom-W having the only Electric move on my team (Volt Tackle) and doing hardly any damage at that, I figured it'd be better to put Tbolt on someone with high SpA, such as Gardevoir.
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
I was reading about Bisharp's type-synergy with Gardevoir, and I agree that they go together quite well. Gardevoir can destroy the likes of Terakkion and Breloom, who would otherwise give Bisharp and his Steel issues, allowing me to safely switch in to the guy.
The Life Orb is on him to allow hims to deal more damage, and with him being pretty frail anyway, it's not like the loss of health is too much of a big deal. Knock off allows for some reliable, powerful STAB damage, and cripples the opponent by removing their items, whilst Sucker Punch does great damage for those who I know are sweepers. Lastly, Protect allows for a bit of scouting, though I never seem to be able to reliably utilise it.
The Life Orb is on him to allow hims to deal more damage, and with him being pretty frail anyway, it's not like the loss of health is too much of a big deal. Knock off allows for some reliable, powerful STAB damage, and cripples the opponent by removing their items, whilst Sucker Punch does great damage for those who I know are sweepers. Lastly, Protect allows for a bit of scouting, though I never seem to be able to reliably utilise it.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
I love this guy, aside from being a nice Wall, he has the ability to do nice damage with Hydro Pump, as well as safely switch back into a party member who'd be more suitable for the opposing. The Chesto Berry also lets me get off at least one free rest, increasing Rotom's longevity.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Power Whip
- Leech Seed
As useful and strong as Ferrothorn is, I just can't do with his Weaknesses on my team. I already have Bishop and Excadrill who are weak to Fire, and a simple Fire Punch/Flamethrower is enough to basically eliminate this guy. So if anybody has any recommendations for a replacement for him, that'd be great.
Dragonite (M) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Fire Punch
- Superpower
Dragonite covers a ton of resistances on my team, being able to hit half of the OU metagame, such as Chansey, Metagross, Magnezone, those being the first few examples that pop into my head.
Outrage does huge damage, but can usually allow the opponent to bring in a resistant Pokemon and get hazards/stat boosts up, and even get in an Ice Beam, which thanks to Multiscale, can sometimes be survived at minimal health if he hasn't taken Rocks damage.
Extreme Speed allows me to get in some quick, decent damage on those that might outspeed.
Outrage does huge damage, but can usually allow the opponent to bring in a resistant Pokemon and get hazards/stat boosts up, and even get in an Ice Beam, which thanks to Multiscale, can sometimes be survived at minimal health if he hasn't taken Rocks damage.
Extreme Speed allows me to get in some quick, decent damage on those that might outspeed.
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
And lastly is this guy, whom I'm really not sure about. Excadrill checks off the large fire weakness that some members have, and is decent for getting rid of hazards, but I just don't know about him... STAB Earthquake is great, and Rapid Spin is super useful, but he just feels like a weak link who could potentially be replaced by someone more useful.
But then again, he has saved me quite a few times against MegaZard-Y and Mega Scizor, whom, unless I outspeed with Dragonite (fat chance) and pull off a Superpower, can usually be hit heavily with a Rock Slide.
But then again, he has saved me quite a few times against MegaZard-Y and Mega Scizor, whom, unless I outspeed with Dragonite (fat chance) and pull off a Superpower, can usually be hit heavily with a Rock Slide.