[RMT] Blue Monocolor

Hey so this is gonna be my first post on the new forum set.. And it's an RMT of my Blue Monocolor team. I'm currently playing with it right now, debating on things to change and I was wondering if you guys could help me out. One thing I'm planning is not to use any weather on my team, but any other improvements on this would be pretty awesome!


Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Thunderbolt
- Taunt
- Fire Blast

This is just the basic suicide lead Azelf set. If I don't lead off with Lanturn, this is who I go with. Stealth Rock helps complete sweeps for Salamence/Heracross. Taunt cripples other leads most of the time because Azelf is just so freaking fast. Thunderbolt and Fire Blast give Azelf the ability to take care of opposing leads and walls such as Xatu, Ferrothorn, Forretress (etc.)


Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Recover
- Earthquake
- Stone Edge

Oh I love Quaggy<3 It's actually surprising how much people forget about Quagsire's ability when I battle them. Most likely cause I'm a low rank in Showdown and battle newbs.. Anyways, it's hilarious how sweepers try to set up but then get interrupted by this derpy little thing. Quagsire's main role is to set up Curse and tank it's way through. The EdgeQuake combo gives Quagsire good coverage, and Recover is there to obviously.. recover lol. Since I'm not too good with damage calculations, I usually recover on an attack that I at least know will not OHKO, just to see the damage output.


Hydreigon (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Flamethrower
- Dark Pulse
- Dragon Pulse

For Hydreigon, I wasn't sure whether to use this Expert Belt moveset or a Choice Scarf moveset. Hydreigon seems to move too slow sometimes, but when I tried the Choice Scarf it wouldn't hit as hard. But whatever, you guys probably know what is best. Expert Belt does well considering Hydreigon has a move for almost every single type combination possible with all of the diverse typed moves it has. The only thing I don't like about Choice Scarf is the lock on it and the loss of power..


Heracross (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Night Slash

Heracross has pulled off so many sweeps for me. Choice Scarf, Moxie and very powerful moves go so well together. I chose Adamant over Jolly for the added power and because Choice Scarf will make it fast enough for most Pokemon. Close Combat is my main go-to move because Megahorn isn't always as reliable as I'd like it to be. I never really saw much purpose to put Sleep Talk > Night Slash because so far Heracross hasn't slept once. That way I have one more attacking move in my arsenal.


Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Aqua Tail
- Earthquake
- Outrage

This set unlike most that I see isn't mixed. I have a Lum Berry to avoid Salamence getting crippled, Dragon Dance, Moxie and Outrage is just a killer combination, minus the end confusion if Lum Berry was already used. I didn't like the drop in SDef, so I went with Jolly and removed Hydro Pump for Aqua Tail. Even though Aqua Tail doesn't have 100% accuracy, it's still a lot more reliable than Hydro Pump.


Lanturn (M) @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 216 Def / 92 SAtk
Calm Nature (+SDef, -Atk)
- Scald
- Thunderbolt
- Ice Beam
- Toxic

Last and probably least, Lanturn. Even though I think it's my least effective Pokemon, it still does it's job and pretty well too. It can sort of heal itself by switching in to an opposing water attack, though that requires good prediction. Plus it has Leftovers so that helps too. Scald cripples most Pokemon by giving them burns, and Lanturn can also spread Toxic too. Thunderbolt and Ice Beam are infamous together because of their great coverage together.

I hope I did this right and I hope it was a pretty good team too! I would love to see you guys rate and help me make changes to the team. If any changes are made to this team, I will bold it in this post and give you credit. Thank you in advance.
 

Scotti

we back.
Well you ask em to rate the team so i will rate it. Well since this is a mono-Blue team it is hard to pick team members, but i know a pokemon that will help no matter what. I think you should replace Lanturn with Rotom-W. Why because Rotom-W is bulkier and stronger. Here is a good set:

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Hope i Helped =)
 
Well you ask em to rate the team so i will rate it. Well since this is a mono-Blue team it is hard to pick team members, but i know a pokemon that will help no matter what. I think you should replace Lanturn with Rotom-W. Why because Rotom-W is bulkier and stronger. Here is a good set:

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Hope i Helped =)
I actually would've used Rotom-Wash, but every Rotom form no matter what the type is put into the red category :| Thanks anyways though! Feel free to make other suggestions.
 
I say Volt Switch > Thunderbolt on Lanturn because it helps you get the momentum needed for the team. It also deals good damage, and a 20 base power drop doesn't matter much when Lanturn's Special Attack isn't that good anyways.

Your team has a HUGE problem with all-out attacker Breloom. Breloom can come in on Lanturn or Quagsire, Spore something, and proceed to wreck havoc on your team. You might say that Salamence counters Breloom all day, everyday. But then what will you do when Low Sweep slows you down, and then Stone Edge hits you? Everything else gets OHKO'd by Breloom's respective moves except for Azelf and Heracross. You say that you usually have Azelf as your suicide lead, so you can't rely on him. Heracross potentially gets Spored, making it a shaky check at the most.

This is why I suggest Sleep Talk > Night Slash, because Night Slash's coverage really doesn't help Heracross much. This is for the cases where you have to take a Spore with Heracross, which can make or break the game. Also, run Jolly over Adamant on Heracross, it needs as much speed as possible to be Moxie Sweeping.

As you said before, your Heracross has never gone to sleep. However, RMT is for the point of helping find weaknesses, and WHAT IF your opponent has a Breloom? It's for the extreme cases where your opponent DOES have your weaknesses, so that you're not fatally screwed when it happens.

I hope that I helped.
 
I say Volt Switch > Thunderbolt on Lanturn because it helps you get the momentum needed for the team. It also deals good damage, and a 20 base power drop doesn't matter much when Lanturn's Special Attack isn't that good anyways.

Your team has a HUGE problem with all-out attacker Breloom. Breloom can come in on Lanturn or Quagsire, Spore something, and proceed to wreck havoc on your team. You might say that Salamence counters Breloom all day, everyday. But then what will you do when Low Sweep slows you down, and then Stone Edge hits you? Everything else gets OHKO'd by Breloom's respective moves except for Azelf and Heracross. You say that you usually have Azelf as your suicide lead, so you can't rely on him. Heracross potentially gets Spored, making it a shaky check at the most.

This is why I suggest Sleep Talk > Night Slash, because Night Slash's coverage really doesn't help Heracross much. This is for the cases where you have to take a Spore with Heracross, which can make or break the game. Also, run Jolly over Adamant on Heracross, it needs as much speed as possible to be Moxie Sweeping.

As you said before, your Heracross has never gone to sleep. However, RMT is for the point of helping find weaknesses, and WHAT IF your opponent has a Breloom? It's for the extreme cases where your opponent DOES have your weaknesses, so that you're not fatally screwed when it happens.

I hope that I helped.
After a bit of testing, I agree with the Sleep Talk > Night Slash. I still never used Night Slash once, and Heracross fell asleep on a switch in at one point, which screwed me over. Still no sight of Breloom so far though. Also, I haven't noticed too much of a power drop on Heracross. Plus, the speed is nice too.

I'm still debating for the Volt Switch > Thunderbolt though. I haven't seen much of a benefit from it yet, and being able to hit things harder is always nice too.
 

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