I've been using this team on Showdown, and I haven't been doing too badly, but I'm definitely looking for insight on anyway it could be improved. For the most part, the moves, EVs, and natures are straight from the Smogon Strategy Dex, definitely open to suggestions though. This is my first RMT so I'm sorry if it's a little messy or anything. Anyways, here it is:
Venusaur-M @ Venusaurite
Ability: Thick Fat
EVs: 240 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
I had never thought about using a Venusaur competitively until I had fought against one of these guys. It was one of the most obnoxious stalls out there for me, so I decided to use it because I couldn't beat it. Giga Draing and Sludge Bomb are obvious STAB moves. Synthesis and Leech Seed provide recovery so Venusaur can stay fighting.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock
I usually lead with this pokemon, so I guess technically it should be first on the list. I chose Heatran because it has amazing typing to cover most if not all of Venusaur's weaknesses. Air Balloon is used to protect from any ground type attacks for the first turn it's in battle. Lava Plume is an obvious stab choice because of the 30% chance to burn. I carry Flash Cannon to deal with any fairy types, as well as hit some rock types if it comes down to it. It's saved me in the past against a Tyranitar, so I've always liked having it around. Taunt is a move I often use on other leads or pokemon that like to use recovery moves. It works for me, and can force a few switches. Stealth Rock is good for when I find myself against a team that just keeps switching for the type advantage, which is most teams. I've just always found this combination a lot more useful than the set Smogon Dex recommends for Specially Defensive Heatran.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Quagsire works really well with Heatran and Venusaur to create a good Grass/Fire/Water core. Unaware is amazing at walling any set-up sweepers. Scald and Earthquake are obvious stab moves. Recover provides nice recovery along with leftovers. Toxic is good to wear down any pokemon that I'm going to have trouble beating through normal means.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
-Earthquake
-Knock Off
-Ice Fang
-Roost
I don't remember really why I chose Gliscor, but I'm glad I did. Poison Heal/Toxic Orb makes for a great combination after Toxic has time to build up. Earthquake is the best STAB move for Gliscor. Knock Off is mostly used for getting rid of leftovers on the opposing pokemon, but I have also found myself using it to counter any psychic or ghost types, as I have almost no other moves that are super-effective against them. Ice Fang really surprises any Garchomps or other Gliscor, which my team was having a lot of trouble dealing with before. Roost is just there for recovery in case Toxic isn't doing it well enough.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
-Thunderbolt
-Heat Wave
-Roost
-U-Turn
Zapdos was mostly chosen because there was an empty slot that needed filling on my team and I couldn't think of another pokemon to really fill it. Thunderbolt is it's obvious stab move. Heat Wave is there for coverage, and usually catches Ferrothorn by surprise. Roost is recovery. I chose U-turn to be able to switch Zapdos out and attack at the same time. I chose U-turn over Defog because I wasn't using it much, as Heatran often set up stealth rocks and I wouldn't want to get rid of them.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
-Hyper Voice
-Wish
-Protect
-Heal Bell
Sylveon is my Cleric. Wish recovery for any weakened teammates who can't survive with their own recovery options. Heal bell gets rid of all statuses. Hyper Voice is great stab that hits through substitutes, and protect allows it to use wish on itself or scout other sets.
So that's my team. If anyone has any input on it, please do share. Thanks!
Venusaur-M @ Venusaurite
Ability: Thick Fat
EVs: 240 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
I had never thought about using a Venusaur competitively until I had fought against one of these guys. It was one of the most obnoxious stalls out there for me, so I decided to use it because I couldn't beat it. Giga Draing and Sludge Bomb are obvious STAB moves. Synthesis and Leech Seed provide recovery so Venusaur can stay fighting.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock
I usually lead with this pokemon, so I guess technically it should be first on the list. I chose Heatran because it has amazing typing to cover most if not all of Venusaur's weaknesses. Air Balloon is used to protect from any ground type attacks for the first turn it's in battle. Lava Plume is an obvious stab choice because of the 30% chance to burn. I carry Flash Cannon to deal with any fairy types, as well as hit some rock types if it comes down to it. It's saved me in the past against a Tyranitar, so I've always liked having it around. Taunt is a move I often use on other leads or pokemon that like to use recovery moves. It works for me, and can force a few switches. Stealth Rock is good for when I find myself against a team that just keeps switching for the type advantage, which is most teams. I've just always found this combination a lot more useful than the set Smogon Dex recommends for Specially Defensive Heatran.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Quagsire works really well with Heatran and Venusaur to create a good Grass/Fire/Water core. Unaware is amazing at walling any set-up sweepers. Scald and Earthquake are obvious stab moves. Recover provides nice recovery along with leftovers. Toxic is good to wear down any pokemon that I'm going to have trouble beating through normal means.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
-Earthquake
-Knock Off
-Ice Fang
-Roost
I don't remember really why I chose Gliscor, but I'm glad I did. Poison Heal/Toxic Orb makes for a great combination after Toxic has time to build up. Earthquake is the best STAB move for Gliscor. Knock Off is mostly used for getting rid of leftovers on the opposing pokemon, but I have also found myself using it to counter any psychic or ghost types, as I have almost no other moves that are super-effective against them. Ice Fang really surprises any Garchomps or other Gliscor, which my team was having a lot of trouble dealing with before. Roost is just there for recovery in case Toxic isn't doing it well enough.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
-Thunderbolt
-Heat Wave
-Roost
-U-Turn
Zapdos was mostly chosen because there was an empty slot that needed filling on my team and I couldn't think of another pokemon to really fill it. Thunderbolt is it's obvious stab move. Heat Wave is there for coverage, and usually catches Ferrothorn by surprise. Roost is recovery. I chose U-turn to be able to switch Zapdos out and attack at the same time. I chose U-turn over Defog because I wasn't using it much, as Heatran often set up stealth rocks and I wouldn't want to get rid of them.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
-Hyper Voice
-Wish
-Protect
-Heal Bell
Sylveon is my Cleric. Wish recovery for any weakened teammates who can't survive with their own recovery options. Heal bell gets rid of all statuses. Hyper Voice is great stab that hits through substitutes, and protect allows it to use wish on itself or scout other sets.
So that's my team. If anyone has any input on it, please do share. Thanks!
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