Hello, Wolf Here and today, I present an older team i made in my earlier days in showdown, a Mega-less Sand Team. Keep in mind, that this team is fairly old, and while it functions fairly well, it is not with it's fair share of flaws. So, sit back, relax, and enjoy my horrible teambuilding.
Excadrill @ Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
While this Pokemon was originally a Mega Chomp, it was replaced by this wonderful Excadrill. Excadrill is a well known pokemon, particularly for being placed in Ubers during the Great Weather Wars of Gen V. Hitting an astronomical 550 Speed in Sand, Excadrill tops the OU Meta, outpacing everything minus priority. Earthquake is his main STAB, dealing a good amount of damage to most mons. Iron Head is second STAB, making him one of my Fairy checks, and can hit things that resist EQ(the flinch chance doesn't hurt either). Rock Slide is deal with Pokemon that resist both stab, like Talonflame, Zapdos and Mega Zard Y. Air Balloon is to give him free switch ins and EQ immunity, so he can start sweeping easier.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 20 Atk / 80 Def / 20 SpA / 140 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Easily one of the most important parts of my team, and my only Mega compatible Pokemon on the Team, T-Tar serves my Sand Setter and a Mixed Wall. Smooth Rock is to extend the time of Sand, allowing Excadrill to sweep longer and to cause more carnage. Stealth Rock is to set up hazards and is used on predicted switches. Stone Edge is main STAB and is used to deal substantial damage to most mons. Pursuit allows him to pursuit trap a number of different threats like the Lati Twins, Starmie and Gengar. Fire Blast is for Steel type switch ins, like Skarmory.
Empoleon @ Leftovers
Ability: Defiant
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Stealth Rock
- Flash Cannon
Realizing how many special sweepers my team was weak to, i added Empoleon to act as my special wall. With Defiant, he stops common Defogs and can just help giving him that little bit of extra power. Scald is spammable STAB, dealing a good bit of damage and softening the blows from physical attackers. Toxic is basic, making it so sweepers are put on a timer. Stealth Rock is so i have another Rock setter and gives me something to do when i am toxic stalling. Flash Cannon is second stab and gives me something to hit Fairies with.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Toxic
- Rock Slide
- Knock Off
- Earthquake
While i was trying to originally trying to do some stuff with Sand Veil, i just switched him over to a Toxic Heal Wallbreaker. Toxic is to stop sweepers and Toxic stall. EQ is main STAB, dealing good damage. Knock Off is to break item heavy Pokemon, like Chansey and Choice users. Rock Slide is for Flying types and Ice types.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak serves as my main man for dealing with opposing weather and Grass types. Dry Skin allows him to switch into Water moves for free and heal back LO recoil. Gunk Shot is his main STAB, hitting hard with a high poison chance. Drain Punch is second STAB, allowing him to heal back damage and fight his Steel switch ins. Sucker Punch is much needed priority to cover his mediocre speed stat and psychic type weakness. Ice Punch rounds out the set, allowing him to hit grass types that resist Gunk Shot, like Amoonguss.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Fire]
Tangrowth finishes the team, acting as my bulky pivot. Regenerator allows him to take damage and heal it back when he switches out. Leaf Storm is good STAB allowing him to take out weakened enemies and deal a fair amount of damage to other mons. Knock Off is to give him utility and is a good move to spam. Earthquake is for coverage, taking out Fire Types like Heatran. HP fire is more coverage, for Steel types like Scizor and Ferrothorn.
Thanks in Advance for your Rates
Excadrill @ Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
While this Pokemon was originally a Mega Chomp, it was replaced by this wonderful Excadrill. Excadrill is a well known pokemon, particularly for being placed in Ubers during the Great Weather Wars of Gen V. Hitting an astronomical 550 Speed in Sand, Excadrill tops the OU Meta, outpacing everything minus priority. Earthquake is his main STAB, dealing a good amount of damage to most mons. Iron Head is second STAB, making him one of my Fairy checks, and can hit things that resist EQ(the flinch chance doesn't hurt either). Rock Slide is deal with Pokemon that resist both stab, like Talonflame, Zapdos and Mega Zard Y. Air Balloon is to give him free switch ins and EQ immunity, so he can start sweeping easier.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 20 Atk / 80 Def / 20 SpA / 140 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Easily one of the most important parts of my team, and my only Mega compatible Pokemon on the Team, T-Tar serves my Sand Setter and a Mixed Wall. Smooth Rock is to extend the time of Sand, allowing Excadrill to sweep longer and to cause more carnage. Stealth Rock is to set up hazards and is used on predicted switches. Stone Edge is main STAB and is used to deal substantial damage to most mons. Pursuit allows him to pursuit trap a number of different threats like the Lati Twins, Starmie and Gengar. Fire Blast is for Steel type switch ins, like Skarmory.
Empoleon @ Leftovers
Ability: Defiant
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Stealth Rock
- Flash Cannon
Realizing how many special sweepers my team was weak to, i added Empoleon to act as my special wall. With Defiant, he stops common Defogs and can just help giving him that little bit of extra power. Scald is spammable STAB, dealing a good bit of damage and softening the blows from physical attackers. Toxic is basic, making it so sweepers are put on a timer. Stealth Rock is so i have another Rock setter and gives me something to do when i am toxic stalling. Flash Cannon is second stab and gives me something to hit Fairies with.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Toxic
- Rock Slide
- Knock Off
- Earthquake
While i was trying to originally trying to do some stuff with Sand Veil, i just switched him over to a Toxic Heal Wallbreaker. Toxic is to stop sweepers and Toxic stall. EQ is main STAB, dealing good damage. Knock Off is to break item heavy Pokemon, like Chansey and Choice users. Rock Slide is for Flying types and Ice types.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak serves as my main man for dealing with opposing weather and Grass types. Dry Skin allows him to switch into Water moves for free and heal back LO recoil. Gunk Shot is his main STAB, hitting hard with a high poison chance. Drain Punch is second STAB, allowing him to heal back damage and fight his Steel switch ins. Sucker Punch is much needed priority to cover his mediocre speed stat and psychic type weakness. Ice Punch rounds out the set, allowing him to hit grass types that resist Gunk Shot, like Amoonguss.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Fire]
Tangrowth finishes the team, acting as my bulky pivot. Regenerator allows him to take damage and heal it back when he switches out. Leaf Storm is good STAB allowing him to take out weakened enemies and deal a fair amount of damage to other mons. Knock Off is to give him utility and is a good move to spam. Earthquake is for coverage, taking out Fire Types like Heatran. HP fire is more coverage, for Steel types like Scizor and Ferrothorn.
Thanks in Advance for your Rates
Last edited: