This place needs more CAP related RMTs. Since I need some help with my Fidgit team, I decided to use this time to post one.
Fidgit @Leftovers
Ability: Vital Spirit
EV: 212/0/46/0/0/252
Nature: Timid
-Encore
-Taunt
-Stealth Rock/Spikes
-Earth Power
Lead Pokemon and Fidgit's main duty within this team is to set-up some spikes to help my team sweep easier. Originally was going to be a Gravity-git but decided I need some SR/Spike support for my fellow teammates. Encore+Taunt is a neat combo that can stop a whole mess of Pokemon that believe setting up was the right thing to do.
F-18 @ Choice Scarf
Ability: Sand Veil =/
EVs: 6/252/0/0/0/252
Nature: Adamant
-Dragon Claw
-Earthquake
-Stone Edge
-Outrage
Just your fellow neighborhood revenge killer. Never liked Outrage because of that whole locking you in for two or three turns things but a 120 powered move back by 394 attack stat make me think twice about ditching it. IIRC correctly, Scarf-chomp never used max speed before but even so I may get the drop on fellow chomps as well.
Mr. T @ Life Orb or Expert Belt
Ability: Sandstream
EVs: 0/252/0/232/0/26
Nature: Brave
-Crunch
-Earthquake
-Ice Beam
-Fire Blast
This guys main purpose is to break down walls/tank with it's plethora of super effective moves and to create some perma-sand. The choice between Expert Belt and Life Orb is still a difficult choice to make for me. Expert Belt means no recoil damage onto him which can be use to my advantage, but a lose of power if he doesn't hit with an super effective move. Life Orb means that he has 1.3 power boost onto his moves 24/7, but at cost of life force which in turn will blow my cover and thus be harder to use effectively.
Yvonne @ Leftover
Ability: Water Absorb
EV: 188/0/252/68/0/0
Nature: Bold
-Surf
-HP Electric
-Ice Beam
-Wish
Replace Tentacruel with Vaporeon for reasons stated below.Does quite of good job countering Gyara, Nape, and problematic Dragons while supporting my team with Wish. From personal experience, Vaporeons have been very reliable to me so I have faith this set works fine with me.
Goggles @ Choice Specs
Ability: Inner Focus
EVs: 6/0/0/252/0/252
Nature: Modest
-Aura Sphere
-Dark Pulse
-HP Ice
-Vacuum Wave
Spec-cario rides again. You know the usually, Aura Sphere for STAB and the main strength behind this set. Dark Pulse so it's not screwed over if a Ghost type switches on him while HP Ice is for Dragons and possibly some Fidgits who believe I'm a SDLuke. Vacuum Wave is for snagging weaken Pokemon of their life energy and because I haven't any other person with a priority move.
Heavy Bell @ Leftovers
EVs: 252/128/0/0/128/0
Ability: Levitate
Nature: Sassy
-Gyro Ball
-Hypnosis
-Earthquake
-Reflect/extra filler move
Taken Tennis advice and exchanged Celebi for Bronzong. Not only do I now have some ground immunity for a way to stop Mamoswine, Weavile, and Syclant from raping my team into tiny pieces. Since Fidgit is on SR duty, this frees a slot within Zong's moveset for either a support or an attack. Grass Knot and Charge Beam means I either have a decent Pert counter or another Dos counter while Explosion generally help with remove a potent threat within a opppesing team in one go. Light Scree/Reflect helps support my team even more with like a semi boost in defenses.
Fidgit @Leftovers
Ability: Vital Spirit
EV: 212/0/46/0/0/252
Nature: Timid
-Encore
-Taunt
-Stealth Rock/Spikes
-Earth Power
Lead Pokemon and Fidgit's main duty within this team is to set-up some spikes to help my team sweep easier. Originally was going to be a Gravity-git but decided I need some SR/Spike support for my fellow teammates. Encore+Taunt is a neat combo that can stop a whole mess of Pokemon that believe setting up was the right thing to do.
F-18 @ Choice Scarf
Ability: Sand Veil =/
EVs: 6/252/0/0/0/252
Nature: Adamant
-Dragon Claw
-Earthquake
-Stone Edge
-Outrage
Just your fellow neighborhood revenge killer. Never liked Outrage because of that whole locking you in for two or three turns things but a 120 powered move back by 394 attack stat make me think twice about ditching it. IIRC correctly, Scarf-chomp never used max speed before but even so I may get the drop on fellow chomps as well.
Mr. T @ Life Orb or Expert Belt
Ability: Sandstream
EVs: 0/252/0/232/0/26
Nature: Brave
-Crunch
-Earthquake
-Ice Beam
-Fire Blast
This guys main purpose is to break down walls/tank with it's plethora of super effective moves and to create some perma-sand. The choice between Expert Belt and Life Orb is still a difficult choice to make for me. Expert Belt means no recoil damage onto him which can be use to my advantage, but a lose of power if he doesn't hit with an super effective move. Life Orb means that he has 1.3 power boost onto his moves 24/7, but at cost of life force which in turn will blow my cover and thus be harder to use effectively.
Yvonne @ Leftover
Ability: Water Absorb
EV: 188/0/252/68/0/0
Nature: Bold
-Surf
-HP Electric
-Ice Beam
-Wish
Replace Tentacruel with Vaporeon for reasons stated below.Does quite of good job countering Gyara, Nape, and problematic Dragons while supporting my team with Wish. From personal experience, Vaporeons have been very reliable to me so I have faith this set works fine with me.
Goggles @ Choice Specs
Ability: Inner Focus
EVs: 6/0/0/252/0/252
Nature: Modest
-Aura Sphere
-Dark Pulse
-HP Ice
-Vacuum Wave
Spec-cario rides again. You know the usually, Aura Sphere for STAB and the main strength behind this set. Dark Pulse so it's not screwed over if a Ghost type switches on him while HP Ice is for Dragons and possibly some Fidgits who believe I'm a SDLuke. Vacuum Wave is for snagging weaken Pokemon of their life energy and because I haven't any other person with a priority move.
Heavy Bell @ Leftovers
EVs: 252/128/0/0/128/0
Ability: Levitate
Nature: Sassy
-Gyro Ball
-Hypnosis
-Earthquake
-Reflect/extra filler move
Taken Tennis advice and exchanged Celebi for Bronzong. Not only do I now have some ground immunity for a way to stop Mamoswine, Weavile, and Syclant from raping my team into tiny pieces. Since Fidgit is on SR duty, this frees a slot within Zong's moveset for either a support or an attack. Grass Knot and Charge Beam means I either have a decent Pert counter or another Dos counter while Explosion generally help with remove a potent threat within a opppesing team in one go. Light Scree/Reflect helps support my team even more with like a semi boost in defenses.