The Team
Hey smogon! I've been working on building a team to make IRL since the release of ORAS. My XY teams where always centered around MegaZard-Y but with the addition of Mega Salamence and Gunk Shot Greninja to the meta, I had to get in on some of the action before they get banned from OU. The three Pokemon I do wish to replace are Mega Salamence, Magnezone, and Greninja. They just work so well together. I am open to to other mons for the other 3 slots though. Suggestions on all the movesets are welcome and encouraged. Anyways on to the team
Team Details
Salamence aka Odin @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Frustration
- Roost
A friend recommended this set and jesus... it just wrecks. Dragon Dance allows Mega Salamence to sweep entire teams after a single boost, and finds plenty of setup chances thanks to Intimidate and great overall bulk. The EV spread allows it to maintain its sub after tanking a Volt Switch from a non-offensive Rotom-W. That's a lot in itself as Rotom-W really can't touch it and it can set up to +6 on it all day. I chose Frustration over Return because Ditto is a thing. Roost enhances Mega Salamence's survivability and lets it take advantage of its great bulk and somewhat offset the Stealth Rock weakness.
Magnezone aka Thor @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
The main goal of this set is to trap and eliminate opposing Steel-types that are causing trouble by walling its teammates. Choice Scarf allows Magnezone to surprise the opponent potentially, as its otherwise quite slow, and be a great cleaner late-game with STAB moves off its enormous base 130 Special Attack. It can also serve as a decent revenge killer to some Pokemons such as Mega Pinsir, Thundurus, and Talonflame. Maximum Special Attack investment is used to make the most of Magnezone's great base 130 Special Attack. Maximum Speed EVs with a boosting nature and a Choice Scarf allow Magnezone to outspeed everything slower than Thundurus, which is the majority of the unboosted tier. It also outspeeds non-Jolly Talonflame, which makes Magnezone a good check to teams that are centered around Flying-types. Volt Switch is a useful source of momentum for Magnezone, especially with a Choice Scarf. Hidden Power Fire is used in the second slot to 2HKO both Ferrothorn and Scizor, which Magnezone can trap with Magnet Pull and eliminate for its teammates. Flash Cannon serves as a consistent secondary STAB move that is useful for hitting Fairy-types super effectively and providing neutral coverage on Ground- and Dragon- types, which otherwise give Magnezone a hard time. Finally, Thunderbolt is used in the last slot for stronger Electric-type STAB.
Greninja aka Loki @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam
- Dark Pulse
- Gunk Shot
Greninja is an absolute monster in this meta. It really doesn't have any true counters, as it is so versatile. 40 Atk is to OHKO Azumarill with Gunk Shot, 216 SpA is to beef up Dark Pulse and Ice beam, and 252 Spe for speed-ties. Low Kick helps me deal with Ferrothorn, opposing Greninjas, Non-Choice Scarfed Tyranitars, and Heatrans. I honestly don't miss Hydro Pumps accuracy. Ice beam for all those pesky Grass and dragon types. Dark Pulse keeps Psychic and Posion types at bay. Gunk Shot is for the fairies (this move completely wrecks Clefable, Sylveon, Azumaril)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Leech Seed gives Ferrothorn a way recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. The damage Leech Seed does is also useful for chipping away at the opponent's health. Gyro Ball is Ferrothorn's primary choice for an attacking move, as it OHKOes Mega Gardevoir, and does significant damage to many fast Pokemon such as Latios, Latias, Landorus, and Fairy-types such as Clefable and Sylveon. Protect in tandem with Leech Seed grants Ferrothorn even more recovery and can scout the opponent's next move. Ferrothorn desperately needs all recovery it can get, so to make up for the loss of recovery from Leftovers, running Protect to gain more recovery from Leech Seed is the smart choice. Thunder Wave gives Ferrothorn the ability to cripple common switch-ins such as Mega Charizard X, Mega Charizard Y, and Heatran.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- De fog
- Draco Meteor
- Psyshock
- Healing Wish
Due to having good bulk, a good set of resistances, and above-average offensive presence, Latias is one of the best offensive Defog users in the metagame. While Latios has even more offensive presence than Latias, Latias has higher bulk and thus the ability to come in safely on more threats than Latios, making it a more consistent Defog user. Draco Meteor is Latias's primary STAB attack, and is a great nuke capable of OHKOing many offensive threats, including Landorus, Keldeo, and Thundurus. Psyshock serves as a secondary STAB attack, hitting Mega Venusaur and Fighting-types such as Conkeldurr, Terrakion, and Breloom for super effective damage. Healing Wish gives Greninja or Mega Salamence a second wind.
Rhyperior @ Leftovers
Adamant Nature
EVs: 212 HP / 44 Atk / 252 Def
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Punch
Thanks to Der Twist for the set. As a Pokemon with naturally immense bulk that forces many switches, Rhyperior is a prime user of Stealth Rock, usually having an easy time setting up while also deterring Excadrill, Zapdos, and Mandibuzz from switching in and potentially removing the entry hazard. Earthquake is a reliable and strong Ground-type STAB, and together with Rhyperior's Rock-type STAB. Stone Edge is consistently strong but can be prone to accuracy issues. In the last slot, Ice Punch is useful for hitting Garchomp and Dragonite, and letting Rhyperior check both of them well.
Threat list
No idea... Haven't ventured into these dark waters yet...
Hey smogon! I've been working on building a team to make IRL since the release of ORAS. My XY teams where always centered around MegaZard-Y but with the addition of Mega Salamence and Gunk Shot Greninja to the meta, I had to get in on some of the action before they get banned from OU. The three Pokemon I do wish to replace are Mega Salamence, Magnezone, and Greninja. They just work so well together. I am open to to other mons for the other 3 slots though. Suggestions on all the movesets are welcome and encouraged. Anyways on to the team
Team Details
Salamence aka Odin @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Frustration
- Roost
A friend recommended this set and jesus... it just wrecks. Dragon Dance allows Mega Salamence to sweep entire teams after a single boost, and finds plenty of setup chances thanks to Intimidate and great overall bulk. The EV spread allows it to maintain its sub after tanking a Volt Switch from a non-offensive Rotom-W. That's a lot in itself as Rotom-W really can't touch it and it can set up to +6 on it all day. I chose Frustration over Return because Ditto is a thing. Roost enhances Mega Salamence's survivability and lets it take advantage of its great bulk and somewhat offset the Stealth Rock weakness.
Magnezone aka Thor @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
The main goal of this set is to trap and eliminate opposing Steel-types that are causing trouble by walling its teammates. Choice Scarf allows Magnezone to surprise the opponent potentially, as its otherwise quite slow, and be a great cleaner late-game with STAB moves off its enormous base 130 Special Attack. It can also serve as a decent revenge killer to some Pokemons such as Mega Pinsir, Thundurus, and Talonflame. Maximum Special Attack investment is used to make the most of Magnezone's great base 130 Special Attack. Maximum Speed EVs with a boosting nature and a Choice Scarf allow Magnezone to outspeed everything slower than Thundurus, which is the majority of the unboosted tier. It also outspeeds non-Jolly Talonflame, which makes Magnezone a good check to teams that are centered around Flying-types. Volt Switch is a useful source of momentum for Magnezone, especially with a Choice Scarf. Hidden Power Fire is used in the second slot to 2HKO both Ferrothorn and Scizor, which Magnezone can trap with Magnet Pull and eliminate for its teammates. Flash Cannon serves as a consistent secondary STAB move that is useful for hitting Fairy-types super effectively and providing neutral coverage on Ground- and Dragon- types, which otherwise give Magnezone a hard time. Finally, Thunderbolt is used in the last slot for stronger Electric-type STAB.
Greninja aka Loki @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam
- Dark Pulse
- Gunk Shot
Greninja is an absolute monster in this meta. It really doesn't have any true counters, as it is so versatile. 40 Atk is to OHKO Azumarill with Gunk Shot, 216 SpA is to beef up Dark Pulse and Ice beam, and 252 Spe for speed-ties. Low Kick helps me deal with Ferrothorn, opposing Greninjas, Non-Choice Scarfed Tyranitars, and Heatrans. I honestly don't miss Hydro Pumps accuracy. Ice beam for all those pesky Grass and dragon types. Dark Pulse keeps Psychic and Posion types at bay. Gunk Shot is for the fairies (this move completely wrecks Clefable, Sylveon, Azumaril)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Leech Seed gives Ferrothorn a way recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. The damage Leech Seed does is also useful for chipping away at the opponent's health. Gyro Ball is Ferrothorn's primary choice for an attacking move, as it OHKOes Mega Gardevoir, and does significant damage to many fast Pokemon such as Latios, Latias, Landorus, and Fairy-types such as Clefable and Sylveon. Protect in tandem with Leech Seed grants Ferrothorn even more recovery and can scout the opponent's next move. Ferrothorn desperately needs all recovery it can get, so to make up for the loss of recovery from Leftovers, running Protect to gain more recovery from Leech Seed is the smart choice. Thunder Wave gives Ferrothorn the ability to cripple common switch-ins such as Mega Charizard X, Mega Charizard Y, and Heatran.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- De fog
- Draco Meteor
- Psyshock
- Healing Wish
Due to having good bulk, a good set of resistances, and above-average offensive presence, Latias is one of the best offensive Defog users in the metagame. While Latios has even more offensive presence than Latias, Latias has higher bulk and thus the ability to come in safely on more threats than Latios, making it a more consistent Defog user. Draco Meteor is Latias's primary STAB attack, and is a great nuke capable of OHKOing many offensive threats, including Landorus, Keldeo, and Thundurus. Psyshock serves as a secondary STAB attack, hitting Mega Venusaur and Fighting-types such as Conkeldurr, Terrakion, and Breloom for super effective damage. Healing Wish gives Greninja or Mega Salamence a second wind.
Rhyperior @ Leftovers
Adamant Nature
EVs: 212 HP / 44 Atk / 252 Def
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Punch
Thanks to Der Twist for the set. As a Pokemon with naturally immense bulk that forces many switches, Rhyperior is a prime user of Stealth Rock, usually having an easy time setting up while also deterring Excadrill, Zapdos, and Mandibuzz from switching in and potentially removing the entry hazard. Earthquake is a reliable and strong Ground-type STAB, and together with Rhyperior's Rock-type STAB. Stone Edge is consistently strong but can be prone to accuracy issues. In the last slot, Ice Punch is useful for hitting Garchomp and Dragonite, and letting Rhyperior check both of them well.
Threat list
No idea... Haven't ventured into these dark waters yet...
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Frustration
- Roost
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Greninja @ Life Orb
Ability: Protean
EVs: 34 Atk / 224 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam
- Dark Pulse
- Gunk Shot
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Thunder Wave
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Punch
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Frustration
- Roost
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Greninja @ Life Orb
Ability: Protean
EVs: 34 Atk / 224 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam
- Dark Pulse
- Gunk Shot
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Thunder Wave
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Punch
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