Hy, guys, this is the first time I'm posting a team to be rated, so I hope I do everything ok.
I've been using it with a fair amount of success in Pokémon Online (I have to play there, because showdown is really android unfriendly, sorry), but I'm feeling it's still not jelling perfectly. I know people generally think Gravity is a gimmick, but I really think it can work, if put in good hands. So, I'm trying to be a good hand for these pokemon. Here it goes.
EDIT: Ok, after following the tips and doing some testing, I've changed it a little (in Bold):
@ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def - SpA)
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
It keeps being a sandstorm setter, but much bulkier than Ttar, and also helps me with my frailty towards Fight-types. W-wind to make a better use of SR e E-quake to do a huge amount of damage, helped by gravity
@ Eviolite
Ability: Trace
EVs: 252 SpA 252 HP 6 Spe
Timid Nature (+Spe -Atk)
- Gravity
- Blizzard
- Thunder
- Recover
He's the first Gravity setter of the team. After it's on, I can either switch into something that will hit strong or I can spam a stronger version of BoltBeam. Recover is there to make it last longer and be able to re-set Gravity after it's off. 252 SpA for maximum damage with BoltBeam, and 252 HP for Maximum hanging time.
@ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature (+Def -Atk)
- Hydro Pump
- Recover
- Taunt
- Ice Beam
Vaporeon + Dusclops in one. Walls water pokémon and also check spinners. I put Ice Beam instead of WoW because I was having some problems in late game after the graviters were gone, mainly with Dragons and Gliscor.
@ Leftovers
Ability: Sturdy
EVs: 252 HP 252 SpD 4 Def - 0 Spe IV
Sassy Nature (+SpD -Spe)
- Toxic Spikes
- Gravity
- Rapid Spin
- Gyro Ball
Classic hazards setter + spinner, with Gyro Ball + Sassy + 0 IV on Speed to guarantee maximum possible damage with Gyro Ball. Changed Spikes with Gravity since I don't have Dusclops anymore and SR is really much more useful than Spikes
@ Life Orb
Ability: Thick Fat
EVs: 252 Atk 252 Def 4 HP
Adamant Nature (+Atk -SpA)
- Ice Shard
- Icicle Crash
- Earthquake
- Super Power
My first option was to use Landorus here, but, as I previously said, I use Pokémon Online, and it's banned from wifi OU tier, so I chose Mamoswine. I deviated from the general "252 Spe" because I was having some problems with Conkeldur. With 252 Def, it can survive one Drain Punch while 2HKOing it with E-quake. Icicle Crash becomes even better now, because with Gravity on, it always hits.
@ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature (+SpD -Atk)
- Lava Plume
- Protect
- Roar
- Will-O-Wisp
It's pretty standard as a special defensive mon. WoW to creep fighters and Roar to make things more interesting with SR on.
Well, I hope that, for a first RMT post, it's not as bad as I thought it would become. And I've been out of competitive battling for a long time, so I just want to have some fun before I'm able to buy my 3/2DS to play Y.
Thanks for your attention.
I've been using it with a fair amount of success in Pokémon Online (I have to play there, because showdown is really android unfriendly, sorry), but I'm feeling it's still not jelling perfectly. I know people generally think Gravity is a gimmick, but I really think it can work, if put in good hands. So, I'm trying to be a good hand for these pokemon. Here it goes.
EDIT: Ok, after following the tips and doing some testing, I've changed it a little (in Bold):
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def - SpA)
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
It keeps being a sandstorm setter, but much bulkier than Ttar, and also helps me with my frailty towards Fight-types. W-wind to make a better use of SR e E-quake to do a huge amount of damage, helped by gravity
Ability: Trace
EVs: 252 SpA 252 HP 6 Spe
Timid Nature (+Spe -Atk)
- Gravity
- Blizzard
- Thunder
- Recover
He's the first Gravity setter of the team. After it's on, I can either switch into something that will hit strong or I can spam a stronger version of BoltBeam. Recover is there to make it last longer and be able to re-set Gravity after it's off. 252 SpA for maximum damage with BoltBeam, and 252 HP for Maximum hanging time.
Ability: Water Absorb
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature (+Def -Atk)
- Hydro Pump
- Recover
- Taunt
- Ice Beam
Vaporeon + Dusclops in one. Walls water pokémon and also check spinners. I put Ice Beam instead of WoW because I was having some problems in late game after the graviters were gone, mainly with Dragons and Gliscor.
Ability: Sturdy
EVs: 252 HP 252 SpD 4 Def - 0 Spe IV
Sassy Nature (+SpD -Spe)
- Toxic Spikes
- Gravity
- Rapid Spin
- Gyro Ball
Classic hazards setter + spinner, with Gyro Ball + Sassy + 0 IV on Speed to guarantee maximum possible damage with Gyro Ball. Changed Spikes with Gravity since I don't have Dusclops anymore and SR is really much more useful than Spikes
Ability: Thick Fat
EVs: 252 Atk 252 Def 4 HP
Adamant Nature (+Atk -SpA)
- Ice Shard
- Icicle Crash
- Earthquake
- Super Power
My first option was to use Landorus here, but, as I previously said, I use Pokémon Online, and it's banned from wifi OU tier, so I chose Mamoswine. I deviated from the general "252 Spe" because I was having some problems with Conkeldur. With 252 Def, it can survive one Drain Punch while 2HKOing it with E-quake. Icicle Crash becomes even better now, because with Gravity on, it always hits.
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature (+SpD -Atk)
- Lava Plume
- Protect
- Roar
- Will-O-Wisp
It's pretty standard as a special defensive mon. WoW to creep fighters and Roar to make things more interesting with SR on.
Well, I hope that, for a first RMT post, it's not as bad as I thought it would become. And I've been out of competitive battling for a long time, so I just want to have some fun before I'm able to buy my 3/2DS to play Y.
Thanks for your attention.
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