RMT! I've been starting out lately on Showdown with this team, switching pokes in and out before finally settling on this lineup, with mixed results.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fire]
- Draco Meteor
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 SpD / 48 Spe
Modest Nature
- Pain Split
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
Charizard X is a DD sweeper with Dragon Claw and Fire Punch (STAB+Tough Claws) and sometimes Earthquake. I find Flare Blitz a bit too punishing even with roost. As you can see, zard-x is what the team is built around. I opted for no hp evs and no roost simply because a super effective move ko's me anyway 9/10 times i stayed in.
Ferrothorn has SR and Toxic for being your average physical tank/set up-er. Gyro ball and Whip + 170 atk evs to hit Fairies and water types hard. With helmet and iron barbs, he punishes physical attackera hard. I might consider Leech Seed for this guy but i opted for Rocks instead since i have no one else on the team better suited.
Azumarril has assault vest to become my secondary offensive pivot. Typical aqua jet and play rough set. Deals with dark types which you can see my team is lacking in checks. I opted for no choice band because i find getting stuck in an Aqua Jet is no fun.
Excadrill is scarfed as a revenge killer, and the occasional spinner. Earthquake and Rock Slide simply deals solid damage to pretty much anything. I have Iron Head to fill in the final slot just so that i can kill fairies with ease.
Latias is my go-to for Defog+Roost, as well as the occasional Draco Meteor for OK dmg. It's funny though, i find him to not deal that much dmg even with max SpA evs. Final slot is a HP Fire to deal with Steel types that otherwise wall me.
Finally, Rotom-W is my special/earthquake wall. Standard will-o-wisp / pump/ bolt set with pain-split and leftovers just to be annoying. Checks water types. If anything should be changed in this team, i feel it's this guy, but i still cant seem to make a decision.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fire]
- Draco Meteor
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 SpD / 48 Spe
Modest Nature
- Pain Split
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
Charizard X is a DD sweeper with Dragon Claw and Fire Punch (STAB+Tough Claws) and sometimes Earthquake. I find Flare Blitz a bit too punishing even with roost. As you can see, zard-x is what the team is built around. I opted for no hp evs and no roost simply because a super effective move ko's me anyway 9/10 times i stayed in.
Ferrothorn has SR and Toxic for being your average physical tank/set up-er. Gyro ball and Whip + 170 atk evs to hit Fairies and water types hard. With helmet and iron barbs, he punishes physical attackera hard. I might consider Leech Seed for this guy but i opted for Rocks instead since i have no one else on the team better suited.
Azumarril has assault vest to become my secondary offensive pivot. Typical aqua jet and play rough set. Deals with dark types which you can see my team is lacking in checks. I opted for no choice band because i find getting stuck in an Aqua Jet is no fun.
Excadrill is scarfed as a revenge killer, and the occasional spinner. Earthquake and Rock Slide simply deals solid damage to pretty much anything. I have Iron Head to fill in the final slot just so that i can kill fairies with ease.
Latias is my go-to for Defog+Roost, as well as the occasional Draco Meteor for OK dmg. It's funny though, i find him to not deal that much dmg even with max SpA evs. Final slot is a HP Fire to deal with Steel types that otherwise wall me.
Finally, Rotom-W is my special/earthquake wall. Standard will-o-wisp / pump/ bolt set with pain-split and leftovers just to be annoying. Checks water types. If anything should be changed in this team, i feel it's this guy, but i still cant seem to make a decision.