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Gen 3 RMT - Offensive BP

Discussion in 'Ruins of Alph' started by Pombo, Feb 2, 2009.

  1. Pombo

    Pombo

    Joined:
    Feb 29, 2008
    Messages:
    693
    I saw this team once and decided to improve it. anyway, it works...


    THE LEAD (AND PASSER Nº1)
    [​IMG][​IMG]
    Jolteon (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 6 Def / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Agility
    - Baton Pass
    - Substitute
    - Thunderbolt

    The strategy here is quite simple: Try to pass a Sub/Agility for Celebi, who can boost his attack (thanks to the high endurance power) or even to the other team members if an immediate offense is needed.

    Standart EV's here.

    Weak to
    Ground (Celebi takes it)
    Resist
    Electric (it helps too much) and Steel (this doesnt help much. Machamp/Metagross already take it)

    THE PASSER Nº2
    [​IMG]
    Celebi @ Leftovers
    Trait: Natural Cure
    EVs:
    252 HP / 160 Def / 32 Spd / 64 SDef
    Impish Nature (+Def, -SAtk)

    - Baton Pass
    - Recover
    - Shadow Ball
    - Swords Dance

    Natural Bulk + resistance to ground (this is awesome) + Recover = the best SD Passer, IMO. Shadow Ball is for coverage and for those pesky Alakazam/Gengar, who think that can easily beat me. It got a load of weaknesses, but all of them are covered by the team. Recover+Serene Grace gives him the ability to BP many more times

    Thanks to
    HeYsUp For the Evs

    Weak to
    Fire (Pass to Flygon) Ice (Pass to Metagross) Bug (Pass to Machamp) Poison (Pass to Metagross) Ghost/Dark (Pass to Machamp/Metagross) and flying (Pass to Metagross)
    Resist
    Ground (<3) Water/Grass for the team, Electric ( But jolty does it better) and Fighting
    (Even if RSE lacks a good fighting move)

    THE RECEIVERS
    [​IMG]
    Flygon (M) @ Leftovers
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    - Quick Attack

    First receiver. The point here is to destroy Bulky waters. If he gets a +2 in attack, EQ 2HKOes all of them (Bar 252/252 Bold Suicune).I'm not sure about HP-Bug. Its only useful against Celebi, and skarmory is 2HKOed by Fire Blast (I got a counter to skarm, but sometimes losing a boost means lose them game)
    Please help me with that.

    The EVs here are the 252/252 standart.

    Weak to
    Ice (Metagross) and Dragon (Metagross absorb them xD)
    Resist
    Fire (for Celebi and Metagross), Poison (even if Metagross takes them better), and Rock
    Having immunity to both
    (Rock resist is always cool)Ground and Electric is always cool (even if jolteon takes Electric better)

    [​IMG]
    Metagross @ Leftovers
    Trait: Clear Body
    EVs:
    140 HP / 252 Atk / 116 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Meteor Mash
    - Explosion
    - Rock Slide

    Easy to use. key resistances (that can be used with the other team members) to enter in the field easily and destroy. If destroyed enough, or met something like a vappy (that carry Haze) BOOM. I just must watch out for Protect vappy (but i dont there are many Wish+Haze vappy. its all about scouting)
    Rock Slide allows me to beat Zapdos and Moltres, who wall this set cold. Meteor Mash gives it raw power, since a +2 STAB MM coming from a 359 attack hurts anything.

    Unless the opponent is using a 252/252 Metagross, its OHKOed by a +2 Eq. I needed EVs I defense for covering the rest of the team ( even if the purpose is sweeping)

    Weak to ground (Celebi) and Fire (Flygon)
    Resist
    Normal (helpfull overall) Grass (helps Flygon) Ice (Celebi/Flygon), Flying (Celebi again =D) Rock (i love to take TTar's Rock Slide, even if Machamp does it better) Psychic (lol) Dragon (lol²) and Steel (usefull for taking Random MMs).


    [​IMG]
    Machamp (M) @ Leftovers
    Trait: Guts
    EVs: 252 HP / 96 Atk / 156 Def / 4 Spd
    Adamant Nature (+Atk, -SAtk)
    - Cross Chop
    - Rest
    - Rock Slide
    - Sleep Talk

    I needed a status absorber, that could take TTar well and receive my BPs. I was between Hariyama and Machamp. Chose Machamp for the raw power , basically. I love to rest in their face with a +2/+2 Machamp and activate guts. It Hurts. Seriously.
    But this set have a problem: The bad accuracy. 80 accuracy may seem good, but it really sucks. whenever i NEED to hit, when i NEED to kill.... it misses.
    Low Kick is kinda unrealiable, but im pretty sure it can do it work. Will test it.



    Ripped from the analysis.


    THE 'HAH! GOT YOU'
    [​IMG]
    Magneton @ Salac Berry
    Trait: Magnet Pull
    EVs: 4 HP / 252 Spd / 252 SAtk
    Modest Nature (+Stak, -Atk)
    - Endure
    - Hidden Power [Grass]
    - Substitute
    - Thunderbolt

    Skarms is a threat. Nobody else is using it, but its still a threat to this team. Whats better to solve this than the best Skarm counter in the game? Unless he's a god in prediction and WW right off the bat, the skarm is down.
    Nobody uses Jolly Trio anymore, since it cant beat blissey one on one. So when the duggy comes, i endure+salac berry to outspeed it and OHKO.
    IEndure+Substitute may seem redundant, but sub gives me more free attacks, while endure allows me to do a revenge kill. The point i love about sub is: I sub as they take their vaporeon out, and bring the Swampert/Ground type. I can now make a clean 2HKO with Hp-Grass. But i dont know.... maybe Thunder Wave?

    Standart EVs.




    Well, this team is having sucess, thanks to the synergy. I saw no major threat but Hax and Mence. All i can do to mence is to weak it as much as possible and ASAP, but if any of my sweepers get a SD, mence can be bring down easily)
  2. Lutra

    Lutra

    Joined:
    Apr 3, 2007
    Messages:
    149
    Shadow Ball is useless on Metagross always. Use Rock Slide or Sludge Bomb. I'm not sure what you mean by synergy. It looks like a very awkward team.
  3. 6A9 Ace Matador

    6A9 Ace Matador veni, vidi, vici, VERSACE, VERSACE VERSACE

    Joined:
    Oct 10, 2008
    Messages:
    1,755
    This team NEEDS a mr mime, perish song rapes you. Maybe try an ingrain passer.

    On another note, too many colors hurt my eyes, next time, try formatting it a little differently, and maybe adding pictures and more of an explanation.
  4. Pombo

    Pombo

    Joined:
    Feb 29, 2008
    Messages:
    693
    Team
    1)When i say synergy, i mean that every Celebi (and jolteon)weakness can be covered by a stat receiver. I used to have Gyarados in TTar's place.
    2)Ace, this is not supposed to be a full BP team. It isnt even dependant on it. I just use BP to improve it.
    3) Making quick calcs: SBx2 = 160BP; MMx1.5=150BP. SB is only usefull against....dusclops lol. But i will use Rock Slide, so i dont get walled by Zapdos and (lol) Moltres/Charizard

    Appearance
    1) I gave it colors so it wouldnt be a plain text thats boring
    2) For a strange reason, i can't put pictures o.o If i copy adress in bar/by right clicking, the site name appears, only

    I'm not sure about TTar, it isnt working as i wished..any suggestions over him? i think Flygon/Gyarados could work (making a Gyarajolt combo so i can try my little BP chain one more time)

    I just thought about flygon and will try it
  5. 6A9 Ace Matador

    6A9 Ace Matador veni, vidi, vici, VERSACE, VERSACE VERSACE

    Joined:
    Oct 10, 2008
    Messages:
    1,755
    Plain text is usually the most understandable. as for pictures theres a little picture button, copy and paste the picture link into it when prompted and it should come up.
  6. JimBob

    JimBob

    Joined:
    Oct 16, 2005
    Messages:
    1,255
    I don't understand. I thought the reason why perish song beats BP teams so hard was because they were ingrained and couldn't switch out. This team lacks ingrain, so it can switch out of perish song anytime as long as they aren't mean looked.

    I mean, sure you lose your boosts, but this isn't a full BP team; you should be able to see that there are two baton passers who try to quickly get their boosts to the attackers. There are three attackers so even if one of them gets killed the chain is still around.
    plain text is fine this is smogon son we don't care about aesthetics

    use [ img ] tags [ /img ]
  7. Pombo

    Pombo

    Joined:
    Feb 29, 2008
    Messages:
    693
    You got my point about having 3 strong attackers that can do their work by theirselves and with the boosts.
    Anyway, you havent rated (?) my team. I would be pleased if you do.
    And thanks for the [​IMG]
  8. dayren

    dayren

    Joined:
    Jan 19, 2006
    Messages:
    446
    salamence pretty much bones you.
  9. Pombo

    Pombo

    Joined:
    Feb 29, 2008
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    Yeah i know... "I saw no major threat but Hax and Mence"
    He's THE reason i try to pass to metagross first(specially agility), since he isnt OHKOed by any DD Version, and can KO back with Rock Slide.
    The best i can do against him is send metagross and Rock Slide/Explode (it depends). CB Mence is a HUGE threat, but can be stopped with prediction (my pokemons can resist EQ(flygon and celebi)/HP-Flying(Metagross)/Rock Slide (Metagross)/ Fire Blast(Flygon, and celebi can stall it)

    Any suggestion to kick him?
  10. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    Looks fairly decent, my team is pretty similar.
  11. Rubberbandman

    Rubberbandman

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    Jul 7, 2006
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    Forry stops most of this team cold, Donphan does to everyone but maggy, but its not like magneton can switch in on Donphan.
  12. Pombo

    Pombo

    Joined:
    Feb 29, 2008
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    neither donphan neither forry can take continuous switch-ins/hits, since they lack a recovery move. Forry can be taken most times by forry (many of them carry Explosion/Spikes/Rapid Spin/Rock Slide(for mence))

    Jolteon: Cant put Hp-Grass over anything, since agility IS needed. Celebi also walls swampert (due to his low Stak), and, since they lack a recovery move, i can destroy.

    Celebi: Very thanks a lot (lol)

    Flygon: Quick Attack helps too much with weakened Ninjask, and is my only option against Reversalers (specially Heracross) I wish i could use 6 moves, though

    Metagross: Could you be more specific about the EVs?

    Machamp: I LOVE LOW KICK

    Magneton: i wish i could use lefties and salac berry lol. but i cant, so i use Salac to kill those pesky duggyes
  13. Rubberbandman

    Rubberbandman

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    Jul 7, 2006
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    If you see a Forry with Rock Slide, please tell me, because I thought the normal set was Earthquake/ Spikes/ Spin/ Explosion because it doesn't care about silly Salamences, it cares about getting spikes out there, and a big road block for spikes is Maggy. Now that I look, Claydol (lol) can block most of your team as well.

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