I used Sand team a lot in BW so I made one for ORAS and let me just say that it does REALLY well against many types of teams. I described it as offese since it doesn't have many walls, but it can be a little slow paced. It does however seem to make my opponents play around it and limits many switches and does a decent job of whittling down the opponents Pokemon with hazards.
Mr. Krabs (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Bug Bite
- Pursuit
- Swords Dance
Scizor is my ALL TIME FAVOURITE POKEMON. Which is part of why he is on the team. I chose 252 Spe Jolly nature just so it can outspeed other Scizor and or slower Pokemon that can outpace it without the investment, although I might consider a bulky variant. Pursuit was chosen over Knock Off for its trapping ability and its superior strength compared to Knock Off thanks to Technician. I don't always use this Pokemon during a battle but when I do, its usually to clean up the rest of the opponents team late game.
Lannistar (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Rock Slide
(Yes LannisTAR don't yell at me GoT fans)
This set can switch in on SO many Pokemon and is very good at trapping the Latis and Ghost or Psychic-types. It sets the sand which the rest of the team really likes and forms a pretty decent core with Hippowdon.
Hungry (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Roar
This set is usually my lead since it can get SR up really easily and can just Roar out any Pokemon it doesn't like barring Magic Bounce Pokemon. I didnt run Toxic on it since T wanted to have a way to recover HP since Hippowdon will be switching in quite a bit. Earthquake just so it can fight through Taunt. I ran a physically defensive set as it seems to be the most effective. I don't really have a special wall but Ttar sort of serves as one thanks to Sand.
Kopkop (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill serves as the main offense, sweeper, cleaner, and spinner for the team. With two Sand setters, Excadrill will usually have the ability to outspeed and OHKO or 2HKO almost anything that switches into it, coming in at 505 Spe thanks to Sand Rush. I ran an Adamant nature for more kill power along the Life Orb, which lets it net some really nice kills, though it doesn't survive more than one hit. However, you should by bringing it in mostly on the opponent's support Pokemon like Clefable, Klefki, and Ferrothorn (less favorable), since they will most likely switch out or eat an Iron Head or Earthquake. Excadrill also helps deal with Talonflame and Gardevoir.
Uber. (Serperior) (M) @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
This team is pretty weak to Water, most notably Rotom-W, so I slapped Serperior on here since it does well versus a lot of Pokemon in the OU tier. Its a basic set which proves effective, and helps balance the team out by having a naturally fast and powerful Pokemon that do a lot of damage. Hidden Power Fire is good for dealing with Ferrothorn, as well as Magnezone at +2. You can also lead with Serp if you know they will lead with something like Lando-T and get a Leaf Storm up, although I prefer to keep it safe as mid-game option since Serp is a bit of a win condition for teams with Keldeo, Rotom-W, Quasire, and other Pokemon that give Sand teams trouble.
SCORCHING (Volcarona) (M) @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance / Fire Blast
- Giga Drain
- Quiver Dance
This set works really well at killing once a QD is up. OHKOing most Ttar after SR
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 180 SpD Tyranitar in Sand: 330-393 (81.8 - 97.5%) -- 62.5% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 335-398 (98.2 - 116.7%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 0 HP / 0 SpD Tyranitar in Sand: 398-468 (116.7 - 137.2%) -- guaranteed OHKO
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 100 HP / 0 SpD Tyranitar in Sand: 398-468 (108.7 - 127.8%) -- guaranteed OHKO
It also outspeeds and kills the Latis at +1 and kills with is great for the team. I prefer to bring this Pokemon in as safely as possible since it doesn't like taking prior damage and usually wants to set up before it does anything else. I run Fiery Dance since I HATE missing Fire Blast and since I can use it to get a Sp. Atk boost off of a kill which is useful if I don't need to outspeed anything but I need the extra power. Fire Blast or Heat wave could be options for others though.
Threats:
Some threats are Volcanion as nothing like to switch in on a Specs Steam Eruption, opposing Serperior if I can't switch in Volcarona or if they get a prior Sp. Atk boost. Rotom-W can run through the team with Hydro Pump. Keldeo can slap this team if played right, and although Serp helps, Specs Icy Wind is not appreciated, especially with the Speed drop.
Let me know what you think and if there are any changes you would make! I find it to be a pretty solid team, but I'm still improving my team building skills.
Mr. Krabs (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Bug Bite
- Pursuit
- Swords Dance
Scizor is my ALL TIME FAVOURITE POKEMON. Which is part of why he is on the team. I chose 252 Spe Jolly nature just so it can outspeed other Scizor and or slower Pokemon that can outpace it without the investment, although I might consider a bulky variant. Pursuit was chosen over Knock Off for its trapping ability and its superior strength compared to Knock Off thanks to Technician. I don't always use this Pokemon during a battle but when I do, its usually to clean up the rest of the opponents team late game.
Lannistar (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Rock Slide
(Yes LannisTAR don't yell at me GoT fans)
This set can switch in on SO many Pokemon and is very good at trapping the Latis and Ghost or Psychic-types. It sets the sand which the rest of the team really likes and forms a pretty decent core with Hippowdon.
Hungry (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Roar
This set is usually my lead since it can get SR up really easily and can just Roar out any Pokemon it doesn't like barring Magic Bounce Pokemon. I didnt run Toxic on it since T wanted to have a way to recover HP since Hippowdon will be switching in quite a bit. Earthquake just so it can fight through Taunt. I ran a physically defensive set as it seems to be the most effective. I don't really have a special wall but Ttar sort of serves as one thanks to Sand.
Kopkop (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill serves as the main offense, sweeper, cleaner, and spinner for the team. With two Sand setters, Excadrill will usually have the ability to outspeed and OHKO or 2HKO almost anything that switches into it, coming in at 505 Spe thanks to Sand Rush. I ran an Adamant nature for more kill power along the Life Orb, which lets it net some really nice kills, though it doesn't survive more than one hit. However, you should by bringing it in mostly on the opponent's support Pokemon like Clefable, Klefki, and Ferrothorn (less favorable), since they will most likely switch out or eat an Iron Head or Earthquake. Excadrill also helps deal with Talonflame and Gardevoir.
Uber. (Serperior) (M) @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
This team is pretty weak to Water, most notably Rotom-W, so I slapped Serperior on here since it does well versus a lot of Pokemon in the OU tier. Its a basic set which proves effective, and helps balance the team out by having a naturally fast and powerful Pokemon that do a lot of damage. Hidden Power Fire is good for dealing with Ferrothorn, as well as Magnezone at +2. You can also lead with Serp if you know they will lead with something like Lando-T and get a Leaf Storm up, although I prefer to keep it safe as mid-game option since Serp is a bit of a win condition for teams with Keldeo, Rotom-W, Quasire, and other Pokemon that give Sand teams trouble.
SCORCHING (Volcarona) (M) @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance / Fire Blast
- Giga Drain
- Quiver Dance
This set works really well at killing once a QD is up. OHKOing most Ttar after SR
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 180 SpD Tyranitar in Sand: 330-393 (81.8 - 97.5%) -- 62.5% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 335-398 (98.2 - 116.7%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 0 HP / 0 SpD Tyranitar in Sand: 398-468 (116.7 - 137.2%) -- guaranteed OHKO
+1 252 SpA Life Orb Volcarona Bug Buzz vs. 100 HP / 0 SpD Tyranitar in Sand: 398-468 (108.7 - 127.8%) -- guaranteed OHKO
It also outspeeds and kills the Latis at +1 and kills with is great for the team. I prefer to bring this Pokemon in as safely as possible since it doesn't like taking prior damage and usually wants to set up before it does anything else. I run Fiery Dance since I HATE missing Fire Blast and since I can use it to get a Sp. Atk boost off of a kill which is useful if I don't need to outspeed anything but I need the extra power. Fire Blast or Heat wave could be options for others though.
Threats:
Some threats are Volcanion as nothing like to switch in on a Specs Steam Eruption, opposing Serperior if I can't switch in Volcarona or if they get a prior Sp. Atk boost. Rotom-W can run through the team with Hydro Pump. Keldeo can slap this team if played right, and although Serp helps, Specs Icy Wind is not appreciated, especially with the Speed drop.
Let me know what you think and if there are any changes you would make! I find it to be a pretty solid team, but I'm still improving my team building skills.