Hello everybody! I'm new here, and wish you could assess the team that I'm using in order to gain experience to further develop my skills in battles, I've been using a team tent, with a view to making more my style of play very defensive. But let's get to it: (Hippowdon) (F) @ Leftovers Trait: Sand Stream EVs: 252 HP / 244 Def / 12 SDef Impish Nature (+Def, -SAtk) - Earthquake - Slack Off - Whirlwind - Stealth Rock Hippowdon wall physically resistant to good physical hits, besides help against physical Tyranitar among others, besides climate change to sand, what helps a lot against teams from rain and sun; leftolvers guarantees a longer life ... (Forretress) (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Spikes - Gyro Ball - Toxic Spikes - Rapid Spin Fundamental to the performance of the team, I opted for the special defensive forrestress once before analyzing what the current meta-game with forrestress SDEF come more often in the game in order to put spikes and toxic spikes, use Gyro Ball's a great support against gengar's and terrakion's that may counterar the softly. (Jellicent) (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Shadow Ball - Taunt - Recover - Will-O-Wisp By far the best blocker in use today for Spin OU metagame therefore received a point to stay on this team. Taunt + WoW in order to get forrestress and ferrothorn, I chose to use Shadow Ball in order to catch Deoxys-D and other Jellicents, besides all this can be jellicente salvation before Keldeo (as long as it does not have HP electric) (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Bold Nature (+Def, -Atk) - Wish - Seismic Toss - Protect - Toxic Despite being very committed to BW2 opted to keep the wall like Blissey team in particular, the use of wish is very useful against equips "volturn"; toxic assists against Latias calminder among others, and seismic toss that ensures constant hit on their counters, basically protect the student pokemons banders opponent besides Guaranteeing you love to hit a turn toxic when possible. (Gyarados) (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Def / 4 SDEF Impish Nature (+ Def,-SAtk) - Rest - Sleep Talk - Waterfall - Dragon Tail That kind of summed Gyarados Stealth Rock and Spikes can cause a big headache opponents in rest and sleep you talk of greater life and this added to the wish Blissey causes it to enter often, I chose dragon tail in place of roar although not 100% effective when acuracy generates a damage precious as rotom in pokemon, Latias and Latios among others ... (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 244 HP / 32 SAtk / 12 SDEF / 220 Spd Calm Nature (+ SDEF,-Atk) - Protect - Substitute - Roar - Lava Plume Perhaps the biggest surprise of this team, Heatran assures me good support, plus protect leftolvers substitute roar and gives him a good recovery to him, stab lava plume moves with a high chance of burn can haxiar terrakions and Tyranitar that may come into field (when it is not the presence of toxic spikes) conclusion: It's definitely the best team that ever ridden, and I have been performing well with it, but I'm open to suggestions and criticisms that can improve my game, hear from more experienced players will be of much help.