Tyranitar(F)@Leftovers
Nature:Relaxed(+Def,-Spe)
Evs:200Atk/252Def/56SDef
-Curse
-Rest
-Roar
-Payback
Ability:Sandstream
The classic sandstorm starter that's been used to the point of being broken.This set however is much different than the standard sets you may find.Curse makes this thing much harder to kill unless a powerful fighting move is used.Rest can prevent the Toxic and Will-o-Wisp from crippling Tyranitar and also increase it's time on the field.Roar is just to shuffle the opponent when needed for entry hazard damage.Payback at 100 power due to minimal speed destroys all who do not resist.
Skarmory(M)@Leftovers
Nature:Impish(+Def,-SAtk)
Evs:40Hp/252Def/216Spe
-StealthRocks
-Spikes
-Roost
-BraveBird
Ability:Sturdy
I needed a physical wall that could take attacks that could also set up entry hazards.Skarmory could do this job easily since it has bulky defense and access to Spikes and StealthRocks.I left out whirlwind since Tyranitar could easily do the job of a shuffler.Roost can increase its longevity and BraveBird is the add in attack.
Cofagrigus(M)@Leftovers
Nature:Calm(+SDef,-Atk)
Evs:252Hp/4SAtk/252SDef
-WilloWisp
-CalmMind
-ShadowBall
-HiddenPower(Fighting)
Ability:Mummy
Since I fighting types and moves seem to be a major issue to my team a ghost type would be helpful.Gengar was the first idea,however it was frail and easily crippled so Cofagrigus came to play.A WilloWisp could ruin a Scizor or Dragonite easily as well as opposing physical Tyranitars.CalmMind makes Cofagrgus a tank to any attacker.ShadowBall is simple for STAB while HiddenPower can suprise Tyranitar,Terrakion,and Weavile.
Stouland(M)@ChoiceBand
Nature:Adamant(+Atk,-Satk)
Evs:4Hp/252Atk/252Spe
-Retaliate
-Crunch
-IceFang
-WildCharge
Ability:SandRush
The revenge killer of the team.A CB Retaliate is a OHKO on anything that has average defense and that doesn't resist it.IceFang stops Dragonite and Salamence in their tracks while Crunch dominates Gengar.WildCharge is Gyarados' worst nightmare.
Cacturne(F)@Leftovers/LifeOrb
Nature:Adamant
Evs:236Hp/252Atk/20Spe
-Substitute
-SwordDance
-DrainPunch
-SuckerPunch
Ability:SandVeil
The most annoying pokemon on this team.SandVeil boost makes low accuracy moves such as FireBlast miss,even 100% accuracy move will miss if my luck is high.Under the cover of a sub a free SD or two can allow a easy sweep.DrainPunch can easily wipe out Terrakion and Lucario while a SuckerPunch can demolish CS Chandelure and a host of others who try to attack.
Starmie@ExpertBelt
Nature:Timid(+Spe,-Atk)
Evs:252SAtk/4SDef/252Spe
-Psychic
-ThunderBolt
-HydroPump
-HiddenPower(Fire)
Ability:NaturalCure
The main reason for Starmie being on this team was for the chance that an altercation might occur if I encountered another weather team.ExpertBelt was chosen over LifeOrb due to the fact of LifeOrb damage and sandstorm damage taking me out.Psychic can rid of Gengar and Conkeldurr while ThunderBolt wipes out Tornadus.HiddenPower can suprise Starmies biggest threats,Scizor and Ferrothorn,HydroPump is for STAB.
Please give comments on what may be good for this team.