I wanted to try out netbattle again and I did pretty good getting a 15-1 record this morning. The team was just me trying to make an offensive team to combat the defensive teams you find in Adv.
Team:
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
This was the best lead I could find but it does its job perfectly. I wanted something that could easily threaten Zapdos out (or OHKO if it stays in), a decent way to beat Salamence, and a lead that could be Tar and Dodrio> Aerodactyl is a Pokemon that simply forces you out because no lead is safe against it. The team revolves somewhat around getting Aerodactyl back in safely at the end of the game, by removing his counters before that time. Double-Edge is a strong attack with Rock Head, and it actually ohkos some stuff like Alakazam that my other attacks would fail to do. Hidden Power Flying is for stuff like Sceptile and Venusaur leads since I want any and all stalling out of the way quickly.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 184 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt
This thing goes with Aerodactyl like butter goes to bread. Skarmory is probably the most common counter to Aerodactyl so when they switch in, Magneton quickly comes in. Magneton also provides much needed paralysis support so Heracross and Tyranitar can be threats lategame. Thunderbolt and Hidden Power Ice may be replaced for Thunder and Hidden Power Grass, just for Swampert (who has been giving me problems) and other stuff that is 2hkoed buy Thunder. I could even mix and match and use HP Grass and Thunderbolt. Substitute scouts for Forretress Earthquake as well as to see what their switch in is. Magneton also takes care of bulky waters like Suicune and Swampert who wreck Aerodactyl.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Ice Beam
- Recover
- Surf
- Thunderbolt
This is as close as I come to a Swampert counter -_-. Starmie is a pretty solid attacker for the team, tying in some loose ends as well as opening up sweeps (Losing your dragons and zapdos to starmie will help Heracross sweep everything). Surf is for Tyranitar and Blaziken. Ice Beam is to complete the coverage circle and is pretty helpful for wierd stuff like Breloom who can give me problems if not handled correctly. Recover is for general healing purposes and is a staple on any Starmie set. I went past Rapid Spin for a reason and that is no one on this team cares about Spikes (maybe Swampert) and every Spiker there is will already be subdued at that point. This team is also about Speed (And I mean pace of the battle, not speed of the team).
Heracross (F) @ Leftovers
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break
- Megahorn
- Rock Slide
- Swords Dance
This is why I love Adv. Heracross can completely rip the game open with 295 Speed and Swords Dance. Heracross also becomes something almost impossible to take down if set up correctly (All his counters should be eliminated at this point). Brick Break, Megahorn, and Rock Slide give pretty much perfect coverage (iirc only the Nido family will resist it) so that leaves me in a pretty good position. Rock Slide is almost uneeded (but it has helped against a Zapdos that somehow survived) and for an unexpected kill).
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt / Fire Blast / Ice Beam
Boah was already on my last team and he seemed to fit well enough. he actually did as he gave me a decent Dugtrio counter (I can switch into anything but Earthquake and even Earthquake can only 2hko at best). Crunch and Thunderbolt is just for helping with Heracross again as well as taking out Skarmory is Magneton took a fall early. However I am considering Fire Blast (Forretress) and Ice Beam (Breloom and Donphan). I definitely need help on that. This also happens to be my Houndoom counter if it lacks HP Grass (Sadly they usually do =/).
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Surf
Not exactly an offensive Pokemon but still fits into the team rather well. If Salamence does get a Dragon Dance in, Swampert is always here to help force him back. DDTar and Metagross are also two big problems that are easily taken out by Swampert. Swampert also helps beats Baton Pass chains (Something else has to take the Smeargle Spore though). Ice Beam, Surf, and Earthquake also has amazing coverage so it helps with the attacking aspect.
The team has done well but I really think it lacks something. Any suggestions?
Team:
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
This was the best lead I could find but it does its job perfectly. I wanted something that could easily threaten Zapdos out (or OHKO if it stays in), a decent way to beat Salamence, and a lead that could be Tar and Dodrio> Aerodactyl is a Pokemon that simply forces you out because no lead is safe against it. The team revolves somewhat around getting Aerodactyl back in safely at the end of the game, by removing his counters before that time. Double-Edge is a strong attack with Rock Head, and it actually ohkos some stuff like Alakazam that my other attacks would fail to do. Hidden Power Flying is for stuff like Sceptile and Venusaur leads since I want any and all stalling out of the way quickly.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 184 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt
This thing goes with Aerodactyl like butter goes to bread. Skarmory is probably the most common counter to Aerodactyl so when they switch in, Magneton quickly comes in. Magneton also provides much needed paralysis support so Heracross and Tyranitar can be threats lategame. Thunderbolt and Hidden Power Ice may be replaced for Thunder and Hidden Power Grass, just for Swampert (who has been giving me problems) and other stuff that is 2hkoed buy Thunder. I could even mix and match and use HP Grass and Thunderbolt. Substitute scouts for Forretress Earthquake as well as to see what their switch in is. Magneton also takes care of bulky waters like Suicune and Swampert who wreck Aerodactyl.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Ice Beam
- Recover
- Surf
- Thunderbolt
This is as close as I come to a Swampert counter -_-. Starmie is a pretty solid attacker for the team, tying in some loose ends as well as opening up sweeps (Losing your dragons and zapdos to starmie will help Heracross sweep everything). Surf is for Tyranitar and Blaziken. Ice Beam is to complete the coverage circle and is pretty helpful for wierd stuff like Breloom who can give me problems if not handled correctly. Recover is for general healing purposes and is a staple on any Starmie set. I went past Rapid Spin for a reason and that is no one on this team cares about Spikes (maybe Swampert) and every Spiker there is will already be subdued at that point. This team is also about Speed (And I mean pace of the battle, not speed of the team).
Heracross (F) @ Leftovers
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break
- Megahorn
- Rock Slide
- Swords Dance
This is why I love Adv. Heracross can completely rip the game open with 295 Speed and Swords Dance. Heracross also becomes something almost impossible to take down if set up correctly (All his counters should be eliminated at this point). Brick Break, Megahorn, and Rock Slide give pretty much perfect coverage (iirc only the Nido family will resist it) so that leaves me in a pretty good position. Rock Slide is almost uneeded (but it has helped against a Zapdos that somehow survived) and for an unexpected kill).
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt / Fire Blast / Ice Beam
Boah was already on my last team and he seemed to fit well enough. he actually did as he gave me a decent Dugtrio counter (I can switch into anything but Earthquake and even Earthquake can only 2hko at best). Crunch and Thunderbolt is just for helping with Heracross again as well as taking out Skarmory is Magneton took a fall early. However I am considering Fire Blast (Forretress) and Ice Beam (Breloom and Donphan). I definitely need help on that. This also happens to be my Houndoom counter if it lacks HP Grass (Sadly they usually do =/).
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Surf
Not exactly an offensive Pokemon but still fits into the team rather well. If Salamence does get a Dragon Dance in, Swampert is always here to help force him back. DDTar and Metagross are also two big problems that are easily taken out by Swampert. Swampert also helps beats Baton Pass chains (Something else has to take the Smeargle Spore though). Ice Beam, Surf, and Earthquake also has amazing coverage so it helps with the attacking aspect.
The team has done well but I really think it lacks something. Any suggestions?