locopoke
Banned deucer.
Won the 2nd CAP tournament with this, I guess I'll post it just so you guys can give me some advice on things I coulda' done better. I built this with 0 knowledge of CAP :x
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Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
This is your basic lead on a stall team. Pretty much every lead on every stall team has some sort of bulky Pokemon that can set up Stealth Rock and thats what Hippowdon does. I chose Hippowdon over Swampert (another commonly used lead in stall) because of the fact that Hippowdon has more Defense as well as higher HP and I feel that makes him superior. Also, sandstorm is good to have on a stall team because it helps wear down life orb sweepers a lot faster, mainly mixape who causes my team quite a bit of trouble. Fidgit and Kitsunoh are the common leads I've seen in my few CAP battles and Hippowdon deals with both of them, to a certain extent. No big problems though.
RazorWing (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is my second source of risidual damage and my physical wall. All of you know the basics of using Skarmory and what his purpose is, so there's no reason to go into huge detail. Some people may suggest running some speed ev's to outspeed other Skarmory or running a specially defensive Skarmory (something that is now commonly seen on stall), but I like sticking with 252 HP / 252 Def to ensure that he stops Scizor and Metagross completely, as well as Kitsunoh and Argonaut.
MajinBuu (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 72 HP/252 Def/8 Spd/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Ice Beam
Standard Blissey, helps for those special attackers. This is usually my switch-in for Strategem and then I'll Protect to scout for Explosion. If they stay in and use Paleo Wave (or any other move) when I use Protect then they're either really stupid or still trying to Explode on Blissey, so after that I'll probably go to Rotom-H. It's risky but it works most of the time. The moveset really doesn't require an explanation, you've all seen Blissey's before.
EasyBake (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Shadow Ball
Seeing as playing stall relies on having Spikes, Stealth Rock and Toxic Spikes set up at all times, Rapid Spinners can be a big threat. If your opponent manages to Rapid Spin at the right time, that could completely change the game, as you'd have to find a way to set up again, and that can be quite difficult. That's why it's extremely important to have a Ghost on your stall team to block any Pokemon that tries to Rapid Spin, which is where Rotom-H comes in.
Discharge is usually used over Thunderbolt but I prefer the extra power. Will-O-Wisp or HP Fighting can be used instead of Shadow Ball so you actually have a way of hitting TTar with something, but I like the double STAB. If CBTar comes in and traps me then too bad, theres nothing I can do.
Fidgit (M) @ Leftovers
Ability: Vital Spirit
EVs: 252 HP/6 Def/252 Spd
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Wish
- Encore
- Rapid Spin
Probably the most broken CAP out there. Fidgit manages to have decent HP and great defenses along with speed that outruns 100 base speed Pokemon such as Salamence and Celebi. Not only that but Fidgit is capable of using all 3 entry hazard moves, has solid recovery with Wish, makes for an excellent Rapid Spinner as well as being able to use Encore which can greatly aid him in setting up entry hazards. Nothing much to say here, Fidgit's great, but if I lose him too early in the match then I'm fucked. Thanks to Fidgit, entry hazards are so common in the cap metagame and they don't just appear on stall teams like in OU, which means having a rapid spinner is essential. I'd consider putting Earth Power on his moveset somewhere as I often find myself facing off against other Fidgit's and having nothing to do but Encore.
Arghonaut (M) @ Leftovers
Ability: Unaware
EVs: 252 HP/36 Atk/220 Def
Impish nature (+Def, -SAtk)
- Waterfall
- Brick Break
- Ice Punch
- Recover
Another broken Pokemon. Arghonaut's only purpose is to stop SD Lucario and DD Salamence which all of my other stall teams (mainly my ST5 team) are extremely weak to. I use 252 HP / 220 Def / 36 Atk because his purpose is to defend against physical sweepers so the more defense the better. Arghonaut is simply amazing with having Recover and Unaware, he's extremely hard to take down. The moveset provides pretty good coverage, it's nothing special.
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Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
This is your basic lead on a stall team. Pretty much every lead on every stall team has some sort of bulky Pokemon that can set up Stealth Rock and thats what Hippowdon does. I chose Hippowdon over Swampert (another commonly used lead in stall) because of the fact that Hippowdon has more Defense as well as higher HP and I feel that makes him superior. Also, sandstorm is good to have on a stall team because it helps wear down life orb sweepers a lot faster, mainly mixape who causes my team quite a bit of trouble. Fidgit and Kitsunoh are the common leads I've seen in my few CAP battles and Hippowdon deals with both of them, to a certain extent. No big problems though.
RazorWing (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is my second source of risidual damage and my physical wall. All of you know the basics of using Skarmory and what his purpose is, so there's no reason to go into huge detail. Some people may suggest running some speed ev's to outspeed other Skarmory or running a specially defensive Skarmory (something that is now commonly seen on stall), but I like sticking with 252 HP / 252 Def to ensure that he stops Scizor and Metagross completely, as well as Kitsunoh and Argonaut.
MajinBuu (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 72 HP/252 Def/8 Spd/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Ice Beam
Standard Blissey, helps for those special attackers. This is usually my switch-in for Strategem and then I'll Protect to scout for Explosion. If they stay in and use Paleo Wave (or any other move) when I use Protect then they're either really stupid or still trying to Explode on Blissey, so after that I'll probably go to Rotom-H. It's risky but it works most of the time. The moveset really doesn't require an explanation, you've all seen Blissey's before.
EasyBake (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Shadow Ball
Seeing as playing stall relies on having Spikes, Stealth Rock and Toxic Spikes set up at all times, Rapid Spinners can be a big threat. If your opponent manages to Rapid Spin at the right time, that could completely change the game, as you'd have to find a way to set up again, and that can be quite difficult. That's why it's extremely important to have a Ghost on your stall team to block any Pokemon that tries to Rapid Spin, which is where Rotom-H comes in.
Discharge is usually used over Thunderbolt but I prefer the extra power. Will-O-Wisp or HP Fighting can be used instead of Shadow Ball so you actually have a way of hitting TTar with something, but I like the double STAB. If CBTar comes in and traps me then too bad, theres nothing I can do.
Fidgit (M) @ Leftovers
Ability: Vital Spirit
EVs: 252 HP/6 Def/252 Spd
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Wish
- Encore
- Rapid Spin
Probably the most broken CAP out there. Fidgit manages to have decent HP and great defenses along with speed that outruns 100 base speed Pokemon such as Salamence and Celebi. Not only that but Fidgit is capable of using all 3 entry hazard moves, has solid recovery with Wish, makes for an excellent Rapid Spinner as well as being able to use Encore which can greatly aid him in setting up entry hazards. Nothing much to say here, Fidgit's great, but if I lose him too early in the match then I'm fucked. Thanks to Fidgit, entry hazards are so common in the cap metagame and they don't just appear on stall teams like in OU, which means having a rapid spinner is essential. I'd consider putting Earth Power on his moveset somewhere as I often find myself facing off against other Fidgit's and having nothing to do but Encore.
Arghonaut (M) @ Leftovers
Ability: Unaware
EVs: 252 HP/36 Atk/220 Def
Impish nature (+Def, -SAtk)
- Waterfall
- Brick Break
- Ice Punch
- Recover
Another broken Pokemon. Arghonaut's only purpose is to stop SD Lucario and DD Salamence which all of my other stall teams (mainly my ST5 team) are extremely weak to. I use 252 HP / 220 Def / 36 Atk because his purpose is to defend against physical sweepers so the more defense the better. Arghonaut is simply amazing with having Recover and Unaware, he's extremely hard to take down. The moveset provides pretty good coverage, it's nothing special.