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Gen 3 RMT

Discussion in 'Ruins of Alph' started by Crystal_, Mar 2, 2011.

  1. Crystal_

    Crystal_
    is a Contributor to Smogonis a Past SPL Winner

    Joined:
    Dec 20, 2009
    Messages:
    872
    For whatever reason, RMTs are becoming popular lately, so there i go.


    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 106 HP / 152 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Fire Punch
    - Hidden Power [Grass]
    - Ice Punch

    I play very little RSE (more RBY/GSC) so I don't really know what are the most common leads. As far as I usually see it's Aero/Metagross/Zapdos, but, anyway, I usually use either Jirachi or STZapdos as the lead, as I don't think I have a better option. General all-out offensive Jirachi for a general all-out offensive team.

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 16 HP / 252 Atk / 162 SAtk / 80 SDef
    Brave Nature (+Atk, -Spd)
    - Double-Edge
    - Earthquake
    - Fire Blast
    - Selfdestruct

    Usually enters in special walls like Bliss/Regice to attack from there, or special sweepers like Zapdos/Raikou. Probably a lot of SpA Evs, they are mostly for Gengars.

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 254 Spd
    Naughty Nature (+Atk, -SDef)
    - Dragon Dance
    - Earthquake
    - Ice Beam
    - Rock Slide

    DDer, and sets up SS to increase teammates' damage done. Sometimes cleans up the opponent's team late game. IB for Flygon/Claydol.

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 98 HP / 160 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk
    - Thunder

    I really love Thunder with SS to damage Lax/regice. HP Ice given the obvious weakness to Mence/Flygon, and still damages Pert with these 252 SpA evs. ST provides a bit of staying power.

    Heracross (M) @ Choice Band
    Trait: Guts
    EVs: 190 HP / 252 Atk / 68 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Megahorn
    - Rock Slide
    - Sleep Talk

    Powerful CBer. ST for Gengar/Milotic's Hypnosis but I sometimes use HP ghost.

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 232 Atk / 230 Spd / 48 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Replaceable imo.

    Suggestions/comments?

    As I said, I dont play much RSE, so it's likely that the team can easily be improved.
  2. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    i think you need dugtrio actually. works well with jirachi and helps with ddtar and other shit that your team simply doesn't handle well. however, i would get rid of heracross, since it seems kind of randomly thrown on there... i would also put more sdef on snorlax or electric dudes are going to wear you down after like 2 switch ins, especially with sandstream. cbgross seems like it is going to do loads of shit to your team. i would just put a bulky water over heracross i think.
  3. Crystal_

    Crystal_
    is a Contributor to Smogonis a Past SPL Winner

    Joined:
    Dec 20, 2009
    Messages:
    872
    Yes, when I made this team a month ago or so, I added Duggy for a reason, thought I don't actually remember what is. Just to kill random stuff, which is just a great reason for an offensive team I think.
    Well, I usually try to avoid switching Snorlax into Zapdos, but Snorlax still survives most tbolts three times.
    A Bulky Water will imo slow down my team. Heracross often scores kills like np.

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