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All Gens ROA Sample Teams Thread V2

Discussion in 'Ruins of Alph' started by Typhlito, Sep 14, 2015.

  1. Natural Talent

    Natural Talent Don't die trying to live..
    is a Tiering Contributor

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    423
    yea that's the plan. Typhlito is doing ADV so he has to post them. This thread was mainly to help out with tours in the old gens room since the old sample thread was more or less dead.

    The easier to use teams will go into the OP of that tier while creative teams will stay in only in that person's post to make it easier for people trying to pick up the tier.
  2. Isa

    Isa CHINGUYA
    is a Tournament Director Alumnusis a Smogon Social Media Contributor Alumnusis a Global Moderator Alumnusis a Community Contributor Alumnus

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    Jynx (F) @ (No Item)
    - Blizzard
    - Psychic
    - Lovely Kiss
    - Rest

    Starmie @ (No Item)
    - Blizzard
    - Recover
    - Thunder Wave
    - Thunderbolt

    Chansey (F) @ (No Item)
    - Soft-Boiled
    - Thunder Wave
    - Thunderbolt
    - Ice Beam

    Exeggutor (M) @ (No Item)
    - Sleep Powder
    - Stun Spore
    - Psychic
    - Explosion

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Snorlax (M) @ (No Item)
    - Body Slam
    - Earthquake
    - Reflect
    - Rest

    ---

    went 4-1 in games with this team in SPL. beware of opposing tanky lax sets.

    if you want standard rby teams then all teams that fail to feature all four of chansey exeggutor tauros snorlax should be excluded imo, unless a lack of chansey is compensated for by having both starmie and alakazam.

    but at least remove the moltres team
  3. p2

    p2
    is a Tiering Contributoris a Team Rater Alumnusis a Smogon Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    I've used these two to reasonable success against friends and stuff in rby, nothing special. but if these are kinda shit and don't deserve to get put in, it's fine with me.
    zapdos is cool though. also use animated minisprites, they're better :o
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide
    Jynx
    - Lovely Kiss
    - Psychic
    - Blizzard
    - Rest

    Tauros
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    Snorlax
    - Amnesia
    - Reflect
    - Ice Beam
    - Rest

    Exeggutor
    - Sleep Powder
    - Explosion
    - Psychic
    - Stun Spore

    Zapdos
    - Drill Peck
    - Thunder
    - Thunderbolt
    - Thunder Wave

    Chansey
    - Thunderbolt
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam
    Ability: Synchronize
    - Thunder Wave
    - Seismic Toss
    - Psychic
    - Recover

    Zapdos
    Ability: Pressure
    - Thunder
    - Thunderbolt
    - Drill Peck
    - Thunder Wave

    Snorlax
    Ability: Immunity
    - Self-Destruct
    - Body Slam
    - Earthquake
    - Hyper Beam

    Tauros
    Ability: Intimidate
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    Exeggutor
    - Psychic
    - Sleep Powder
    - Hyper Beam
    - Explosion

    Chansey
    Ability: Natural Cure
    - Thunder Wave
    - Ice Beam
    - Thunderbolt
    - Soft-Boiled
  4. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

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    Jan 28, 2012
    Messages:
    1,412
    here are a couple more gsc teams you can add nt.

    gsc ou

    Bang! - Typhlito
    Show Hide

    Exeggutor @ Leftovers
    - Leech Seed
    - Giga Drain
    - Stun Spore
    - Explosion

    Cloyster @ Leftovers
    Ability: Shell Armor
    - Surf
    - Explosion
    - Spikes
    - Hidden Power [Electric]

    Marowak @ Thick Club
    Ability: Rock Head
    IVs: 13 Atk / 30 Def / 30 SpD
    - Earthquake
    - Rock Slide
    - Swords Dance
    - Hidden Power [Bug]

    Gengar @ Leftovers
    - Thunder
    - Ice Punch
    - Dynamic Punch
    - Destiny Bond

    Snorlax @ Leftovers
    Ability: Immunity
    - Belly Drum
    - Body Slam
    - Lovely Kiss
    - Rest

    Zapdos @ Leftovers
    Ability: Pressure
    - Thunder
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk

    This is a somewhat innovative boom team I built that features things like stun spore + leech seed eggy, belly drum lax, and destiny bond gar. Eggy is your main answer to electrics so you can either paralyze them or go for the boom to take them out. Paralyzing mons allows marowak to sweep better later in the game. Destiny bond gar is the team's way out when faced against almost any curse/growth mon. One mon that can potentially give this team trouble is late game nidoking due to its coverage and it being able to outspeed most of the team.

    GSC LC

    Sunny Dog - Typhlito
    Show Hide

    Elekid @ Berry Juice
    Ability: Static
    Level: 5
    - Ice Punch
    - Thunderbolt
    - Thief
    - Cross Chop

    Onix @ Berry Juice
    Ability: Rock Head
    Level: 5
    - Sharpen
    - Earthquake
    - Rock Slide
    - Rest

    Remoraid @ Berry Juice
    Ability: Hustle
    Level: 5
    - Surf
    - Flamethrower
    - Ice Beam
    - Thief

    Houndour @ Berry Juice
    Ability: Early Bird
    Level: 5
    - Pursuit
    - Fire Blast
    - Sunny Day
    - Solar Beam

    Exeggcute @ Berry Juice
    Ability: Chlorophyll
    Level: 5
    - Sleep Powder
    - Reflect
    - Explosion
    - Stun Spore

    Chansey @ Berry Juice
    Ability: Natural Cure
    Level: 5
    - Curse
    - Soft-Boiled
    - Body Slam
    - Hidden Power [Ground]

    This team makes use of the move thief on a couple pokemon since stealing your opponent's berry juice, lum berry or even a cubone's thick club proves to be effective. It is a offensive team with double spore eggy to support it. You want to keep reflect up as much as possible due to the diglett and machop weakness this team possesses. Sunny beam hound and curse chansey are your main wall breakers in this team while onix and elekid can provide back up against opposing chansey and tentacool.

    Gotta Go Fast - Typhlito
    Show Hide

    Voltorb @ Berry Juice
    Ability: Soundproof
    Level: 5
    - Thunderbolt
    - Hidden Power [Water]
    - Explosion
    - Toxic

    Porygon @ Lum Berry
    Ability: Trace
    Level: 5
    - Agility
    - Recover
    - Sharpen
    - Tri Attack

    Shellder @ Berry Juice
    Ability: Shell Armor
    Level: 5
    - Rest
    - Sleep Talk
    - Surf
    - Toxic

    Abra @ Berry Juice
    Ability: Synchronize
    Level: 5
    - Psychic
    - Fire Punch
    - Encore
    - Thief

    Meowth @ Berry Juice
    Ability: Pickup
    Level: 5
    - Hypnosis
    - Return
    - Shadow Ball
    - Iron Tail

    Machop @ Berry Juice
    Ability: Guts
    Level: 5
    - Encore
    - Cross Chop
    - Earthquake
    - Hidden Power [Bug]

    This team makes use of lead voltorb, one of the fastest pokemon in the meta and threatens common leads outside of elekid with its coverage and once it outlived its usefulness, it could boom. The rest of the team helps prepare porygon for a sweep since mono normal is actually good due to the scarce amount of ghosts, steels, and viable rocks. Shellder is the closest thing to a physical wall on this team due to its high defense and good defensive typing. Houndour is a decent threat to this team but hypnosis meowth and voltorb are able to outspeed and handle it. Tentacool can also be used over shellder as a fighting resist if you want.

    Btw, we still could use more teams (mainly rby ubers, gsc ubers, adv ubers, dpp ou, dpp lc, bw uu, bw nu, and bw lc) so keep posting!
    Last edited: Sep 18, 2015
    feel da rain likes this.
  5. Bughouse

    Bughouse Like ships in the night, you're passing me by
    is a member of the Site Staffis a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    Messages:
    5,549
    Here have some teams form missing tiers:

    RBY Ubers (this is what Isa told me was pretty standard, tho it was before normal no para body slam thing came out):
    Show Hide

    Exeggutor
    - Sleep Powder
    - Stun Spore
    - Psychic
    - Explosion

    Mewtwo
    - Amnesia
    - Recover
    - Psychic
    - Ice Beam

    Mew
    - Swords Dance
    - Explosion
    - Earthquake
    - Body Slam

    Snorlax
    Ability: Immunity
    - Body Slam
    - Self-Destruct
    - Earthquake
    - Hyper Beam

    Chansey
    Ability: Natural Cure
    - Ice Beam
    - Light Screen
    - Thunder Wave
    - Soft-Boiled

    Slowbro
    Ability: Oblivious
    - Thunder Wave
    - Amnesia
    - Surf
    - Rest

    DPP OU (a kokoloko team posted elsewhere on forums that always worked well for me):
    Show Hide

    Azelf @ Colbur Berry
    Ability: Levitate
    EVs: 252 HP / 40 Atk / 216 Spe
    Jolly Nature
    - Taunt
    - Stealth Rock
    - U-turn
    - Explosion

    Heatran (F) @ Shuca Berry
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Earth Power
    - Taunt
    - Hidden Power [Electric]

    Flygon (M) @ Choice Scarf
    Ability: Levitate
    EVs: 48 HP / 232 Atk / 228 Spe
    Adamant Nature
    - U-turn
    - Earthquake
    - Outrage
    - Thunder Punch

    Vaporeon (F) @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 220 Def / 24 SpD / 12 Spe
    Bold Nature
    - Surf
    - Wish
    - Protect
    - Roar

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Close Combat
    - Extreme Speed
    - Swords Dance
    - Crunch

    Rotom-Heat @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 40 SpA / 216 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Thunder Wave
    - Overheat


    DPP LC:
    Show Hide

    Houndour @ Focus Sash
    Ability: Flash Fire
    Level: 5
    EVs: 196 Atk / 196 SpA / 36 SpD / 76 Spe
    Mild Nature
    - Protect
    - Overheat
    - Sucker Punch
    - Pursuit

    Elekid @ Life Orb
    Ability: Static
    Level: 5
    EVs: 252 Atk / 236 Spe
    Jolly Nature
    IVs: 0 HP
    - Cross Chop
    - Thunder Punch
    - Ice Punch
    - Quick Attack

    Bronzor @ Oran Berry
    Ability: Levitate
    Level: 5
    EVs: 220 HP / 8 Atk / 152 Def / 4 SpA / 68 SpD / 12 Spe
    Relaxed Nature
    - Psychic
    - Earthquake
    - Stealth Rock
    - Hidden Power [Ice]

    Gastly @ Oran Berry
    Ability: Levitate
    Level: 5
    EVs: 36 HP / 76 Atk / 196 SpA / 196 Spe
    Mild Nature
    - Substitute
    - Sludge Bomb
    - Explosion
    - Hypnosis

    Mankey @ Choice Scarf
    Ability: Vital Spirit
    Level: 5
    EVs: 116 HP / 196 Atk / 196 Spe
    Adamant Nature
    - Close Combat
    - U-turn
    - Payback
    - Ice Punch

    Snover @ Oran Berry
    Ability: Snow Warning
    Level: 5
    EVs: 196 HP / 184 Atk / 36 Def / 24 SpA / 40 Spe
    Adamant Nature
    - Blizzard
    - Wood Hammer
    - Ice Shard
    - Hidden Power [Fire]

    BW UU:
    Show Hide

    Mienshao (M) @ Choice Scarf
    Ability: Regenerator
    EVs: 252 Atk / 4 Def / 252 Spe
    Naive Nature
    IVs: 30 Atk / 30 Def
    - U-turn
    - Stone Edge
    - High Jump Kick
    - Fake Out

    Cofagrigus (F) @ Leftovers
    Ability: Mummy
    EVs: 252 HP / 136 Def / 120 SpD
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Pain Split
    - Shadow Ball
    - Haze

    Nidoking @ Life Orb
    Ability: Sheer Force
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Earth Power
    - Stealth Rock
    - Fire Blast
    - Ice Beam

    Porygon2 @ Eviolite
    Ability: Trace
    EVs: 252 HP / 112 Def / 144 SpD
    Calm Nature
    IVs: 0 Atk
    - Recover
    - Ice Beam
    - Thunderbolt
    - Toxic

    Victini @ Life Orb
    Ability: Victory Star
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - V-create
    - Grass Knot
    - Psychic
    - Focus Blast

    Slowbro (M) @ Leftovers
    Ability: Regenerator
    EVs: 248 HP / 244 Def / 16 SpA
    IVs: 0 Atk
    - Scald
    - Psyshock
    - Slack Off
    - Thunder Wave

    ------

    Shaymin @ Leftovers
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Leech Seed
    - Seed Flare
    - Psychic
    - Protect

    Bronzong @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Stealth Rock
    - Toxic
    - Gyro Ball
    - Earthquake

    Raikou @ Leftovers
    Ability: Pressure
    EVs: 64 HP / 224 SpA / 220 Spe
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Calm Mind
    - Substitute
    - Thunderbolt
    - Hidden Power [Ice]

    Arcanine (M) @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Morning Sun
    - Will-O-Wisp
    - Flare Blitz
    - Extreme Speed

    Qwilfish (F) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 204 Def / 52 Spe
    Impish Nature
    - Spikes
    - Thunder Wave
    - Pain Split
    - Waterfall

    Cofagrigus (F) @ Leftovers
    Ability: Mummy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Will-O-Wisp
    - Pain Split
    - Hex
    - Haze

    BW NU (soulgazer team posted elsewhere on forums):
    Show Hide

    Alomomola (M) @ Leftovers
    Ability: Regenerator
    EVs: 228 HP / 28 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Wish
    - Mirror Coat
    - Scald
    - Protect

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 208 HP / 252 SpA / 48 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Focus Blast
    - Thunderbolt
    - Protect

    Duosion (M) @ Eviolite
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Thunder
    - Calm Mind
    - Recover

    Skuntank (M) @ Dread Plate
    Ability: Aftermath
    EVs: 252 Atk / 4 SpA / 76 SpD / 176 Spe
    Lonely Nature
    - Crunch
    - Sucker Punch
    - Pursuit
    - Hidden Power [Grass]

    Golurk @ Leftovers
    Ability: Iron Fist
    EVs: 248 HP / 104 Atk / 76 Def / 76 SpD / 4 Spe
    Adamant Nature
    - Earthquake
    - Ice Punch
    - Stealth Rock
    - Magic Coat

    Rotom-Fan @ Expert Belt
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Volt Switch
    - Air Slash
    - Thunderbolt
    - Hidden Power [Grass]


    BW LC (don't remember whose these are, but they're both on forums somewhere):
    Show Hide

    Shellder (F) @ Eviolite
    Ability: Skill Link
    Level: 5
    EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
    Jolly Nature
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Ice Shard

    Misdreavus (F) @ Life Orb
    Ability: Levitate
    Level: 5
    EVs: 240 SpA / 240 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Fighting]
    - Substitute

    Magnemite @ Eviolite
    Ability: Magnet Pull
    Level: 5
    EVs: 156 HP / 36 Def / 160 SpA / 76 SpD / 80 Spe
    Modest Nature
    - Magnet Rise
    - Volt Switch
    - Flash Cannon
    - Hidden Power [Fire]

    Ferroseed (M) @ Eviolite
    Ability: Iron Barbs
    Level: 5
    EVs: 164 HP / 188 Def / 148 SpD
    Careful Nature
    - Bullet Seed
    - Leech Seed
    - Protect
    - Spikes

    Frillish (F) @ Eviolite
    Ability: Cursed Body
    Level: 5
    EVs: 236 HP / 196 Def / 76 SpD
    Sassy Nature
    - Surf
    - Shadow Ball
    - Will-O-Wisp
    - Recover

    Timburr (M) @ Eviolite
    Ability: Guts
    Level: 5
    EVs: 76 HP / 196 Atk / 236 SpD
    Brave Nature
    - Drain Punch
    - Ice Punch
    - Payback
    - Mach Punch

    -----

    Edgy (Larvesta) @ Eviolite
    Ability: Flame Body
    Level: 5
    EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
    Adamant Nature
    - Flare Blitz
    - U-turn
    - Wild Charge
    - Will-O-Wisp

    Weak to Machop (Murkrow) @ Life Orb
    Ability: Insomnia
    Level: 5
    EVs: 236 Atk / 84 SpA / 188 Spe
    Naive Nature
    - Brave Bird
    - Sucker Punch
    - Heat Wave
    - Hidden Power [Ground]

    Foobar (Mienfoo) @ Choice Scarf
    Ability: Regenerator
    Level: 5
    EVs: 236 Atk / 36 Def / 236 Spe
    Adamant Nature
    - hijumpkick
    - Stone Edge
    - U-turn
    - Knock Off

    Raichou (Chinchou) @ Eviolite
    Ability: Volt Absorb
    Level: 5
    EVs: 52 Def / 232 SpA / 224 Spe
    Modest Nature
    - Hydro Pump
    - Volt Switch
    - Hidden Power [Grass]
    - Heal Bell

    Snovhurr (Snover) @ Choice Scarf
    Ability: Snow Warning
    Level: 5
    EVs: 124 Atk / 184 SpA / 200 Spe
    Naive Nature
    - Blizzard
    - Giga Drain
    - Ice Shard
    - Hidden Power [Rock]

    Gem (Drilbur) @ Eviolite
    Ability: Mold Breaker
    Level: 5
    EVs: 36 HP / 236 Atk / 236 Spe
    Jolly Nature
    - Rapid Spin
    - Earthquake
    - Rock Slide
    - Stealth Rock




    P.S. I'll be providing some DPP NU team in a RMT post soon ;) end to Oglemi's tyranny in this thread
    Natural Talent, Slurmz and Typhlito like this.
  6. col49

    col49
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    howdy, bw2 ru is my fave. maybe i'll drop some adv nu and bw uu as well at some later point, but idk for sure. if we were going to make this more inclusive as mcm recommends, i would think it'd be a not bad idea to ask Hot N Cold and SilentVerse to provide some teams, especially since they tend to lean more to the defensive end as builders, while i only play offense haha. furthermore, and maybe this is a bit hypercritical, but i'm not super sold on some of the teams here, particularly the first (6-0ed by hc lum durant, gets the free turn v.half the team) and the defensive chan team (beyond chan losing to most relevant hazard users, there are some reasonably irksome compression issues, and no distinguishable way the team wins =/). llamas teams are bad, but i'll let those slide b.c he's cute.


    BU Braviary Balance - 49
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    import (open)

    Braviary @ Leftovers
    Ability: Defiant
    EVs: 252 HP / 188 SpD / 68 Spe
    Careful Nature
    - Bulk Up
    - Roost
    - Substitute
    - Brave Bird

    Slowking @ Choice Specs
    Ability: Regenerator
    EVs: 144 HP / 252 SpA / 112 Spe
    Modest Nature
    IVs: 0 Atk
    - Scald
    - Psyshock
    - Ice Beam
    - Grass Knot

    Escavalier @ Leftovers
    Ability: Swarm
    EVs: 248 HP / 16 Atk / 224 SpD / 20 Spe
    Adamant Nature
    - Megahorn
    - Pursuit
    - Toxic
    - Protect

    Rotom @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Substitute
    - Will-O-Wisp
    - Thunderbolt
    - Shadow Ball

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 252 HP / 240 Atk / 4 Def / 12 SpD
    Adamant Nature
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Thunder Punch

    Rhydon @ Eviolite
    Ability: Lightning Rod
    EVs: 64 HP / 96 Atk / 36 Def / 220 SpD / 92 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Megahorn


    A relatively solid balance build with a focus on BU Braviary, which I consider to be a fairly potent anti-meta set at this time, punishing passive lynchpin 'mons in a similar fashion to Gothorita, as well as being one of the best all-purpose Sceptile switch-ins available (the best being Golbat, which is far less splashable). It's interactions w/Rotom-N are pretty cool, especially given that a balance team that lets their 'Lix or Rhydon get burned by it is almost ensuring a Braviary end-game. ProTox Escavalier is a cool set that retains the tankiness and Pursuit support of a standard lefties Esca, while giving it something to keep Moltres and Momo honest, which is rad. Some issues against Samurott and LO Moltres, and certain consideration needs to be given to Spikes concession (though this team does not get punished egregiously by Spikes), but more-or-less everything can be handled here.



    Gothorita Bulky Offense - 49
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    import (open)

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    IVs: 29 HP / 0 Atk
    - Rain Dance
    - Hydro Pump
    - Giga Drain
    - Ice Beam

    Aerodactyl @ Life Orb
    Ability: Unnerve
    EVs: 152 HP / 100 Atk / 12 Def / 36 SpA / 20 SpD / 188 Spe
    Hasty Nature
    - Roost
    - Stone Edge
    - Earthquake
    - Fire Blast

    Gothorita @ Eviolite
    Ability: Shadow Tag
    EVs: 248 HP / 76 Def / 80 SpD / 104 Spe
    Calm Nature
    IVs: 0 Atk
    - Calm Mind
    - Psyshock
    - Rest
    - Grass Knot

    Steelix @ Life Orb
    Ability: Sheer Force
    EVs: 232 HP / 160 Atk / 60 SpD / 56 Spe
    Adamant Nature
    - Stealth Rock
    - Iron Tail
    - Earthquake
    - Crunch

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Shadow Ball
    - Trick
    - Thunderbolt

    Absol @ Life Orb
    Ability: Super Luck
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Sucker Punch
    - Night Slash
    - Superpower


    This is what I might consider to be a pragmatic example of Gothorita in the RU tier. Within the context of this particular team (utilizing GK in the "choice slot"), Gothorita is capable of handily trapping all of Alomomola, Amoonguss, Emboar, Ferroseed (concedes hazards, but PP stalls handily and 2HKOs w/+6 Psychic), Gurdurr, Kabutops, Rhydon, special Sceptile, and much more, helping to set up various plays. The immediate 'recipients' of this support are RD Ludicolo and SD Absol, a couple of underrated but very potent sweepers in the tier that get serious mileage in a single turn (particularly with the support provided). LO 'Lix is utilized here over the conventional lefties set as a means to keep 'mons like Sceptile and Gatr / Rott honest, which befits this more offensive build. Scarf Rotom-N and fat Aero (one of my fave sets) provide some moderate flexibility of play, as well as low maintenance cleaners (plus Rotom-N into Goth can pick up free KOs).



    Sash Scolipede Balance - 49
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    import (open)

    Steelix @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 24 Def / 236 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Gyro Ball
    - Earthquake
    - Roar

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 248 HP / 8 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Thunderbolt
    - Shadow Ball
    - Trick

    Scolipede @ Focus Sash
    Ability: Swarm
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Spikes
    - Toxic Spikes
    - Megahorn
    - Earthquake

    Alomomola @ Leftovers
    Ability: Regenerator
    EVs: 104 HP / 152 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Scald
    - Healing Wish

    Sigilyph @ Life Orb
    Ability: Magic Guard
    EVs: 180 HP / 88 SpA / 240 Spe
    Timid Nature
    - Calm Mind
    - Roost
    - Psychic
    - Heat Wave

    Druddigon @ Choice Band
    Ability: Rough Skin
    EVs: 224 HP / 252 Atk / 32 Spe
    Adamant Nature
    - Outrage
    - Dragon Claw
    - Superpower
    - Sucker Punch


    An interesting, quick-stall style build based around the concept of Sash Scolipede. The general idea behind this is that, given its relevant typing and speed, Scolipede is somewhat poor as a designated lead v.offense, but retains the ability to either lay up hazards and dip or be retained 'til the midgame as to scare out a Slowking, or perhaps sponge a Leaf Storm here and there, making its application most suited for play in balance. For this reason, Alomomola + alt conservative booster (Sigilyph) is selected, rather than compressing functions to CM Slowking, as it both extends Scolipede's midgame and keeps a slightly lesser focus on the necessity of TSpikes absorption, which might otherwise be mitigated via Roselia or some such. HW support also extends the value of your own Drudd, which is super cool.


    Tauros SpikeStack - 49
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    import (open)

    Sceptile @ Choice Specs
    Ability: Overgrow
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Leaf Storm
    - Giga Drain
    - Dragon Pulse
    - Focus Blast

    Slowking @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 20 Def / 216 SpA / 20 Spe
    Modest Nature
    IVs: 0 Atk
    - Trick Room
    - Nasty Plot
    - Scald
    - Psychic

    Garbodor @ Air Balloon
    Ability: Aftermath
    EVs: 252 HP / 20 Atk / 32 SpD / 204 Spe
    Jolly Nature
    - Spikes
    - Toxic Spikes
    - Explosion
    - Seed Bomb

    Durant @ Choice Scarf
    Ability: Hustle
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Iron Head
    - Crunch
    - X-Scissor
    - Superpower

    Aerodactyl @ Wacan Berry
    Ability: Unnerve
    EVs: 72 HP / 168 Atk / 16 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Taunt
    - Stone Edge
    - Earthquake

    Tauros @ Life Orb
    Ability: Sheer Force
    EVs: 244 Atk / 12 SpA / 252 Spe
    Naive Nature
    - Rock Climb
    - Rock Slide
    - Earthquake
    - Fire Blast


    I guess you could call this a modern take on august's running of the bulls ho, since its built very similarly. the crucial difference here lies in the outsourcing of my hazard setters, allowing for some greater leniency in play and the incorporation of Toxic Spikes, in turn trading spin support and alt priority in Entei, which i consider to be moderately clunky on this particular build. The offensive battery of Tauros / Specstile / OTR King is cool for not only shredding w/Spikes, but generally retaining value in most any given match-up. Durant provides a self-sufficient end-game, as well as a Rotom-N lure (I don't consider Rock Slide exceedingly valuable given I have two of the best offensive Moltres checks in the tier), which can really open up for Tauros to thrash. Garbodor is an odd 'mon, but being both able to function as a decent Grass and / or Poison check, self-sufficient Spiker, and so forth, it retains value here.


    beyond this, we stand to have a stall team (aug's old one is still decently effective, though i'd assume hnc, sv, or someone has something a bit more "modern"), smeargle ho (i could probably provide something), amoonguss / momo / 'lix balance, some general fwg + drudd goodstuffs offense (FAJI ), and maybe texas sun just for good measure. again, this being if we want to mostly just cover the more pertinent 'archetypes' here.
    Arifeen, Kushalos, wishes and 9 others like this.
  7. Apollo.

    Apollo.

    Joined:
    Jan 15, 2015
    Messages:
    420
    DPP OU :

    AgilityLuke + LO Starmie

    This is an offensive team based around Agility Lucario, one of the best support which can work with him is the a Ghost/Psy types which can be used as setup bait,i choosed LO Starmie for its ability to being a really good sweeper which can weaken most of annoying thing for Lucario like Swampert/Skarmory.Infernape allow you to have a decent revenge killer to like Agility-SD Lucario/DD Tyranitar and Agility Empoleon and a good check to Grass types and another good sweeper, Dragonite is a really good Stallbreaker which will put a ton of work in the team paired with Starmie/Infernape.Rotom-W is one of the best revenge killer to the game due to its good typing which allow him to have a Fighting/Ground immunity which is important and to its ability to revenge kill most of sweeper in the game. Finally Azelf colbur berry is an awesome lead which can set rocks and can break sash/beating Machamp which is a huge threat to offensive team without Sky Attack Power herb Aero ect



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    Show Hide

    Azelf @ Colbur Berry
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Taunt
    - Zen Headbutt
    - Explosion

    Starmie @ Life Orb
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Thunderbolt
    - Ice Beam
    - Rapid Spin

    Infernape @ Choice Band
    Ability: Blaze
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - Flare Blitz
    - U-turn
    - Mach Punch

    Dragonite @ Lum Berry
    Ability: Inner Focus
    EVs: 56 Atk / 252 SpA / 200 Spe
    Mild Nature
    - Draco Meteor
    - Fire Blast
    - Superpower
    - Extreme Speed

    Rotom-Wash @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Hydro Pump

    Lucario @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Agility
    - Close Combat
    - Crunch
    - Ice Punch



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    Zapdos/Venu/Swampert + DD Ttar

    Show Hide
    Zapdos @ Magnet
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Heat Wave
    - U-turn

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 SpD
    Relaxed Nature
    - Stealth Rock
    - Earthquake
    - Ice Beam
    - Roar

    Venusaur @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 24 SpA / 176 SpD / 56 Spe
    Calm Nature
    - Leech Seed
    - Sleep Powder
    - Leaf Storm
    - Hidden Power [Fire]

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Hasty Nature
    - Fire Blast
    - Earth Power
    - Explosion
    - Hidden Power [Ice]

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 32 Def / 224 Spe
    Timid Nature
    - Rapid Spin
    - Hydro Pump/Surf
    - Thunderbolt
    - Recover




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    Zapdos/Ttar/Loom + Bulky SD Scizor

    Show Hide

    Zapdos @ Magnet
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Heat Wave
    - U-turn

    Tyranitar @ Lum Berry
    Ability: Sand Stream
    EVs: 16 HP / 112 SpA / 128 SpD / 252 Spe
    Lonely Nature
    - Stealth Rock
    - Stone Edge
    - Crunch
    - Fire Blast

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 32 Def / 224 Spe
    Timid Nature
    - Rapid Spin
    - Surf
    - Thunderbolt
    - Recover

    Scizor @ Leftovers
    Ability: Technician
    EVs: 248 HP / 44 Atk / 216 SpD
    Adamant Nature
    - Swords Dance
    - Bullet Punch
    - Bug Bite
    - Roost

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Spore
    - Superpower
    - Seed Bomb
    - Mach Punch

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Fire Blast
    - Earth Power
    - Explosion
    - Hidden Power [Ice]






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    Balanced DD Ttar (open)

    Zapdos @ Magnet
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Heat Wave
    - U-turn

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 236 HP / 4 Atk / 188 Def / 80 SpD
    Impish Nature
    - Spore
    - Focus Punch
    - Seed Bomb
    - Mach Punch

    Flygon @ Choice Scarf
    Ability: Levitate
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Earthquake
    - Outrage
    - U-turn
    - Stone Edge

    Heatran @ Passho Berry
    Ability: Flash Fire
    EVs: 4 Def / 252 SpA / 252 Spe
    Hasty Nature
    - Stealth Rock
    - Fire Blast
    - Earth Power
    - Explosion / Hidden Power [Grass]

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 32 Def / 224 Spe
    Timid Nature
    - Rapid Spin
    - Thunderbolt
    - Hydro Pump / Surf
    - Recover

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch




    Thats a very standard team builded around a common archetype (the bkc one, with Zapdos+Breloom+Heatran+Tyranitar+Starmie+Filler), i wanted to start building a DD Ttar, then using Zapdos as lead and Heatran as the stealth rockers on this team (i just wanted to use another scarf then tran on this team), Starmie is the best spinner in the tier, with the ability to check Infernape/Gyarados and to outpace more than 90% of the tier (outside of Scarfers), its always good to have one on these kind of teams, especially when you have something like Zapdos which can be usefull in early game. Since grounds were a huge problem for the team, i wanted to use Breloom (which is one of the ultimate way to abuse of them, like sporing them to let Ttar have a free field to set dragon dances), the spread is very special : 236 hp is a toxic orb number, 80 spedef allow to Breloom to live FBlast from ttars most of time even after SR + two turns of sand, 188 Def + Impish nature allow him to leave an Ice Punch from +1 DD Ttar after SR + two turns of sand and to check like Scarf Gon and SD Lucario with Mach Punch (it leave + 2 Espeed with ease, even after 2 layers of spikes + two turns of sand + sr i guess), for the last spot, i wanted a scarfer which can fite on my team so, my choice was to use Flygon. Explosion on Heatran help vs Suicune, but Hp Grass could be better i guess
    Last edited: Apr 25, 2016
    Eden's Embrace and FNH like this.
  8. M Dragon

    M Dragon The north wind
    is a Tournament Directoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Tutor Alumnusis a Battle Server Moderator Alumnusis a Past SPL Championis the Smogon Tour Season 17 Champion
    Moderator

    Joined:
    Jun 12, 2008
    Messages:
    2,283
    Some of my main ADV teams

    Aerodactyl TSS (open)

    TaintedWings (Skarmory) (M) @ Leftovers
    Trait: Keen Eye
    EVs: 248 HP / 228 SDef / 32 Spd
    Careful Nature (+SDef, -SAtk)
    - Toxic
    - Taunt
    - Spikes
    - Whirlwind

    Imperius (Aerodactyl) (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    IVs: 30 SAtk / 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Dinamita (Tyranitar) (M) @ Choice Band
    Trait: Sand Stream
    EVs: 32 HP / 240 Atk / 236 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Lodoso (Swampert) (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 112 SAtk / 8 Spd
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Surf

    Avalon (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 96 HP / 96 Def / 140 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Hypnosis
    - Ice Punch
    - Thunderbolt

    JoyToy (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 20 HP / 252 Def / 236 SAtk
    Modest Nature (+SAtk, -Atk)
    - Ice Beam
    - Seismic Toss
    - Soft-Boiled
    - Flamethrower

    A team I built in 2011, one of my main teams for a long time with great success in Smogon Tour, SPL, WCop and some PO tournaments, with an amazing W/L record. This team was also used by players like Bloo in tour.
    Spikes + CBTar + Gengar + Aerodactyl is very hard to stop in ADV

    Flygon TSS (open)

    Demon Realm (Tyranitar) (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 216 SAtk / 40 Spd
    IVs: 30 Atk / 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]
    - Crunch

    God Realm (Suicune) @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 222 Def / 34 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Roar
    - Rest
    - Sleep Talk

    Ghost Realm (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 188 HP / 112 Def / 32 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Destiny Bond
    - Ice Punch
    - Thunderbolt
    - Will-O-Wisp

    AncientRealm (Forretress) (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 120 SAtk / 132 SDef / 4 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Calm Nature (+SDef, -Atk)
    - Toxic
    - Hidden Power [Fire]
    - Rapid Spin
    - Spikes

    Human Realm (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 36 HP / 252 Def / 216 SAtk / 4 Spd
    Modest Nature (+SAtk, -Atk)
    - Ice Beam
    - Seismic Toss
    - Soft-Boiled
    - Toxic

    Dragon Realm (Flygon) (M) @ Leftovers
    Trait: Levitate
    EVs: 128 HP / 220 Atk / 160 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Fire Blast
    - Rock Slide
    - Hidden Power [Bug]

    Another team I used in smogon tour and in SPL a lot.
    Pursuit TTar + Forry classic combo, with HP fire forry to beat other Forretress (when I built the team, forry + pursuit ttar teams were very common)


    Another Flygon TSS (open)

    Tyranitar (M) @ Choice Band
    Trait: Sand Stream
    EVs: 76 HP / 216 Atk / 36 Def / 180 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 248 HP / 116 Def / 136 SDef / 8 Spd
    Impish Nature (+Def, -SAtk)
    - Toxic
    - Protect
    - Spikes
    - Whirlwind

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 252 SAtk
    Bold Nature (+Def, -Atk)
    - Seismic Toss
    - Ice Beam
    - Wish
    - Soft-Boiled

    Flygon (M) @ Choice Band
    Trait: Levitate
    EVs: 252 Atk / 252 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Fire Blast

    ThunderRealm (Zapdos) @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 24 Def / 204 SDef / 28 Spd
    Calm Nature (+SDef, -Atk)
    - Roar
    - Rest
    - Sleep Talk
    - Thunderbolt

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 96 HP / 96 Def / 140 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Hypnosis
    - Ice Punch
    - Thunderbolt


    CBGon is really strong.
    TTar + Spikes + Gengar is again very hard to stop, especially if you can beat Psychic Starmie in the long run with Zapdos Pressure + Protect Skarm
    AM used it to win an ADV Smogon Tour, and Majin used it to win vs Golden Sun in semifinals of SPL in 2014

    LureMence (open)

    Tyranitar (M) @ Choice Band
    Trait: Sand Stream
    EVs: 160 Atk / 144 Def / 204 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Aerodactyl (M) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    IVs: 30 HP / 30 Atk / 30 Def / 30 SAtk / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Salamence (M) @ Silk Scarf
    Trait: Intimidate
    EVs: 252 Atk / 116 SAtk / 140 Spd
    IVs: 30 HP / 30 SAtk
    Naughty Nature (+Atk, -SDef)
    - Double-Edge
    - Fire Blast
    - Brick Break
    - Hidden Power [Grass]

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 240 HP / 240 Def / 28 Spd
    Timid Nature (+Spd, -Atk)
    - Ice Beam
    - Rapid Spin
    - Recover
    - Surf

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Hydro Pump

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 252 SAtk / 4 SDef
    IVs: 30 Atk / 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Flamethrower
    - Seismic Toss
    - Soft-Boiled
    - Ice Beam

    A team I built in 2014 for Wcop, and that worked p well.
    Mence lures ttar, skarm, swampy, etc.
    A variation that I have also used and that works is using Lure TTar (rslide + hp grass + fblast + eq/ib) and DDmence

    Titans (open)

    Metagross @ Leftovers
    Trait: Clear Body
    EVs: 240 HP / 252 Atk / 16 Def
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Toxic
    - Meteor Mash
    - Explosion

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 52 HP / 252 Def / 204 SAtk
    Modest Nature (+SAtk, -Atk)
    - Seismic Toss
    - Flamethrower
    - Ice Beam
    - Soft-Boiled

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 56 HP / 228 Atk / 48 Def / 176 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 156 HP / 136 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Psychic
    - Recover
    - Rapid Spin

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 240 Def / 16 Spd
    Bold Nature (+Def, -Atk)
    - Hypnosis
    - Recover
    - Surf
    - Toxic

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    IVs: 30 HP / 30 Atk / 30 Def / 30 SAtk / 30 SDef
    Adamant Nature (+Atk, -SAtk)
    - Brick Break
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    One of my fav teams. The team is based around Metagross + Mence opening holes for a DDar sweep in the late game.
    Some users like Masterclass have used this team in tour with some big success

    CM Celebi Trap Team (open)

    Hierbajo (Celebi) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 100 Def / 156 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Recover
    - Psychic
    - Baton Pass

    Thanos (Snorlax) (M) @ Leftovers
    Trait: Thick Fat
    EVs: 116 HP / 68 Atk / 124 Def / 200 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Return
    - Shadow Ball
    - Rest

    Avalon (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 116 HP / 120 Def / 96 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Hypnosis
    - Giga Drain
    - Ice Punch
    - Thunderbolt

    Plastic Factory (Skarmory) (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 252 SDef / 4 Spd
    Impish Nature (+Def, -SAtk)
    - Sleep Talk
    - Rest
    - Spikes
    - Whirlwind

    Orion (Dugtrio) (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    DivB=0 (Magneton) @ Leftovers
    Trait: Magnet Pull
    EVs: 72 HP / 228 SAtk / 208 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Fire]
    - Substitute
    - Thunder Wave
    - Thunderbolt

    Fun team to use. I built it in 2012 for a Smogon Tour Play Offs game (Idr vs who).

    Hazards Control Stall (open)

    Salamence (M) @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 92 Atk / 124 Def / 40 Spd
    IVs: 30 HP / 30 Atk / 30 Def / 30 SAtk / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Hidden Power [Flying]
    - Protect
    - Toxic
    - Wish

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 120 Def / 60 SAtk / 24 SDef / 52 Spd
    IVs: 30 Atk / 30 SAtk
    Bold Nature (+Def, -Atk)
    - Reflect
    - Leech Seed
    - Hidden Power [Grass]
    - Recover

    Steelix (M) @ Leftovers
    Trait: Rock Head
    EVs: 252 HP / 120 Atk / 136 SDef
    Impish Nature (+Def, -SAtk)
    - Toxic
    - Protect
    - Earthquake
    - Rock Slide

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 80 HP / 232 SAtk / 196 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    StarScream (Starmie) @ Leftovers
    Trait: Natural Cure
    EVs: 156 HP / 136 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Psychic
    - Recover
    - Rapid Spin

    Thanos (Snorlax) (M) @ Leftovers
    Trait: Thick Fat
    EVs: 156 HP / 52 Atk / 124 Def / 176 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Shadow Ball
    - Earthquake
    - Rest

    My last "great" team. I built it to battle Fakes in the Semifinals of the WCop.
    Magneton + Starmie for "hazards control", and Steelix is a beast than can rape a ton of offensive teams that cannot touch it at all.

    Trap Stall (open)

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 248 HP / 236 SDef / 24 Spd
    Impish Nature (+Def, -SAtk)
    - Toxic
    - Protect
    - Spikes
    - Whirlwind

    Ghost Realm (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 56 Atk / 8 Def / 8 SAtk / 112 SDef / 72 Spd
    Timid Nature (+Spd, -Atk)
    - Taunt
    - Will-O-Wisp
    - Explosion
    - Thunderbolt

    JoyToy (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Ice Beam
    - Thunderbolt
    - Soft-Boiled

    AncientRealm (Claydol) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 100 Atk / 112 Def / 32 SDef / 12 Spd
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Explosion
    - Psychic
    - Rapid Spin

    Orion (Dugtrio) (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 80 HP / 232 SAtk / 196 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Trap Stall team featuring WoW Taunt Boom GGar.
    Skarm + Clay + Bliss is the classic stall team core, Mag + Clay for hazards control.
    The team is designed for a CMBliss sweep

    Balanced CM Team (open)

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 40 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Rapid Spin
    - Recover
    - Surf
    - Thunder Wave

    Porygon2 @ Leftovers
    Trait: Trace
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Recover
    - Thunderbolt
    - Toxic

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 236 HP / 136 Def / 136 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Leech Seed
    - Psychic
    - Recover

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 176 HP / 184 Def / 148 Spd
    IVs: 30 HP / 30 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Fire Punch
    - Psychic
    - Hidden Power [Grass]

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Raikou @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 116 SAtk / 140 Spd
    IVs: 30 Atk / 30 Def
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Rest
    - Hidden Power [Ice]
    - Thunderbolt

    Balanced CM team featuring Rest CM Raikou

    Double Dogs (open)

    Shadow (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 16 Atk / 44 Def / 24 SAtk / 176 Spd
    Naive Nature (+Spd, -SDef)
    - Explosion
    - Hypnosis
    - Ice Punch
    - Thunderbolt

    IronFace (Metagross) @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 220 Atk / 16 Def / 20 SAtk
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Naughty Nature (+Atk, -SDef)
    - Earthquake
    - Hidden Power [Fire]
    - Meteor Mash
    - Explosion

    H2Owned (Suicune) @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 240 Def / 16 SDef
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Rest
    - Sleep Talk
    - Surf

    GodOfThunder (Raikou) @ Leftovers
    Trait: Pressure
    EVs: 40 HP / 252 SAtk / 216 Spd
    IVs: 30 Atk / 30 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Substitute
    - Thunderbolt
    - Hidden Power [Grass]

    Thanos (Snorlax) (M) @ Leftovers
    Trait: Immunity
    EVs: 144 HP / 64 Atk / 124 Def / 176 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Return
    - Shadow Ball
    - Self-Destruct

    Orion (Dugtrio) (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    I couldn't forget about this team.
    It is very old, and it is probably outdated, but it was one of my favourite teams back in 2011, with some innovative sets (back then) like Curse Boom lax to lure Celebi. The team is based around both CMCune and CMKou, luring their most common counters (Metagross booms vs kou, Lax vs celebi, GGar vs either Celebi, Zapdos, Lax, Regice or Bliss...)

    Gengar Balance (open)

    Tyranitar (M) @ Choice Band
    Trait: Sand Stream
    EVs: 76 HP / 216 Atk / 36 Def / 180 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Hydro Pump

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Ice Beam
    - Seismic Toss
    - Soft-Boiled
    - Flamethrower

    Orion (Dugtrio) (M) @ Choice Band
    Trait: Arena Trap
    EVs: 136 HP / 252 Atk / 24 SDef / 96 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 24 Def / 228 SDef / 4 Spd
    Calm Nature (+SDef, -Atk)
    - Toxic
    - Rest
    - Sleep Talk
    - Thunderbolt

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 132 HP / 80 Def / 72 SAtk / 8 SDef / 216 Spd
    Modest Nature (+SAtk, -Atk)
    - Hypnosis
    - Giga Drain
    - Ice Punch
    - Thunderbolt

    Gengar is a monster.
    Dugtrio survives IB from max sp atk modest bliss and 2hkoes it back in the sand.

    Kingdra! (open)

    IronFace (Metagross) @ Choice Band
    Trait: Clear Body
    EVs: 88 HP / 232 Atk / 188 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Meteor Mash
    - Rock Slide

    Avalon (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 112 HP / 68 Atk / 152 SAtk / 176 Spd
    Naive Nature (+Spd, -SDef)
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 200 HP / 172 SAtk / 136 Spd
    IVs: 30 HP / 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Grass]
    - Baton Pass
    - Thunder Wave

    Orion (Dugtrio) (M) @ Choice Band
    Trait: Arena Trap
    EVs: 136 HP / 252 Atk / 24 SDef / 96 Spd
    IVs: 30 Atk / 30 Def / 30 SDef
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    H2Owned (Kingdra) (M) @ Leftovers
    Trait: Swift Swim
    EVs: 176 HP / 252 SAtk / 80 Spd
    IVs: 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Rain Dance
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Thanos (Snorlax) (M) @ Leftovers
    Trait: Immunity
    EVs: 80 HP / 252 Atk / 136 Def / 28 SDef / 12 Spd
    Adamant Nature (+Atk, -SAtk)
    - Body Slam
    - Shadow Ball
    - Curse
    - Self-Destruct

    Kingdra based team.
    Something like Suicune could also work instead of Kingdra if you dont like it tho.
    Metagross is faster than ttar leads and can explode on things like Milotic or Suicune, Dugtrio can beat Bliss in 1vs1, Gengar can also lure special walls.

    Offensive Starmie TSS (open)

    Plastic Factory (Skarmory) (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 252 SDef / 4 Spd
    Impish Nature (+Def, -SAtk)
    - Toxic
    - Protect
    - Spikes
    - Whirlwind

    Avalon (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 96 HP / 96 Atk / 96 Def / 40 SAtk / 180 Spd
    Naive Nature (+Spd, -SDef)
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 252 Atk
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Roar
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Lodoso (Swampert) (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 112 SAtk / 8 Spd
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Hydro Pump

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Thunderbolt
    - Recover / Psychic / Rapid Spin

    JoyToy (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 Def / 252 SAtk / 4 SDef
    IVs: 30 Atk / 30 SAtk
    Modest Nature (+SAtk, -Atk)
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled

    I built this team for KG to battle GS in the last SPL, and it worked really well.
    It is based on a famous McM team, but it features 2 different sets that are they key for this team working: WoW + Boom Gengar and Offensive Starmie.
    The idea was to lure GS into thinking he was facing a standard stall team, and winning in the late game with Gengar booming in his special wall (at that time nobody expected wow + boom ggar in a stally team), and then revealing the last mon Offensive Starmie to clean.
    The good thing about this is that the opponent does not know if the last mon is an Aero or a Starm, and thats also an advantage.

    Magneton Offense (open)

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 244 Atk / 12 Def / 252 Spd
    IVs: 30 HP / 30 Atk / 30 Def / 30 SAtk / 30 SDef
    Adamant Nature (+Atk, -SAtk)
    - Brick Break
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 128 HP / 188 Def / 140 SAtk / 52 Spd
    IVs: 30 Atk / 30 SAtk / 30 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Fire]
    - Rest
    - Sleep Talk
    - Thunderbolt

    Heracross (M) @ Salac Berry
    Trait: Swarm
    EVs: 252 Atk / 4 SDef / 252 Spd
    IVs: 30 HP
    Adamant Nature (+Atk, -SAtk)
    - Megahorn
    - Rock Slide
    - Substitute
    - Swords Dance

    Metagross @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 216 Atk / 12 Def / 28 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Meteor Mash
    - Toxic

    Thanos (Snorlax) (M) @ Leftovers
    Trait: Immunity
    EVs: 80 HP / 252 Atk / 136 Def / 28 SDef / 12 Spd
    Adamant Nature (+Atk, -SAtk)
    - Body Slam
    - Shadow Ball
    - Curse
    - Self-Destruct

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Toxic

    Heracross is one of my favourite mons in ADV and the mon I always fear the most when building defensive teams. It is a monster that can easily switch any team.

    Salamence Balance (open)

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    IVs: 30 SAtk / 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fire Blast
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Toxic
    - Surf
    - Hypnosis
    - Recover

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 220 Def / 36 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Leech Seed
    - Psychic
    - Recover

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 156 HP / 136 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Psychic
    - Recover
    - Rapid Spin

    Snorlax (M) @ Leftovers
    Trait: Immunity
    EVs: 124 HP / 68 Atk / 124 Def / 36 SAtk / 156 SDef
    Brave Nature (+Atk, -Spd)
    - Body Slam
    - Shadow Ball
    - Fire Blast
    - Self-Destruct

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 220 Atk / 36 SDef / 252 Spd
    IVs: 30 SDef / 30 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    My main team back in 2010 and 2011, and it still works p well now.
    Swampy > Milo can also work, and it helps vs Aero, which might be a problem for the team.
  9. prozac

    prozac

    Joined:
    Dec 29, 2014
    Messages:
    28
    Oglemi I dont think chimecho gets wish, like on your your nu stalll team.
  10. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    oh ya i tried it and told me it was illegal and i forgot to go back and re-edit it back sigh
  11. Finchinator

    Finchinator IT'S FINK DUMBASS
    is a Smogon Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
    Moderator

    Joined:
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    Messages:
    3,142
    BW OU

    [​IMG] [​IMG] [​IMG] [​IMG][​IMG][​IMG]
    Torn Rain (open)

    Politoed (M) @ Choice Scarf
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Hypnosis
    - Encore

    Excadrill (M) @ Air Balloon
    Ability: Sand Rush
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Earthquake
    - Iron Head
    - Rapid Spin

    Reuniclus (M) @ Life Orb
    Ability: Magic Guard
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature
    - Calm Mind
    - Focus Blast
    - Recover
    - Psyshock

    Ferrothorn (F) @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SpD
    Sassy Nature
    - Stealth Rock
    - Leech Seed
    - Spikes
    - Power Whip

    Tornadus @ Choice Specs
    Ability: Prankster
    EVs: 4 Atk / 252 SpA / 252 Spe
    Timid Nature
    - Hurricane
    - Focus Blast
    - U-turn
    - Sleep Talk

    Toxicroak (M) @ Life Orb
    Ability: Dry Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Sucker Punch
    - Drain Punch
    - Ice Punch
    - Swords Dance


    This team got both Zeb and I to the finals of one of the first Exca meta suspect tours and has been generally successful for me. It's a fairly standard Tornadus Rain, but I'll briefly go into it. Scarf Politoed with Hypnosis to lure and sleep many opposing threats that can be problematic to rain (Ferrothorn, Gastrodon, Jellicent, etc.) and to revenge kill in general while still providing rain, spin Exca with Sand Rush to help against opposing offensive sand teams and support Tornadus and co. with hazard removal, CM Reuniclus as a physical tank and potential win condition with LO to help beat opposing CM Reuni in CM wars, supportive Ferrothorn to help tank opposing water moves and act as a generally good defensive utility with both hazards, specs Tornadus to abuse rain and hit quite hard, and Toxicroak to help sweep opposing teams and be a general pain to many offensive teams when rain is up!

    -----

    [​IMG] [​IMG] [​IMG][​IMG][​IMG][​IMG]
    Zam Sand (open)

    Slowking (M) @ Leftovers
    Ability: Regenerator
    EVs: 248 HP / 136 SpA / 120 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Scald
    - Psyshock
    - Fire Blast
    - Slack Off

    Skarmory (M) @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 228 SpD / 32 Spe
    Calm Nature
    IVs: 0 Atk
    - Taunt
    - Spikes
    - Roost
    - Whirlwind

    Hydreigon (M) @ Life Orb
    Ability: Levitate
    EVs: 56 HP / 248 SpA / 24 SpD / 180 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Dark Pulse
    - Focus Blast
    - Roost

    Garchomp (M) @ Rocky Helmet
    Ability: Rough Skin
    EVs: 248 HP / 160 Def / 4 SpA / 96 Spe
    Naive Nature
    - Stealth Rock
    - Earthquake
    - Fire Blast
    - Dragon Claw

    Tyranitar (M) @ Choice Scarf
    Ability: Sand Stream
    EVs: 192 Atk / 64 SpA / 252 Spe
    Hasty Nature
    - Crunch
    - Ice Beam
    - Superpower
    - Pursuit

    Alakazam (M) @ Focus Sash
    Ability: Magic Guard
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Focus Blast
    - Shadow Ball
    - Thunder Wave


    Team I made to play Jimmy Turtwig in WCOP (with a lot of help and influence from Jirachee) that is a fine example of spikes + Alakazam Sand Balance, I suppose. This team isn't as simplistic as the rain one above in terms of EV spreads and it has a bit more of a structure to it, so I shall go in depth. Slowking's spread is based off of the Offensive Tank variant that Jirachee posted after SPL here, but it has a bit more SDef to ensure that I tank two specs modest Hydros from Politoed in Rain after SR. In conjunction with Slowking, SDef Skarmory with Taunt and Rocky Helmet Tank Chomp round out the 'bulky' core of the team. Hydreigon is helpful when it comes to breaking balance and wrecking havoc upon the opposing team in general, so I added that on next - the spread allows Hydreigon to outpace all Excadrill that aren't scarfed while also being able to survive a Focus Blast from unboosted CM Reuniclus after SR and sand damage 100% of the time. Finally, the team rounds itself out with Scarf Ice Beam Tyranitar (honestly, this isn't too needed although it is nice to hit opposing Landorus-T and Garchomp, but I threw it on personally because I knew my opponent frequented ground types - with this said, you can easily switch to Jolly, max Atk, and Stone Edge without compromising too much effectiveness) and standard sash Alakazam with TWave to help with opposing threats like Volcarona, which has potential to totally fuck this team over if it has the right moves otherwise. Overall, Alakazam with Spikes support is one of the best, most consistently effective strategies in BW currently and this team is a solid example of that, in my opinion.

    -----
    [​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG]
    Mienshao! (open)

    McMienshao (Mienshao) (M) @ Life Orb
    Ability: Regenerator
    EVs: 176 Atk / 96 SpA / 236 Spe
    Naive Nature
    IVs: 30 HP / 30 Def
    - High Jump Kick
    - Hidden Power [Ice]
    - Grass Knot
    - U-turn

    Tyranitar (M) @ Chople Berry
    Ability: Sand Stream
    EVs: 248 HP / 88 Atk / 24 SpA / 144 SpD / 4 Spe
    Brave Nature
    - Stealth Rock
    - Crunch
    - Fire Blast
    - Pursuit

    Skarmory (M) @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 16 Def / 212 SpD / 32 Spe
    Bold Nature
    - Taunt
    - Spikes
    - Roost
    - Whirlwind

    Latios @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Surf
    - Roost

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    IVs: 30 HP / 30 Def
    - Earthquake
    - Stone Edge
    - Hidden Power [Ice]
    - U-turn

    Keldeo @ Expert Belt
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Grass]
    - Icy Wind


    This is more of a fun team around Mienshao, which is actually pretty cool in the current metagame. Not going to go on with explanations and everything as it's not really a standard team or worth showcasing, but figured I'd drop it here because it's fun and why not!

    ----------
    BW UU

    Spikes Offense (open)

    Qwilfish (M) @ Black Sludge
    Ability: Intimidate
    EVs: 232 HP / 220 Def / 56 Spe
    Impish Nature
    - Taunt
    - Spikes
    - Waterfall
    - Pain Split

    Rotom @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Shadow Ball
    - Trick
    - Thunderbolt

    Rhyperior (M) @ Leftovers
    Ability: Solid Rock
    EVs: 248 HP / 16 Atk / 236 SpD / 8 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Dragon Tail

    Shaymin @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 0 Atk
    - Seed Flare
    - Protect
    - Psychic
    - Leech Seed

    Mienshao (M) @ Choice Scarf
    Ability: Reckless
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - High Jump Kick
    - U-turn
    - Aerial Ace
    - Stone Edge

    Escavalier (M) @ Choice Band
    Ability: Swarm
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Iron Head
    - Megahorn
    - Pursuit
    - Sleep Talk


    Went 3-0 in UUPL. Pretty cool stuff with the only non-standard mons being Escav, which has always been a boss, and Specs Rotom-N, which is a surprisingly nice spinblocker with a cool presence, a truly underrated electric in the tier.

    I'll post some more bw uu and maybe some bw nu teams later (maybe dpp nu, too, but depends how lazy I get). Just wanted to put this out there, but sorta ran out of time mid-post :s
    dice, Hot N Cold, Slurmz and 13 others like this.
  12. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    So this is another team I remember using fondly.
    Dirt by PDC

    I have to variants today, going off of some of the suggestions of babidi1998 . While this team is not the most consistent in competitive play, it is still well built and matches well vs a lot of offensive teams today. It also had some success in tour. It is a pretty easy and fun offense team to use and can help a lot of newer people get into this generation.

    Original
    Original (open)

    Celebi @ Occa Berry
    Ability: Natural Cure
    EVs: 64 Atk / 252 SpA / 192 Spe
    Naive Nature
    IVs: 30 Atk / 30 SpA / 30 Spe
    - Leaf Storm
    - Earth Power
    - Stealth Rock

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 64 Atk / 252 SpA / 192 Spe
    Naive Nature
    - Fire Blast
    - Mach Punch
    - Grass Knot
    - Close Combat

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 28 Def / 96 SpA / 136 Spe
    Timid Nature
    - Baton Pass
    - Thunderbolt
    - Agility
    - Substitute

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Close Combat
    - Crunch
    - Extreme Speed

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 196 SpA / 4 SpD / 196 Spe
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch

    The original, check out his rmt on it.
    http://www.smogon.com/forums/threads/dirt.3522336/


    Now I am going to post the variants that comply with Babidi's suggestions that he made.

    Variant 1
    Variant 1 (open)

    Azelf @ Colbur Berry
    Ability: Levitate
    EVs: 8 HP / 140 Atk / 144 SpD / 216 Spe
    Jolly Nature
    - Stealth Rock
    - Taunt
    - U-turn
    - Explosion

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 64 Atk / 252 SpA / 192 Spe
    Naive Nature
    - Fire Blast
    - Mach Punch
    - Grass Knot
    - Close Combat

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 28 Def / 96 SpA / 136 Spe
    Timid Nature
    - Baton Pass
    - Thunderbolt
    - Agility
    - Substitute

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Close Combat
    - Crunch
    - Extreme Speed

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 196 SpA / 4 SpD / 196 Spe
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch

    Its the same team with colbur azelf on it. Colbur azelf helps some of this teams lead matchups that it used to have and also adds a relatively reliable SR setter it also has explosion which can be used to pick off foes.


    Variant 2

    Variant 2 (open)


    Jirachi @ Expert Belt
    Ability: Serene Grace
    EVs: 124 HP / 64 Atk / 172 SpA / 148 Spe
    Naive Nature
    - Grass Knot
    - Stealth Rock
    - Icy Wind
    - Iron Head

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 64 Atk / 252 SpA / 192 Spe
    Naive Nature
    - Fire Blast
    - Mach Punch
    - Grass Knot
    - Close Combat

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 28 Def / 96 SpA / 136 Spe
    Timid Nature
    - Baton Pass
    - Thunderbolt
    - Agility
    - Substitute

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Close Combat
    - Crunch
    - Extreme Speed

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 196 SpA / 4 SpD / 196 Spe
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch

    Again its the same team except with a different lead option. It has a lead sr rachi set that I made which is meant to lure in bulky grounds which do give this team some trouble. Icy wind helps it deal with other grounds and lead dragonite as well and it makes it a decent lead versus faster leads such as aerodactyl. THe speed investment helps me outspeed modest zapdos and get some chip damage on it. The attack evs were put in so that iron head hits a little harder. The rest was put into bulk.


    Variant 3

    Variant 3 (open)

    Infernape @ Focus Sash
    Ability: Blaze
    EVs: 56 Atk / 252 SpA / 200 Spe
    Naive Nature
    - Fake Out
    - Stealth Rock
    - Fire Blast
    - Close Combat

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 28 Def / 96 SpA / 136 Spe
    Timid Nature
    - Baton Pass
    - Thunderbolt
    - Agility
    - Substitute

    Venusaur @ Leftovers
    Ability: Overgrow
    EVs: 244 HP / 24 SpA / 176 SpD / 64 Spe
    Calm Nature
    - Leech Seed
    - Sleep Powder
    - Leaf Storm
    - Hidden Power [Fire]

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Close Combat
    - Crunch
    - Extreme Speed

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 196 SpA / 4 SpD / 196 Spe
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Earthquake
    - Ice Punch

    This team is a bit different. It essentially changes infernape to the lead and replaces celebi with venusaur. Venusaur improves the overall longevity of the team by taking away toxic spikes and providing leech seed support. It does slow down the team but increases its overall matchup vs stall.
    Last edited: Oct 5, 2015
  13. FORTUNE

    FORTUNE

    Joined:
    Aug 7, 2012
    Messages:
    459
    nominating my RMT lol

    Smeargle @ Focus Sash
    Ability: Own Tempo
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Spikes
    - Spore
    - U-turn

    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Trick
    - Iron Head
    - Fire Punch
    - U-turn

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Dragonite @ Life Orb
    Ability: Inner Focus
    EVs: 72 Atk / 184 SpA / 252 Spe
    Mild Nature
    - Draco Meteor
    - Fire Blast
    - Extreme Speed
    - Superpower

    Rotom-Heat @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Trick
    - Thunderbolt
    - Shadow Ball
    - Overheat

    Shaymin @ Life Orb
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Seed Flare
    - Hidden Power [Ice]
    - Earth Power
    - Healing Wish

    The premise of this team is simple. Lay up hazards with Smeargle, spin block if needed, and just go to town with the heavy hitters. Helped me get a win in this year's RoAPL.

    shameless self-plug
  14. Mix

    Mix

    Joined:
    Apr 29, 2014
    Messages:
    799
    BW - Sample Rain Offense

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    This team is a sample Rain Offense with a strange Politoed, this Politoed can hit all with a STABbed Water Gem Hydro Pump in rain, can toxic somehing like Rotom-W that usually enter on it and can use Icy Wind on dragons or on other Pokemons that we need to slow down to allow Dragonite to spam Banded Outrage or to allow Hydreigon to spam Orb Draco Meteor. I use superpower on Dragonite because I think it's better than Fire Punch (especially in rain) and EQ, because I can also hit Ferrothorn/Heatran/TTar and others. Scarf Keldeo just clean the game.

    Show Hide

    Politoed @ Water Gem
    Ability: Drizzle
    EVs: 156 HP / 252 SpA / 100 Spe
    Modest Nature
    - Hydro Pump
    - Icy Wind
    - Toxic
    - Perish Song

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunder
    - Hydro Pump
    - Ice Beam
    - Rapid Spin

    Hydreigon @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Dark Pulse
    - Focus Blast
    - Roost

    Keldeo-Resolute @ Choice Scarf
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Surf
    - Secret Sword
    - Hidden Power [Electric]

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 224 HP / 156 Def / 128 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Leech Seed
    - Protect
    - Power Whip

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Extreme Speed
    - Outrage
    - Superpower
    - Aqua Tail

  15. Mix

    Mix

    Joined:
    Apr 29, 2014
    Messages:
    799
    BW - return of the mole killer

    This is a Balanced, with Scarf Excadrill, in this team we have Sableye because I think it's so annoying for other Semistall/STall but also for some HO Team, this Air Ballon Heatran just fuck a lot of Dragon, mostly Garchomp! And at end Dragonite for cleaning.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Show Hide

    Heatran @ Air Balloon
    Ability: Flash Fire
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Earth Power
    - Hidden Power [Ice]
    - Stealth Rock

    Excadrill @ Choice Scarf
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Rapid Spin

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 100 Def / 160 SpD
    Calm Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Pain Split

    Tangrowth @ Leftovers
    Ability: Regenerator
    EVs: 240 HP / 176 Def / 92 SpD
    Relaxed Nature
    - Giga Drain
    - Hidden Power [Fire]
    - Earthquake
    - Sleep Powder

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 80 Def / 176 SpD
    Calm Nature
    - Will-O-Wisp
    - Taunt
    - Night Shade
    - Recover

    Dragonite @ Lum Berry
    Ability: Multiscale
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Fire Punch
    - Extreme Speed

    Apollo. likes this.
  16. Apollo.

    Apollo.

    Joined:
    Jan 15, 2015
    Messages:
    420
    DPP OU - Jirachi is doing the work !

    Balanced with Gyarados, Metagross + Starmie is a common 'lead core' which have really great synergy so thats ok, Tyranitar fix the weakness to Electric types (mainly Zapdos lead) and allow you to trapkill Rotom-A/Starmie. Gyarados love rapid spin support and pursuit support and it work as solid fighting resistence which isn't weak to Pursuit and as ground resistence. Zapdos SpeDef patch the weakness to Grass Types (mainly Offensive Shaymin) and have also usefull resistence. Scarf Jirachi allow you to revenge kill DD Nite/SD Luke/DD Ttar and to work as my dragon resistence since steel type are really mandatory on a dpp team,it can work also as second win condition do to its ability to iron flinch !

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Show Hide

    Metagross @ Lum Berry
    Ability: Clear Body
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Bullet Punch
    - Explosion

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 Hp / 40 Def / 216 Spe
    Timid Nature
    - Hydro Pump
    - Thunderbolt
    - Recover
    - Rapid Spin

    Tyranitar @ Passho Berry
    Ability: Sand Stream
    EVs: 16 HP / 112 SpA / 128 SpD / 252 Spe
    Lonely Nature
    - Superpower
    - Crunch
    - Pursuit
    - Fire Blast

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 152 SpD / 108 Spe
    Careful Nature
    IVs: 0 Atk
    - Thunderbolt
    - Heat Wave
    - Toxic
    - Roost

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 212 HP / 108 Atk / 4 Def / 184 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Bounce
    - Taunt

    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Iron Head
    - Ice Punch
    - Fire Punch
    - U-turn


    Last edited: Dec 22, 2015
    george182, Slurmz, Mix and 1 other person like this.
  17. Funbot28

    Funbot28 Breaking hearts since '09
    is a Pre-Contributor

    Joined:
    Jan 15, 2015
    Messages:
    1,498
    Are there any decent BW OU teams with Shadow Tag?
    Apollo. likes this.
  18. Lord Ninjax

    Lord Ninjax

    Joined:
    Oct 29, 2013
    Messages:
    879
    I ran this team a bunch and liked the concept a ton, it feels very reminscient of Eggbert's old team the Dark Horse (minus Bulky SDZor though that turned out to be a decent fit). In any case couple of edits:
    Run Offensive sets for Starmie and Zapdos, without Offensive the StarGross core loses a lot of its potency (as it centres around Offensive Starmie trashing as a lead), while SpDef Zapdos was too weak for my liking and the Specs/3 Atks+Roost sets were doing a fair enough job of checking Grasses.
    Tyranitar has a lot of options, you could run Superpower or Stealth Rock somewhere on it for better coverage/utility (Superpower gives you another Heatran check while also making sure you're not dead in the water vs Bliss, while Stealth Rock means you can make Meta a 4 Atks variant which is surprisingly lethal).
    Calm Mind Jirachi pairs surprisingly well with Gyarados as both mons can lure in stuff that would be set-up fodder for the other, its worth a try, while Metagross could be made a Scarf variant to cover it and something else could take over leading duties. Speaking of which with the offensive tweaks at the top (those are the only ones necessary btw, everything else is personal preference/dumb ideas), you have a total of 4 mons that can lead, 5 if you count TTar. Makes it pretty versatile.
    Lastly Bulky SDZor can fit over one of the Steels.

    Don't be discouraged though, the wealth of possibilities makes it a better fit for newbies who can use the edits to tweak it based on what they like running, and it's a better team for it (the best teams are never one set-in-stone version, they usually have a wealth of options to mess around with, which makes it harder for people to beat you even if they know the team (also CTing becomes near impossible :)
    Slurmz and Apollo. like this.
  19. george182

    george182

    Joined:
    Jun 27, 2009
    Messages:
    551
    BKC this is why you need to update the analysis pages. What you're looking at is an Ev spread specifically designed to live two quick attacks from Choice Band Scizor. This Ev spread is almost old enough to remember Garchomp!

    Cool team though Edward, I'm not bashing it.
    Cheryl., Apollo. and Slurmz like this.
  20. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    Typhlito update the obi stall revamp in the archive, I came up with more accurate spreads to what august was running.

    Okay so tonight I felt like updating this team to a more real form of what it was so here you go.



    Obi Stall Revamp Update (open)

    So Hippowdon is still physically defensive I used the on site spread but I decided to run an eight ev speed creep in order to outspeed 4 speed hippowdons but 4 speed is fine too. This things is meant to be here so that the team has another answer to things such as a choice banded infernape. It can also act as a lategame check to things such as SD Lucario and Dragon Dance Tyranitar if at a good amount of health. Stealth Rock is essential on every team. Slack Off is my main form of recovery and is reliable too. Earthquake is for a nice stab that hits a lot of things except flying types. I decided that Ice Fang is best in the last spot due to it hitting things such as hitting stuff like dragonite and flygon for super effective is pretty important. Roar is an okay alternative if you are really threatened by another sweeper.

    I also used the taunt skarmory spread as august was running a weird skarm set (banded scizor did 9% off a u-turn) I decided to use a spread with enough speed to outspeed things like 0 Speed gyarados and milotic. You can run less speed but I suggest at least running 197 speed to outspeed things like neutral 0 speed Dragonite and Mamoswine. Spikes is for more residual damage on the teams that lack a spinner and this also is nice for chipping offensive teams. Roost is the reliable recovery move that helps Skarmory heal itself. Whirlwind is to abuse hazards and phaze setup sweepers and rack up damage. Brave Bird is for a reliable STAB move.

    Starmie is the primary spinner and acts as a check to Infernape, Reflect is so that you can take pursuit's better and also eases the rest of the team switching into physical attacks. Surf is the STAB of choice mainly because the game with this team will be more drawn out and the extra PP is appreciated. Recover is to give Starmie a way to heal itself the speed evs hit 285 because this team struggles with Mamoswine a bit.

    Blissey forms the Skarmbliss core with Skarmory and it pretty much walls most of the special attackers in this tier. Toxic is to chip away at the health of some pokemon. Flamethrower is to hit steel types. Wish heals the team and helps Spiritomb especially. Protect is nice to scout what move a choice item user will use.

    Spiritomb's spread allows it to come in on stuff like bold starmie and tank hydro pumps. Pursuit can trap things like the locked in choice scarf rotom-a formes and azelfs. Will-O-Wisp acts as a way to neuter physical threats that aren't immune to it and are threatening or annoying to this team. Hidden Power Ground is for coverage versus stuff like heatran. Hidden Power Fighting is a viable alternative though if you don't want to deal with shuca berry shenanigans.

    Celebi sets up reflects and acts as a check to things such as Gyarados and Breloom. It can recover vs things like scarfed flygon. Hidden Power Fire is to lure in Scizor and also hit things such as Breloom and Roserade. It's a simple yet effective set.

    This team doesn't require a lot of skill to play and that is why it is good for newbies, even if there are some bad matchups, so long as they learn what sees what in a battle and throw in a prediction here and there they can be successful with this team. I would say that this team would be good in stuff like early smogon tour rounds as it doesn't require a lot of skill to play with and with the recent discussion of the sand veil gliscor ban this team only gets better. (So does every other team) For serious tournament play you should probably use another team unless you notice a weakness vs stall in opponent's previous teams and you want to try to counter style them.

    DAEDULUS (Hippowdon) (M) @ Leftovers
    Ability: Sand Stream
    EVs: 244 HP / 152 Def / 104 SpD / 8 Spe
    Impish Nature
    - Stealth Rock
    - Slack Off
    - Earthquake
    - Ice Fang / Roar

    ICARUS (Skarmory) (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 164 SpD / 92 Spe
    Careful Nature
    - Whirlwind
    - Spikes
    - Roost
    - Brave Bird

    MORPHEUS (Starmie) @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 184 Def / 76 Spe
    Bold Nature
    - Surf
    - Reflect
    - Rapid Spin
    - Recover

    HELIOS (Blissey) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Wish
    - Protect
    - Flamethrower
    - Toxic

    THURSDAY (Spiritomb) (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 64 Def / 192 SpD
    Sassy Nature
    - Shadow Ball
    - Will-O-Wisp
    - Hidden Power [Ground] / Hidden Power [Fighting]
    - Pursuit

    CELOBI (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 220 Def / 40 Spe
    Bold Nature
    - Grass Knot
    - Recover
    - Reflect
    - Hidden Power [Fire]
  21. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    Should we start a new thread? Typhilito has been dead since the beginning of the month and natural talent stated
    NONE, hopefully I won't remember I quit mons
    Cheryl. and xJoelituh like this.
  22. Apollo.

    Apollo.

    Joined:
    Jan 15, 2015
    Messages:
    420
    Ask for a moderator.
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  23. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    I'm sorry. Because of some unfortunate circumstances (broken laptop + leaving tablet in cousins house) I was unable to get on the internet till now. I'll get this and my other threads going asap!
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  24. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    np man, just two things add my updated version of obi stall and that team that edwardelric15 posted jirachi putting in the work as it has gotten support from the community, + the team is kind of easy to use.
    Typhlito likes this.
  25. jacob

    jacob

    Joined:
    Oct 28, 2013
    Messages:
    1,550
    heres a pretty standard rain team i made a couple months back its pretty consistent and the most of its loses have come from starmie missing hydro pump on ttar >:[
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Team (open)

    Politoed @ Choice Scarf
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Scald
    - Hydro Pump
    - Ice Beam
    - Encore

    Tornadus @ Sky Plate
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hurricane
    - Focus Blast
    - Tailwind
    - U-turn

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Thunder
    - Rapid Spin

    Latios @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Atk / 30 Spe
    - Draco Meteor
    - Surf
    - Psyshock
    - Recover

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 236 HP / 212 SpD / 60 Spe
    Careful Nature
    - Bulk Up
    - Spore
    - Drain Punch
    - Seed Bomb

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 48 Def / 208 SpD
    Relaxed Nature
    - Spikes
    - Leech Seed
    - Power Whip
    - Stealth Rock


    get up hazards and overwhelm the opponent, the torn set is a nice lure for people thinking ur specs and tailwind provides great end game support
    Last edited: Dec 25, 2015
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