[ROCK] Leader Leethoof vs Challenger Waterwarrior

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
rules said:
Format: 4 v 4 Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 3 Days
Arena: Monolith Hall
Switch: OK
Items: OK
Abilities: ALL
Substitutions: 2 per Pokemon
Chills/Recovers: 5/2 per Pokemon
Turn Order: Bastiodon Flip
Arena: Monolith Hall

There is little in the world that dwarves the mighty skyscrapers of Castelia City, and little in the world that outmatches Nimbasa City's energetic atmosphere, but the titanic Monolith Hall manages to do both. Roughly a cube of solid red rock, it rises high above its mountaintop perch, seeming to pierce heaven itself with its indescribable size.

Even the road to the base of Monolith Hall is a long and arduous hike up the face of the mountain, winding through narrow switchbacks and pebble-strewn pathways. Climbing up the dangerous and heart-wrenching trail, the challenger begins to hear a deep rumbling, steadily growing as they ascend higher and higher.

Standing in front of the gateway to Monolith Hall is a moving experience in itself; the cliff face seems to stretch on for eternity above you and to both sides. The thundering roar has gotten even louder now, and the entire experience makes the already exhausted challenger feel unnervingly small. The stone door, surrounded by intricate carvings of rock-type Pokemon and rock-type instruments, is so smoothly set it is barely discernible from the rest of Monolith Hall. Struggling and failing to find any sort of opening mechanism, the challenger takes seat on a nearby bench to catch their breath.

STOMP STOMP CLAP.

With a boom somewhere between an epic guitar riff and a landslide, the stone door slides down into the floor. Already standing in the doorway is a small crowd of Shieldon, their heads bouncing up and down to the pulsing beat. A Bastiodon in the rear of the group glares at the challenger before sluggishly turning around, gesturing for the trainer to follow the group. With the door open, the dull noise coalesces into a definite tempo and the music steadily grows louder.

STOMP STOMP CLAP.

Unexpectedly, the interior of Monolith Hall is in fact not a concert hall – it is a mazelike catacomb of corridors organized in a seemingly random fashion. As the door slides shut behind the challenger, they quickly realize the complete darkness and become instantly grateful for the marching Shieldon herd, who appear to know the way by heart. The beat grows louder and louder as the group treks through the mess of tunnels; it seems to reverberate through the stone like a massive sounding board.

STOMP STOMP CLAP.

After at least a half hour of meandering through the hallways, a small glimmer of flashing light sneaks its way into the pitch black tunnels. The Shieldon suddenly scurry off into a variety of side paths, returning to their rockbound homes, leaving the challenger to foray forward by themself. Approaching the light, their challenger shakes in their very boots, the music is deafeningly loud, and adjusting from utter darkness to brightly flashing lights is a disorienting experience.

STOMP STOMP CLAP.

Still, climbing out from the door into Monolith Hall, the challenger finds themselves atop the stone pillar. Looking around, they find themselves in the center of a sea of rock-type Pokemon, roaring along with the hammering music into an assault of pure sound. A magnificent Bastiodon statue rises from one end of the flat surface, its jaw holding a stage with a live band and its forehead a wall covered in amps in stage lights. Monolith Hall itself seems to throb with the rumbling bass, and the roar of the crowd is in perfect synch. Upon seeing the challenger, the mob steps back slightly, leaving a ring around the challenger about ten meters in diameter. Still pumping to the beat, the crowd is eager for the fight to start.

STOMP STOMP CLAP.

Lee Straton, son of the legendary Bastiodon herder Don Straton, and rock-type gym leader, also appears to double as lead singer and guitarist. He pauses for a moment in his rocking and strikes an epic pose upon a stone pillar thrusting above the crowd.

STOMP STOMP CLAP

Windmilling to the steady beat, he strikes a deep crunching chord that electrifies the air with its immeasurably perfect pitch. Sending no more than a cursory glance towards the challenger, he dives straight back into the song without so much as a simple polite greeting. The challenger is taken aback for a moment, caught off guard by the complete ignorance and pounding music, mesmerized by the flowing lyrics. Dazed and confused, the challenger doesn't even notice the battle has already begun, when two burly rock-types come barreling out of the crowd, grinning maliciously and eager to face down this intruder...

STOMP STOMP CLAP

With sudden lucidity, the lyrics stand out on edge to the challenger's mind, imprinted deep by the rumbling bass and wholesome music - "We will rock you!"

Arena Effects:

-Permanent, Unchangeable HARD ROCK
-HARD ROCK functions similarly to Sandstorm, with a few minor exceptions. Rock-type Pokemon are accustomed to the ROCKIN SOUND, and therefore suffer no negative effects from it, including stuff such as Solarbeam and Morning Sun. Thanks to the existence of metal and grunge, steel- and ground-types still suffer no damage, but their Sand Veils, Sand Forces, and Sand Rushes are not activated (unless they are also a rock-type). In addition, other weathers happen in addition to the HARD ROCK, seeing as how it is not really a type of weather. Regular Sandstorm cannot be summoned, but instead removes other weathers.
-No external water
-No external grass
-Rock Slide ignores the damage reduction for multiple targets, and becomes 100% accurate
-All rock-types Pokemon gain Sturdy in addition to their regular abilities. If they already have Sturdy, this is replaced by Solid Rock. If they already have both, they are Carracosta and don't need it.



And hello folks! We are here once more to witness as another trainer tries to get the Badgestion from the Rock Gym Leader!

For some odd reason it is hard to see one of these challenges finish, but all of them started with the Leader crushing the opposition, which is a good testament to his skill and power. Pay close attention to Tulowitzki the Aerodactyl as it never ceases to be Leet's MVP. In fact, those flying fossils of his is the reason why I won't touch this gym with a 10-foot pole right now haha

Our challenger may seem a bit...uh...like the underdog (specially if we remember how Gerard treated him haha), but make no mistake or he will prove you wrong. Our challenger were one of the few to playtest this same arena with Leet and he was victorious in said match. Also, he defeated the Flying Gym Leader soundly on a double match, so he is a fitting challenger for sure! Pay attention to Phoenix the Lucario. Being the only mon with STABs capable of hitting every rock mon SE, as well as his good support options make him a great choice.

Enough blabbing let's move on to the teams!


Team Gym Leader

Rampardos [Ragequit] (M)
Nature
: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic

Rhyperior [Helton] (Male)
Nature
: Sassy (+ Sp.Def, -Speed)

Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock
: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, SuperpowerTake Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic

Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type:
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Whirlwind

Cradily [Gumbo] (Female)
Nature:
Quiet (+ Sp.Atk, -Speed)

Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups
: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed

Archeops (Jurassic) (M)
Nature
: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Type: Rock/Flying
Rock
: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment

Carracosta [Henhene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy
: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw

Armaldo [Thrawn] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Battle Armor
: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physica: Aerial Ace, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Double-Edge, Earthquake, Giga Impact, Headbutt, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor
Special: Mud-Slap, Struggle Bug, Water Gun
Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance

Team Challenger


Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW ability- UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90x1.15)
+12% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (68/ 99 total moves)
Physical:
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Frustration
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Quick Attack
Reversal
Return
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass (7)
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
Status:
Agility
Calm Mind
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Rest
Screech
Substitute
Swords Dance
Toxic
Work Up


Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW ability- UNLOCKED): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5

Attacks: (45/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Low Sweep
Mach Punch
Payback
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard


Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (34 total)
Physical:
Aqua Tail
Dragon Tail
Iron Tail
Leaf Blade
Pursuit
Slam
Tackle
VINE WHIP
Wrap
Special:
Dragon Pulse
Energy Ball
Giga Drain
Grass Pledge
Hidden Power Fire (7)
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Twister
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Light Screen
Protect
Reflect
Substitute
Synthesis
Taunt
Torment

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (86/94 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Stomp
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power Grass (7)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Hail
Mimic
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*

To Purchase:
Defense Curl, Captivate, Sludge, Ancientpower, Natural Gift, Bite, Headbutt (3 MC)


Order of Operations:

Heads: Leader begins
Tails: Challenger begins


(heads)

Leethoof sends out pokemon with items
waterwarrior sends out pokemon with items and orders
Leethoof gives orders
I Ref

 

"Ah...you again. I assure you, I've refined my team's talents since our last meeting, and the outcome will be much different this time around. Seeing as how you just had to return to my glorious stadium, the music did not ring clear enough the first time. Fool! Embrace the rock, now, and I assure you this song for the deaf will echo in your skull for days after this match!"

"Jet, Gumbo, get out there and wreck 'em!"

Power Herb + Focus Sash

Also, changing DQ to 4 days, please.
 
Well then, it looks like your strategy has certainly improved since our last meeting. However, my mons have also improved! Phoenix @ Soothe Bell, Ra's @ Everstone, stand together and fight! Today, we lead an Attack on Titan(s)!

Phoenix: Flash Cannon -> Iron Tail -> Flash Cannon (All Aero)
If Aero uses a successful P/E move, change target to Cradily
If Aero is in the semi-invulnerable stage of Fly when you would attack, change that action to Sky Uppercut

Ra's al Ghul: Brick Break -> Ice Punch -> Brick Break (All Cradily)
If targeted with Sky Attack, change that action to Counter
If Cradily uses a successful P/E move, change that action to Ice Punch (Aero)

Let's see how this turns out!
 

"Take that sand-stopping menace to the skies, Jet!"

Jet: Sky Drop (Ra's) -> Sky Drop (Ra's) -> Sky Attack (Ra's)

Gumbo: Solarbeam (Ra's) -> Solarbeam (Ra's) -> Earthquake
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
4/3/1/3/150
Other:
Item: Power Herb (5/5)


Hp: 100
En: 100
3/4/4/4/37
Other:
Item: Focus Sash



Hp: 100
En: 100
5/2/5/3/104
Other:
Item: Soothe Bell


Hp: 100
En: 100
5/3/2/5/65
Other:
Item: Everstone​

Round 1!

And we start!

Even though Ra's al Ghul's annoying Air Lock stops us from truly embracing the power of real rock, we should be able to get some show out of this!

Tulowitzki (what the hell is this, the weird names convetion?) is the fastest by far and grabs the party pooper Ra's al Ghul for a spin. On the meanwhile, Phoenix the Lucario attacks Gumbo the Cradily with Flash Cannon dealing great damage thanks to the lack of HARD ROCK and despite the Focus Sash.

Back to Mr. Mean Ghost, he was supposed to attack Cradily now, but he was busy doing other things, such as singing...




♪I believe I can fly
I believe I can touch the sky
I think about it every night and day
Spread my wings and fly away
I believe I can soar
I see me running through that open door
I believe I can fly
I believe I can fly
I believe I can fly


oh boy

anyway, it was a bit too busy to attack Cradily and couldn't reach it anyway, so count him out for this round.

And we all know that mummies can really fly, right? Some can float, but that is besides the point.

At some point Tulowitzki got bored and let go of Ra's al Ghull, in a lovely



(only without the safety measures haha)

Finally, Gumbo welcomes the falling Revenankh with a powerful Solarbeam to finish this turn.

The Second Turn was almost the same. Tulowitzki gets Revenankh up, Phoenix attacks the Cradily, Ra's al Ghul sings strange songs before falling and eating a solarbeam to its face.

Finally, Tulowitzki got tired of playing and nibbled on its Power Herb to strike switfly with Sky Attack for great damage. Phoenix then continued operation get rid of the Cradily with another Flash Cannon and Gumbo finished the round with an Earthquake, that defeated Ra's al Ghul. Revenankh fainted!

Which means that HARD ROCK IS BACK




DATA:

ACTION 1!

Aerodactyl picked Revenankh and went up!

Lucario used Flash Cannon at Cradily (-5en)
Missed!

Revenankh used oh wait I am FLYING
whoooo-hoooo
(but it failed as it can't hit cradily)

Cradily is charging

Aerodactyl used Sky Drop at Revenankh! (-4.5en)
Crit: 4
Damage: (9+3+1.5)*1.5 = 20.25hp

Cradily used Solarbeam at Revenankh! (-7en)
Crit: 10
Damage: 12+3-1.5= 13.5hp

ACTION 2!

Aerodactyl picked Revenankh and went up!

Lucario used Iron Tail at Aero (-6en)
missed!

Revenankh used I AM A BIIIIIRDIIIIIEEEEEE
(but it failed as it can't hit cradily)

Cradily is charging

Aerodactyl used Sky Drop at Revenankh! (-8.5en)
Crit: 13
Damage: (9+3+1.5)*1.5 = 20.25hp

Cradily used Solarbeam at Revenankh! (-11en)
Crit: 13
Damage: 12+3-1.5= 13.5hp

ACTION 3!

Aerodactyl used Sky Attack at Revenankh! (-9en)
Crit: 7
Damage: (14+3+1.5)*1.5=27.75hp

Lucario used Flash Cannon at Aero! (-5en)
Crit: 12 (no)
Effect: 3 (no)
Damage: (8+3+3-1)*1.5=19.5hp

Cradily used Earthquake! (-7en)
Crit: 12, 2 (no no)
vs Revenankh: 10*0.75= 7.5hp
vs Lucario: (10*0.75+1.5)*1.5 = 13.5hp

Revenankh fainted!

- - -


Hp: 80
En: 78
4/3/1/3/150
Other:
Item: Power Herb (4/5)


Hp: 100
En: 75
3/4/4/4/37
Other:
Item: Focus Sash



Hp: 84
En: 84
5/2/5/3/104
Other:
Item: Soothe Bell


Hp: KO
En: KO
5/3/2/5/65
Other:
Item: Everstone​

waterwarrior sends out replacement
leethoof gives orders
waterwarrior gives orders
I Ref
 
Last edited:
I do believe Lucario is targeting Aerodactyl A1 and A2, missing both times, and then uses Flash Cannon on Aero A3. I think Sky Drop does not qualify as P/E, though I might be wrong.

Also, remember the arena's in-built sturdy for damage calcs ^_^
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
1) Actually I misread. You are right.

2) I was under the impression that the sturdy majingajing was due to HARD ROCK. Reading the arena again makes me realize that I am stupid and there is no such a thing.

Fixed.
 
Well this is just going swimmingly... At least Leet's now going to go out of his GL career with a blaze of glory, right?

Franziska @ Focus Sash, go!
 


"There are those who have told me that rock erodes. I do not believe it, certainly not here. We strengthen and harden our spirits and souls through the isolation and music. Even in our encore act, we power through every melody."


Tulowitzki: Sky Attack (Franziska) -> Fly (Franziska) -> Sky Attack (Franziska)
If Franziska uses Protect/Evasive succesfully on self, then target Phoenix.
If Franziska targets you with Glare, use Protect and scoot actions down, but not twice in a row.
Gumbo: Sludge Bomb (Franziska) -> Hidden Power (Franziska) -> Sludge Bomb (Franziska)
If Franziska is under the effects of Protective/Evasive succesfully, then use Earth Power (Phoenix).
If Phoenix uses Focus Punch, then use Earth Power (Phoenix).
 
Let's see now...

Phoenix: Substitute (15) -> Focus Punch (Gumbo) -> Hi Jump Kick (Gumbo)
Franziska: Double Team (4 clones) -> Aqua Tail (Aero) -> Double Team (4 clones)

God I hope this works :(
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 80
En: 78
4/3/1/3/150
Other:
Item: Power Herb (4/5)


Hp: 100
En: 75
3/4/4/4/37
Other:
Item: Focus Sash



Hp: 84
En: 84
5/2/5/3/104
Other:
Item: Soothe Bell


Hp: 100
En: 100
3/3/3/3/113
Other:
Item: Focus Sash​

Round 2!

(will flavor when not as tired)

DATA:

ACTION 1!

Aerodactyl used Sky Attack at Serperior! (-13en)
Crit: 6 (no)
Flinch: 1/10 (yep)
Damage: (14+3+1.5-2)*1.5= 24.75hp

Serperior flinched!
-2hp due to HARD ROCK

Lucario used 15hp Substitute! (-12en)

Cradily used Sludge Bomb at Serperior! (-7en)
Crit: 11 (no)
Poison: 6 (no)
Damage: (9+1.5-2)*1.5= 12.75hp

ACTION 2!

Lucario is tightening his focus!

Aerodactyl flew up!

Serperior used Aqua Tail! (-7en)
Cradily lured and absorbed it thanks to Storm Drain!
Cradily's SpA was increased by 1 stage!
-2hp due to HARD ROCK

Cradily used Earth Power at Lucario! (-7en)
Crit: 5 (no)
Effect:7 (no)
Damage: (9+1.5)*1.5 = no more sub!

Lucario used Focus Punch at Cradily! (-9en)
Crit: 9 (no)
Damage: (15+3+1.5-1-2)*1.5= 24.75hp

Aerodactyl used Fly at Serperior! (-10en)
Crit: 4 (no)
Damage: (9+3+1.5-2)*1.5= 17.25hp

ACTION 3!

Aerodactyl used Sky Attack at Serperior! (-9en)
Crit: 15 (no)
Flinch: 7 (no)
Damage: 27.75hp

Serperior used Double Team 4 clones! (-16en)
-2hp due to HARD ROCK

Lucario used Hi Jump Kick at Cradily! (-7en)
Crit: 2 (no)
Damage: (13+3+1.5-1-2)*1.5 = 21.75hp

Cradily used Sludge Bomb at Serperior! (-11en)
Clone: 4 (clone)
A clone faded!

- - -


Hp: 80
En: 46
4/3/1/3/150
Other:
Item: Power Herb (2/5)


Hp: 53
En: 75
3/4/4/4/37
Other:
Item: Focus Sash



Hp: 69
En: 56
5/2/5/3/104
Other:
Item: Soothe Bell


Hp: 17
En: 77
3/3/3/3/113
Other: 3 clones
Item: Focus Sash

Waterwarrior's turn!


 
I know I'm being a pussy-ass bitch by both depriving Leethoof of some well-deserved KOC and not even trying to play out the whole match, but even though I'm coming back to ASB, my computer is still having some issues (which is why I left in the first place), and this match would just take up too much time that I don't have and frankly I have no idea what to do in this match anyway, so I am forfeiting this match. Leethoof , I'm sorry for taking away the well-deserved opportunity for you to utterly demolish and kick my ass into next week.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Not the ending that I was hoping for.

I am rooting for you managing to come back on a more active status, Leethoof. No offense to akela, but I am positive that your Rock Gym would be an extremely tough nut to crack.

It sure was a blast reffing your matches.

Waterwarrior: Nothing

Leethoof: 1CC
Aerodactyl: 3MC
Cradily: 3MC, 1KOC

Frosty: 4UC
 

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