[Rock] Leader ZhengTann vs Challenger Dogfish44

JJayyFeather

Drifting~
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You strode confidently towards the rock henge, Boltair on your shoulder. You crossed the threshold into the barren, gravelly, sacred ground. The henge is already glowing, and you find yourself looking at some Unown formes previously unseen of. Wait, these are-

"Kanji Unown, yes."

Boltair, your Emolga, streaked sky high from fright - it's not very often that she gets jumped by humans. Then again, he doesn't seem like a human-

"A youkai. And senjutsu-infused runes. Definitely an effect previously Unown."

"Eh, you're rich enough not to need these. But you do need to defeat me to earn my badge. So come on!"

Format
  • 5 vs 5 Doubles, GL B8P5
  • 96-hour DQ (once someone goes over that, I'll usually leave a VM asking them to look at it. If their recent activity is twice over the time, a straight no-warning DQ may be requested by opponent)
  • 2 Abilities
  • 2/5 Recoveries/Chills
  • 7 Substitutions per round (excluding KO subs of course)
  • 0 Mega-Evolutions
  • Switch = OK
  • Items = ALL
  • Turn Order = COIN FLIP
Arena mechanics
  1. Naturally Rock-type Pokemons get Sticky Hold.
  2. All Rock-types get Solid Rock and Rock Head in addition, if they don't already have it.
  3. In Sandstorms, all attacks against Rock-types also suffer -2 BAP, instead of just Special Attacks.
  4. All defensive moves listed under Rock STAB gain +4 Priority instead of the original +1. Pokemons whose primary STAB is Rock-type automatically gain knowledge of all moves listed in the STAB description, except Multi-target, Priority, or Damaging moves (Exclusion lists: Detect, Quick Guard, Wide Guard, Light Screen, Reflect, Skull Bash).
  5. No external rock, water, or grass sources.
  6. No seismic combos allowed.
  7. Camouflage turns user into Rock-type, Nature Power calls Ancient Power, and Secret Power lowers Speed by one (1) stage.


Leader ZhengTann
Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acrobatics
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Echoed Voice
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)

Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.

Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.

Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.


Nature: Adamant (+Atk, -SpAtk) - caring but stern

Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.

Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.

Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71

Size Class: 5
Weight Class: 6
BRT: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Aerial Ace
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)

Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.

Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)

Type:
Rock Type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)

Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.

Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23

MC: 0
AC: 4/5

Attacks:
Aerial Ace
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Detect
Double Team
Double-Edge
Dragon Claw
Earthquake
Endure
Facade
Fire Fang
Fly
Foresight
Frustration
Giga Impact
Hone Claw
Ice Fang
Iron Head
Iron Tail
Payback
Protect
Pursuit
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Supersonic
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Whirlwind
Wide Guard
Wing Attack
Omastar (M)

A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.

Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omastar to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Shell Armour
Type: Passive
Omastar's thick, bony outer shell prevents it from taking critical hits.

Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omastar loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55

Size Class: 2
Weight Class: 3
BRT: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Ancient Power
Aurora Beam
Bide
Bind
Bite
Blizzard
Brine
Constrict
Dive
Earth Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Mud Shot
Muddy Water
Protect
Rain Dance
Reflect
Reflect Type
Rest
Rock Slide
Rollout
Scald
Sleep Talk
Smack Down
Spikes
Surf
Toxic
Water Gun
Water Pulse
Whirlpool
Withdraw
Cradily (F)

A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.

Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.


Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)

Size Class: 3
Weight Class: 4
BRT: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
Lunatone (U)

A forbidden core sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.

Nature: Modest (+SpAtk, -Atk) - A golem's spine has no definite personality

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Passive
Lunatone naturally floats above the earth even under seal, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other ground moves can still hit.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70

Size Class: 2
Weight Class: 5
BRT: 17

MC: 0

Attacks:
Ancient Power
Blizzard
Charge Beam
Confusion
Cosmic Power
Dream Eater
Earth Power
Embargo
Endure
Explosion
Future Sight
Grass Knot
Gravity
Harden
Heal Block
Helping Hand
Hidden Power Fairy
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Mimic
Moonblast
Pain Split
Protect
Psych Up
Psychic
Psyshock
Psywave
Recycle
Reflect
Rest
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Self-Destruct
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Swift
Tackle
Toxic
Trick Room
Zen Headbutt
Fenrir, "God-Devouring Wolf" - Rhydon (M)

Fenrir was a Rhyperior before being captured by Vali. Somehow during the fight a strange phenomenon occurred that forced Fenrir to devolve, which result in Vali's victory - though Fenrir is frank that Vali was already having the upper hand and his lost was already imminent by that time of the battle. So, he obediently followed Vali as a part of his team, or herd, or pack, or whatever humans call it these days. Smarter than most Rhyhorns, Fenrir knew very well that him being with Vali hinges on his ability to take on and defeat God, and he relishes that future almost as much as Vali does, to fulfil an ancient prophecy foretold during the last time he was a Rhyhorn.

Nature: Brave (+Atk, -15% Speed, -10% Evasion) - Full to brim with a lone wolf's pride

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Lightning Rod
Type: Passive
Fenrir naturally attracts electricity away from partners in double battles. When struck with an Electric-type attack, the energy is transferred into his body, increasing Special Attack (and adjust the natural stage) by one (1) stage, unless Fenrir happens to have a type immunity to Electric-type attacks. Oh the irony.

Ability 2: Rock Head
Type: Passive
Fenrir's ferocious constitution prevents him from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Ability 3: Reckless (locked)
Type: Passive
Fenrir's innately aggressive nature lets him use all-out attacks with recoil more effectively. Recoil attacks have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10%)

Size Class: 4
Weight Class: 5
BRT: 20

EC: 6/9
MC: 0
AC: 5/5

Attacks:
Aqua Tail
Avalanche
Bide
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Crush Claw
Cut
Dig
Double-Edge
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earthquake
Endeavour
Endure
Facade
Fire Fang
Fire Punch
Focus Punch
Fury Attack
Fury Cutter
Giga Impact
Hammer Arm
Horn Attack
Ice Fang
Ice Punch
Iron Tail
Megahorn
Metal Burst
Mimic
Mud-Slap
Outrage
Payback
Poison Jab
Protect
Pursuit
Reversal
Roar
Rock Blast
Rock Polish
Rock Smash
Rock Tomb
Scary Face
Seismic Toss
Shadow Claw
Skull Bash
Smack Down
Stealth Rock
Stomp
Stone Edge
Submission
Superpower
Tail Whip
Take Down
Thunder Fang
Thunder Punch
Toxic
Whirlpool
Otachi - Archeops (F)

Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)

Size Class: 3
Weight Class: 3
BRT: 22

EC: 6/6
MC: 1

Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Hone Claws
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Slide
Rock Smash
Rock Throw
Roost
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt

Challenger Dogfish44

Tanlladwyr (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Ghost / Steel

Abilities: Stance Change

Stats (Shield Forme):
HP: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Stats (Blade Forme):
HP: 90
Atk: 6
Def: 2
SpA: 7 (+)
SpD: 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: N/A

Attacks [54/54]:
Aerial Ace
After You
Attract
Autotomize
Block
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power (Electric)
Hyper Beam
Iron Defense
Iron Head
King's Shield
Magnet Rise
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard

Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying / Fighting

Abilities: Intimidate / Prankster / Justified [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [88/88]:
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confide
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn

Raid Only:
Dispel

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [87/87]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Raid Only:
Dispel

Tango (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Grass

Abilities: Swift Swim / Rain Dish / Own Tempo [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 12

EC: 9/9
MC: 0
DC: 5/5

Attacks [70/92]:
Absorb
Astonish
Blizzard
Brick Break
Bubble
Bubblebeam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hidden Power Ground
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Knock Off
Mega Drain
Mist
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Sleep Talk
Solarbeam
Snore
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Zen Headbutt

Gecko (M)

Nature: Modest
+1 Atk, -1 SpA

Type: Water

Abilities: Water Absorb / Damp / Drizzle [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks [37/96]:
Bide
Blizzard
Body Slam
Brick Break
Bubble
BubbleBeam
Counter
Dig
Dive
Double Team
DoubleSlap
Encore
Endeavor
Endure
Focus Blast
Haze
Helping Hand
Hidden Power Grass
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Perish Song
Protect
Psychic
Rain Dance
Refresh
Rest
Scald
Sleep Talk
Substitute
Surf
Toxic
Water Gun
Water Sport
Whirlpool


Coin Flip
Firelord: Leader | Lightlord: Challenger


Dogfish44 sends out
ZhengTann sends out and orders
Dogfish44 orders
I ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Politoed [Water Absorb, Drizzle] w/WiseGlasses makes his debut!

Ludicolo [Own Tempo, Swift Swim] w/Berserk Gene looks for revenge on vaguely-rock-typed mons! Activate Berserk Gene
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I wish I never have to sink to your level too :( Cradily, Tyrantrum, Aerodactyl, Lunatone, Rhydon/Stratagem/Archeops

"... Right Armament Formation completed."

"Sudden power spike detected in adversary. Engaging Extra Energy Emulators..... ExEE engaged."
Gogmagog’s Right (Cradily @ Suction Cups / Storm Drain / Sticky Hold / Solid Rock / Rock Head) with an Expert Belt, and Gogmagog’s Core (Lunatone @ Levitate / Sticky Hold / Solid Rock / Rock Head) with an Everstone.

Gogmagog’s Right (Cradily w/ Expert Belt): Psych Up > Sludge Bomb > Sludge Bomb, all @ Tango-Ludicolo
IF Gecko-Politoed is under the effects of Bide when targeted, THEN replace the first instance with Sandstorm and the second with Stealth Rock instead, pushing remaining queue back each time.
IF Tango-Ludicolo is under the effects of Protective/Evasive moves, THEN alternate Energy Ball and Giga Drain @ Gecko-Politoed instead, pushing remaining queue back each time.
IF Tango-Ludicolo is under the evasive phase of a Damaging Evasive move, THEN alternate Giga Drain and Energy Ball @ Gecko-Politoed instead, pushing remaining queue back each time.


Gogmagog’s Core (Lunatone w/ Everstone): Psych Up > Psychic > Psyshock, all @ Tango-Ludicolo
IF Gecko-Politoed is under the effects of Bide when targeted, THEN replace the first instance with Future Sight @ Tango-Ludicolo and the second with Future Sight @ Geko-Politoed instead, pushing remaining queue back each time.
IF Gecko-Politoed is under the effects of Protective/Evasive moves when targeted, THEN replace the first instance with Light Screen and the second with Future Sight @ Tango-Ludicolo instead, pushing remaining queue back each time.
IF Tango-Ludicolo is under the effects of Protective/Evasive moves, THEN replace that action with Psyshock @ Gecko-Politoed instead, pushing remaining queue back.
IF Tango-Ludicolo is under the evasive phase of a Damaging Evasive move, THEN replace that action with Psyshock @ Gecko-Politoed instead, pushing remaining queue back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Well then."

Ludicolo: Focus Punch + Focus Punch (Cradily) ~ Cooldown (Blizzard) ~ Giga Drain (Cradily)

Politoed: Helping Hand (Ludicolo) ~ Ice Beam (Cradily) ~ Icy Wind
IF Cradily is KOed when you are to act A3 THEN Scald (Lunatone)​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pre-Round 1
Field Effects
None

Leader ZhengTann (AAOOO)

Cradily w/Expert Belt
HP: 100
EN: 100
Typing: Rock/Grass
Abilities: Suction Cups/Storm Drain/Rock Head/Solid Rock/Sticky Hold
Stats: 3/4/4/4/37 (-10% Evasion)
Status: Fine


Lunatone w/Everstone
HP: 100
EN: 100
Typing: Rock/Psychic
Abilities: Levitate/Rock Head/Solid Rock/Sticky Hold
Stats: 1/3/6/3/70
Status: Fine

Challenger Dogfish44 (OOOAA)

Politoed w/Wise Glasses
HP: 100
EN: 100
Typing: Water
Abilities: Water Absorb/Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Berserk Gene (1)
HP: 100
EN: 100
Typing: Water/Grass
Abilities: Own Tempo/Swift Swim
Stats: 2/3/4/4/70
Status: Fine

Politoed's Drizzle: It began raining! (-10 EN)
Ludicolo activated its Berserk Gene!

Action 1
Ludicolo tightened its focus! (-42 EN)

Politoed used Helping Hand (Ludicolo)!
Politoed cheered Ludicolo on!
-29.3125 EN

Lunatone used Psych Up (Ludicolo)!
Lunatone: +2 Atk, +2 SpA
-7 EN

Cradily used Psych Up (Ludicolo)!
Lunatone: +2 Atk, +2 SpA
-7 EN

Ludicolo used Focus Punch + Focus Punch (Cradily)!
Crit [<=625] 9652; NO
Damage: (50.625-2-3)*1.5 + 4 = 72.4375

Action 2
Ludicolo was cooling down!
Lunatone used Psychic (Ludicolo)!
Crit [<=625] 3001; NO
-1 SpD [<=1000] 9926; NO
Damage: 10+3+1+3 + 4 = 21
-6 EN

Politoed used Ice Beam (Cradily)!
Crit [<=625] 5986; NO
Freeze [<=1000] 4595; NO
Damage: (9-2+1.5)*1.5 = 12.75
-7 EN

Cradily used Sludge Bomb (Cradily)!
Crit [<=625] 2283; NO
Poison [<=3000] 6701; NO
Damage: (9+2)*1.5 + 4 = 21.5
-7 EN

Action 3
Ludicolo used Giga Drain (Cradily)!
Crit [<=625] 5399; NO
Damage: 8+3 + 4 = 15 --> KO (14.8125 DMG)
Drain: 14.8125/2 = 7.40625
-11 EN

Speed Tie [Lunatone|Politoed] 7220; Politoed
Politoed used Scald (Lunatone)!
Crit [<=625] 9959; NO
Burn [<=3000] 8295; NO
Damage: (8+3+3-2+3)*1.5 = 22.5
-5 EN

Lunatone used Psyshock (Ludicolo)!
Crit [<=625] 2074; NO
Damage: 8+3+1+4.5 + 4 = 20.5
-5 EN

Post-Round 1
Field Effects
Rain (3r)

Leader ZhengTann (AAOOO)

Cradily w/Expert Belt
HP: KO
EN: 86
Typing: Rock/Grass
Abilities: Suction Cups/Storm Drain/Rock Head/Solid Rock/Sticky Hold
Stats: 3/4/4/4/37 (-10% Evasion)
Status: Fine


Lunatone w/Everstone
HP: 77
EN: 82
Typing: Rock/Psychic
Abilities: Levitate/Rock Head/Solid Rock/Sticky Hold
Stats: 1/3/6/3/70
Status: +2 SpA, +2 Atk

Challenger Dogfish44 (OOOAA)

Politoed w/Wise Glasses
HP: 100
EN: 49
Typing: Water
Abilities: Water Absorb/Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Berserk Gene (0)
HP: 44
EN: 47
Typing: Water/Grass
Abilities: Own Tempo/Swift Swim
Stats: 2/3/4/4/140
Status: +2 Atk [Natural: +2], +2 SpA [Natural: +2]

ZhengTann replaces Cradily
Dogfish44 orders
Zt orders
I ref

EDIT: Rain marked, Speed change noted, Berserk Gene removed
EDIT: Lunatone's stage boosts marked.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
You've also forgotten to note +2 Atk/SpAtk in Lunatone's post-round stats.

"I wonder why Gogmagog never went full formation... Is there a limiter holding them back?"
Vali Lucifer (Aerodactyl @ Pressure / Solid Rock / Rock Head / Sticky Hold) holding a Power Herb.
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
70 HP advantages are the perfect time to annoy one's opponent. Plus, Ludicolo's lifespan is looking frail there.

Switch Phase Initiated

Krillowatt w/Life Orb [Magic Guard & Trace | Trace: Solid Rock replaces Politoed

Aegislash w/Dusk Stone [Stance Change] replaces Ludicolo.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Unable to maintain ExEE formation. Threat escalation detected. Right Arm required. Status check... Right Arm dysfunctional."
Counterswitch declined. Not much we can do either way, so let's try to keep the spirits up.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"And now, the segment entitled 'why don't I have inner focus'. It's a good one..."

Krilowatt: Muddy Water ~ Electroweb ~ Muddy Water
IF Wide Guard THEN Thunder (Aerodactyl) AND push back
IF Aerodactyl is in the evasive stage of a damaging/evasive move THEN Thunder (Aerodactyl) AND push back
IF Aerodactyl uses Sky Drop (Aegislash) AND Aerodactyl is faster than you at the start of the action THEN Thunder (Aerodactyl)
IF Lunatone is KOed THEN Thunder (Aerodactyl)
IF Aerodactyl is KOed THEN Hydro Pump (Lunatone)​

Aegislash: Shadow Ball (Lunatone) ~ Shadow Claw (Lunatone) ~ Shadow Ball (Lunatone)
IF Rock Slide THEN Wide Guard
IF Lunatone is under the effect of a Protective/Evasive action when you are to act THEN Gyro Ball (Aerodactyl)
IF Lunatone has active Double Team clones when you are to act THEN Sacred Sword (Lunatone)
IF Lunatone is under the effect of Endure AND Lunatone has 1 HP AND Lunatone not under the effect of Rest THEN Toxic (Lunatone)
IF Lunatone is KOed THEN Iron Head (Aerodactyl)​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"I don't need my Sacred Gear power to take you out - raw magic alone will suffice."
Vali Lucaifer (Aerodactyl w/ Power Herb): Bide > Hold > Release

Gogmagog’s Core (Lunatone w/ Everstone): Protect (self) > Pain Split (Formula-Krilowatt) > Psyshock (Formula-Krilowatt)
IF Formula-Krilowatt is KO'ed, THEN replace that action with Shadow Ball @ Tanlladwyr-Aegislash instead.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Field Effects
Rain (3r)

Leader ZhengTann (XAAOO)

Aerodactyl w/Power Herb (5)
HP: 100
EN: 100
Typing: Rock/Flying
Abilities: Pressure/Rock Head/Solid Rock/Sticky Hold
Stats: 4/3/1/3/150 (+26% Accuracy)
Status: Fine


Lunatone w/Everstone
HP: 77
EN: 82
Typing: Rock/Psychic
Abilities: Levitate/Rock Head/Solid Rock/Sticky Hold
Stats: 1/3/6/3/70
Status: +2 SpA, +2 Atk

Challenger Dogfish44 (AOABB)

Politoed w/Wise Glasses
HP: 100
EN: 49
Typing: Water
Abilities: Water Absorb/Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Berserk Gene (0)
HP: 44
EN: 47
Typing: Water/Grass
Abilities: Own Tempo/Swift Swim
Stats: 2/3/4/4/70
Status: Fine


Krilowatt w/Life Orb
HP: 125
EN: 100
Typing: Water/Electric
Abilities: Magic Guard/Trace
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Fine


Aegislash w/Dusk Stone
HP: 90
EN: 100
Typing: Steel/Ghost
Abilities: Stance Chance
Stats: 2/7/3/7/52 (-10% Evasion)
Status: Fine
======
Round 2
Krilowatt: Trace --> Solid Rock (6a), -6 EN

Action 1
Lunatone used Protect!
Lunatone protected itself!
-7 EN
Aerodactyl used Bide!
Aerodactyl began storing energy!
-6 EN

Krilowatt used Muddy Water!
@ Lunatone | @ Aerodactyl
N/A | Crit [<=625] 4188; NO
N/A | -1 Acc [<=3000] 355; YES
Damage (Lunatone): (6.75+3+3+3-2)*1.5 = 20.625 => 0 & -8.25 EN
Damage (Aerodactyl): (6.75+3+3+3-2)*1.5 = 20.625, -1 Acc
-8 EN

Aegislash: Blade Forme
Aegislash used Gyro Ball (Aerodactyl)!
Crit [<=625] 2265; NO
Damage: (15+3-2+5.5)*1.5 = 32.25
-8 EN

Action 2
Aerodactyl is still biding!

Krilowatt used Electroweb!
@ Lunatone | @ Aerodactyl
Crit [<=625] 9686; NO | Crit [<=625] 1096; NO
Damage (Lunatone): 4.5+3+3 = 10.5, -1 Spe
Damage (Aerodactyl): (4.5+3+3-2)*1.5 = 12.75, -1 Spe
-6 EN

Lunatone used Pain Split (Krilowatt)!
Krilowatt: -25 HP (100)
Lunatone: +25 HP (91.5)
-35.25 EN
Aegislash used Shadow Claw (Lunatone)!
Crit [<=1250] 678; YES
Damage: (7+3+3+2-2+5.5)*1.5 = 27.75
-4 EN

Action 3
Aerodactyl released energy!
Target: Krilowatt
Damage: (20.625+32.25+12.75)*1.75 = 114.84375 --> KO
-57.421875 EN

Aegislash used Shadow Ball (Lunatone)!
Crit [<=625] 9652; NO
-1 SpD [<=2000] 9388; NO
Damage: (8+3+2-2+6.5)*1.5 = 26.25
-5 EN

Lunatone used Shadow Ball (Aegislash)!
Crit [<=625] 1149; NO
-1 SpD [<=2000] 7529; NO
Damage: (8+6)*1.5 + 4 = 25
-6 EN
======
Field Effects
Rain (2r)

Leader ZhengTann (XAAOO)

Aerodactyl w/Power Herb (5)
HP: 34
EN: 37
Typing: Rock/Flying
Abilities: Pressure/Rock Head/Solid Rock/Sticky Hold
Stats: 4/3/1/3/85 (+26% Accuracy)
Status: -1 Acc, -1 Spe


Lunatone w/Everstone
HP: 37
EN: 25
Typing: Rock/Psychic
Abilities: Levitate/Rock Head/Solid Rock/Sticky Hold
Stats: 1/3/6/3/40
Status: +1 SpA, +1 Atk, -1 Spe

Challenger Dogfish44 (AOXBB)

Politoed w/Wise Glasses
HP: 100
EN: 49
Typing: Water
Abilities: Water Absorb/Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Berserk Gene (0)
HP: 44
EN: 47
Typing: Water/Grass
Abilities: Own Tempo/Swift Swim
Stats: 2/3/4/4/70
Status: Fine


Krilowatt w/Life Orb
HP: KO
EN: 86
Typing: Water/Electric
Abilities: Magic Guard/Trace
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Fine


Aegislash w/Dusk Stone
HP: 65
EN: 83
Typing: Steel/Ghost
Abilities: Stance Chance
Stats: 7/2/8/2/52 (-10% Evasion)
Status: Fine

Dogfish44 replaces Krilowatt
ZhengTann orders
Dogfish44 orders
I ref
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I doubt this will affect Dogfish's Tomohawk, but:
  • Lunatone should have 66.5 HP at A2 since it Protected against Krilowatt's Muddy Water A1 and is not weak against Electroweb.
    • Therefore, Lunatone should get up to 91.5 HP, and only used up 35.25 energy.
    • Ending the round with 37 HP, 25 EN.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Switch phase initiated!

"Skkkaaarrrhhh!!"
Rias Gremory (Tyrantrum @ Strong Jaw / Rock Head / Solid Rock / Sticky Hold) with a Jaw Fossil and Otachi (Archeops @ Defeatist / Rock Head / Solid Rock / Sticky Hold) with a Plume Fossil. Now I lack the skull part to make a good medieval helmet. Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Another legendary sword? Yuuto would be fascinated..."
Rias Gremory (Tyrantrum w/ Jaw Fossil): Crunch > Crunch > Bite, all @ Tanlladwyr-Aegislash
IF Tanlladwyr-Aegislash is under the effects of Protective/Evasive moves, THEN replace that action with Ice Fang @ Leo-Tomohawk instead, pushing remaining queue back.
IF Rias-Tyrantrum is being targeted with Sky Drop by Leo-Tomohawk, THEN replace the first instance with Smack Down @ Leo-Tomohawk instead, pushing remaining queue back.
IF Leo-Tomohawk would use Focus Punch AND Otachi-Archeops did not target Leo-Tomohawk with Wing Attack, THEN replace that action with Thunder Fang @ Leo-Tomohawk instead, pushing remaining queue back.
IF Tanlladwyr-Aegislash is KO'ed, THEN replace that action with Thunder Fang @ Leo-Tomohawk instead.


Otachi (Archeops w/ Plume Fossil): Knock Off > Crunch > Crunch, all @ Tanlladwyr-Aegislash
IF Tanlladwyr-Aegislash is under the effects of Protective/Evasive moves, THEN replace the first instance with Smack Down @ Leo-Tomohawk and subsequent instances with Wing Attack @ Leo-Tomohawk instead, pushing remaining queue back.
IF Tanlladwyr-Aegislash would use a Steel-type damaging combo @ Otachi-Archeops, THEN replace the first instance with Barrier instead, pushing remaining queue back.
IF Leo-Tomohawk would use Focus Punch, THEN replace that action with Wing Attack @ Leo-Tomohawk instead, pushing remaining queue back.
IF Otachi-Archeops is being targeted with Sky Drop by Leo-Tomohawk, THEN replace the first instance with Smack Down @ Leo-Tomohawk instead, pushing remaining queue back.
IF Tanlladwyr-Aegislash is KO'ed, THEN replace that action with Fly @ Leo-Tomohawk instead.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"z.z"

Tomohawk: [Activate RageCandyBar] Aura Sphere (Tyrantrum) ~ After You (Aegislash) ~ Aura Sphere (Tyrantrum)
IF Tyrantrum has 50 or more HP at the start of A3, THEN Aura Sphere (Archeops) A3​

Aegislash: Gyro Ball (Archeops) ~ Destiny Bond + Destiny Bond ~ Cooldown (Shadow Sneak Archeops)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Field Effects
Rain (2r)

Leader ZhengTann (XBBAA)

Aerodactyl w/Power Herb (5)
HP: 34
EN: 37
Typing: Rock | Flying
Abilities: Pressure | Rock Head | Solid Rock| Sticky Hold
Stats: 4/3/1/3/85 (+26% Accuracy)
Status: Fine


Lunatone w/Everstone
HP: 37
EN: 25
Typing: Rock | Psychic
Abilities: Levitate | Rock Head | Solid Rock | Sticky Hold
Stats: 1/3/6/3/40
Status: Fine


Tyrantrum w/Jaw Fossil
HP: 100
EN: 100
Typing: Rock | Dragon
Abilities: Strong Jaw | Rock Head | Solid Rock | Sticky Hold
Stats: 6/5/2/3/71
Status: Fine


Archeops w/Plume Fossil
HP: 100
EN: 100
Typing: Rock | Flying
Abilities: Defeatist | Rock Head | Solid Rock | Sticky Hold
Stats: 5/3/4/3/127 (+19% Accuracy)
Status: Fine

Challenger Dogfish44 (AAXBB)

Politoed w/Wise Glasses
HP: 100
EN: 49
Typing: Water
Abilities: Water Absorb | Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Berserk Gene (0)
HP: 44
EN: 47
Typing: Water | Grass
Abilities: Own Tempo | Swift Swim
Stats: 2/3/4/4/70
Status: Fine


Tomohawk w/RageCandyBar (1)
HP: 110
EN: 100
Typing: Flying | Fighting
Abilities: Intimidate | Prankster
Stats: 1/3/5/3/85
Status: Fine


Aegislash w/Dusk Stone
HP: 65
EN: 83
Typing: Steel | Ghost
Abilities: Stance Chance
Stats: 7/2/8/2/52 (-10% Evasion)
Status: Fine
======
Round 3
Action 1
Tomohawk ate its RageCandyBar!

Archeops used Knock Off (Aegislash)!
Crit (625): 7723 - NO
Damage: (10+4.5)*1.5 = 21.75, Bye Dusk Stone
-7 EN

Tomohawk used Aura Sphere (Tyrantrum)!
Crit (625): 855 - NO
Damage: (8+3-2+4.5)*1.5 = 20.25
-5 EN

Tyrantrum used Crunch (Aegislash)!
Crit (625): 1242 - NO
-1 Def (2000): 6781 - NO
Damage: (8+3+2+6)*1.5 = 28.5
-6 EN

Aegislash used Gyro Ball (Archeops)!
Crit (625): 6150 - NO
Damage: (13+3-2+4.5)*1.5 = 27.75
-6 EN

Action 2
Tomohawk used After You (Aegislash)!
Tomohawk encouraged Aegislash to make its move!
-6 EN

Aegislash used Destiny Bond + Destiny Bond!
Aegislash prepared the soul link!
-58.5 EN

Archeops used Crunch (Aegislash)!
Crit (625): 4006 - NO
-1 Def (2000): 5804 - NO
Damage: (8+4.5)*1.5 = 18.75 --> KO
Aegislash's soul fired at Archeops! (-60 HP)
-6 EN

Tyrantrum used Thunder Fang (Tomohawk)!
Crit (625): 8423 - NO
Paralyze (1000): 7099 - NO
Damage: (7+3+2+3)*1.5 = 22.5
-5 EN

Action 3
Archeops flew up! (-6 EN)

Tomohawk used Aura Sphere (Archeops)!
Crit (625): 8078 - NO
Damage: 8+3+4.5 = 15.5 --> KO
-5 EN

Tyrantrum used Thunder Fang (Tomohawk)!
Crit (625): 5727 - NO
Paralyze (1000): 1338 - NO
Damage: (7+3+2+3)*1.5 = 22.5
-9 EN
======
Field Effects
Rain (1r)

Leader ZhengTann (XBBAX)

Aerodactyl w/Power Herb (5)
HP: 34
EN: 37
Typing: Rock | Flying
Abilities: Pressure | Rock Head | Solid Rock| Sticky Hold
Stats: 4/3/1/3/85 (+26% Accuracy)
Status: Fine


Lunatone w/Everstone
HP: 37
EN: 25
Typing: Rock | Psychic
Abilities: Levitate | Rock Head | Solid Rock | Sticky Hold
Stats: 1/3/6/3/40
Status: Fine


Tyrantrum w/Jaw Fossil
HP: 80
EN: 80
Typing: Rock | Dragon
Abilities: Strong Jaw | Rock Head | Solid Rock | Sticky Hold
Stats: 6/5/2/3/71
Status: Fine


Archeops w/Plume Fossil
HP: KO
EN: 81
Typing: Rock | Flying
Abilities: Defeatist | Rock Head | Solid Rock | Sticky Hold
Stats: 5/3/4/3/127 (+19% Accuracy)
Status: Fine

Challenger Dogfish44 (XAXBB)

Politoed w/Wise Glasses
HP: 100
EN: 49
Typing: Water
Abilities: Water Absorb | Drizzle
Stats: 2/3/5/4/70
Status: Fine


Ludicolo w/Nothing
HP: 44
EN: 47
Typing: Water | Grass
Abilities: Own Tempo | Swift Swim
Stats: 2/3/4/4/70
Status: Fine


Tomohawk w/Nothing
HP: 65
EN: 84
Typing: Flying | Fighting
Abilities: Intimidate | Prankster
Stats: 1/3/5/3/85
Status: RageCandyBar (2/4/6/4/107 | 3a)


Aegislash w/Dusk Stone
HP: KO
EN: 18
Typing: Steel | Ghost
Abilities: Stance Chance
Stats: 7/2/8/2/52 (-10% Evasion)
Status: Fine

ZhengTann replaces Archeops
Dogfish44 replaces Aegislash and orders
ZhengTann orders
I ref
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sorry for being late again, I was trying to find a way out of this but not enough time.

"They've certainly proved willing to go to any lengths to win.."
Vali Lucifer (Aerodactyl w/ Power Herb) coming in.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Well now, this is a rather awkward spot we're in."

Ludicolo

Tomohawk: Tailwind ~ Aura Sphere (Aerodactl) ~ Focus Blast (Aerodactyl)
IF Aerodactyl is KOed THEN redirect to Tyrantrum
IF Aerodactyl is under the effect of a Protective/Evasive action THEN redirect to Tyrantrum
IF Aerodactyl is in the evasive stage of a Damaging-Evasive action when you are to act THEN redirect to Tyrantrum​

Ludicolo: Fake Out (Aerodactyl) ~ Scald (Aerodactyl) ~ Bubblebeam (Aerodactyl)
IF Aerodactyl is to use Endure THEN Whirlpool (Aerodactyl) AND push back
IF Aerodactyl is under the effect of a Protective/Evasive action THEN Focus Blast (Tyrantrum)
IF Aerodactyl is in the evasive stage of a Damaging-Evasive action when you are to act THEN Mega Drain (Tyrantrum)
IF Aerodactyl is KOed THEN Giga Drain (Tyrantrum)​
 

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