Frosty
=_=
4v4 Doubles
Gym Candidates may bring up to 3 extra Pokemon.
The Examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
The Examiner will send out first.
2 Recoveries / 5 Chills per Pokemon
Items = On
Abilities = All
Switch = OK
Megas = 1
Subs = 3
ASB Arena
Soft DQ: 3 Days
Team Candidate
Gym Candidates may bring up to 3 extra Pokemon.
The Examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
The Examiner will send out first.
2 Recoveries / 5 Chills per Pokemon
Items = On
Abilities = All
Switch = OK
Megas = 1
Subs = 3
ASB Arena
Soft DQ: 3 Days
Team Candidate
Stratagem - Erza (U)
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Acrobatics
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Acrobatics
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Armaldo - Pantherlily (M)
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Frustration
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Frustration
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Ice Fang
Poison Fang
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Stealth Rock
Stomp
Stone Edge
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Ice Fang
Poison Fang
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Stealth Rock
Stomp
Stone Edge
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)
Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.
Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)
Type:
Rock Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Flying Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)
Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.
Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23
MC: 0
AC: 0/5
Attacks:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Assurance
Foresight
Pursuit
Whirlwind
Wide Guard
Hone Claw
Dragon Claw
Roar
Toxic
Taunt
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact
Aqua Tail
Iron Tail
Sky Attack
Snore
Stealth Rock
Tailwind
Protect
Roost
Frustration
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Thief
Steel Wing
Payback
Rock Polish
Stone Edge
Bulldoze
Sleep Talk
Substitute
Fly
Secret Power
Rock Smash
Defog
Bide
Counter
Double-Edge
Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.
Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)
Type:
Rock Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Flying Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)
Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.
Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23
MC: 0
AC: 0/5
Attacks:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Assurance
Foresight
Pursuit
Whirlwind
Wide Guard
Hone Claw
Dragon Claw
Roar
Toxic
Taunt
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact
Aqua Tail
Iron Tail
Sky Attack
Snore
Stealth Rock
Tailwind
Protect
Roost
Frustration
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Thief
Steel Wing
Payback
Rock Polish
Stone Edge
Bulldoze
Sleep Talk
Substitute
Fly
Secret Power
Rock Smash
Defog
Bide
Counter
Double-Edge
Omastar (M)
A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omastar to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Shell Armour
Type: Passive
Omastar's thick, bony outer shell prevents it from taking critical hits.
Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omastar loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
BRT: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Aurora Beam
Whirlpool
Bide
Muddy Water
Spikes
Protect
Rain Dance
Smack Down
Dive
Sleep Talk
Ancient Power
Brine
Hydro Pump
Knock Off
Icy Wind
Iron Defense
Water Pulse
Blizzard
Ice Beam
Hyper Beam
Toxic
Rest
Scald
Surf
A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omastar to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Shell Armour
Type: Passive
Omastar's thick, bony outer shell prevents it from taking critical hits.
Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omastar loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
BRT: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Aurora Beam
Whirlpool
Bide
Muddy Water
Spikes
Protect
Rain Dance
Smack Down
Dive
Sleep Talk
Ancient Power
Brine
Hydro Pump
Knock Off
Icy Wind
Iron Defense
Water Pulse
Blizzard
Ice Beam
Hyper Beam
Toxic
Rest
Scald
Surf
Cradily (F)
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancient Power
Brine
Endure
Recover
Stealth Rock
Mirror Coat
Barrier
Grass Knot
Infestation
Smack Down
Sludge Bomb
Sleep Talk
Wring Out
Swallow
Spit Up
Stockpile
Giga Drain
Gastro Acid
Amnesia
Energy Ball
Bind
Block
Earth Power
Pain Split
Seed Bomb
Snore
Synthesis
Worry Seed
Toxic
Hidden Power Fighting
Bulldoze
Double Team
Earthquake
Facade
Flash
Giga Impact
Frustration
Hyper Beam
Protect, Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Round
Secret Power
Sludge Wave
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Mega Drain
Curse
Body Slam
Double-Edge
Mimic
Psych Up
String Shot
Bullet Seed
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancient Power
Brine
Endure
Recover
Stealth Rock
Mirror Coat
Barrier
Grass Knot
Infestation
Smack Down
Sludge Bomb
Sleep Talk
Wring Out
Swallow
Spit Up
Stockpile
Giga Drain
Gastro Acid
Amnesia
Energy Ball
Bind
Block
Earth Power
Pain Split
Seed Bomb
Snore
Synthesis
Worry Seed
Toxic
Hidden Power Fighting
Bulldoze
Double Team
Earthquake
Facade
Flash
Giga Impact
Frustration
Hyper Beam
Protect, Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Round
Secret Power
Sludge Wave
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Mega Drain
Curse
Body Slam
Double-Edge
Mimic
Psych Up
String Shot
Bullet Seed
Lunatone (U)
A forbidden back bone sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's spine has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Lunatone naturally floats above the earth even under seal, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other ground moves can still hit.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
BRT: 17
MC: 0
Attacks:
Moonblast
Magic Room
Rock Throw
Tackle
Harden
Confusion
Hypnosis
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Helping Hand
Icy Wind
Magic Coat
Pain Split
Skill Swap
Psyshock
Light Screen
Reflect
Protect
Grass Knot
Psychic
Heal Block
Future Sight
Stone Edge
Explosion
Earth Power
Recycle
Snore
Stealth Rock
Zen Headbutt
Toxic
Ice Beam
Blizzard
Hyper Beam
Safeguard
Smack Down
Shadow Ball
Sandstorm
Rock Tomb
Rest
Charge Beam
Rock Polish
Psych Up
Dream Eater
Sleep Talk
Substitute
Trick Room
Ancient Power
Endure
Mimic
Hidden Power Fairy
A forbidden back bone sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's spine has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Lunatone naturally floats above the earth even under seal, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other ground moves can still hit.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
BRT: 17
MC: 0
Attacks:
Moonblast
Magic Room
Rock Throw
Tackle
Harden
Confusion
Hypnosis
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Helping Hand
Icy Wind
Magic Coat
Pain Split
Skill Swap
Psyshock
Light Screen
Reflect
Protect
Grass Knot
Psychic
Heal Block
Future Sight
Stone Edge
Explosion
Earth Power
Recycle
Snore
Stealth Rock
Zen Headbutt
Toxic
Ice Beam
Blizzard
Hyper Beam
Safeguard
Smack Down
Shadow Ball
Sandstorm
Rock Tomb
Rest
Charge Beam
Rock Polish
Psych Up
Dream Eater
Sleep Talk
Substitute
Trick Room
Ancient Power
Endure
Mimic
Hidden Power Fairy
Team Examiner
Izanami-no-Okami (F)
Nature: Impish
+1 Def, -1 SpA
Type: Grass / Ghost
Abilities: Forewarn / Telepathy
Stats:
HP: 100
Atk: 5
Def: 5 [+]
SpA: 2 [-]
SpD: 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks [72]:
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Wide Guard)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Teddie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Water / Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper [DW]
Stats:
HP: 110
Atk: 3 [6 Huge Power] [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
DC: 5/5
Attacks [70]:
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Bounce
Brick Break
Body Slam
Bubble
Bubblebeam
Bulldoze
Camouflage
Charm
Confide
Copycat
Covet
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Fling
Focus Punch
Foresight
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mimic
Natural Gift
Perish Song
Play Rough
Power Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Scald
Sing
Sleep Talk
Snore
Soak
Splash
Substitute
Superpower
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool
Asura (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Abilities: Guts / Inner Focus / Mold Breaker [DW]
Stats:
HP: 120
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks [41]:
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Circle Throw
Dig
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Pain Split
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge
Reversal
Rock Slide
Seismic Toss
Sleep Talk
Stone Edge
Storm Throw
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Vital Throw
Wide Guard
Zen Headbutt
Kohryu (M)
Nature: Brave
+1 Atk, Speed / 1.15, -10% Eva
Type: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force [DW]
Stats:
HP: 100
Atk: 4 [+]
Def: 9
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Type: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force [DW] / Sand Force
Stats:
HP: 100
Atk: 6 [+]
Def: 10
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
DC: 5/5
Attacks [91]:
Ancient Power
Aqua Tail
Attract
Autotomise
Bide
Bind
Block
Body Slam
Bulldoze
Captivate
Confide
Constrict
Crunch
Curse
Cut
Dark Pulse
Defence Curl
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Fissure
Flail
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Harden
Headbutt
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Magnet Rise
Mimic
Mud Sport
Mud-Slap
Natural Gift
Nature Power
Payback
Protect
Psych Up
Rage
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Self Destruct
Sharpen
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Wrap
Izanami-no-Okami (F)
Nature: Impish
+1 Def, -1 SpA
Type: Grass / Ghost
Abilities: Forewarn / Telepathy
Stats:
HP: 100
Atk: 5
Def: 5 [+]
SpA: 2 [-]
SpD: 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks [72]:
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Wide Guard)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Teddie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Water / Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper [DW]
Stats:
HP: 110
Atk: 3 [6 Huge Power] [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
DC: 5/5
Attacks [70]:
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Bounce
Brick Break
Body Slam
Bubble
Bubblebeam
Bulldoze
Camouflage
Charm
Confide
Copycat
Covet
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Fling
Focus Punch
Foresight
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mimic
Natural Gift
Perish Song
Play Rough
Power Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Scald
Sing
Sleep Talk
Snore
Soak
Splash
Substitute
Superpower
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool
Asura (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Abilities: Guts / Inner Focus / Mold Breaker [DW]
Stats:
HP: 120
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks [41]:
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Circle Throw
Dig
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Pain Split
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge
Reversal
Rock Slide
Seismic Toss
Sleep Talk
Stone Edge
Storm Throw
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Vital Throw
Wide Guard
Zen Headbutt
Kohryu (M)
Nature: Brave
+1 Atk, Speed / 1.15, -10% Eva
Type: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force [DW]
Stats:
HP: 100
Atk: 4 [+]
Def: 9
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Type: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force [DW] / Sand Force
Stats:
HP: 100
Atk: 6 [+]
Def: 10
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
DC: 5/5
Attacks [91]:
Ancient Power
Aqua Tail
Attract
Autotomise
Bide
Bind
Block
Body Slam
Bulldoze
Captivate
Confide
Constrict
Crunch
Curse
Cut
Dark Pulse
Defence Curl
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Fissure
Flail
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Harden
Headbutt
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Magnet Rise
Mimic
Mud Sport
Mud-Slap
Natural Gift
Nature Power
Payback
Protect
Psych Up
Rage
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Self Destruct
Sharpen
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Wrap