Hello CAP ASB fans! Here we are again with a training battle between Its_A_Random and Dummy007! As the two send out their prized Pokemon, let's recap the rules for our audience! So, it appears that our two trainers have made a decision on which Pokemon to bring out! Knowing that if a Pokemon switches, they will magically be turned into a potato, this is their only chance of getting a favorable match-up! Here the fighters are: IAR's Mini-Bawses Zaborg the Elekid (Move your mouse to reveal the content) Zaborg the Elekid (open) Zaborg the Elekid (close) Elekid [Zaborg] (M) NATURE: Mild TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. ABILITIES Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. STATS HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 95 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 3/9 MC: 0 DC: 3/5 ATTACKS (17) PHYSICAL Cross Chop Fire Punch Ice Punch Low Kick Quick Attack Thunderpunch SPECIAL Electro Ball Hidden Power (Ice 7) Psychic Shock Wave Swift Thunderbolt Thundershock Volt Switch OTHER Leer Light Screen Protect motoR the Rotom (Move your mouse to reveal the content) motoR the Rotom (open) motoR the Rotom (close) Rotom [motoR] (-) NATURE: Modest TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. ABILITIES Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. STATS HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: N/A MC: 0 DC: N/A ATTACKS (14) PHYSICAL Astonish SPECIAL Shock Wave Shadow Ball Signal Beam Thundershock Thunderbolt Uproar OTHER Confuse Ray Double Team Pain Split Protect Spite Thunder Wave Trick Dummy007's Spies in Training Severus the Gengar (Move your mouse to reveal the content) Severus the Gengar (open) Severus the Gengar (close) Gengar [Severus] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to . This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (110*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A Attacks (26): Hypnosis Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Destiny Bond Hex Lick Shadow Punch Clear Smog Disable Perish Song Thunderbolt Psychic Shadow Ball Will-O-Wisp Sludge Bomb Focus Blast Energy Ball Telekinesis Substitute Torment Hidden Power [Fire 7] Taunt Magic Coat Bide Boy 409 the Swadloon (Move your mouse to reveal the content) Boy 409 the Swadloon (open) Boy 409 the Swadloon (close) Swadloon [Boy 409] (M) Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack) Typing: Bug/Grass Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 4(+) SpA: Rank 1(-) SpD: Rank 3 Spe: 42 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 6/9 (2 haven't been approved yet) MC: 0 DC: 5/5 Attacks (17): Tackle String Shot Bug Bite Razor Leaf Struggle Bug Endure Flail GrassWhistle Protect Agility Me First Mind Reader Toxic Sunny Day Rest Safeguard Payback Looking at the teams, it appears that neither trainer has a distinct advantage over the other, I can already tell we're in for a good, clean fight. Gentleman, ready yourselves and... BEGIN! -waves swanky flag- IAR will decide on items Dummy will decide on items and make his orders IAR will make his orders Reffin' time Good luck to the both of you!