Dogfish44
You can call me Jiggly
2 v 2 Doubles
2 Day DQ
All Abilities
No Items
2 Recovery Moves / Mon
2 Chills / Mon
0 Substitute Actions
Arena: An oddly phallic museum...
2 Day DQ
All Abilities
No Items
2 Recovery Moves / Mon
2 Chills / Mon
0 Substitute Actions
Arena: An oddly phallic museum...
Rodan:
Makuhita [Pugsley] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat: (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer FORCE: maybe someday....
Stats:
Makuhita
HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21-
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Focus Energy(*)
Sand-Attack(*)
Arm Thrust(*)
Vital Throw(*)
Fake Out(*)
Whirlwind(*)
Knock Off(*)
Smellingsalt(*)
Belly Drum(*)
Wide Guard(*)
Foresight(*)
Cross Chop(*)
Smack Down(*)
Earthquake(*)
Bulk Up(*)
Magby [Blind Mag] (F)
Nature:
Mild (+1 SpA, -1 Def)
Type: fire: Summary: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent
Ability 2:
Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. (DW)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Smog(*)
Leer(*)
Ember(*)
SmokeScreen(*)
Faint Attack(*)
Fire Spin(*)
Confuse Ray(*)
Thunderpunch(*)
Barrier(*)
Screech(*)
Psychic(*)
Toxic(*)
Overheat(*)
Alchemator:
Volbeat [Valentine] (M)
Type:
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: N/A
MC: 0
DC: 4/5
Abilities:
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam
Baton Pass
Encore
Seismic Toss
Thunderbolt
Shadow Ball
Brick Break
Venonat [Vladimir] (M)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Attacks (15):
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Agility
Giga Drain
Toxic Spikes
Double Team
Sludge Bomb
Substitute
Volbeat [Valentine] (M)
- Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:
- Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: N/A
MC: 0
DC: 4/5
Abilities:
- Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
- Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
- Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam
Baton Pass
Encore
Seismic Toss
Thunderbolt
Shadow Ball
Brick Break
Venonat [Vladimir] (M)
- Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
- [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
- [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Abilities:
- Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
- Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
- Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks (15):
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Agility
Giga Drain
Toxic Spikes
Double Team
Sludge Bomb
Substitute