Roselia

Pokedots

How should I live to be happy
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[OVERVIEW]

Access to Spikes and Toxic Spikes gives Roselia a unique niche as one of the better entry hazard stackers in the tier and separates it from other Grass-types, especially Vileplume. Roselia also boasts a nice typing with great resistances to Water-, Grass-, Electric-, and Fighting-type moves, and its special bulk is bolstered to great levels thanks to Eviolite. A good Special Attack stat gives it a great niche as an offensive Spiker and prevents it from being a sitting duck when using defensive sets. However, Roselia faces competition from Vileplume, which boasts far greater physical bulk and lacks Roselia's susceptibility to Knock Off, letting it function as an actual Fighting-type check and, in general, check a significantly larger portion of the metagame. Other Spikers in Garbodor, Ferroseed, and even Cacturne also give Roselia stiff competition for a teamslot.

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Giga Drain
move 3: Synthesis
move 4: Sludge Bomb
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes wears down grounded Pokemon very quickly, especially when paired with Stealth Rock. Giga Drain is a decent Grass-type STAB move that can recover HP. Synthesis provides Roselia with reliable recovery and lets it remain healthy and set up Spikes throughout the match. Sludge Bomb hits Flying-, Bug-, and Fire-types neutrally and opposing Grass-types neutrally or super effectively. Using Toxic Spikes over Spikes is an option, but it is generally inferior, as they are easily absorbed by the common Poison-types and Spikes are more universally useful.

Set Details
========

The EV spread and a Calm nature maximize Roselia's special bulk, but 56 EVs can be moved to Speed to outspeed maximum Speed Adamant Rhydon. Eviolite gives Roselia great special bulk and boosts its Defense stat to functional levels. Natural Cure makes Roselia a good status absorber, especially for Scald users such as Lanturn. An alternate EV spread of 252 HP / 120 Def / 136 SpD with a Calm nature hits a jump point in Special Defense and lets Roselia survive +2 Samurott's Megahorn after Stealth Rock most of the time.

Usage Tips
========

Switch in on the special Water-, Grass-, and Electric-types, such as Floatzel, Lilligant, and Rotom, that Roselia checks. Pokemon like Weezing, Vileplume, and Mega Audino also give Roselia free opportunities to switch in, and while it can't beat them one-on-one, Roselia can lay Spikes against them. In general, use most of Roselia's free turns to set up Spikes, occasionally attacking when wearing down switch-ins would be more useful; specifically, if the opponent has Xatu, it's best to go for Sludge Bomb as it switches in and potentially poison it, making it significantly easier to wear down.

Team Options
========

Defensive Roselia fits nicely on both balance and stall teams, with its Spikes wearing down the checks and counters of the former's fast sweepers and gnawing away at the opposing team for the latter. Rock-types such as Carracosta, Rhydon, and Regirock check the Flying- and Fire-types and, in general, the physical attackers that threaten Roselia and can also set up Stealth Rock, creating a nice entry hazard-stacking core; in return, Roselia takes on the Water- and Grass-types that maim them. Fire- and Water-types such as Magmortar and Samurott also beat Fire-types, with the former also checking Ice-types and the latter checking Archeops, and in return, (AC) Roselia's Spikes enhances their ability to sweep or wallbreak. Checks to Psychic-types, such as Scyther, Klinklang, and Dark- and Ghost-types, are decent partners to Roselia; notably, Skuntank can also Pursuit trap Xatu to allow Roselia to set up entry hazards more easily, and Ghost-types such as Mismagius can spinblock to help keep Spikes up. Quagsire is a particularly nice partner, as it compensates for not using Vileplume thanks to its ability to counter Swords Dance Samurott, Klinklang, and many other physical attackers, and the two possess good type synergy overall.

[SET]
name: Focus Sash Lead
move 1: Spikes
move 2: Sludge Bomb
move 3: Toxic Spikes / Leaf Storm
move 4: Sleep Powder
item: Focus Sash
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roselia is one of the best Spikers for hyper offense teams, and it can set them reliably with a combination of its other moves and its surprise factor. Sludge Bomb is a strong STAB move with solid neutral coverage, notably hitting Xatu neutrally. Toxic Spikes in tandem with with Spikes chips away at teams without a grounded Poison-type with great ease. On the other hand, Leaf Storm hits extremely hard and nails opposing entry hazard setters such as Rhydon and Regirock, entry hazard removers such as Claydol and Sandslash, and Water-types such as Samurott, though Roselia can put most of them to sleep anyway. Sleep Powder immobilizes the foe for a few turns, keeping entry hazard setters and setup sweepers from setting up and entry hazard removers from doing away with Roselia's entry hazards. It also gives Roselia free turns to set up Spikes.

Set Details
========

Maximum Speed investment and a Timid nature allow Roselia to outspeed as much as possible, particularly most Skuntank sets, slow variants of Xatu, Mesprit, and Klinklang, Modest Claydol, and neutral-natured Samurott, and maximum Special Attack investment lets Roselia hit fairly hard. With Focus Sash, Roselia can take any hit if it hasn't taken any prior damage, guaranteeing that Roselia will set up at least one layer of Spikes. Poison Point is lead Roselia's only useful ability and can occasionally cripple physical attackers.

Usage Tips
========

Roselia should lead in most matches in order to lay down Spikes as early as possible and avoid having its Focus Sash broken by entry hazards. Roselia should typically start off by using Sleep Powder, preventing the foe from setting up or attacking it and creating a few free turns to lay entry hazards. When up against a team with Xatu, it's not recommended to set up Spikes until Xatu is out of the way; try to catch it on the switch with Sludge Bomb, 2HKOing it and potentially poisoning it. Certain setup sweepers such as Klinklang, Mawile, and Pawniard can be tricky to play around after Roselia has put a foe to sleep or if it's a fast Klinklang variant, and so they should be played around with teammates that can check them.

Team Options
========

Lead Roselia is a great option on hyper offense teams looking for a reliable entry hazard-stacking lead. Generally speaking, Roselia doesn't really need much support to perform its role, but certain teammates will make it more effective overall. Spinblockers such as Mismagius and Rotom are incredibly useful for keeping entry hazards up. A Pursuit trapper, such as Skuntank or Liepard, or a Xatu lure, such as Mesprit with Ice Beam, can make it easier for Roselia to set up Spikes against teams with Xatu, but it can 2HKO Xatu with Sludge Bomb anyway. Klinklang checks are also good partners, especially considering that fast variants can use Roselia as setup fodder. Pair Roselia up with offensive Pokemon that can take advantage of Spikes and Toxic Spikes to break through the opposing team, such as Tauros, Archeops, and Shiftry.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Natural Cure
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Spikes-stacking is one of the most threatening strategies in the metagame, and Roselia makes for a potent offensive Spiker. Leaf Storm dents anything that doesn't resist it, and it takes the most advantage of the few turns Roselia will typically stay in. Sludge Bomb offers solid coverage and nails Grass-, Flying-, Bug-, and Fire-types. Sleep Powder allows Roselia to immobilize would-be counters, especially Poison- and Steel-types, and creates free turns for it to set up more Spikes. Giga Drain is a more consistent Grass-type STAB move that also gives it Roselia more longevity, but Leaf Storm typically ends up doing more damage regardless because Roselia will rarely stay in for more than a few turns, and Sludge Bomb is already a consistent STAB move anyway. Synthesis is an option, especially in for bulky variants, that allows Roselia to play as a more reliable Grass- and Water-type check.

Set Details
========

Maximum Special Attack investment and a Modest nature make Roselia surprisingly powerful, notably 2HKOing Xatu with Sludge Bomb. The Speed EVs let Roselia outspeed neutral-natured base 55 Speed Pokemon such as Cacturne and Golurk, and the remaining EVs are put into HP to make Roselia bulkier. A bulkier spread is also an option, running at least 56 Speed EVs for Adamant Rhydon. Eviolite gives Roselia passable bulk. Natural Cure allows Roselia to act as a status absorber, especially for Scald users.

Usage Tips
========

Roselia should come in on resisted Water-, Grass-, and Electric-type moves, but you must be careful of super effective coverage moves, as this set doesn't have the bulk to shrug them off. Use most free turns afforded by Sleep Powder and Roselia's ability to threaten Pokemon out to set up Spikes, occasionally dishing out Leaf Storm and Sludge Bomb to dent switch-ins such as Garbodor, Magmortar, and especially Xatu, which can bounce back Roselia's entry hazards. Go for Sleep Powder against switch-ins such as Garbodor and Skuntank that otherwise counter Roselia; use the free turn to either set up Spikes or switch out to a teammate that takes advantage of the switch-in.

Team Options
========

Roselia fits best on fast offensive teams that appreciate its ability to check Water-, Rock, and Ground-types better than Garbodor and its ability to check Grass-types, not fall over to Fighting-types and Mega Audino, and actually hit harder with Leaf Storm than Cacturne. Offensive checks to Fire-types, such as Samurott, Magmortar, and Hariyama, are good partners, with the latter two also checking Ice-types. The likes of Klinklang and Rhydon handle the Flying-types Roselia struggles with; Klinklang can beat Psychic-types for Roseila as well. Dark- and Ghost-types, such as Liepard and Mismagius, can also beat Psychic-types. Generally speaking, fast Pokemon such as Tauros, Archeops, and Floatzel help to make up for Roselia's middling Speed. In return, Roselia's Spikes support allows its offensive partners to swiftly wear down their checks and counters so that they can sweep.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive EV spread is a viable option, but it's done better by Vileplume and still doesn't check Fighting-types effectively. Rest is an alternate form of recovery over Synthesis that immediately heals Roselia up to full health, but it requires Roselia to switch out. Hidden Power Fire or Ground is an option on the offensive set in order to hit Steel-types, with the former hitting Ferroseed super effectively and the latter targeting Garbodor and Skuntank, but Roselia typically doesn't have the room for it. Both Sleep Powder and Aromatherapy look like solid utility moves on the defensive set, but in reality, it's very hard for Roselia to give up a moveslot for them.

Checks and Counters
===================

**Xatu**: Thanks to Magic Bounce, Xatu can bounce back Roselia's Spikes and threaten it with its Psychic-type STAB moves. However, Xatu can't switch into offensive sets.

**Poison- and Steel-types**: Steel- and Poison-types wall both of Roselia's STAB moves, a lot of them can 2HKO it, and the likes of Garbodor and Ferroseed can even set up entry hazards all over it. Skuntank and Klinklang are noteworthy counters, as the former can Taunt and Pursuit trap Roselia and even Defog away its entry hazards, and the latter can use it as setup fodder.

**Fire-, Flying-, Psychic-, and Ice-types**: Fire-, Flying-, Ice-, and Psychic-types threaten Roselia with their super effective STAB moves, and a lot of them are decent switch-ins because of their resistance to one of Roselia's STAB moves in the former two's cases or their usually decent special bulk in the latter two's cases. Magmortar is even immune to sleep, and Assault Vest sets can take any hit Roselia throws at them. Cryogonal also switches in with ease, and it gains back health with Recover and can Rapid Spin Roselia's entry hazards away.

**Knock Off**: Knock Off removes Roselia's Eviolite and therefore its ability to wall threats, so it is the main reason why Roselia is a poor check to Fighting-types even if it runs a physically defensive EV spread.

**Physical Attackers**: Physical attackers, such as Sawk and Tauros, hit Roselia on its lower Defense stat and can 2HKO it with neutral hits or even powerful resisted hits.
 
Last edited:

nv

The Lost Age
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Ok I know this is heavily WIP, but I am in belief that it should be standard for Defensive Spikes to run enough speed for Adamant Double Dance Rhydon, which is 56 Speed EVs otherwise Roselia straight up loses to Rhydon instead of being able to just OHKO it.

252+ Atk Rhydon Earthquake vs. 252 HP / 4 Def Eviolite Roselia: 223-264 (73.3 - 86.8%) -- guaranteed 2HKO

0 SpA Roselia Giga Drain vs. 4 HP / 0 SpD Eviolite Rhydon: 408-480 (115.9 - 136.3%) -- guaranteed OHKO
 

Pokedots

How should I live to be happy
is a Contributor Alumnus
Ok I know this is heavily WIP, but I am in belief that it should be standard for Defensive Spikes to run enough speed for Adamant Double Dance Rhydon, which is 56 Speed EVs otherwise Roselia straight up loses to Rhydon instead of being able to just OHKO it.

252+ Atk Rhydon Earthquake vs. 252 HP / 4 Def Eviolite Roselia: 223-264 (73.3 - 86.8%) -- guaranteed 2HKO

0 SpA Roselia Giga Drain vs. 4 HP / 0 SpD Eviolite Rhydon: 408-480 (115.9 - 136.3%) -- guaranteed OHKO
I meant to do that @.@ thanks for reminding me <3
 
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Clarify in the overview that reliance on Eviolite is why it's vulnerable to Knock Off.

Because Rest is only in moves, make sure to put the sentence about it below Sludge Bomb.

Put Xatu on the top of checks and counters. It prevents/discourages Roselia from setting up hazards, which is pretty big considering that's its main niche. Even if it doesn't like facing offensive variants, the Roselia user still has to predict the switch in by using Sludge Bomb. Also make sure to list a few examples of physical attackers that threaten Roselia.

Looks good QC 1/3
 

ryan

Jojo Siwa enthusiast
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I'd rather see Rest in OO. It totally kills momentum.

I'd also like to see Sash Spikes as a main set on the analysis. It is bar none the best hazard lead in the metagame, and if Xatu ever sees a resurgence in popularity, Sludge Bomb has a pretty good chance to 2HKO it. The set I run is:

name: Focus Sash
move 1: Spikes
move 2: Toxic Spikes
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Max Speed to get the fastest Sleep Powder you can. If you can only get one offensive move, Sludge Bomb is better than any Grass move most of the time because it does loads to Xatu. You could probably slash Energy Ball after Toxic Spikes, but Toxic Spikes are really strong, especially as Defoggers lose popularity and Spinners take their place. I'm pretty sure max Timid also gets the jump on standard Skuntank so it can be put to sleep before it can Taunt.

Mention max SpDef in Set Details for the defensive set. I don't think outspeeding Adamant Rhydon is THAT important, especially on teams where you would use this Roselia set. Cut the thing about not letting it get low. That should be pretty basic. Maybe slash Toxic Spikes after Giga Drain as well. Like I said above, I think Sludge Bomb is too important to cut most of the time, and dual Spikes is good too.

I wouldn't bother with Toxic Spikes mention on the offensive Spikes set.
 

shiloh

is a Member of Senior Staffis a Top Tiering Contributoris a Contributor to Smogonis a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Past WCoP Champion
Tiering Lead

[OVERVIEW]

Access to Spikes and Toxic Spikes gives Roselia a unique niche as one of the better entry hazard stackers in the tier and separates it from other Grass-types, especially Vileplume. Roselia also boasts a nice typing, with great resistances to Water-, Grass-, Electric-, and Fighting-type moves, and its special bulk is bolstered to great levels thanks to Eviolite. A good Special Attack stat is the icing on the cake, giving it a great niche as an offensive Spikes setter and preventing it from being a sitting duck when using defensive sets. Several severe flaws keep Roselia from being a top Pokemon in the metagame, however. Most important among these is competition from Vileplume, which boasts far greater physical bulk as opposed to Roselia's bad Defense stat (maybe find a way to emphasize this more, its one of Roselia's biggest downsides, especially since its a poison type that can't check fighting types) and lacks Roselia's susceptibility to Knock Off, letting it function as an actual Fighting-type check and in general check a significantly larger portion of the metagame than Roselia. Other Spikes setters in Ferroseed and Garbodor are also easier to use and fit on teams than Roselia I mean this is pretty subjective, as it can also be argued ferro isn't as easy to use and fit on offensive teams etc., and even Cacturne gives it some competition as an offensive entry hazard stacker.

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Giga Drain
move 3: Synthesis
move 4: Sludge Bomb
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 4 Def / 252 SpD / <-- Extra slash

[SET COMMENTS]
Moves
========

Spikes wear down grounded Pokemon very quickly, especially when paired with Stealth Rock. Giga Drain is a decent Grass STAB that can recover HP. Synthesis provides Roselia with reliable recovery and allows it to remain healthy and set up Spikes throughout the match. Sludge Bomb hits Flying-, Bug-, and Fire-types neutrally and opposing Grass-types neutrally or super effectively. Using Toxic Spikes over Giga Drain is an option, but is overall an inferior option as they are easily absorbed by the common Poison-types.

Set Details
========

The EV spread and a Calm nature maximize Roselia's special bulk, but 56 EVs can be moed to Speed to outspeed max speed Adamant Rhydon. Eviolite gives Roselia ridiculous special bulk and boosts its Defense stat to functional levels. Natural Cure makes Roselia a good status absorber, especially for Scald users like what?. Relocating some EVs from special to physical bulk allows Roselia to handle Fighting- and Ground-types better. Does it really handle them that well even with the extra defense EVs? especially since it is neutral to Ground as well

Usage Tips
========

Switch in on the special Water-, Grass-, and Electric-types, such as Floatzel, Lilligant, and Rotom, that Roselia checks. Pokemon such as Weezing, Vileplume, and (Mega) Audino without Knock Off???? i don't think Knock Off Mega Audino is even close to relevant enough to give a mention to also give Roselia free switch-in opportunities, and while it can't beat them one on one, Roselia can lay Spikes against them. In general, use most of Roselia's free turns to set up Spikes, occasionally attacking when wearing down switch-ins would be more useful; specifically if the opponent has Xatu, it's best to go for Sludge Bomb as it switches in and hopefully poison it, making it significantly easier to wear down.

Team Options
========

Defensive Roselia fits nicely on both Balance and Stall teams, with its (Toxic) No need to mention Toxic Spikes Spikes wearing down the checks and counters of the former's fast sweepers and gnawing away at the opposing team for the latter. Rock-types such as Carracosta, Rhydon, Regirock check the Flying- and Fire-types and, in general, the physical attackers that threaten Roselia and can also set up Stealth Rock, thus creating a nice entry hazard-stacking core; in return, Roselia takes on the Water- and Grass-types that maim them. Fire and Water-types such as Magmortar and Samurott also beat Fire-types, with the former also checking Ice-types and the latter checking Archeops, and in return Roselia's Spikes enhances their ability to sweep or wallbreak. Checks to Psychic-types, such as Scyther, Klinklang, and Dark and Ghost-types are decent partners to Roselia; Skuntank especially can also Pursuit trap Xatu and so allow Roselia to set up entry hazards, and and Ghost-types such as Mismagius can spinblock and thus help preserve them.

name: Sash Lead
move 1: Spikes
move 2: Sludge Bomb
move 3: Toxic Spikes / Leaf Storm
move 4: Sleep Powder
item: Focus Sash
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roselia's one of the best Spikes stackers for hyper offense teams, and it can set them reliably with a combination of its other moves and its surprise factor. Sludge Bomb is a strong STAB with solid neutral coverage, and notably hits Xatu neutrally. Toxic Spikes compounded with Spikes chip away at teams without a grounded Poison-type with great ease. On the other hand, Leaf Storm hits extremely hard and nails opposing entry hazard setters, such as Rhydon and Regirock, and entry hazard removers such as Claydol and Sandslash, though Roselia can put most of them to sleep anyways. Sleep Powder immobilizes the foe for a few turns, keeping hazard setters and setup sweepers from setting up and entry hazard removers from doing away with Roselia's hazards, and giving Roselia free turns to set up Spikes.

Set Details
========

Max Speed and a Timid nature allow Roselia to outspeed as much as possible, notably most Skuntank, slow variants of Xatu and Klinklang, and Modest Claydol, and Roselia hits fairly hard with max Special Attack investment Mention defensive mesprit as well, and mention it can also use the speed to put them to sleep with sleep powder without breaking its sash. With Focus Sash, Roselia can take any hit if it hasn't taken any prior damage, and so guaranteeing that Roselia will at least set up 1 layer of Spikes. Poison Point is practically lead Roselia's only useful ability and can occasionally cripple physical attackers. Mention Natural Cure is useless since its usually a lead

Usage Tips
========

Roselia should lead in most matches in order to lay down Spikes as early as possible and avoid having its Focus Sash broken by entry hazards. Roselia should typically start off by using Sleep Powder, preventing the foe from setting up or attacking Roselia, and so creating a few free turns to lay entry hazards. When up against a team with Xatu, it's not recommended to set up Spikes until Xatu is out of the way; try to catch it on the switch with Sludge Bomb, 2HKOing it and potentially poisoning it. Certain setup sweepers such as Klinklang can be tricky to play around after Roselia has put something to sleep or if it's a fast Klinklang variant, and so they should be played around with teammates that can check them. Mention steel types in general in the section of things that can be tricky to play around

Team Options
========

Lead Roselia's a great option on hyper offensive teams looking for a reliable entry hazard stacking lead. Generally speaking, Roselia doesn't really need much support to perform its role, but certain teammates will make it overall more effective. Spinblockers such as Mismagius and Rotom are incredibly useful in keeping entry hazards up. A Pursuit trapper, such as Skuntank and Liepard, or Xatu lure, such as Stealth Rock Mesprit with Ice Beam, can make it easier for Roselia to set up Spikes against teams with Xatu, but it can 2HKO Xatu with Sludge Bomb anyways. Klinklang checks are also good partners, as fast variants can use Roselia as setup fodder, and they're already a necessity anyways. Pair Roselia with offensive Pokemon that can take advantage of Spikes and Toxic Spikes to burst through the opposing team; a few examples are Tauros, Archeops, and Shiftry.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Natural Cure
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Spikes-stacking is one of the most threatening strategies in the metagame, and Roselia makes for a potent offensive setter. Leaf Storm is a nuke that dents anything that doesn't resist it, and it takes the most advantage of the few turns Roselia will typically stay in. Sludge Bomb offers solid coverage and nails Grass-, Flying-, Bug-, and Fire-types. Sleep Powder allows Roselia to immobilize would-be counters, especially Poison- and Steel-types, and creates free turns for it to set up more Spikes. Giga Drain is a more consistent Grass STAB move and gives it more longetivity, but Roselia will rarely stay in for more than a few turns, so Leaf Storm typically ends up doing more damage, and Sludge Bomb is already a consistent STAB move anyways. Synthesis is an option, especially in bulky variants, that allows Roselia to play as a more reliable Grass- and Water-type check.

Set Details
========

Maximum Special Attack investment and a Modest nature make Roselia surprisingly powerful, notably 2HKOing Xatu. The Speed EVs lets Roselia outspeed neutral nature base 55 Speed Pokemon such as Cacturne and Golurk, and the rest is put into HP to make Roselia bulkier. A bulkier spread is also an option, running enough Speed for at least Adamant Rhydon. Eviolite gives Roselia passable bulk. Natural Cure allows Roselia to act as a status absorber, especially for Scald users.

Usage Tips
========

Roselia should come in on resisted Water-, Grass-, and Electric-type moves, but be careful of super effective coverage, as this set doesn't have the bulk to shrug it off. Use most free turns afforded by Sleep Powder and Roselia's ability to threaten Pokemon out to set up Spikes, occasionally dishing out Leaf Storms and Sludge Bombs to dent switch-ins such as Garbodor, Magmortar, and especially Xatu, the last of which can bounce back Roselia's entry hazards. Go for Sleep Powder on switch-ins such as Garbodor and Skuntank that otherwise counter Roselia; use the free turn to either set up Spikes or even go out to a setup sweeper.

Team Options
========

Roselia fits best on fast offensive teams that appreciate its ability to check Water-, Rock, and Ground-types over Garbodor and its ability to check Grass-types, not fall over to Fighting-types and Mega Audino, and actually hit harder with Leaf Storm over Cacturne. Offensive checks to Fire-types, such as Samurott, Magmortar, and Hariyama, are good partners, and the latter two also check Ice-types. The likes of Klinklang and Rhydon handle the Flying-types Roselia struggles with. Dark- and Ghost-types, such as Liepard and Mismagius, and the aforementioned Klinklang beat Psychic-types for Roselia. Generally speaking, fast Pokemon such as Tauros, Archeops, and Floatzel help to make up for Roselia's middling Speed stat. In return, Roselia's Spikes support allows its offensive partners to swiftly wear down their checks and counters, and then sweep.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive is a viable option, but it's done better by Vileplume and it still doesn't check Fighting-types effectively. Rest is an alternate form of recovery over Synthesis that immediately heals Roselia up to full health, but it requires Roselia to switch out. Hidden Power Fire or Ground are possible options on the Spikes set in order to hit Steel-types, with the former hitting Ferroseed super effectively and the latter targeting Garbodor and Skuntank, but Roselia typically doesn't have the room for it. Both Sleep Powder and Aromatherapy look like solid utility moves on the defensive set, but in reality it's very hard for Roselia to give up a moveslot for them.

Checks and Counters
===================

**Xatu**: Thanks to Magic Bounces, Xatu can bounce back Roselia's Spikes and threaten it with its Psychic STAB move. However, Xatu can't switch into offensive sets.

**Poison- and Steel-types**: Steel- and Poison types wall both of Roselia's STAB moves, a lot of them can 2HKO it, and the likes of Garbodor and Ferroseed can set up entry hazards all over it. Skuntank and Klinklang are noteworthy counters, as the former can both Pursuit trap Roselia and even Defog away its entry hazards and the latter can use it as setup fodder.

**Fire-, Flying-, Psychic-, and Ice-types**: Fire-, Flying-, Ice-, and Psychic-types threaten Roselia with their super effectve STAB moves, and a lot of them are decent switch-ins because of their resistance to one of Roselia's STAB moves in the former two's cases or their usually decent special bulk in the latter two's. Magmortar is even immune to sleep, and Assault Vest sets can take any hit Roselia throws at it. Cryogonal also switches in with ease, gains back health with Recover, and can Rapid Spin its entry hazards away.

**Knock Off**: Knock Off removes Roselia's Eviolite and so its ability to wall threats, and is the main reason why Roselia is a poor check to Fighting-types even if it runs a physically defensive spread.

**Physical Attackers**: Physical attackers such as Sawk and Tauros hit Roselia in its lower Defense and can 2HKO with neutral hits or even powerful resisted hits.

QC 3/3 after implementing the bold
 

boltsandbombers

i'm sorry mr. man
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[OVERVIEW]

Access to Spikes and Toxic Spikes gives Roselia a unique niche as one of the better entry hazard stackers in the tier and separates it from other Grass-types, especially Vileplume. Roselia also boasts a nice typing, with great resistances to Water-, Grass-, Electric-, and Fighting-type moves, and its special bulk is bolstered to great levels thanks to Eviolite. A good Special Attack stat is the icing on the cake, giving it a great niche as an offensive Spikes setter and preventing it from being a sitting duck when using defensive sets. Several severe flaws keep Roselia from being a top Pokemon in the metagame, however. Most important among these is competition from Vileplume, which boasts far greater physical bulk as opposed to Roselia's bad Defense stat and lacks Roselia's susceptibility to Knock Off, letting it function as an actual Fighting-type check and in general check a significantly larger portion of the metagame than Roselia. Other Spikes setters in Ferroseed and Garbodor are also easier to use and fit on teams than Roselia, and even Cacturne gives it some competition as an offensive entry hazard stacker.

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Giga Drain
move 3: Synthesis
move 4: Sludge Bomb
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 4 Def / 252 SpD /

[SET COMMENTS]
Moves
========

Spikes wear down grounded Pokemon very quickly, especially when paired with Stealth Rock. Giga Drain is a decent Grass STAB that can recover HP. Synthesis provides Roselia with reliable recovery and allows it to remain healthy and set up Spikes throughout the match. Sludge Bomb hits Flying-, Bug-, and Fire-types neutrally and opposing Grass-types neutrally or super effectively. Using Toxic Spikes over Giga Drain is an option, but is overall an inferior option as they are easily absorbed by the common Poison-types.

I'd probably use tspikes over spikes, not a fan of defensive dual hazard mons, offensive ones like sash rose and crustle work better because they're less passive

Set Details
========

The EV spread and a Calm nature maximize Roselia's special bulk, but 56 EVs can be moed to Speed to outspeed max speed Adamant Rhydon. Eviolite gives Roselia ridiculous special bulk and boosts its Defense stat to functional levels. Natural Cure makes Roselia a good status absorber, especially for Scald users. Relocating some EVs from special to physical bulk allows Roselia to handle Fighting- and Ground-types better.

eh idk if evio gives it "ridiculous" special bulk, I'd just say that it bolsters it to high levels or something like that

the alternate spread should be 252 HP / 120 Def / 136 SpD Calm as it hits a jump point in spdef and handles SD samurott a bit better:

+2 252+ Atk Samurott Megahorn vs. 252 HP / 120 Def Eviolite Roselia: 241-284 (79.2 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock


Usage Tips
========

Switch in on the special Water-, Grass-, and Electric-types, such as Floatzel, Lilligant, and Rotom, that Roselia checks. Pokemon such as Weezing, Vileplume, and (Mega) Audino without Knock Off also give Roselia free switch-in opportunities, and while it can't beat them one on one, Roselia can lay Spikes against them. In general, use most of Roselia's free turns to set up Spikes, occasionally attacking when wearing down switch-ins would be more useful; specifically if the opponent has Xatu, it's best to go for Sludge Bomb as it switches in and hopefully poison it, making it significantly easier to wear down.

only regular audino would be using knock off and non mega audino is very uncommon and bad, remove the mention of it

Team Options
========

Defensive Roselia fits nicely on both Balance and Stall teams, with its (Toxic) Spikes wearing down the checks and counters of the former's fast sweepers and gnawing away at the opposing team for the latter. Rock-types such as Carracosta, Rhydon, Regirock check the Flying- and Fire-types and, in general, the physical attackers that threaten Roselia and can also set up Stealth Rock, thus creating a nice entry hazard-stacking core; in return, Roselia takes on the Water- and Grass-types that maim them. Fire and Water-types such as Magmortar and Samurott also beat Fire-types, with the former also checking Ice-types and the latter checking Archeops, and in return Roselia's Spikes enhances their ability to sweep or wallbreak. Checks to Psychic-types, such as Scyther, Klinklang, and Dark and Ghost-types are decent partners to Roselia; Skuntank especially can also Pursuit trap Xatu and so allow Roselia to set up entry hazards, and and Ghost-types such as Mismagius can spinblock and thus help preserve them.

be sure to mention quagsire, as it creates a solid defensive core with rose and is relatively commonplace on defensive builds, and if you want to be even more specific you can note that pairing quagsire with rose compensates for not using vileplume given that it checks a good portion of the physical attackers which plume handles better than rose such as klinklang and samurott

[SET]
name: Sash Lead
move 1: Spikes
move 2: Sludge Bomb
move 3: Toxic Spikes / Leaf Storm
move 4: Sleep Powder
item: Focus Sash
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roselia's one of the best Spikes stackers for hyper offense teams, and it can set them reliably with a combination of its other moves and its surprise factor. Sludge Bomb is a strong STAB with solid neutral coverage, and notably hits Xatu neutrally. Toxic Spikes compounded with Spikes chip away at teams without a grounded Poison-type with great ease. On the other hand, Leaf Storm hits extremely hard and nails opposing entry hazard setters, such as Rhydon and Regirock, and entry hazard removers such as Claydol and Sandslash, though Roselia can put most of them to sleep anyways. Sleep Powder immobilizes the foe for a few turns, keeping hazard setters and setup sweepers from setting up and entry hazard removers from doing away with Roselia's hazards, and giving Roselia free turns to set up Spikes.

note that leaf storm hits water types, most importantly sd samurott since you can't put it to sleep because of lum berry and otherwise it kills with megahorn + jet

Set Details
========

Max Speed and a Timid nature allow Roselia to outspeed as much as possible, notably most Skuntank, slow variants of Xatu and Klinklang, and Modest Claydol, and Roselia hits fairly hard with max Special Attack investment. With Focus Sash, Roselia can take any hit if it hasn't taken any prior damage, and so guaranteeing that Roselia will at least set up 1 layer of Spikes. Poison Point is practically lead Roselia's only useful ability and can occasionally cripple physical attackers.

Usage Tips
========

Roselia should lead in most matches in order to lay down Spikes as early as possible and avoid having its Focus Sash broken by entry hazards. Roselia should typically start off by using Sleep Powder, preventing the foe from setting up or attacking Roselia, and so creating a few free turns to lay entry hazards. When up against a team with Xatu, it's not recommended to set up Spikes until Xatu is out of the way; try to catch it on the switch with Sludge Bomb, 2HKOing it and potentially poisoning it. Certain setup sweepers such as Klinklang can be tricky to play around after Roselia has put something to sleep or if it's a fast Klinklang variant, and so they should be played around with teammates that can check them.

Team Options
========

Lead Roselia's a great option on hyper offensive teams looking for a reliable entry hazard stacking lead. Generally speaking, Roselia doesn't really need much support to perform its role, but certain teammates will make it overall more effective. Spinblockers such as Mismagius and Rotom are incredibly useful in keeping entry hazards up. A Pursuit trapper, such as Skuntank and Liepard, or Xatu lure, such as Stealth Rock Mesprit with Ice Beam, can make it easier for Roselia to set up Spikes against teams with Xatu, but it can 2HKO Xatu with Sludge Bomb anyways. Klinklang checks are also good partners, as fast variants can use Roselia as setup fodder, and they're already a necessity anyways. Pair Roselia with offensive Pokemon that can take advantage of Spikes and Toxic Spikes to burst through the opposing team; a few examples are Tauros, Archeops, and Shiftry.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Natural Cure
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Spikes-stacking is one of the most threatening strategies in the metagame, and Roselia makes for a potent offensive setter. Leaf Storm is a nuke that dents anything that doesn't resist it, and it takes the most advantage of the few turns Roselia will typically stay in. Sludge Bomb offers solid coverage and nails Grass-, Flying-, Bug-, and Fire-types. Sleep Powder allows Roselia to immobilize would-be counters, especially Poison- and Steel-types, and creates free turns for it to set up more Spikes. Giga Drain is a more consistent Grass STAB move and gives it more longetivity, but Roselia will rarely stay in for more than a few turns, so Leaf Storm typically ends up doing more damage, and Sludge Bomb is already a consistent STAB move anyways. Synthesis is an option, especially in bulky variants, that allows Roselia to play as a more reliable Grass- and Water-type check.

Set Details
========

Maximum Special Attack investment and a Modest nature make Roselia surprisingly powerful, notably 2HKOing Xatu. The Speed EVs lets Roselia outspeed neutral nature base 55 Speed Pokemon such as Cacturne and Golurk, and the rest is put into HP to make Roselia bulkier. A bulkier spread is also an option, running enough Speed for at least Adamant Rhydon. Eviolite gives Roselia passable bulk. Natural Cure allows Roselia to act as a status absorber, especially for Scald users.

Usage Tips
========

Roselia should come in on resisted Water-, Grass-, and Electric-type moves, but be careful of super effective coverage, as this set doesn't have the bulk to shrug it off. Use most free turns afforded by Sleep Powder and Roselia's ability to threaten Pokemon out to set up Spikes, occasionally dishing out Leaf Storms and Sludge Bombs to dent switch-ins such as Garbodor, Magmortar, and especially Xatu, the last of which can bounce back Roselia's entry hazards. Go for Sleep Powder on switch-ins such as Garbodor and Skuntank that otherwise counter Roselia; use the free turn to either set up Spikes or even go out to a setup sweeper.

Team Options
========

Roselia fits best on fast offensive teams that appreciate its ability to check Water-, Rock, and Ground-types over Garbodor and its ability to check Grass-types, not fall over to Fighting-types and Mega Audino, and actually hit harder with Leaf Storm over Cacturne. Offensive checks to Fire-types, such as Samurott, Magmortar, and Hariyama, are good partners, and the latter two also check Ice-types. The likes of Klinklang and Rhydon handle the Flying-types Roselia struggles with. Dark- and Ghost-types, such as Liepard and Mismagius, and the aforementioned Klinklang beat Psychic-types for Roselia. Generally speaking, fast Pokemon such as Tauros, Archeops, and Floatzel help to make up for Roselia's middling Speed stat. In return, Roselia's Spikes support allows its offensive partners to swiftly wear down their checks and counters, and then sweep.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive is a viable option, but it's done better by Vileplume and it still doesn't check Fighting-types effectively. Rest is an alternate form of recovery over Synthesis that immediately heals Roselia up to full health, but it requires Roselia to switch out. Hidden Power Fire or Ground are possible options on the Spikes set in order to hit Steel-types, with the former hitting Ferroseed super effectively and the latter targeting Garbodor and Skuntank, but Roselia typically doesn't have the room for it. Both Sleep Powder and Aromatherapy look like solid utility moves on the defensive set, but in reality it's very hard for Roselia to give up a moveslot for them.

Checks and Counters
===================

**Xatu**: Thanks to Magic Bounces, Xatu can bounce back Roselia's Spikes and threaten it with its Psychic STAB move. However, Xatu can't switch into offensive sets.

**Poison- and Steel-types**: Steel- and Poison types wall both of Roselia's STAB moves, a lot of them can 2HKO it, and the likes of Garbodor and Ferroseed can set up entry hazards all over it. Skuntank and Klinklang are noteworthy counters, as the former can both Pursuit trap Roselia and even Defog away its entry hazards and the latter can use it as setup fodder.

garb deals a hefty amount of damage with gunk, skunk can taunt rose

**Fire-, Flying-, Psychic-, and Ice-types**: Fire-, Flying-, Ice-, and Psychic-types threaten Roselia with their super effectve STAB moves, and a lot of them are decent switch-ins because of their resistance to one of Roselia's STAB moves in the former two's cases or their usually decent special bulk in the latter two's. Magmortar is even immune to sleep, and Assault Vest sets can take any hit Roselia throws at it. Cryogonal also switches in with ease, gains back health with Recover, and can Rapid Spin its entry hazards away.

**Knock Off**: Knock Off removes Roselia's Eviolite and so its ability to wall threats, and is the main reason why Roselia is a poor check to Fighting-types even if it runs a physically defensive spread.

**Physical Attackers**: Physical attackers such as Sawk and Tauros hit Roselia in its lower Defense and can 2HKO with neutral hits or even powerful resisted hits.
QC 4/3
fuck meta
 

Lumari

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GP 1/2
[OVERVIEW]

Access to Spikes and Toxic Spikes gives Roselia a unique niche as one of the better entry hazard stackers in the tier and separates it from other Grass-types, especially Vileplume. Roselia also boasts a nice typing, with great resistances to Water-, Grass-, Electric-, and Fighting-type moves, and its special bulk is bolstered to great levels thanks to Eviolite. A good Special Attack stat is the icing on the cake, giving it a great niche as an offensive Spikes setter and preventing it from being a sitting duck when using defensive sets. Several severe flaws keep Roselia from being a top Pokemon in the metagame, however. Most important among these is competition from Vileplume, which boasts far greater physical bulk as opposed to Roselia's bad Defense stat and lacks Roselia's susceptibility to Knock Off, letting it function as an actual Fighting-type check and, in general, check a significantly larger portion of the metagame. Other Spikes setters in Garbodor, Ferroseed, and even Cacturne also give Roselia stiff competition for a teamslot.

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Giga Drain
move 3: Synthesis
move 4: Sludge Bomb
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes wears down grounded Pokemon very quickly, especially when paired with Stealth Rock. Giga Drain is a decent Grass-type STAB move that can recover HP. Synthesis provides Roselia with reliable recovery and lets it remain healthy and set up Spikes throughout the match. Sludge Bomb hits Flying-, Bug-, and Fire-types neutrally and opposing Grass-types neutrally or super effectively. Using Toxic Spikes over Spikes is an option, but it is overall an inferior, (AC) as they are easily absorbed by the common Poison-types (RC) and Spikes are more universally useful.

Set Details
========

The EV spread and a Calm nature maximize Roselia's special bulk, but 56 EVs can be moved to Speed to outspeed maximum Speed Adamant Rhydon. Eviolite gives Roselia great special bulk and boosts its Defense stat to functional levels. Natural Cure makes Roselia a good status absorber, especially for Scald users such as Lanturn. An alternate EV spread of 252 HP / 120 Def / 136 SpD with a Calm nature hits a jump point in Special Defense and lets it survive a +2 Megahorn from Samurott after Stealth Rock most of the time.

Usage Tips
========

Switch in on the special Water-, Grass-, and Electric-types, such as Floatzel, Lilligant, and Rotom, that Roselia checks. Pokemon such as Weezing, Vileplume, and Mega Audino also give Roselia free switch-in opportunities to switch in, and while it can't beat them one-on-one, (add hyphens) Roselia can lay Spikes against them. In general, use most of Roselia's free turns to set up Spikes, occasionally attacking when wearing down switch-ins would be more useful; specifically, (AC) if the opponent has Xatu, it's best to go for Sludge Bomb as it switches in and hopefully poison it, making it significantly easier to wear down.

Team Options
========

Defensive Roselia fits nicely on both balanced and stall teams, with its Spikes wearing down the checks and counters of the former's fast sweepers and gnawing away at the opposing team for the latter. Rock-types such as Carracosta, Rhydon, and Regirock check the Flying- and Fire-types and, in general, the physical attackers that threaten Roselia and can also set up Stealth Rock, thus creating a nice entry hazard-stacking core; in return, Roselia takes on the Water- and Grass-types that maim them. Fire- (add hyphen) and Water-types such as Magmortar and Samurott also beat Fire-types, with the former also checking Ice-types and the latter checking Archeops, and in return Roselia's Spikes enhances their ability to sweep or wallbreak. Checks to Psychic-types, such as Scyther, Klinklang, and Dark- (add hyphen) and Ghost-types, (AC) are decent partners to Roselia; Skuntank especially notably can also Pursuit trap Xatu and so allow Roselia to set up entry hazards, and Ghost-types such as Mismagius can spinblock and thus help keep Spikes up. Quagsire's a particularly nice partner, as it compensates for not using Vileplume thanks to its ability to counter Swords Dance Samurott, Klinklang, and many other physical attackers, and overall the two possess good type synergy.

[SET]
name: Focus Sash Lead
move 1: Spikes
move 2: Sludge Bomb
move 3: Toxic Spikes / Leaf Storm
move 4: Sleep Powder
item: Focus Sash
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roselia's one of the best Spikes stackers for hyper offensive teams, and it can set them reliably with a combination of its other moves and its surprise factor. Sludge Bomb is a strong STAB move with solid neutral coverage, and notably hits hitting Xatu neutrally. Toxic Spikes compounded in tandem with with Spikes chips away at teams without a grounded Poison-type with great ease. On the other hand, Leaf Storm hits extremely hard and nails opposing entry hazard setters (RC) such as Rhydon and Regirock, entry hazard removers such as Claydol and Sandslash, and Water-types such as Samurott, though Roselia can put most of them to sleep anyways anyway. ("anyways" is casual; you can use it anytime in like Smog articles, but just "anyway" is preferred in C&C) Sleep Powder immobilizes the foe for a few turns, keeping hazard setters and setup sweepers from setting up and entry hazard removers from doing away with Roselia's hazards (RC) and giving Roselia free turns to set up Spikes.

Set Details
========

Maximum Speed investment and a Timid nature allow Roselia to outspeed as much as possible, notably most Skuntank, slow variants of Xatu, Mesprit, and Klinklang, Modest Claydol, and neutral-natured Samurott, and Roselia hits fairly hard with maximum Special Attack investment lets Roselia hit fairly hard. With Focus Sash, Roselia can take any hit if it hasn't taken any prior damage, and so guaranteeing that Roselia will at least set up 1 one layer of Spikes. Poison Point is practically lead Roselia's only useful ability and can occasionally cripple physical attackers.

Usage Tips
========

Roselia should lead in most matches in order to lay down Spikes as early as possible and avoid having its Focus Sash broken by entry hazards. Roselia should typically start off by using Sleep Powder, preventing the foe from setting up or attacking Roselia it (RC) and so creating a few free turns to lay entry hazards. When up against a team with Xatu, it's not recommended to set up Spikes until Xatu is out of the way; try to catch it on the switch with Sludge Bomb, 2HKOing it and potentially poisoning it. Certain setup sweepers such as Klinklang, Mawile, and Pawniard can be tricky to play around after Roselia has put something to sleep or if it's a fast Klinklang variant, and so they should be played around with teammates that can check them.

Team Options
========

Lead Roselia's a great option on hyper offensive teams looking for a reliable entry hazard-stacking (add hyphen) lead. Generally speaking, Roselia doesn't really need much support to perform its role, but certain teammates will make it overall more effective. Spinblockers such as Mismagius and Rotom are incredibly useful in keeping entry hazards up. A Pursuit trapper, such as Skuntank and or Liepard, or a Xatu lure, such as Mesprit with Ice Beam, can make it easier for Roselia to set up Spikes against teams with Xatu, but it can 2HKO Xatu with Sludge Bomb anyways anyway. Klinklang checks are also good partners, as fast variants can use Roselia as setup fodder, and they're already a necessity anyways anyway. Pair Roselia up with offensive Pokemon that can take advantage of Spikes and Toxic Spikes to burst break through the opposing team; a few examples are Tauros, Archeops, and Shiftry.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Natural Cure
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Spikes-stacking is one of the most threatening strategies in the metagame, and Roselia makes for a potent offensive setter. Leaf Storm is a nuke that dents anything that doesn't resist it, and it takes the most advantage of the few turns Roselia will typically stay in. Sludge Bomb offers solid coverage and nails Grass-, Flying-, Bug-, and Fire-types. Sleep Powder allows Roselia to immobilize would-be counters, especially Poison- and Steel-types, and creates free turns for it to set up more Spikes. Giga Drain is a more consistent Grass STAB move and that also gives it more longetivity longevity, but Leaf Storm typically ends up doing more damage regardless because Roselia will rarely stay in for more than a few turns, so Leaf Storm typically ends up doing more damage, and Sludge Bomb is already a consistent STAB move anyways anyway. Synthesis is an option, especially in bulky variants, that allows Roselia to play as a more reliable Grass- and Water-type check.

Set Details
========

Maximum Special Attack investment and a Modest nature make Roselia surprisingly powerful, notably 2HKOing Xatu. The Speed EVs lets Roselia outspeed neutral-natured (add hyphen) base 55 Speed Pokemon such as Cacturne and Golurk, and the rest is put into HP to make Roselia bulkier. A bulkier spread is also an option, running enough Speed for at least Adamant Rhydon. (how much? "running at least X Speed EVs for Adamant Rhydon" imo) Eviolite gives Roselia passable bulk. Natural Cure allows Roselia to act as a status absorber, especially for Scald users.

Usage Tips
========

Roselia should come in on resisted Water-, Grass-, and Electric-type moves, but you must be careful of super effective coverage moves, as this set doesn't have the bulk to shrug it them off. Use most free turns afforded by Sleep Powder and Roselia's ability to threaten Pokemon out to set up Spikes, occasionally dishing out Leaf Storms and Sludge Bombs to dent switch-ins such as Garbodor, Magmortar, and especially Xatu, the last of which can bounce back Roselia's entry hazards. Go for Sleep Powder on switch-ins such as Garbodor and Skuntank that otherwise counter Roselia; use the free turn either to either set up Spikes or to go out to a teammate that takes advantage of them.

Team Options
========

Roselia fits best on fast offensive teams that appreciate its ability to check Water-, Rock, and Ground-types over Garbodor and its ability to check Grass-types, not fall over to Fighting-types and Mega Audino, and actually hit harder with Leaf Storm over Cacturne. Offensive checks to Fire-types, such as Samurott, Magmortar, and Hariyama, are good partners, and the latter two also check with the latter two also checking Ice-types. The likes of Klinklang and Rhydon handle the Flying-types Roselia struggles with. Dark- and Ghost-types, such as Liepard and Mismagius, and the aforementioned Klinklang beat Psychic-types for Roselia. Generally speaking, fast Pokemon such as Tauros, Archeops, and Floatzel help to make up for Roselia's middling Speed stat. In return, Roselia's Spikes support allows its offensive partners to swiftly wear down their checks and counters so that they can sweep.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive is a viable option, but it's done better by Vileplume and it still doesn't check Fighting-types effectively. Rest is an alternate form of recovery over Synthesis that immediately heals Roselia up to full health, but it requires Roselia to switch out. Hidden Power Fire or Ground are possible options is an option on the offensive set in order to hit Steel-types, with the former hitting Ferroseed super effectively and the latter targeting Garbodor and Skuntank, but Roselia typically doesn't have the room for it. Both Sleep Powder and Aromatherapy look like solid utility moves on the defensive set, but in reality it's very hard for Roselia to give up a moveslot for them.

Checks and Counters
===================

**Xatu**: Thanks to Magic Bounces Bounce, Xatu can bounce back reflect Roselia's Spikes and threaten it with its Psychic STAB move. However, Xatu can't switch into offensive sets.

**Poison- and Steel-types**: Steel- and Poison types wall both of Roselia's STAB moves, a lot of them can 2HKO it, and the likes of Garbodor and Ferroseed can even set up entry hazards all over it. Skuntank and Klinklang are noteworthy counters, as the former can Taunt and Pursuit trap Roselia and even Defog away its entry hazards, and the latter can use it as setup fodder.

**Fire-, Flying-, Psychic-, and Ice-types**: Fire-, Flying-, Ice-, and Psychic-types threaten Roselia with their super effective STAB moves, and a lot of them are decent switch-ins because of their resistance to one of Roselia's STAB moves in the former two's cases case or their usually decent special bulk in the latter two's. Magmortar is even immune to sleep, and Assault Vest sets can take any hit Roselia throws at it them. Cryogonal also switches in with ease, and it gains back health with Recover (RC) and can Rapid Spin its Roselia's entry hazards away.

**Knock Off**: Knock Off removes Roselia's Eviolite and so its ability to wall threats, and is the main reason why Roselia is a poor check to Fighting-types even if it runs a physically defensive spread.

**Physical Attackers**: Physical attackers, such as Sawk and Tauros, hit Roselia in on its lower Defense stat and can 2HKO it with neutral hits or even powerful resisted hits.
good work :]
 
Last edited:

Empress

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[OVERVIEW]

Access to Spikes and Toxic Spikes gives Roselia a unique niche as one of the better entry hazard stackers in the tier and separates it from other Grass-types, especially Vileplume. Roselia also boasts a nice typing, (RC) with great resistances to Water-, Grass-, Electric-, and Fighting-type moves, and its special bulk is bolstered to great levels thanks to Eviolite. A good Special Attack stat is the icing on the cake, giving gives (no cliché phrases) it a great niche as an offensive Spikes setter Spiker and preventing prevents it from being a sitting duck when using defensive sets. Several severe flaws keep However, Roselia faces from being a top Pokemon in the metagame, however. Most important among these is (fluff) competition from Vileplume, which boasts far greater physical bulk as opposed to Roselia's bad Defense stat (redundant) and lacks Roselia's susceptibility to Knock Off, letting it function as an actual Fighting-type check and, in general, check a significantly larger portion of the metagame. Other Spikes setters Spikers in Garbodor, Ferroseed, and even Cacturne also give Roselia stiff competition for a teamslot.

[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Giga Drain
move 3: Synthesis
move 4: Sludge Bomb
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes wears down grounded Pokemon very quickly, especially when paired with Stealth Rock. Giga Drain is a decent Grass-type STAB move that can recover HP. Synthesis provides Roselia with reliable recovery and lets it remain healthy and set up Spikes throughout the match. Sludge Bomb hits Flying-, Bug-, and Fire-types neutrally and opposing Grass-types neutrally or super effectively. Using Toxic Spikes over Spikes is an option, but it is overall generally inferior, as they are easily absorbed by the common Poison-types and Spikes are more universally useful.

Set Details
========

The EV spread and a Calm nature maximize Roselia's special bulk, but 56 EVs can be moved to Speed to outspeed maximum Speed Adamant Rhydon. Eviolite gives Roselia great special bulk and boosts its Defense stat to functional levels. Natural Cure makes Roselia a good status absorber, especially for Scald users such as Lanturn. An alternate EV spread of 252 HP / 120 Def / 136 SpD with a Calm nature hits a jump point in Special Defense and lets it Roselia survive a +2 Samurott's Megahorn from Samurott after Stealth Rock most of the time.

Usage Tips
========

Switch in on the special Water-, Grass-, and Electric-types, such as Floatzel, Lilligant, and Rotom, that Roselia checks. Pokemon such as like (yes, "like" is actually better here) Weezing, Vileplume, and Mega Audino also give Roselia free opportunities to switch in, and while it can't beat them one-on-one, Roselia can lay Spikes against them. In general, use most of Roselia's free turns to set up Spikes, occasionally attacking when wearing down switch-ins would be more useful; specifically, if the opponent has Xatu, it's best to go for Sludge Bomb as it switches in and hopefully potentially poison it, making it significantly easier to wear down. (If it's just the poison that wears Xatu down, change "and" to "to.")

Team Options
========

Defensive Roselia fits nicely on both balanced and stall teams, with its Spikes wearing down the checks and counters of the former's fast sweepers and gnawing away at the opposing team for the latter. Rock-types such as Carracosta, Rhydon, and Regirock check the Flying- and Fire-types and, in general, the physical attackers that threaten Roselia and can also set up Stealth Rock, thus creating a nice entry hazard-stacking core; in return, Roselia takes on the Water- and Grass-types that maim them. Fire- and Water-types such as Magmortar and Samurott also beat Fire-types, with the former also checking Ice-types and the latter checking Archeops, and in return, (AC) Roselia's Spikes enhances their ability to sweep or wallbreak. Checks to Psychic-types, such as Scyther, Klinklang, and Dark- and Ghost-types, are decent partners to Roselia; notably, Skuntank notably can also Pursuit trap Xatu and so to allow Roselia to set up entry hazards more easily, and Ghost-types such as Mismagius can spinblock and thus to help keep Spikes up. Quagsire's is a particularly nice partner, as it compensates for not using Vileplume thanks to its ability to counter Swords Dance Samurott, Klinklang, and many other physical attackers, and overall the two possess good type synergy overall.

[SET]
name: Focus Sash Lead
move 1: Spikes
move 2: Sludge Bomb
move 3: Toxic Spikes / Leaf Storm
move 4: Sleep Powder
item: Focus Sash
ability: Poison Point
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roselia's is one of the best Spikes stackers Spikers for hyper offensive teams, and it can set them reliably with a combination of its other moves and its surprise factor. Sludge Bomb is a strong STAB move with solid neutral coverage, notably hitting Xatu neutrally. Toxic Spikes in tandem with with Spikes chips away at teams without a grounded Poison-type with great ease. On the other hand, Leaf Storm hits extremely hard and nails opposing entry hazard setters such as Rhydon and Regirock, entry hazard removers such as Claydol and Sandslash, and Water-types such as Samurott, though Roselia can put most of them to sleep anyway. Sleep Powder immobilizes the foe for a few turns, keeping entry hazard setters and setup sweepers from setting up and entry hazard removers from doing away with Roselia's entry hazards; this gives and giving (This sentence needed to be broken up. Not the biggest fan of how I did it, though, so you can split it as you see fit.) Roselia free turns to set up Spikes.

Set Details
========

Maximum Speed investment and a Timid nature allow Roselia to outspeed as much as possible, most notably most Skuntank (unless you mean "most Skuntank sets," in which case you should change "notably" to "particularly," as it flows better imo), slow variants of Xatu, Mesprit, and Klinklang, Modest Claydol, and neutral-natured Samurott, and maximum Special Attack investment lets Roselia hit fairly hard. With Focus Sash, Roselia can take any hit if it hasn't taken any prior damage, guaranteeing that Roselia will set up at least set up one layer of Spikes. Poison Point is practically lead Roselia's only useful ability and can occasionally cripple physical attackers.

Usage Tips
========

Roselia should lead in most matches in order to lay down Spikes as early as possible and avoid having its Focus Sash broken by entry hazards. Roselia should typically start off by using Sleep Powder, preventing the foe from setting up or attacking it and so creating a few free turns to lay entry hazards. When up against a team with Xatu, it's not recommended to set up Spikes until Xatu is out of the way; try to catch it on the switch with Sludge Bomb, 2HKOing it and potentially poisoning it. Certain setup sweepers such as Klinklang, Mawile, and Pawniard can be tricky to play around after Roselia has put something a foe to sleep or if it's a fast Klinklang variant, and so they should be played around with teammates that can check them.

Team Options
========

Lead Roselia's is a great option on hyper offensive teams looking for a reliable entry hazard-stacking lead. Generally speaking, Roselia doesn't really need much support to perform its role, but certain teammates will make it overall more effective overall. Spinblockers such as Mismagius and Rotom are incredibly useful in for keeping entry hazards up. A Pursuit trapper, such as Skuntank or Liepard, or a Xatu lure, such as Mesprit with Ice Beam, can make it easier for Roselia to set up Spikes against teams with Xatu, but it can 2HKO Xatu with Sludge Bomb anyway. Klinklang checks are also good partners, especially considering that as fast variants can use Roselia as setup fodder, and they're already a necessity anyway. Pair Roselia up with offensive Pokemon that can take advantage of Spikes and Toxic Spikes to break through the opposing team, such as; a few examples are Tauros, Archeops, and Shiftry.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Sleep Powder
item: Eviolite
ability: Natural Cure
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Spikes-stacking is one of the most threatening strategies in the metagame, and Roselia makes for a potent offensive setter Spiker. Leaf Storm is a nuke that dents anything that doesn't resist it, and it takes the most advantage of the few turns Roselia will typically stay in. Sludge Bomb offers solid coverage and nails Grass-, Flying-, Bug-, and Fire-types. Sleep Powder allows Roselia to immobilize would-be counters, especially Poison- and Steel-types, and creates free turns for it to set up more Spikes. Giga Drain is a more consistent Grass-type STAB move that also gives it Roselia more longevity, but Leaf Storm typically ends up doing more damage regardless because Roselia will rarely stay in for more than a few turns, and Sludge Bomb is already a consistent STAB move anyway. Synthesis is an option, especially in for bulky variants, that allows Roselia to play as a more reliable Grass- and Water-type check.

Set Details
========

Maximum Special Attack investment and a Modest nature make Roselia surprisingly powerful, notably 2HKOing Xatu with Sludge Bomb. The Speed EVs lets Roselia outspeed neutral-natured base 55 Speed Pokemon such as Cacturne and Golurk, and the rest is remaining EVs are put into HP to make Roselia bulkier. A bulkier spread is also an option, running at least 56 EVs (Where do the EVs go?) for Adamant Rhydon. Eviolite gives Roselia passable bulk. Natural Cure allows Roselia to act as a status absorber, especially for Scald users.

Usage Tips
========

Roselia should come in on resisted Water-, Grass-, and Electric-type moves, but you must be careful of super effective coverage moves, as this set doesn't have the bulk to shrug them off. Use most free turns afforded by Sleep Powder and Roselia's ability to threaten Pokemon out to set up Spikes, occasionally dishing out Leaf Storms and Sludge Bombs to dent switch-ins such as Garbodor, Magmortar, and especially Xatu, which can bounce back Roselia's entry hazards. Go for Sleep Powder on against switch-ins such as Garbodor and Skuntank that otherwise counter Roselia; use the free turn to either to set up Spikes or to go switch out to a teammate that takes advantage of them switch-in.

Team Options
========

Roselia fits best on fast offensive teams that appreciate its ability to check Water-, Rock, and Ground-types over better than Garbodor and its ability to check Grass-types, not fall over to Fighting-types and Mega Audino, and actually hit harder with Leaf Storm over than Cacturne. Offensive checks to Fire-types, such as Samurott, Magmortar, and Hariyama, are good partners, with the latter two also checking Ice-types. The likes of Klinklang and Rhydon handle the Flying-types Roselia struggles with; Klinklang can beat Psychic-types for Roseila as well. Dark- and Ghost-types, such as Liepard and Mismagius, and the aforementioned Klinklang can also beat Psychic-types for Roselia. Generally speaking, fast Pokemon such as Tauros, Archeops, and Floatzel help to make up for Roselia's middling Speed stat. In return, Roselia's Spikes support allows its offensive partners to swiftly wear down their checks and counters so that they can sweep.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive EV spread is a viable option, but it's done better by Vileplume and still doesn't check Fighting-types effectively. Rest is an alternate form of recovery over Synthesis that immediately heals Roselia up to full health, but it requires Roselia to switch out. Hidden Power Fire or Ground is an option on the offensive set in order to hit Steel-types, with the former hitting Ferroseed super effectively and the latter targeting Garbodor and Skuntank, but Roselia typically doesn't have the room for it. Both Sleep Powder and Aromatherapy look like solid utility moves on the defensive set, but in reality, (AC) it's very hard for Roselia to give up a moveslot for them.

Checks and Counters
===================

**Xatu**: Thanks to Magic Bounce, Xatu can reflect bounce back Roselia's Spikes and threaten it with its Psychic-type STAB moves. However, Xatu can't switch into offensive sets.

**Poison- and Steel-types**: Steel- and Poison-(AH)types wall both of Roselia's STAB moves, a lot of them can 2HKO it, and the likes of Garbodor and Ferroseed can even set up entry hazards all over it. Skuntank and Klinklang are noteworthy counters, as the former can Taunt and Pursuit trap Roselia and even Defog away its entry hazards, and the latter can use it as setup fodder.

**Fire-, Flying-, Psychic-, and Ice-types**: Fire-, Flying-, Ice-, and Psychic-types threaten Roselia with their super effective STAB moves, and a lot of them are decent switch-ins because of their resistance to one of Roselia's STAB moves in the former two's cases or their usually decent special bulk in the latter two's cases. Magmortar is even immune to sleep, and Assault Vest sets can take any hit Roselia throws at them. Cryogonal also switches in with ease, and it gains back health with Recover and can Rapid Spin Roselia's entry hazards away.

**Knock Off**: Knock Off removes Roselia's Eviolite and so therefore its ability to wall threats, and so it is the main reason why Roselia is a poor check to Fighting-types even if it runs a physically defensive EV spread.

**Physical Attackers**: Physical attackers, such as Sawk and Tauros, hit Roselia on its lower Defense stat and can 2HKO it with neutral hits or even powerful resisted hits.

GP 2/2
 
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