So Zebraiken said that I could post this set since Garbodor was in the GP stage and Beheeyem is almost finished with the QC stage. So.....yeah.
If I can make a request, I would like this to NOT be the last set in the analysis when this is uploaded. This has a lot of merit, and I honestly think it is better than the rest of the sets on the analysis, minus the Choice set. Seriously, try it out. It's pretty good.
(On a side note, Hurricane would have been the perfect move on this Pokemon instead of Air Slash. Not only would it have fit the bill as a powerful, less-than-perfect-accuracy move, but it would have gone so well with Rain Dance......Oh well.)
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Thunder
move 3: Air Slash
move 4: Volt Switch / Hidden Power Grass
item: Damp Rock
ability: Levitate
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Makes a great Rain Dance setter due to its typing, both offensively and defensively
-Checks Pokemon such as Amoonguss, Alomomola, Ludicolo, all of which would otherwise cause problems for Rain teams
-Defensively, it can switch into Grass-type moves due to its natural bulk and Flying-typing
-Thunder is Rotom-S's main STAB move, hitting hard with 100% accuracy and nailing Water-types not named Seismitoad
-Additionally, Thunder's 30% paralysis chance makes it easier for teammates to beat opponents
-Air Slash is a good secondary move, hitting Grass-types for SE damage, allowing it to eliminate Pokemon such as Amoonguss, Tangela, and other problems to Rain teams
-In a pinch, Rotom can use Thunder and Air Slash to paraflinch the opponent, but this is usually not needed
-Volt Switch can be used if sweeping with another Pokemon is preferred, allowing a teammate to switch in without fear
-HP Grass can be used over Volt Switch to eliminate Seismitoad and Golem, since Rotom-S makes a great lure for them
[ADDITIONAL COMMENTS]
-EVs maximize power and Speed; Modest Nature is preferred to hit harder against opponents, but Timid can be used to outspeed more Pokemon such as Pinsir and Braviary
-HP Ice an option to hit Altaria and Golem while also hurting Seismitoad
-252 HP / 4 Def / 252 SpA spread with 0 Spe IVs and Quiet nature can be used to guarantee slow Volt Switch to bring in Rain Sweepers
-Pain Split can be used in the last slot in order to have a reliable form of recovery
-Makes a great partner to Seismitoad, since Rotom-S eliminates most of Seismitoad's checks fairly easily
-Ludicolo is another great partner, as it can eliminate Pokemon that Rotom-S has trouble dealing with, such as opposing Seismitoads, Altarias (with Ice Beam), and Ground-types
-Beartic is an odd choice, but it benefits from Rain Dance and can eliminate many special walls such as Lickilicky, Altaria, and Probopass with its great coverage
-Armaldo can set up Stealth Rock and benefits from Rain Dance with Swift Swim
-Gorebyss and Huntail can set up Shell Smash and proceed to wash out most of NU with powerful attacks
-Wish Support from Lickilicky allows Rotom-S to set up Rain Dance more often
-Rain Dance Mantine loves the removal of Water-types as well as the weakening of Amoonguss
(QC 3/3: MMF, Keiran, Django)
If I can make a request, I would like this to NOT be the last set in the analysis when this is uploaded. This has a lot of merit, and I honestly think it is better than the rest of the sets on the analysis, minus the Choice set. Seriously, try it out. It's pretty good.
(On a side note, Hurricane would have been the perfect move on this Pokemon instead of Air Slash. Not only would it have fit the bill as a powerful, less-than-perfect-accuracy move, but it would have gone so well with Rain Dance......Oh well.)
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Thunder
move 3: Air Slash
move 4: Volt Switch / Hidden Power Grass
item: Damp Rock
ability: Levitate
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Makes a great Rain Dance setter due to its typing, both offensively and defensively
-Checks Pokemon such as Amoonguss, Alomomola, Ludicolo, all of which would otherwise cause problems for Rain teams
-Defensively, it can switch into Grass-type moves due to its natural bulk and Flying-typing
-Thunder is Rotom-S's main STAB move, hitting hard with 100% accuracy and nailing Water-types not named Seismitoad
-Additionally, Thunder's 30% paralysis chance makes it easier for teammates to beat opponents
-Air Slash is a good secondary move, hitting Grass-types for SE damage, allowing it to eliminate Pokemon such as Amoonguss, Tangela, and other problems to Rain teams
-In a pinch, Rotom can use Thunder and Air Slash to paraflinch the opponent, but this is usually not needed
-Volt Switch can be used if sweeping with another Pokemon is preferred, allowing a teammate to switch in without fear
-HP Grass can be used over Volt Switch to eliminate Seismitoad and Golem, since Rotom-S makes a great lure for them
[ADDITIONAL COMMENTS]
-EVs maximize power and Speed; Modest Nature is preferred to hit harder against opponents, but Timid can be used to outspeed more Pokemon such as Pinsir and Braviary
-HP Ice an option to hit Altaria and Golem while also hurting Seismitoad
-252 HP / 4 Def / 252 SpA spread with 0 Spe IVs and Quiet nature can be used to guarantee slow Volt Switch to bring in Rain Sweepers
-Pain Split can be used in the last slot in order to have a reliable form of recovery
-Makes a great partner to Seismitoad, since Rotom-S eliminates most of Seismitoad's checks fairly easily
-Ludicolo is another great partner, as it can eliminate Pokemon that Rotom-S has trouble dealing with, such as opposing Seismitoads, Altarias (with Ice Beam), and Ground-types
-Beartic is an odd choice, but it benefits from Rain Dance and can eliminate many special walls such as Lickilicky, Altaria, and Probopass with its great coverage
-Armaldo can set up Stealth Rock and benefits from Rain Dance with Swift Swim
-Gorebyss and Huntail can set up Shell Smash and proceed to wash out most of NU with powerful attacks
-Wish Support from Lickilicky allows Rotom-S to set up Rain Dance more often
-Rain Dance Mantine loves the removal of Water-types as well as the weakening of Amoonguss
(QC 3/3: MMF, Keiran, Django)