Rotom (Substitute + Pain Split)

EspyJoel

Espy <3
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STATUS: Done I think.

http://www.smogon.com/dp/pokemon/rotom



[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block damaging status moves such as Thunder Wave and Toxic from Registeel or Chansey. It also protects Rotom from Sucker Punch from Pokemon such as Toxicroak, allowing it to safely revenge kill them. In addition, Substitute is useful for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly. This is where Pain Split comes in. Pain Split will allow Rotom to get back to near-perfect health due to its low base 50 HP. Substitute and Pain Split work as a useful stalling strategy for Rotom, especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute, while Rotom can Pain Split it to get back to full health. The combination of Thunderbolt and Shadow Ball provides Rotom with almost perfect coverage, as the only common Pokemon in UU who resists it is Steelix.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while at worst Speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible; its base 95 Special Attack stat is not particularly powerful, so it needs all the investment it can get. The leftover EVs are placed in Defense rather than HP to maintain a low HP, allowing for maximum recovery from Pain Split. Life Orb is the necessary item, as Rotom is lacking in power due to its underwhelming Special Attack stat and can still recover health through Pain Split.</p>

<p>This set has problems with several Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball, so it can be troublesome, as it can simply set up Stealth Rock and Roar Rotom out. Bulky Water-types such as Blastoise and Milotic are useful to deal with Steelix, as they will take little from its attacks and can threaten Steelix with a STAB Surf. Additionally, Blastoise can also spin away the entry hazards that it sets up. Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom's Substitutes with ease while taking little damage from Thunderbolt. Torterra and Donphan can both beat Registeel, but the former must watch out for Ice Punch. Like Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to most variants. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom and prevent Rotom from switching out with the threat of Pursuit. Houndoom, Moltres, and Blaziken are very useful partners to take out Spiritomb as well as both Steelix and Registeel. </p>

<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt, so they can usually do well against Rotom if they don't switch in on Thunderbolt. Dugtrio can be useful to trap and OHKO offensive Drapion, as well as defensive ones when they are slightly weakened. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit back hard with STAB Grass-type attacks. Both also have Synthesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so it makes an effective partner to Rotom. It can also provide Heal Bell support if the opponent manages to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being nuisances for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak that can deal with the aforementioned types make good partners.</p>
 
I feel your partner section is a little weak, but this set is actually fairly good (I've only tested it with Leftovers though, too be honest).

The partners section should include things like Houndoom and Blaziken (haha) to deal with Spiritomb. Torterra and Donphan beat Registeel, not Drapion.

The counters could even use some work as well: Quagsire poses little-to-no threat.

I will give this my stamp of approval after I test this out with Life Orb.
 
I would definately slash Will-O-Wisp over Shadowball or Thunderbolt. WoW allows you to easily handle registeel and many other rotom common counters while giving him some defensive protection. Furthermore with such a great speed stat Rotom is easy to stop the sweep of many pokemon such as Toxicroak.
 

Seven Deadly Sins

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Have you considered slashing Charge Beam with Thunderbolt? This set is really good at staying alive and pissing people off, and especially when you're facing something like Registeel which can't hit you, it's nice to be able to Charge Beam up and become a little more threatening.

Also, Hidden Power Fighting seems like a decent option since it hits Houndoom and Steelix for SE damage, and has unresisted coverage alongside Shadow Ball.
 
Just wondering, like SDS said, can't HP Fighting work for the 'perfect' coverage it gives? And should the 4 HP EVs be relocated to Def or SDef so that you'll get just a little bit more healing when you use Pain Split (it might be so miniscule that it doesn't affect anything, though).

And I just realized from Heist's post that Heist already posted a set almost identical to this one called Rotom (SubCharge + Pain Split), which hasn't had a reply since March. Only difference is Charge Beam, but that could be slashed in over Thunderbolt because the SpAtk boost would be nice.
 
Okay, after testing this extensively I have deemed this and only this set viable. The Charge Beam set is lackluster without Leftovers and 2 actual attacks. You need more than Shadow Ball to destroy things, it's too one-dimensional and gets destroyed by anything that doesn't get destroyed by Ghost.

Thunderbolt is also needed for the 2HKO on TrickBand Spiritomb.

And yea, move those 4 HP EVs into SpD/Def.

Otherwise here is my stamp:
 
Okay, after testing this extensively I have deemed this and only this set viable. The Charge Beam set is lackluster without Leftovers and 2 actual attacks. You need more than Shadow Ball to destroy things, it's too one-dimensional and gets destroyed by anything that doesn't get destroyed by Ghost.

And yea, move those 4 HP EVs into SpD/Def.
I don't mind just Shadow Ball + Charge Beam + Substitute + Non-attack 4th at all, though I think a status move(and thus, Leftovers) makes more sense in the fourth slot of a two attack set rather than Pain Split in order to make Rotom a little harder to wall, so it's moot here, anyway. Quoting the EV thing again for emphasis...

Set is fine with me as is other than the EV swap

 
[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block harmful status such as Thunder Wave or Toxic from Registeel / Chansey. It also means that Sucker Punch users such as Toxicroak will have a harder time against Rotom as using Substitute will mean Sucker Punch fails and from there Rotom can attack with one of its offensive moves while its Substitute takes the attack. Finally, it's a useful move for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly which is where Pain Split comes in. Pain Split will allow Rotom to recover back a lot of its health. Considering Rotom's low base 50 HP, it will often get back to almost full HP. Substitute + Pain Split is also in general a useful stalling strategy for Rotom especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute while Rotom can easily recover back to full health with Pain Split.</p>

<p>Thunderbolt and Shadow Ball provide Rotom with almost perfect coverage as the only common Pokemon in UU who resists them is Steelix (Cacturne, Magneton, and Shiftry also do but are uncommon).</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Fighting can be used over Thunderbolt as it provides perfect coverage with Shadow Ball while also hitting Steelix for super effective damage; however, Rotom's Electric-type STAB may be missed against Pokemon bulky Water-types such as Milotic, Dark-types who aren't hit super effectively by Hidden Power Fighting such as Drapion and Spiritomb, and also against Moltres should Stealth Rock not be up.</p>

<p>Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while also at worst speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible as its base 95 Special Attack stat is not up at the top heights of UU so it needs all the investment it can get. The leftover EVs are placed in Defense to help Rotom take resisted physical attacks better. They aren’t in HP as this would make Rotom recover less from Pain Split. Life Orb is the necessary item as otherwise you will likely find Rotom is lacking in power and it can still recover health with Pain Split anyway.</p>

<p>This set does still have problems with some Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball so can be troublesome. It can then just Roar Rotom out. Bulky Water-types such as Blastoise and Milotic can therefre be useful to deal with Steelix as they will take little from most attacks and threaten a STAB Surf. Houndoom and Moltres threaten it with STAB Fire-type attacks but only Moltres can really switch in. Dugtrio can always finish off Steelix if it is around 50% health. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom or Pursuit if Rotom switches out. Therefore, Houndoom and Blaziken are very useful partners to take out Spiritomb (Moltres too if Stealth Rock isn't up). Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom’s Substitutes with ease while not taking too much from Thunderbolt. Torterra and Donphan can both beat Registeel, but Torterra must especially watch out for Ice Punch. Like with Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to 252 HP Registeel.</p>

<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt so can usually do well against Rotom if they don't switch straight in on Thunderbolt. Like usual, Dugtrio can be useful to trap and OHKO offensive Drapion, and defensive ones when slightly weakened. Donphan can take out Drapion but won't like taking repeated hits from LO variations. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit it back hard with STAB Grass-type attacks. Both also have Sythesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so it makes an effective partner to Rotom. It can also provide Heal Bell support should you manage to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being a nuisance for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak can make good partners to deal with the aforementioned types.</p>

Red is remove
Bold is add or change
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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Here's another proofread
Bold = Add/ Change
Red = Remove
[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block harmful status such as Thunder Wave or Toxic from Registeel / Chansey. It also means that Sucker Punch users such as Toxicroak will have a harder time against Rotom, (insert comma) as using Substitute will mean Sucker Punch fails and from there Rotom can attack with one of its offensive moves while its Substitute takes the attack. Finally, it's a useful move for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pick up quickly. This is where Pain Split comes in. Pain Split will allow Rotom to recover back a lot of its health. Considering Rotom's low base 50 HP, it will often get back to almost full HP. Substitute + Pain Split is also in general a useful stalling strategy for Rotom especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute while Rotom can easily get back to full health with Pain Split.</p>

<p>The combination of Thunderbolt and Shadow Ball provide Rotom with almost perfect coverage as the only common Pokemon in UU who resists it is Steelix (Cacturne, Magneton, and Shiftry also do but are uncommon).</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Fighting can be used over Thunderbolt as it provides perfect coverage with Shadow Ball while also hitting Steelix for super effective damage; however, Rotom's Electric-type STAB may be missed against Pokemon bulky Water-types such as Milotic,Dark-types who aren't hit super effectively by Hidden Power Fighting such as Drapion and Spiritomb, and also against Moltres should Stealth Rock not be up.</p>

<p>Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while also at worst speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible as its base 95 Special Attack stat is not up at the top heights of UU so it needs all the investment it can get. The leftover EVs are placed in Defense to help Rotom take resisted physical attacks better. They aren’t in HP as this would make Rotom recover less from Pain Split. Life Orb is the necessary item as otherwise you will likely find Rotom is lacking in power, (insert comma) and it can still recover health with Pain Split anyway.</p>

<p>This set does still have problems with some Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball so it can be troublesome, as it can then just Roar Rotom out. Bulky Water-types such as Blastoise and Milotic can therefore be useful to deal with Steelix as they will take little from most attacks and threaten a STAB Surf. Houndoom and Moltres threaten it with STAB Fire-type attacks but only Moltres can really switch in. Dugtrio can always finish off Steelix if it is around 50% health. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom or Pursuit if Rotom switches out. Therefore, Houndoom and Blaziken are very useful partners to take out Spiritomb (Moltres too if Stealth Rock isn't up). Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom’s Substitutes with ease while taking not too much from Thunderbolt. Torterra and Donphan can both beat Registeel, but Torterra must especially watch out for Ice Punch. Like with Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to 252 HP Registeel.</p>

<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt so they can usually do well against Rotom if they don't switch straight in on Thunderbolt. Like usual, Dugtrio can be useful to trap and OHKO offensive Drapion, as well as defensive ones when they are slightly weakened. Donphan can take out Drapion but won't like taking repeated hits from LO variations. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit it back hard with STAB Grass-type attacks. Both also have Sythesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so makes an effective partner to Rotom. It can also provide Heal Bell support if the opponent manages to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being a nuisance for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak can make good partners to deal with the aforementioned types.</p>
Done.
 

Snorlaxe

2 kawaii 4 u
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[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block harmful status such as Thunder Wave and Toxic from Registeel / Chansey. It also means that Sucker Punch users such as Toxicroak will have a harder time against Rotom as using Substitute will mean Sucker Punch fails and from there Rotom can attack with one of its offensive moves while its Substitute takes the attack. Finally, it's a useful move for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly, which is where Pain Split comes in. Pain Split will allow Rotom to recover back a lot of its health. Considering Rotom's low base 50 HP, it will often get back to almost full HP. Substitute + Pain Split is also in general a useful stalling strategy for Rotom, especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute, while Rotom can easily recover back to full health with Pain Split.</p>

<p>Thunderbolt and Shadow Ball provide Rotom with almost perfect coverage as the only common Pokemon in UU who resists them is Steelix (Cacturne, Magneton, and Shiftry also do, but are uncommon).</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Fighting can be used over Thunderbolt as it provides perfect coverage with Shadow Ball while also hitting Steelix for super effective damage; however, Rotom's Electric-type STAB may be missed against bulky Water-types such as Milotic, Dark-types who aren't hit super effectively by Hidden Power Fighting such as Drapion and Spiritomb, and also against Moltres should Stealth Rock not be up.</p>

<p>A Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while also at worst speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible; its base 95 Special Attack stat is not particularly powerful, so it needs all the investment it can get. The leftover EVs are placed in Defense to help Rotom take resisted physical attacks better. They aren’t in HP as this would make Rotom recover less from Pain Split. Life Orb is the necessary item as otherwise you will likely find Rotom is lacking in power, and it can still recover health with Pain Split anyway.</p>

<p>This set does still have problems with some Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball, so can be troublesome. It can then just Roar Rotom out. Bulky Water-types such as Blastoise and Milotic can therefre be useful to deal with Steelix as they will take little from most attacks and threaten Rotom with a STAB Surf. Houndoom and Moltres threaten it with STAB Fire-type attacks, but only Moltres can really switch in. Dugtrio can always finish off Steelix if it is around 50% health. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom or Pursuit if Rotom switches out. Therefore, Houndoom and Blaziken are very useful partners to take out Spiritomb (Moltres too if Stealth Rock isn't up). Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom’s Substitutes with ease while taking not too much from Thunderbolt. Torterra and Donphan can both beat Registeel, but Torterra must watch out for Ice Punch. Like with Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to 252 HP variants [to avoid using the same pseudo-subject twice in a row].</p>

<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt, so can usually do well against Rotom if they don't switch straight in on Thunderbolt. Like usual, Dugtrio can be useful to trap and OHKO offensive Drapion, and defensive ones when slightly weakened. Donphan can take out Drapion but won't like taking repeated hits from Life Orb variations. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit back hard with STAB Grass-type attacks. Both also have Synthesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so makes an effective partner to Rotom. It can also provide Heal Bell support should you manage to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being a nuisance for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak can make good partners to deal with the aforementioned types.</p>


Looks pretty cool ^_^
 

Komodo

Huff
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This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block harmful status such as Thunder Wave or Toxic from Registeel / Chansey.
Don't mind me for being a bit picky here, but when you say harmful status I think it should say "poison", "burn", "sleep" etc. That was worded bad ._. Anyway I think the bolded part would sound better as:

"Rotom can block status damaging moves such as Thunder Wave and Toxic from Registeel or Chansey"
 

EspyJoel

Espy <3
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Thanks Snorlaxe, Dr. Reid, and Berserker Lord for the proofreads. I've edited what was needed from those in. Also done that little change Komodo.
 
[SET COMMENTS]
<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block crippling status damaging moves such as Thunder Wave and Toxic from Registeel or Chansey.


Looks like everyone's already found any errors in this. Great job Joel ^^
 

SlottedPig

sem feio
is a Tiering Contributor Alumnus
My two cents.

Slash Lefties w/ Life Orb and Will-O-Wisp with Shadow Ball.

Even without a Life Orb Rotom packs plenty of power, and you still 2HKO important threats, like Milotic.
 

breh

強いだね
It's quite clear you've seldom seen anybody use a steelix...

Anyway

This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block status damaging moves such as Thunder Wave and Toxic from Registeel or Chansey. It also means that Sucker Punch users such as Toxicroak will have a harder time against Rotom, as using Substitute will mean Sucker Punch fails and from there Rotom can attack with one of its offensive moves while its Substitute takes the attack. (I feel that you should omit this sentence... Honestly I would steer my physical attackers clear of Rotom, as it often carries w-o-w to burn physical attackers. That and it's pretty obvious that sucker punch fails due to sub (and I feel it needs no explanation)
In addtion, Substitute is useful for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly. However, this damage can be easily recovered by using Pain Split, which will often allow Rotom to get back to near-perfect health due to its low base 50 HP. Together, Substitute and Pain Split work as a useful stalling strategy for Rotom, especially against one of its common switch-ins, Chansey. While Chansey can do little against Rotom when it is behind a Substitute, Rotom can easily get back to full health with Pain Split.
The combination of Thunderbolt and Shadow Ball provide Rotom with almost perfect coverage, as the only common Pokemon...
Hidden Power Fighting can be used over Thunderbolt, as it provides perfect coverage with Shadow Ball and also hits Steelix for super effective damage. However, Rotom's Electric-type STAB may be missed against bulky Water-types such as Milotic, Dark-types who aren't hit super effectively by Hidden Power Fighting such as Drapion and Spiritomb, and also against Moltres, should Stealth Rock not be up.
The leftover EVs are placed in Defense rather than HP to maintain a low HP, allowing the maximum recovery from Pain Split. Life Orb is the preferred item, as Rotom is lacking in power due to its underwhelimng Special Attack stat and can recover health without Leftovers through the utiliztion of Pain Split.
Steelix is immune to Thunderbolt and resists Shadow Ball, so it can be troublesome, as it can simply set up Stealth Rock and Roar Rotom out. Therefore, Bulky Water-types such as Blastoise and Milotic are useful to deal with Steelix, as they will take little from its attacks and threaten Steelix with a STAB Surf. In addition, Blastoise can also Spin (caps or no caps?) away the entry hazards that it sets up.
Lastly, the counters section is a bit weak IMO. Other than Drapion, I can't really see many of the pokemon listed do much. In addition, most of the ones you mentioned do not switch in on Rotom too hastily due to a possible w-o-w.

Otherwise, it seems good.
 

EspyJoel

Espy <3
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@Breludicolo - I see no reason to remove the Sucker Punch mention, maybe it's obvious, but it's still a benefit. Did the first suggestion but spelt in addition correctly. I didn't change the first part of next bit to however as two however's in a row just sounds disgusting to me, but did add in the HP thing. I slightly changed the next bit without putting in Together as seems no need for it - flow is fine as it is. Also didn't split bit into two sentences as just disrupts flow. Added in the next comma and changed the while. I changed the Pain Split bit kind of like yours but a little differently. Also slightly changed that bit after but keeping necessary over preferred as it is necessary and making it sound a bit better. Also added in all your changes in the last bit (pretty sure it's spin not Spin).

@ThePowerWithin - Leftovers does not deserve a slash. You really miss Life Orb as the power drop is very noticeable, and you can recover health off with Pain Split anyway so you don't need Leftovers. Also, Will-O-Wisp does not deserve a slash as with one attack, you're just asking to be walled as you lose a lot of coverage. Hitting physical threats with burn is not as important as Shadow Ball being in that slot. I'd rather 2HKO a lot of physical Pokemon you would aim with Will-O-Wisp than burn them. Without any defensive EV investment, Rotom isn't going to be taking their attacks even after the Wisp anyway.

I think this is all done now.
 
I don't really understand the point of including Hidden Power Fighting, it seems to have no benefits over Thunderbolt besides Steelix, and you lose your strongest STAB attack and ability to 2HKO Spiritomb and Drapion. I don't think it's worth mentioning at all.
 

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